The root of the problem is / was that DoTs dealt 2.5 times the DPS per global cooldown than direct damage attacks. By halfing the DPS output of DoTs and thus bringing it down to 1.25 times the DPS per global cooldown than direct damage attacks ZOS is actually addressing the root of the problem.
You will still be dealing 25% more damage with a DoT than with a comparable direct damage attack. So stop complaining.
SapAndFury wrote: »Why not just address the root cause of the DOT meta problem? Entropy and Soul Trap should never have become DOT mainstays. Nerf the damage of 2 skills by 60-80% and be done with it.
The root of the problem is / was that DoTs dealt 2.5 times the DPS per global cooldown than direct damage attacks. By halfing the DPS output of DoTs and thus bringing it down to 1.25 times the DPS per global cooldown than direct damage attacks ZOS is actually addressing the root of the problem.
You will still be dealing 25% more damage with a DoT than with a comparable direct damage attack. So stop complaining.
josh.lackey_ESO wrote: »SapAndFury wrote: »Why not just address the root cause of the DOT meta problem? Entropy and Soul Trap should never have become DOT mainstays. Nerf the damage of 2 skills by 60-80% and be done with it.
Oh, so nerf magicka abilities only, but not stamina. No thanks.
And just b/c you are so worried about your DK ... sorcs for example also heavily relied on AoE DoTs for the single target DPS, even prior to their buff and that perfectly illustrates what is/was wrong with the balancing. A class that is designed around direct and delayed single target burst damage is using AoE DoTs for max DPS.
And just b/c you are so worried about your DK ... sorcs for example also heavily relied on AoE DoTs for the single target DPS, even prior to their buff and that perfectly illustrates what is/was wrong with the balancing. A class that is designed around direct and delayed single target burst damage is using AoE DoTs for max DPS.
I think what you are pointing out here - correctly in my opinion - is that their quest for GLOBAL rules across the entire skill base is not working. When a class is SUPPOSED to sustain pressure with DoTs, it should be an exception to the standard rules. That is what would give them "class identity".
Instead we are starting to get this really weird approach to skills (really, hits someone five times with a 3,500k cost skill before you can stun them - get real) that is making them rather weird for any continuity of combat rotations.
A perfectly not well thought out response to an already annoying issue. Soul Trap getting nerfed by 50% is fine already. I doubt it'll see much plays other than filling soul gems. Entropy nerfed by 50% should be fine too because other DoTs should've been nerfed less than 50%. Nerfing Entropy/soultrap only by 60%-80% would not only make both skills straight out garbage it'll just leave DoTs like physical DoT Blood Craze a mile stronger than any shared magical DoT. Other DoTs were definitely outperforming skills by a mile as well, they just don't deserve a 40-60% nerf like what ZoS did to them.
TL;DR OP is stam and doesn't think.
The root of the problem is / was that DoTs dealt 2.5 times the DPS per global cooldown than direct damage attacks. By halfing the DPS output of DoTs and thus bringing it down to 1.25 times the DPS per global cooldown than direct damage attacks ZOS is actually addressing the root of the problem.
You will still be dealing 25% more damage with a DoT than with a comparable direct damage attack. So stop complaining.
SapAndFury wrote: »Why not just address the root cause of the DOT meta problem? Entropy and Soul Trap should never have become DOT mainstays. Nerf the damage of 2 skills by 60-80% and be done with it.
The root of the problem is / was that DoTs dealt 2.5 times the DPS per global cooldown than direct damage attacks. By halfing the DPS output of DoTs and thus bringing it down to 1.25 times the DPS per global cooldown than direct damage attacks ZOS is actually addressing the root of the problem.
You will still be dealing 25% more damage with a DoT than with a comparable direct damage attack. So stop complaining.
SapAndFury wrote: »Why not just address the root cause of the DOT meta problem? Entropy and Soul Trap should never have become DOT mainstays. Nerf the damage of 2 skills by 60-80% and be done with it.
Because then you need Entropy and Soul Trap for every class in their skill tree...
You can't remove generic dots screwing over the classes that dont have good class dots and say it's ok for other classes to maintain the same DPS just because they happen to have them in the skill tree.
How about we remove melee spammables from generic trees and leave just class ones?...
The root of the problem is / was that DoTs dealt 2.5 times the DPS per global cooldown than direct damage attacks. By halfing the DPS output of DoTs and thus bringing it down to 1.25 times the DPS per global cooldown than direct damage attacks ZOS is actually addressing the root of the problem.
You will still be dealing 25% more damage with a DoT than with a comparable direct damage attack. So stop complaining.