Yeah this needs to be reverted back Asap. The change was utter trash, you changed it because people complained mainly magicka nightblades and long range DD. This change basically left dragon knights with little to no defense on projectiles being "Spammed" at them with no means to reflect them back. Using race against time is fine, but it does not reflect. When your playing a 2h/Bow and have to constantly kite because the incoming projectile damage is overwhelming and the only skill we had for that was changed. I'm not about to run to 2h/S&B because you guys constantly want to force people into other playstyles that either don't suit them at all.
We need the change reverted back period.
I wonder how other classes running 2H/bow builds ever coped without access to wings crutch???
It had to be changed it was too strong stop being silly!
I don't think reverting it back to exactly what it was is a good idea, rather somewhere in between.
Reduce the cap to 2 but make it per-person, so they wouldn't drop the moment you cast them with even 2 ranged players on you.
Or, remove the cap altogether, but have a minimum distance to reflect, say 12 meters, forcing ranged to come closer to the DK.
Maybe drop the reflect mechanic altogether, and have them deflect projectiles -- rather than reflecting back at the caster, the projectile bounces off randomly, so it's defensively the same as old wings, minus the damage return unless you pick Dragon Fire Scales.
As other people have said, every class has some defensive tool to help take pressure off or escape.
NB has Cloak, and Shade.
Sorc has Streak, and shield stacking.
Templar has Purge, and heavy burst healing.
Warden has Shimmering, and an abundance of passive self-healing.
Necro has Expunge, and flat 10% mitigation.
DK has wings and...?
Coag? Only scales well in execute range, you're already basically dead in execute range.
Embers? Requires a target in melee range, and has to be on the target for a little while to scale well.
Cauterize? Moderate burst healing every 5 seconds is in no way a good tool to take pressure off or escape.
Block? Good bye stamina, and blocking is pointless when you have a million DoT's on you, as well as oblivion damage.
DK really only has wings, and they were clipped. Cloak hasn't been touched, despite having the effects of legit 4 different skills on the one button press. Streak is still a very good escape tool, even if you pick the offensive morph. Purge hasn't been touched, despite the meta literally being in its favour. Shimmering hasn't been touched. Expuge and that flat 10% mitigation hasn't been touched.
Wings need some buffs, because they're the only tool available to DK's to take pressure off from the one spec they're designed to be weak against -- ranged.
Yeah this needs to be reverted back Asap. The change was utter trash, you changed it because people complained mainly magicka nightblades and long range DD. This change basically left dragon knights with little to no defense on projectiles being "Spammed" at them with no means to reflect them back. Using race against time is fine, but it does not reflect. When your playing a 2h/Bow and have to constantly kite because the incoming projectile damage is overwhelming and the only skill we had for that was changed. I'm not about to run to 2h/S&B because you guys constantly want to force people into other playstyles that either don't suit them at all.
We need the change reverted back period.
I wonder how other classes running 2H/bow builds ever coped without access to wings crutch???
It had to be changed it was too strong stop being silly!
Yeah this needs to be reverted back Asap. The change was utter trash, you changed it because people complained mainly magicka nightblades and long range DD. This change basically left dragon knights with little to no defense on projectiles being "Spammed" at them with no means to reflect them back. Using race against time is fine, but it does not reflect. When your playing a 2h/Bow and have to constantly kite because the incoming projectile damage is overwhelming and the only skill we had for that was changed. I'm not about to run to 2h/S&B because you guys constantly want to force people into other playstyles that either don't suit them at all.
We need the change reverted back period.
I wonder how other classes running 2H/bow builds ever coped without access to wings crutch???
It had to be changed it was too strong stop being silly!
dude....you can roll dodge for eternity. what can a magdk do? hope and pray they've got magma armor slotted while being spammed?
Comparing stam user builds vs magdk wings is just rediculous, yeah okay stamdks used it too but it was easy to bait the crap out of stamDK wings because of the limited mag pool but at last generally speaking they could use a real gap closer in the 2h skill line or hell bypass wings entirely with arrow spray.
Yeah this needs to be reverted back Asap. The change was utter trash, you changed it because people complained mainly magicka nightblades and long range DD. This change basically left dragon knights with little to no defense on projectiles being "Spammed" at them with no means to reflect them back. Using race against time is fine, but it does not reflect. When your playing a 2h/Bow and have to constantly kite because the incoming projectile damage is overwhelming and the only skill we had for that was changed. I'm not about to run to 2h/S&B because you guys constantly want to force people into other playstyles that either don't suit them at all.
We need the change reverted back period.
I wonder how other classes running 2H/bow builds ever coped without access to wings crutch???
It had to be changed it was too strong stop being silly!
dude....you can roll dodge for eternity. what can a magdk do? hope and pray they've got magma armor slotted while being spammed?
Comparing stam user builds vs magdk wings is just rediculous, yeah okay stamdks used it too but it was easy to bait the crap out of stamDK wings because of the limited mag pool but at last generally speaking they could use a real gap closer in the 2h skill line or hell bypass wings entirely with arrow spray.
Chain? leap? Pretty much it but scenario based if they will work.
Like I said DK especially MDK isn't in a good place, good as a support role. but wings as it was needed changing, that's just a fact! Its not right in its current form I agree but it wasn't right. On my MDK I could use wings with a few other skills and a certain combination of armour sets and be ridiculously tanky with high damage to the point where it was impossible for a range build to have any chance at all.
Yeah this needs to be reverted back Asap. The change was utter trash, you changed it because people complained mainly magicka nightblades and long range DD. This change basically left dragon knights with little to no defense on projectiles being "Spammed" at them with no means to reflect them back. Using race against time is fine, but it does not reflect. When your playing a 2h/Bow and have to constantly kite because the incoming projectile damage is overwhelming and the only skill we had for that was changed. I'm not about to run to 2h/S&B because you guys constantly want to force people into other playstyles that either don't suit them at all.
We need the change reverted back period.
I wonder how other classes running 2H/bow builds ever coped without access to wings crutch???
It had to be changed it was too strong stop being silly!
dude....you can roll dodge for eternity. what can a magdk do? hope and pray they've got magma armor slotted while being spammed?
Comparing stam user builds vs magdk wings is just rediculous, yeah okay stamdks used it too but it was easy to bait the crap out of stamDK wings because of the limited mag pool but at last generally speaking they could use a real gap closer in the 2h skill line or hell bypass wings entirely with arrow spray.
Chain? leap? Pretty much it but scenario based if they will work.
Like I said DK especially MDK isn't in a good place, good as a support role. but wings as it was needed changing, that's just a fact! Its not right in its current form I agree but it wasn't right. On my MDK I could use wings with a few other skills and a certain combination of armour sets and be ridiculously tanky with high damage to the point where it was impossible for a range build to have any chance at all.
Chains barely ever works out as its supposed to. Leap does nothing most of the time unless its a bad player not prepared for it.
Yeah....."impossible"....sorcs could streak through and stun the crap out of you.
Magblades and stamblades could concealed, suprise attack from stealth to stun. (pretty much a mandatory skill whether ranged or not).
The ONLY build that suffers hard as a result of reflective plates existence are freaking bow builds that spam snipe and poison inject (arrow spray doesn't get reflected) besides why it is a bad thing to get draining shot punished? we all know how much that crap is being abused right now. Wings is horribly expensive and requires you to spam it to even maintain any level of tankiness that it supposedly grants which wastes time and allows people to just bait you into overusing it and then they kill you because you have nothing left even good players have no chance against stambuilds, I mean for christ sake DK was already hard countered by half the game before wings even got nerfed.
Like yeah it was hard to play around sometimes but when you completely take the only true defense it actually has away from ranged spam from players you essentially gut 50% of DK survivability forcing anyone who wasn't running S&B already to do so. Now magdks cant really close on anyone anymore. Whip can be dodge, DoTs as of PTS are now Dead. Like what does mag DK have left? besides why is it so bad that ranged builds had a hard counter ffs? Why do people need to be hand held all the god damned time. We're weak to both ranged and melee now, the immunity wings provided was pants and just gave people more ammunition to *** about one of the most over nerfed classes in the game.
Now we're here. DK has nothing left. THAT is a fact. You know whats funny, if they removed sorc shields from the game (essentially what they did with wings) how likely do you think that change would of gone through? ... easy answer is that it wouldnt because despite the fact I hate sorc shields I recognise they need them for their class to survive as do DKs need their old wings back.
Emmagoldman wrote: »Its a cool skill, main mag sorc so it locked down frags, but was really unique
It was a skill that really helped, dks stay in the fight without having to dodge roll every few seconds because of incoming projectiles. Now you have to either be sucked into playing a specific playstyle whether it was gear/skills to compensate. Everytime I take incoming damage it's to the point I'm desync and have no method of deflecting it back other then to play a specific copy setup.
Yeah this needs to be reverted back Asap. The change was utter trash, you changed it because people complained mainly magicka nightblades and long range DD. This change basically left dragon knights with little to no defense on projectiles being "Spammed" at them with no means to reflect them back. Using race against time is fine, but it does not reflect. When your playing a 2h/Bow and have to constantly kite because the incoming projectile damage is overwhelming and the only skill we had for that was changed. I'm not about to run to 2h/S&B because you guys constantly want to force people into other playstyles that either don't suit them at all.
We need the change reverted back period.
I wonder how other classes running 2H/bow builds ever coped without access to wings crutch???
It had to be changed it was too strong stop being silly!
dude....you can roll dodge for eternity. what can a magdk do? hope and pray they've got magma armor slotted while being spammed?
Comparing stam user builds vs magdk wings is just rediculous, yeah okay stamdks used it too but it was easy to bait the crap out of stamDK wings because of the limited mag pool but at last generally speaking they could use a real gap closer in the 2h skill line or hell bypass wings entirely with arrow spray.
Chain? leap? Pretty much it but scenario based if they will work.
Like I said DK especially MDK isn't in a good place, good as a support role. but wings as it was needed changing, that's just a fact! Its not right in its current form I agree but it wasn't right. On my MDK I could use wings with a few other skills and a certain combination of armour sets and be ridiculously tanky with high damage to the point where it was impossible for a range build to have any chance at all.
Chains barely ever works out as its supposed to. Leap does nothing most of the time unless its a bad player not prepared for it.
Yeah....."impossible"....sorcs could streak through and stun the crap out of you.
Magblades and stamblades could concealed, suprise attack from stealth to stun. (pretty much a mandatory skill whether ranged or not).
The ONLY build that suffers hard as a result of reflective plates existence are freaking bow builds that spam snipe and poison inject (arrow spray doesn't get reflected) besides why it is a bad thing to get draining shot punished? we all know how much that crap is being abused right now. Wings is horribly expensive and requires you to spam it to even maintain any level of tankiness that it supposedly grants which wastes time and allows people to just bait you into overusing it and then they kill you because you have nothing left even good players have no chance against stambuilds, I mean for christ sake DK was already hard countered by half the game before wings even got nerfed.
Like yeah it was hard to play around sometimes but when you completely take the only true defense it actually has away from ranged spam from players you essentially gut 50% of DK survivability forcing anyone who wasn't running S&B already to do so. Now magdks cant really close on anyone anymore. Whip can be dodge, DoTs as of PTS are now Dead. Like what does mag DK have left? besides why is it so bad that ranged builds had a hard counter ffs? Why do people need to be hand held all the god damned time. We're weak to both ranged and melee now, the immunity wings provided was pants and just gave people more ammunition to *** about one of the most over nerfed classes in the game.
Now we're here. DK has nothing left. THAT is a fact. You know whats funny, if they removed sorc shields from the game (essentially what they did with wings) how likely do you think that change would of gone through? ... easy answer is that it wouldnt because despite the fact I hate sorc shields I recognise they need them for their class to survive as do DKs need their old wings back.
Yeah this needs to be reverted back Asap. The change was utter trash, you changed it because people complained mainly magicka nightblades and long range DD. This change basically left dragon knights with little to no defense on projectiles being "Spammed" at them with no means to reflect them back. Using race against time is fine, but it does not reflect. When your playing a 2h/Bow and have to constantly kite because the incoming projectile damage is overwhelming and the only skill we had for that was changed. I'm not about to run to 2h/S&B because you guys constantly want to force people into other playstyles that either don't suit them at all.
We need the change reverted back period.
I wonder how other classes running 2H/bow builds ever coped without access to wings crutch???
It had to be changed it was too strong stop being silly!
Yeah this needs to be reverted back Asap. The change was utter trash, you changed it because people complained mainly magicka nightblades and long range DD. This change basically left dragon knights with little to no defense on projectiles being "Spammed" at them with no means to reflect them back. Using race against time is fine, but it does not reflect. When your playing a 2h/Bow and have to constantly kite because the incoming projectile damage is overwhelming and the only skill we had for that was changed. I'm not about to run to 2h/S&B because you guys constantly want to force people into other playstyles that either don't suit them at all.
We need the change reverted back period.
I wonder how other classes running 2H/bow builds ever coped without access to wings crutch???
It had to be changed it was too strong stop being silly!
Fwiw Every class had there own unique crutch so....
GeorgeBlack wrote: »Stebarnz you clown.....
Every other class got their OP abilities nerfed but then ZOS reverted the nerfs.
With DK they just deleted the ability.
All Wings needed was a fatigue addition to prevent magDK from shutting down noobs that didnt want to use other tools except for projectiles.
But no... the iconic ability that both stamDK and magDK used got removed.
So get lost with your arguments and go play your ez mode ESO class.
I havent spend a dollar ever since they did that. Im sure DKs main are doing the same
GeorgeBlack wrote: »GeorgeBlack wrote: »Stebarnz you clown.....
Every other class got their OP abilities nerfed but then ZOS reverted the nerfs.
With DK they just deleted the ability.
All Wings needed was a fatigue addition to prevent magDK from shutting down noobs that didnt want to use other tools except for projectiles.
But no... the iconic ability that both stamDK and magDK used got removed.
So get lost with your arguments and go play your ez mode ESO class.
I havent spend a dollar ever since they did that. Im sure DKs main are doing the same
Pffff! do one you bell end!
If you cant adjust and think that wings was the only thing that made DK viable then thats your problem!
I still play DK and do well, not as well as I used to when it was a stronger class but still ok.
I just said wings should be altered as they have made it a non existent skill but I don't work at zos, all I know it was overperforming and they changed it to where it was under performing.
Also I said I play EVERY class and EVERY class has its glory days, DK is in a trough at the min that's all, it will change.
If you are currently unhappy with DK performance then you are really gonna be negged out if the next patch currently on PTS goes live! GL with that!
The only thing that made stamDK viable was SnB/2h 7th Fury BS which I didnt use.
Wings was a beautiful and strong skill that as a stamDK could use once in a while.
The ability was not nerfed. It was deleted. Do you understand that?
I don't know if I understand... wait a minute I think I said they made it a non existent skill, let me check...……… yes, yes I did!
Also I think I said wings was over used by the majority that's why they changed it, let me check...……. yes, yes I said that too!
Reading is great!
DK has a couple of skills that need looking at and changing, wings is definitely one of them!
I don't think reverting it back to exactly what it was is a good idea, rather somewhere in between.
Reduce the cap to 2 but make it per-person, so they wouldn't drop the moment you cast them with even 2 ranged players on you.
Or, remove the cap altogether, but have a minimum distance to reflect, say 12 meters, forcing ranged to come closer to the DK.
Maybe drop the reflect mechanic altogether, and have them deflect projectiles -- rather than reflecting back at the caster, the projectile bounces off randomly, so it's defensively the same as old wings, minus the damage return unless you pick Dragon Fire Scales.
As other people have said, every class has some defensive tool to help take pressure off or escape.
NB has Cloak, and Shade.
Sorc has Streak, and shield stacking.
Templar has Purge, and heavy burst healing.
Warden has Shimmering, and an abundance of passive self-healing.
Necro has Expunge, and flat 10% mitigation.
DK has wings and...?
Coag? Only scales well in execute range, you're already basically dead in execute range.
Embers? Requires a target in melee range, and has to be on the target for a little while to scale well.
Cauterize? Moderate burst healing every 5 seconds is in no way a good tool to take pressure off or escape.
Block? Good bye stamina, and blocking is pointless when you have a million DoT's on you, as well as oblivion damage.
DK really only has wings, and they were clipped. Cloak hasn't been touched, despite having the effects of legit 4 different skills on the one button press. Streak is still a very good escape tool, even if you pick the offensive morph. Purge hasn't been touched, despite the meta literally being in its favour. Shimmering hasn't been touched. Expuge and that flat 10% mitigation hasn't been touched.
Wings need some buffs, because they're the only tool available to DK's to take pressure off from the one spec they're designed to be weak against -- ranged.
GeorgeBlack wrote: »Regime give it up.
Unless you are a sorcerer there's no point making discussions for class changes.
Only their QQing gets the devs motivated.
The rest of the classes have to play what random hand they are dealt:
Reasonable adjustments to OP ulties like Incap
OP buffs like magplar eclipse
Nonsense additions like Seething Fury with bonus WD on a magika spammable and a high cost low dmg 5 cast CC in Stone Fist
Good changes take 2-4 years before the finally come along.
Wings needed a counter (no, using melee skills was not a counter since not every freaking spec has tons of melee skills to use, and thinking that spaming one skill, where you can't weave because your LA are being reflected, will kill a DK is just stupidity of another level).
I was opting for changing it so wings can reflect up to 3 projectiles PER PERSON but only at range greater than 10m.
But DKs back then said it would be unfair etc. etc. I suppose you would take it now eh?
every class had a unique crutch to completely negate range attacks did they?
Not going through all this again for the cheap seats.
Sanguinor2 wrote: »