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VMA staff set is bugged on PTS and Live

titaniumdust
titaniumdust
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The crushing wall effect from the VMA staff is currently bugged on both PTS and live. The effect only lasts for 8 seconds (the old duration of blockade). No one noticed on the liver server, because we all switched to unstable wall, which also lasts for 8 seconds. However, on PTS both morphs last longer than the crushing wall effect.

This is from the live server using elemental blockade. After 8 seconds the damage from light attacks drops.

okhucjbbntp6.png

The same issue is on the PTS and is more noticeable because of the increased duration of the skill. Please fix this for the PTS and consider fixing it on live in an incremental patch.
  • rafaelcsmaia
    rafaelcsmaia
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  • satanio
    satanio
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    Video evidence:
    satanio wrote: »
    Hi,
    SET: vMA destruction staff, a.k.a Crushing Wall Set
    ISSUE: Elemental Blockade lasts 14 seconds. Set mentioned above should buff all light attacks during the duration of this spell. Unfortunately, this set stops buffing the light attacks at 10th second, which can be clearly seen on this video:
    https://youtu.be/Cvrg6XJrqNE

    Thanks.

    P.S.: You've eaten all my stars :(
    Edited by satanio on September 21, 2019 3:03PM
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • MLGProPlayer
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    Nice catch. Hopefully ZOS reads this.
  • crazywolfpusher
    crazywolfpusher
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    fix this pls
    Edited by crazywolfpusher on September 21, 2019 4:00PM
  • Aerenel
    Aerenel
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    Makes me wonder what other effects in game are just hard-coded.
  • Erraln
    Erraln
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    Aerenel wrote: »
    Makes me wonder what other effects in game are just hard-coded.

    Lots of things, but this staff has a history of being behind the times for the ability it's tied to. Years ago, after WoE was given a larger hit area, the light attack buff area stayed at the previous, smaller size. It was centered in your wall's area, so if you stood back a couple of paces and cast it right, you'd get the buff on the main target. But those adds that just walked into the corner of the damage field? Nah. Took a couple of content cycles to get updated.

    Since these skill durations are relatively new, I expect the staff to be updated to match them in.... January? April?
  • MLGProPlayer
    MLGProPlayer
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    Erraln wrote: »
    Aerenel wrote: »
    Makes me wonder what other effects in game are just hard-coded.

    Lots of things, but this staff has a history of being behind the times for the ability it's tied to. Years ago, after WoE was given a larger hit area, the light attack buff area stayed at the previous, smaller size. It was centered in your wall's area, so if you stood back a couple of paces and cast it right, you'd get the buff on the main target. But those adds that just walked into the corner of the damage field? Nah. Took a couple of content cycles to get updated.

    Since these skill durations are relatively new, I expect the staff to be updated to match them in.... January? April?

    We need to keep bumping/re-posting this until it gets fixed. It's too major of a bug to let it get swept under the rug.
  • Dagoth_Rac
    Dagoth_Rac
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    Predicted Natch Potes:

    Page 2: "Increased duration of Crushing Wall to match length of altered skill!"

    Page 29: "Reduced the bonus damage of Crushing Wall by 79%"
  • titaniumdust
    titaniumdust
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    Erraln wrote: »
    Aerenel wrote: »
    Makes me wonder what other effects in game are just hard-coded.

    Lots of things, but this staff has a history of being behind the times for the ability it's tied to. Years ago, after WoE was given a larger hit area, the light attack buff area stayed at the previous, smaller size. It was centered in your wall's area, so if you stood back a couple of paces and cast it right, you'd get the buff on the main target. But those adds that just walked into the corner of the damage field? Nah. Took a couple of content cycles to get updated.

    Since these skill durations are relatively new, I expect the staff to be updated to match them in.... January? April?

    See that's interesting because I wondered why crushing wall even had a duration coded in. I figured the game should check to see whether an enemy was in your WoE area and the apply the debuff using your WoE. But this implies that the staff actually casts a second invisible AOE the same size and duration of WoE, and that second AOE applies the debuff. It's an interesting hack, but not very robust design for this very reason.
  • Iskiab
    Iskiab
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    Erraln wrote: »
    Aerenel wrote: »
    Makes me wonder what other effects in game are just hard-coded.

    Lots of things, but this staff has a history of being behind the times for the ability it's tied to. Years ago, after WoE was given a larger hit area, the light attack buff area stayed at the previous, smaller size. It was centered in your wall's area, so if you stood back a couple of paces and cast it right, you'd get the buff on the main target. But those adds that just walked into the corner of the damage field? Nah. Took a couple of content cycles to get updated.

    Since these skill durations are relatively new, I expect the staff to be updated to match them in.... January? April?

    See that's interesting because I wondered why crushing wall even had a duration coded in. I figured the game should check to see whether an enemy was in your WoE area and the apply the debuff using your WoE. But this implies that the staff actually casts a second invisible AOE the same size and duration of WoE, and that second AOE applies the debuff. It's an interesting hack, but not very robust design for this very reason.

    I doubt there’s an invisible aoe. Likely coded so being hit by the first tick which is direct damage applies the debuff and not the remaining ticks which are coded as a dot.

    This is how most aoes are coded so auto-crits don’t make the entire dot crit and just the first tick.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Dragonnord
    Dragonnord
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    How can something that is working get broken? Why that happens in this game so often?
     
     
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • crazywolfpusher
    crazywolfpusher
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    BUMP
  • Olupajmibanan
    Olupajmibanan
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    This must get fixed on Monday. There are so many bugs that even if I was in the mood for testing (I am postponing all my testing because of a lot of changes incoming next monday), I wouldn't bother.
  • titaniumdust
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    I think this was in the list of issues discussed by the class reps in their latest meeting, so hopefully it gets some attention. I don't really expect ZOS to comment on balance changes, but they usually acknowledge major bugs. It's a bit concerning that I haven't seen a "we're working on it" response in the bug threads.
  • satanio
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    I think this was in the list of issues discussed by the class reps in their latest meeting, so hopefully it gets some attention. I don't really expect ZOS to comment on balance changes, but they usually acknowledge major bugs. It's a bit concerning that I haven't seen a "we're working on it" response in the bug threads.

    That "bug thread" is flooded with suggestions and off topic. I am actually surprised nobody cleaned that ***.
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
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