Hi,
SET: vMA destruction staff, a.k.a Crushing Wall Set
ISSUE: Elemental Blockade lasts 14 seconds. Set mentioned above should buff all light attacks during the duration of this spell. Unfortunately, this set stops buffing the light attacks at 10th second, which can be clearly seen on this video:https://youtu.be/Cvrg6XJrqNE
Thanks.
Makes me wonder what other effects in game are just hard-coded.
Makes me wonder what other effects in game are just hard-coded.
Lots of things, but this staff has a history of being behind the times for the ability it's tied to. Years ago, after WoE was given a larger hit area, the light attack buff area stayed at the previous, smaller size. It was centered in your wall's area, so if you stood back a couple of paces and cast it right, you'd get the buff on the main target. But those adds that just walked into the corner of the damage field? Nah. Took a couple of content cycles to get updated.
Since these skill durations are relatively new, I expect the staff to be updated to match them in.... January? April?
Makes me wonder what other effects in game are just hard-coded.
Lots of things, but this staff has a history of being behind the times for the ability it's tied to. Years ago, after WoE was given a larger hit area, the light attack buff area stayed at the previous, smaller size. It was centered in your wall's area, so if you stood back a couple of paces and cast it right, you'd get the buff on the main target. But those adds that just walked into the corner of the damage field? Nah. Took a couple of content cycles to get updated.
Since these skill durations are relatively new, I expect the staff to be updated to match them in.... January? April?
titaniumdust wrote: »Makes me wonder what other effects in game are just hard-coded.
Lots of things, but this staff has a history of being behind the times for the ability it's tied to. Years ago, after WoE was given a larger hit area, the light attack buff area stayed at the previous, smaller size. It was centered in your wall's area, so if you stood back a couple of paces and cast it right, you'd get the buff on the main target. But those adds that just walked into the corner of the damage field? Nah. Took a couple of content cycles to get updated.
Since these skill durations are relatively new, I expect the staff to be updated to match them in.... January? April?
See that's interesting because I wondered why crushing wall even had a duration coded in. I figured the game should check to see whether an enemy was in your WoE area and the apply the debuff using your WoE. But this implies that the staff actually casts a second invisible AOE the same size and duration of WoE, and that second AOE applies the debuff. It's an interesting hack, but not very robust design for this very reason.
titaniumdust wrote: »I think this was in the list of issues discussed by the class reps in their latest meeting, so hopefully it gets some attention. I don't really expect ZOS to comment on balance changes, but they usually acknowledge major bugs. It's a bit concerning that I haven't seen a "we're working on it" response in the bug threads.