I'm honestly not sure what's worse, ZOS implementing these stupid changes or the fact that people are defending them.
Epicasballs wrote: »TTK is about to get ridiculous.
Emma_Overload wrote: »Emma_Overload wrote: »Where were all the concerned stam streamers when Destructive Reach was gutted?
Nah...
REVERSION DENIED.
Are we talking about shock clench ( I assume you were using this meta).
Shock clench: Ranged, instant cast, stun, caused minor vulnerability, master staff made it hit like a truck.
Dizzy: close range, cast time, easily counterable, stun/knockback.
Give dizzy a 28m range, minor vulnerability, stun, and an instant cast, then we can talk about how it's the same thing
Shock Clench never, ever "hit like a truck". Not with the Master Destro... not EVER. The combined tooltip would have been something like 8K on a normal mag build, including the Master buff. Dizzying Swing did and still does WAY more damage than that on a typical stam build. Did you ever even compare the tooltips of Dizzy and Clench? LOL, I'm pretty sure that's a big fat "No."
I'm honestly not sure what's worse, ZOS implementing these stupid changes or the fact that people are defending them.
Dottzgaming wrote: »If there's one thing in these notes I want to see reverted, it is the removal of the stun on Dizzying Swing.
While Dizzying Swing is a good skill, i think the main offender to why it feels as powerful as it does in Scalebreaker is because of onslaught. Dizzying Swing sets up onslaught very easily, and afterwards, consecutive Dswings hit REALLY hard because of all the pen gained from onslaught. Losing Dswing as a combo starter is going to hurt many builds and effectively kill an entire playstyle that has been in the game for a very long time.
I'd personally prefer to see the stun restored to Dizzying Swing, the projected damage nerf be kept in to meet the new "standards", and see Onslaught adjusted appropriately. This will keep the playstyle myself and many others love in the game, while lowering it's power due to proper adjustments on Onslaught (which dswings primary use is to set up).
While i do understand you can medium weave inside the dswing to land the stun afterwards, not only does it feel a bit clunkier to use, but you are at the mercy of server/input lag due to needing to add an extra action into the equation. I did a lot of testing on the pts with dswing, and the landing of the stun felt really conditional on whether or not the server saw my medium weave input.
Power definitely needs to be adjusted in this potent combo, but you're nerfing the combo starter, not the primary damage people are trying to setup.
Anyway, this is just my opinion on the subject. Interested to hear what others think.
Emma_Overload wrote: »Where were all the concerned stam streamers when Destructive Reach was gutted?
Nah...
REVERSION DENIED.
Emma_Overload wrote: »Where were all the concerned stam streamers when Destructive Reach was gutted?
Nah...
REVERSION DENIED.
Emma_Overload wrote: »Dottzgaming wrote: »Emma_Overload wrote: »Where were all the concerned stam streamers when Destructive Reach was gutted?
Nah...
REVERSION DENIED.Emma_Overload wrote: »Canned_Apples wrote: »@Emma_Overload
True that.
Hope @ZOS_BrianWheeler doesn't actually listen to this because the op is a tuber.
I'm convinced that the reason single target DOTs got nerfed into the ground was because of these guys grumbling all over Youtube. For once we were starting to approach balance between Magicka and Stamina, but these guys were like "nope, we gotta be able to 1vX mag chumps for views".
Really don't appreciate these insinuations.
I don't like the current state of destructive clench, I think it's weak. But my feelings on destructive clench have nothing to do with dizzying swing.
Also, I play magDK, alot, and am not happy with the DoT nerfs; they went crazy with 60% nerfs. The game finally got rid of the tank meta because of the DoT changes. 20% nerfs would have been a good place to start but instead they went crazy and now dots are pathetically weak.
If you've watched any amount of my content, you'd know I hate the gutting of dots and I hate the new standards on DoTs that are coming. I'm not "just some Stam streamer". I play a variety of specs
I am just trying to facilitate discussion about a specific balance change I have concern with, as is the point of these pts forums - to give feedback and concern on changes coming in a future patch.
Maybe next time instead of just jumping to conclusions about me and my thought process - which were wrong - and making insults and taking jabs, you can try and have a conversation.
OK, you want a discussion without "insinuations" or whatever? I'll make it short and sweet:
Dizzying Swing deserves be nerfed because it combines high damage and a hard cc into a cheap, spammable abiliity. The fact that stam builds are allowed to have abilities like this, while magicka is not, seems very imbalanced and unfair to me. Nothing you said in your original post convinces me otherwise.
If my tone sounded scornful, it's not anything personal, it's just that I have read many, many comments both here and on YouTube from stamina mains complaining about the Dizzying Swing nerf, and it has been perfectly obvious that most of these people just want to protect an easy (but effective) play style at the expense of game balance.
Urzigurumash wrote: »Epicasballs wrote: »TTK is about to get ridiculous.
We're being disingenuous if we say TTK isn't at an all-time low. At least in Battlegrounds. People were clamoring for a diminution to TTK. However you are correct, and I agree with the OP.
Emma_Overload wrote: »Where were all the concerned stam streamers when Destructive Reach was gutted?
Nah...
REVERSION DENIED.Emma_Overload wrote: »Dottzgaming wrote: »Emma_Overload wrote: »Where were all the concerned stam streamers when Destructive Reach was gutted?
Nah...
REVERSION DENIED.Emma_Overload wrote: »Canned_Apples wrote: »@Emma_Overload
True that.
Hope @ZOS_BrianWheeler doesn't actually listen to this because the op is a tuber.
I'm convinced that the reason single target DOTs got nerfed into the ground was because of these guys grumbling all over Youtube. For once we were starting to approach balance between Magicka and Stamina, but these guys were like "nope, we gotta be able to 1vX mag chumps for views".
Really don't appreciate these insinuations.
I don't like the current state of destructive clench, I think it's weak. But my feelings on destructive clench have nothing to do with dizzying swing.
Also, I play magDK, alot, and am not happy with the DoT nerfs; they went crazy with 60% nerfs. The game finally got rid of the tank meta because of the DoT changes. 20% nerfs would have been a good place to start but instead they went crazy and now dots are pathetically weak.
If you've watched any amount of my content, you'd know I hate the gutting of dots and I hate the new standards on DoTs that are coming. I'm not "just some Stam streamer". I play a variety of specs
I am just trying to facilitate discussion about a specific balance change I have concern with, as is the point of these pts forums - to give feedback and concern on changes coming in a future patch.
Maybe next time instead of just jumping to conclusions about me and my thought process - which were wrong - and making insults and taking jabs, you can try and have a conversation.
OK, you want a discussion without "insinuations" or whatever? I'll make it short and sweet:
Dizzying Swing deserves be nerfed because it combines high damage and a hard cc into a cheap, spammable abiliity. The fact that stam builds are allowed to have abilities like this, while magicka is not, seems very imbalanced and unfair to me. Nothing you said in your original post convinces me otherwise.
If my tone sounded scornful, it's not anything personal, it's just that I have read many, many comments both here and on YouTube from stamina mains complaining about the Dizzying Swing nerf, and it has been perfectly obvious that most of these people just want to protect an easy (but effective) play style at the expense of game balance.
As I always say Emma, you are welcome to try all these OP Stam play styles for yourself. But you never do. You just play one class and are more biased than any of the people you call out for being biased. As Dottz says it was more to do with Onslaught than dizzy swing. And again this skill is only OP against people who are inexperienced. It’s very hard to lock someone down if they’re decent. A mag sorc should be out of range of this ability always. Maybe it’s a L2P issue on your part? And there’s two huge differences between clench and d swing that you just want to ignore. Clench was ranged and instant cast. They’re very different skills.
Dottzgaming wrote: »If there's one thing in these notes I want to see reverted, it is the removal of the stun on Dizzying Swing.
While Dizzying Swing is a good skill, i think the main offender to why it feels as powerful as it does in Scalebreaker is because of onslaught. Dizzying Swing sets up onslaught very easily, and afterwards, consecutive Dswings hit REALLY hard because of all the pen gained from onslaught. Losing Dswing as a combo starter is going to hurt many builds and effectively kill an entire playstyle that has been in the game for a very long time.
I'd personally prefer to see the stun restored to Dizzying Swing, the projected damage nerf be kept in to meet the new "standards", and see Onslaught adjusted appropriately. This will keep the playstyle myself and many others love in the game, while lowering it's power due to proper adjustments on Onslaught (which dswings primary use is to set up).
While i do understand you can medium weave inside the dswing to land the stun afterwards, not only does it feel a bit clunkier to use, but you are at the mercy of server/input lag due to needing to add an extra action into the equation. I did a lot of testing on the pts with dswing, and the landing of the stun felt really conditional on whether or not the server saw my medium weave input.
Power definitely needs to be adjusted in this potent combo, but you're nerfing the combo starter, not the primary damage people are trying to setup.
Anyway, this is just my opinion on the subject. Interested to hear what others think.
git gud and use turn evil like real man.
2h if far greater than dw in many way.
rally/fm, executioner, onslaught, spamable with 4/5 damage of incap with stun.
0.8 sec, lower cost, higer damage in live patch turn this into a real spamable. we dont like spamable with stun like old reach / frag.
I'm honestly not sure what's worse, ZOS implementing these stupid changes or the fact that people are defending them.
I've said it before, but when one single skill or armor piece makes the entire difference between whether or not your build is successful, it might just be OP.