What about a 10 second cast time and buff the damage 20%?
I have nothing against snipe, but the health desyncs need to be fixed before it can be buffed. Last week I was mounted and went from 100% health to dead mounted instantly. My dead recap said 3x snipes and a weapon proc, that should have been easily counterable.
Using snipe now is like an exploit. It’s not good for either player and needs to be fixed tout suite.
That’s 1 of the things I want to changebrandonv516 wrote: »Snipe is fine with the exception of one glaring advantage for some.
The ability to easily recreate desync issues with the skill is damning towards any serious balance discussions.
No it does not need a huge damage buff it already does more damage than dizzy swing on PTS. There is no good way to balance this skill. It will always be either OP or useless and has never stopped causing insane desyncs. It will never be useful to anyone but gankers and zerglings because of the cast time and if you remove it you make it OP unless you nerf the damage to the point that it doesn’t serve its purpose. It already had a huge damage buff and got tuned down. Honestly just delete it from the game. Just rip the bandaid off. People will cry at first but that’s ok right? Just adapt.
ThePhantomThorn wrote: »No it does not need a huge damage buff it already does more damage than dizzy swing on PTS. There is no good way to balance this skill. It will always be either OP or useless and has never stopped causing insane desyncs. It will never be useful to anyone but gankers and zerglings because of the cast time and if you remove it you make it OP unless you nerf the damage to the point that it doesn’t serve its purpose. It already had a huge damage buff and got tuned down. Honestly just delete it from the game. Just rip the bandaid off. People will cry at first but that’s ok right? Just adapt.
Ganking is a valid playstyle. I always enjoyed sniping in many games and therefore I do in eso.
I just want to make snipe less spammy than before to make it a quicker, cleaner kill.
Basically pre elsweyr snipe
ThePhantomThorn wrote: »No it does not need a huge damage buff it already does more damage than dizzy swing on PTS. There is no good way to balance this skill. It will always be either OP or useless and has never stopped causing insane desyncs. It will never be useful to anyone but gankers and zerglings because of the cast time and if you remove it you make it OP unless you nerf the damage to the point that it doesn’t serve its purpose. It already had a huge damage buff and got tuned down. Honestly just delete it from the game. Just rip the bandaid off. People will cry at first but that’s ok right? Just adapt.
Ganking is a valid playstyle. I always enjoyed sniping in many games and therefore I do in eso.
I just want to make snipe less spammy than before to make it a quicker, cleaner kill.
Basically pre elsweyr snipe
Well ZOS decreased the casttime to 0.8s because many asked for a spamable in the bow skillline. So one morph at least should work as a spamable.
But one morph could changed to 3s casttime, 15-30% more damage and reveal on cast.
Master_Kas wrote: »Snipe only needs two changes and it would be fine imo.
1. Make it break stealth/sneak/cloak the moment you start casting it.
2. Fix the hp-desync issues.
Thank me later.
Squidgaurd wrote: »To balance snipe you have to reduce the range and add a cd so you cannot recast untill the first snipe hits. This will ruin current snipe so you have to buff the dmg a bit not alot Zos i dont wanna see 30k snipes you Zos you.
Well ZOS decreased the casttime to 0.8s because many asked for a spamable in the bow skillline. So one morph at least should work as a spamable.
But one morph could changed to 3s casttime, 15-30% more damage and reveal on cast.
ThePhantomThorn wrote: »Don’t get me wrong I like sniping and think it’s a valid play style but we need to make it more like a snipe
Less like a spammable, glitchy mediocre damage skill
So first I think that it needs a MAJOR damage buff (to make it more like a proper snipe) but I thing it should have a longer cast time to balance. Basically so you can’t stack snipes before the 1st one lands.
It should be a high damage, long range, and precision skill that can kill a player very fast. Not something that you stack in midair in 1 target.
For the salty ones here are some counters to snipe:
-dodge roll (it’s super effective!)
-cloak
-damage shields
-block
Any other ideas on making snipe a proper sniping tool?
ThePhantomThorn wrote: »Don’t get me wrong I like sniping and think it’s a valid play style but we need to make it more like a snipe
Less like a spammable, glitchy mediocre damage skill
So first I think that it needs a MAJOR damage buff (to make it more like a proper snipe) but I thing it should have a longer cast time to balance. Basically so you can’t stack snipes before the 1st one lands.
It should be a high damage, long range, and precision skill that can kill a player very fast. Not something that you stack in midair in 1 target.
For the salty ones here are some counters to snipe:
-dodge roll (it’s super effective!)
-cloak
-damage shields
-block
Any other ideas on making snipe a proper sniping tool?
redesign the skill so it takes brain cells to use and i be open for a discussion
IamDestiny wrote: »There are already too many noobs playing snipe. No thank you.
Snipe hits hard as it is you dont need a damage buff on it.
Usually those snipe noobs sit in the back of a zerg or xv1.
Snipe needs a damage nerf if we are on it. It does more damage than dizzy on pts and can be spammed from distance.
ThePhantomThorn wrote: »Don’t get me wrong I like sniping and think it’s a valid play style but we need to make it more like a snipe
Less like a spammable, glitchy mediocre damage skill
So first I think that it needs a MAJOR damage buff (to make it more like a proper snipe) but I thing it should have a longer cast time to balance. Basically so you can’t stack snipes before the 1st one lands.
It should be a high damage, long range, and precision skill that can kill a player very fast. Not something that you stack in midair in 1 target.
For the salty ones here are some counters to snipe:
-dodge roll (it’s super effective!)
-cloak
-damage shields
-block
Any other ideas on making snipe a proper sniping tool?
Edit: post at bottom covering all ideas so easier to read
I’m not hitting low damage. Hitting good numbers (for current patch) but this change is more so you could not stack multiple snipes before the 1st 1 hitsThePhantomThorn wrote: »Don’t get me wrong I like sniping and think it’s a valid play style but we need to make it more like a snipe
Less like a spammable, glitchy mediocre damage skill
So first I think that it needs a MAJOR damage buff (to make it more like a proper snipe) but I thing it should have a longer cast time to balance. Basically so you can’t stack snipes before the 1st one lands.
It should be a high damage, long range, and precision skill that can kill a player very fast. Not something that you stack in midair in 1 target.
For the salty ones here are some counters to snipe:
-dodge roll (it’s super effective!)
-cloak
-damage shields
-block
Any other ideas on making snipe a proper sniping tool?
Edit: post at bottom covering all ideas so easier to read
So my first thought is that if you are on a snipe build and you still think it is a mediocre damage skill, you must not be building it correct. When I played my snipe build, I routinely had 16-18k crits on light armor toons, and 9-11k on non tank heavy/medium builds. Built right, and away from the spam spam spam play style, you can hit hella hard with it. It really does not need a damge buff, but it could use a timer/cool down to prevent the spam style range, cloak, de-sync issue.
I think snipe is fine as it is. I haven't been desynced by snipe a single time since Scalebreaker dropped. If someone starts snipe spamming me I know I need to dodge and pop my hots and now I have time to do so. The only skills that Desync or are just incredibly inconsistent and buggy are Ballista and Meteor. Ballista's desync is horrible. Meteor is just a huge question mark, "I blocked the visual impact I'm good." 20 seconds later getting bounced up in the air and instant killed isn't cool.
6k? In bgs I hit 9k on tanky targetsMurderMostFoul wrote: »I think snipe is fine as it is. I haven't been desynced by snipe a single time since Scalebreaker dropped. If someone starts snipe spamming me I know I need to dodge and pop my hots and now I have time to do so. The only skills that Desync or are just incredibly inconsistent and buggy are Ballista and Meteor. Ballista's desync is horrible. Meteor is just a huge question mark, "I blocked the visual impact I'm good." 20 seconds later getting bounced up in the air and instant killed isn't cool.
It still desyncs a lot.
In BGs, with lower health and less defense, when you're already taking damage from other sources and two 6K Snipes hit you simultaneously from a single player, it often leads to an unearned kill. It's this scenario that makes the skill broken and in need of fixing.