Resistance changes

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GallantGuardian
GallantGuardian
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Abilities and item sets that grant Physical and Spell Resistances now grant an equal amount of both as a singular stat – Armor – rather than 2 separate stats.
Many item sets that granted X Spell or Physical Resistance now grant .5X Armor. This was done to ensure total power remains the same, with less variance in these stats.
Passives that grant a unique source of one have not been adjusted.
Major and Minor Resolve now grant an equal amount of Physical and Spell Resistance, and Major and Minor Ward have been discontinued.

Can someone explain this a little better ya sorta confusing me

Will gear that has both stats in them now put them
On one item

Example
Mark of the pariah

Item 2 and 3 have physical and spell resistance will this just be on one of those not items ?


Or do they mean they will just be the same amount of each
  • OG_Kaveman
    OG_Kaveman
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    you get 1487 spell and physical resists now for and armor set bonus, in game, the description for the set bonus just says "armor" though.

    so in your example, pariah, it would look like this now-

    2 items: Adds 1206 Maximum Health
    3 items: Adds 1487 Armor
    4 items: Adds 1487 Armor
    5 items: Increases your Physical and Spell Resistance by up to 129-11094 based on your missing Health.

    is that clear enough?
  • GallantGuardian
    GallantGuardian
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    Yes and that is Crap... this is the same for our self. Buffs now too?

    Edited by GallantGuardian on September 19, 2019 4:56AM
  • OG_Kaveman
    OG_Kaveman
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    Yes and they is Crap... this is the same for our self. Buffs now too?

    what do you mean by " that is Crap"? you are getting the same amount of resists on pariah and a lot of sets are getting buffed by this, all the ones that only have double spell or physical resists, like Alessia's Bulwark(not that set is good) for Physical Resists or Almalexia's Mercy for double Spell Resists, are getting the optisite resists as well.

    on buffs, they are getting streamlined, Resolve is going to be the only named armor buff int eh game and it is going to be both spell AND physical. so as long as you have resolve, you get both.
    Edited by OG_Kaveman on September 19, 2019 5:02AM
  • GallantGuardian
    GallantGuardian
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    OG_Kaveman wrote: »

    what do you mean by " that is Crap"? you are getting the same amount of resists on pariah and a lot of sets are getting buffed by this, all the ones that only have double spell or physical resists, like Alessia's Bulwark(not that set is good) for Physical Resists or Almalexia's Mercy for double Spell Resists, are getting the optisite resists as well.

    on buffs, they are getting streamlined, Resolve is going to be the only named armor buff int eh game and it is going to be both spell AND physical. so as long as you have resolve, you get both.

    Oh ok I was thinking my buff would now be halved but if it’s the same then that’s fine .. the only piece of gear I use with resistance is lord warden ...

    So now instead of 33k spell and 30k physics resist

    It’s just gonna be 33k or 30k armor resist I gotcha
  • OG_Kaveman
    OG_Kaveman
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    Oh ok I was thinking my buff would now be halved but if it’s the same then that’s fine .. the only piece of gear I use with resistance is lord warden ...

    So now instead of 33k spell and 30k physics resist

    It’s just gonna be 33k or 30k armor resist I gotcha

    umm, no. you are still going to have a spell resist stat and a physical resists stat. that is not changing. just the way the game handles set bonuses is changing. and lord wardens one pies is still the old 2974 double resists on the pts. not sure if this is a bug or over sight but the 1487 double resits is 100% working for set bonus 2,3,4 on 5 piece sets.
  • MartiniDaniels
    MartiniDaniels
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    OG_Kaveman wrote: »

    what do you mean by " that is Crap"? you are getting the same amount of resists on pariah and a lot of sets are getting buffed by this, all the ones that only have double spell or physical resists, like Alessia's Bulwark(not that set is good) for Physical Resists or Almalexia's Mercy for double Spell Resists, are getting the optisite resists as well.

    on buffs, they are getting streamlined, Resolve is going to be the only named armor buff int eh game and it is going to be both spell AND physical. so as long as you have resolve, you get both.

    They are not buffed, total amount of stats is the same. If it was 2975 spell or physical, it became 1485 of both. So if you wanna specialize in some kind of resistance now you can't do it anymore.
  • ZeroXFF
    ZeroXFF
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    This change is a nerf to DKs and Templars, because now they can't reach resist caps via gear without wasting stats on spell resist, and will have to use CPs to get there, which means fewer points in mitigation passives that go beyond what resistances can provide.
  • sionIV
    sionIV
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    Let's streamline the game and reduce our options of customizing our characters.
  • blnchk
    blnchk
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    I do wonder why they're renaming the bonus to "Armor" and not simply to "Resistance".
  • OG_Kaveman
    OG_Kaveman
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    They are not buffed, total amount of stats is the same. If it was 2975 spell or physical, it became 1485 of both. So if you wanna specialize in some kind of resistance now you can't do it anymore.

    I see it as a buff, since now you have the other resist, something you didn't have before. And this was needed, the 2974 was way out of line with the set bonus for pen. And what you are saying about "specializing" in one or the other makes zero context in this game, where every 5 piece set bonus that has resists, has both. Where every named buff has both. Never seen one without the other from a skill. Only time you did, is with pots no one used or poisons no one used. This is why zos has streamlined the major/minor buffs in the new patch to be just on named, Resolve.
    Edited by OG_Kaveman on September 19, 2019 9:09AM
  • FrancisCrawford
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    blnchk wrote: »
    I do wonder why they're renaming the bonus to "Armor" and not simply to "Resistance".

    Because it does the same thing as the armor value of gear.
  • FrancisCrawford
    FrancisCrawford
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    ZeroXFF wrote: »
    This change is a nerf to DKs and Templars, because now they can't reach resist caps via gear without wasting stats on spell resist, and will have to use CPs to get there, which means fewer points in mitigation passives that go beyond what resistances can provide.

    Ditto Bretons.

    That said -- what gear sets with physical resistance only do you currently use?
  • ZeroXFF
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    Ditto Bretons.

    That said -- what gear sets with physical resistance only do you currently use?

    Magicka Furnace, Hist Bark. I use those sets on my tank/DD hybrids, so that I can have all the defenses that I can get on a DD, and still hit resist cap after switching gear. Magicka Furnace is good for the Templar, since he's mag, and ends up blocking with magicka quite a bit, and this allows me to regenerate magicka while blocking with an ice staff. Hist Bark is good on DK in certain situations, since it's not easy to get major evasion on a DK tank, for example in vFV hm.
  • blnchk
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    Because it does the same thing as the armor value of gear.

    Yes, but they're keeping the terms Spell Resistance and Physical Resistance for separate stats, which now feel oddly disconnected from their basal version. Oh well.
    Edited by blnchk on September 19, 2019 11:48AM
  • GallantGuardian
    GallantGuardian
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    So ok am I gonna lose resistance ? Currently when I’m not using lord warden and I have another monster set on that doesn’t have resistance on it I am at 30k spell resist and 29k physical meaning none of my gear has this stat as a set item

    With lord warden I’m at 33k and 30 k

    Forgetting that warden is bugged and will most likely be fixed

    Am I still gonna be at 30 and 29k? Or is the new “resolve” buff getting nerfed as well?

    I don’t pvp I only pve so I’m not as interested as how this will effect pvp

    Is this also gonna need my sunshield?
  • OG_Kaveman
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    So ok am I gonna lose resistance?

    what sets are you wearing, exactly? if you are not wearing any sets that any resists, you have nothing to worry about.
    Or is the new “resolve” buff getting nerfed as well?


    resolve is exactly the same as resolve AND ward is now, 5280 and 1320, major/minor, spell and physical.

    I don’t pvp I only pve so I’m not as interested as how this will effect pvp

    well 90% of pve can be tanked in medium or light, you dont need resists to be a tank.
    Is this also gonna need my sunshield?


    what does this mean?
    Edited by OG_Kaveman on September 19, 2019 1:59PM
  • Bluestin
    Bluestin
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    So overall this would mean that 2975 to physical and spell resistances will now be 1485 armor? Pirate Skeleton for example, will offer 1485 armor as its 1-piece bonus; a reduction to its bonus in total, correct?
  • OG_Kaveman
    OG_Kaveman
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    Bluestin wrote: »
    So overall this would mean that 2975 to physical and spell resistances will now be 1485 armor? Pirate Skeleton for example, will offer 1485 armor as its 1-piece bonus; a reduction to its bonus in total, correct?

    Monster sets that have resists on the one piece have not been changed, they still give 2975 resists, not sure if this is an oversight or intended, but that is the way it is on the pts. @ZOS_GinaBruno.
    Edited by OG_Kaveman on September 19, 2019 3:47PM
  • jecks33
    jecks33
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    My resistances with Channeled Focus active will be the same as now?
    PC-EU
  • GallantGuardian
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    jecks33 wrote: »
    My resistances with Channeled Focus active will be the same as now?

    That’s what I’m understanding
  • OG_Kaveman
    OG_Kaveman
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    That’s what I’m understanding

    They are exactly the same, 5280 spell and physical resists, just the way the game refers to the resists is changing, instead of 2 separate buffs, you get one named buff.
  • FrancisCrawford
    FrancisCrawford
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    So ok am I gonna lose resistance ? Currently when I’m not using lord warden and I have another monster set on that doesn’t have resistance on it I am at 30k spell resist and 29k physical meaning none of my gear has this stat as a set item

    With lord warden I’m at 33k and 30 k

    Forgetting that warden is bugged and will most likely be fixed

    Am I still gonna be at 30 and 29k? Or is the new “resolve” buff getting nerfed as well?

    I don’t pvp I only pve so I’m not as interested as how this will effect pvp

    Is this also gonna need my sunshield?

    Wait. I just got my Lord Warden during the event. What bug???
  • SapAndFury
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    Ditto Bretons.

    That said -- what gear sets with physical resistance only do you currently use?

    This is PVP oriented, but last patch I ran a 2 piece Alessia’s Bulwark on my back bar for my Breton MagDK (toggled off my offensive damage set). Otherwise I almost always have 5k less physical resists than spell.
  • VaxtinTheWolf
    VaxtinTheWolf
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    Let's say you are activating both major and minor Resolve/Ward on live. That's 4 buff icons, one for each specific increase. With this change, you'll only have two now. One that is giving Major Resolve(5k whatever Physical/spell resist) and one buff icon that gives minor resolve(1500 Physical/Spell resist.) It's cutting down slightly on tracked buffs, but effectively nothing changes with your resists.

    As for the gear set change, if a singular piece of gear like Torug's gave you Spell resist, it's now it'll be giving you both spell and physical resist, but the previous number is being split in half to give both evenly.
    Edited by VaxtinTheWolf on September 20, 2019 3:31AM
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • OG_Kaveman
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    Wait. I just got my Lord Warden during the event. What bug???

    did you not read the rest of the thread? lord wardens one piece is still the old 2974 double resists on the pts. not sure if this is a bug or over sight but the 1487 double resits is 100% working for set bonus 2,3,4 on 5 piece sets.
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