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Detailed Analysis: Relentless Focus vs Bound Armaments

chrightt
chrightt
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So right after U24 patch notes dropped on PTS some nightblade mains are complaining about how their class identity is diminished while stamsorcs are complaining about how the skill is useless. Is this really the case? Well, let us use facts and figures to answer this question.

Skills:
Relentless Focus (I'm picking the stamina morph because we want to compare stam skills vs stam skills to lower variables associated with mag vs stam skill)
Bound Armaments (for those who don't know yet, bound armament's stamina morph is changed on PTS but not in patch notes).

Similarities:
Cost: They're both exactly the same stam cost sitting at 2295 stamina and the recast being half of initial cast.
Range: both 28 meters
Condition: both get stacks from light attacks

Differences
Now the differences are actually more striking than it seems.

Relentless Focus
Focus your senses for 30 seconds, reducing your damage taken by 2% with every Light or Heavy Attack, up to 5 times. While active, hitting an enemy with 5 Light or Heavy Attacks converts this ability into Assassin's Scourge, allowing you to fire a spectral arrow for half cost that deals XXXX Disease Damage, and heals for 33% of the damage dealt if you are within 7 meters of the enemy.

Bound Armaments
Arm yourself with the power of oblivion for 40 seconds, causing your Light and Heavy Attacks to summon a Bound Weapon for 10 seconds, up to 4 times. You can reactivate this ability for half cost to arm the weapons, causing them to strike your target for XXX physical damage every 0.3 seconds. While slotted, your maximum stamina is increased by 5% and your light attack damage is increased by 10%.

Now, we see that the two skills are actually VERY different. If you have actually tested Bound Armaments in combat on PTS you'll know what I mean. First, let us get the easy things out of the way. Relentless focus deals disease damage while bound Armaments deals physical damage. This means that grim focus can proc major defile while bound armaments can't.

Secondly, I don't have the exact formula but from wearing the same set of gear on PTS damage per light attack is higher on relentless focus than on bound armaments. For example, Relentless Focus' tool tip might read 12500 after 5 light attacks which is 2500 per light attack. Bound Armaments on the other hand reads something like 2300 per bound weapon up to 4 which is a total of 9200 damage. This is a major difference because the amount of "burst" you can get from "charging" up the skill is lower than Relentless Focus and per light attack damage is also slightly lower. This leads to the next point, Relentless Focus is a burst skill while Bound Armaments is more of a sustained DPS skill.

Why?!?!? Not only is the damage per light attack of Bound Armament lower, the maximum stack of Bound Armament only reaches 4. Furthermore, Relentless focus deals damage in a single burst projectile while Bound Armament deals damage spread across 0.9 seconds. The attack sequence looks something like: Bound Weapon => 0.3s => Bound Weapon => 0.3s => Bound Weapon => 0.3s => Bound Weapon. What bound armament does is charge up an attack every 4 light attacks so you can use it instead of your primary spammable to increase overall DPS. Relentless Focus is used as a big burst, but bound armament isn't. Due to the time it takes to deal its full 4 Bound Weapon damage, it is possible to roll dodge after seeing the first blade fly towards you and effectively mitigate the damage of the other blades. Of course, it is also possible to cast this skill while enemy is half way done with roll dodge immunity and have the final few blades hit the enemy. This makes Bound Armaments a more consistent source of damage but not a great source of burst. (Personally, I am quite excited about this because bow stamsorc for the fun!).

Because of the nature of Bound Armaments, we must also discuss the duration. Some people think that Bound Armament has a better "40 second duration". However, each bound weapon only lasts for 10 seconds. Therefore, the duration of a full 4 hit bound weapon is actually less than 40s! It does allow you to precast Bound Armament before battle much earlier, but I would definitely trade a reduction in duration of Bound Armament to 30 seconds for any other sort of small buff.

Finally, the extra bonuses for Relentless Focus and Bound Armaments are different.
Relentless focus reduces damage taken up to 10% at 5 stacks. This is actually quite a reduction in damage and is part of the reason why you're actually not shooting yourself in the leg by not firing off relentless focus as soon as you do 5 light attacks. The skill is designed for you to hold onto it a bit longer until your chance is just right. Furthermore, it heals the user for 33% of the damage dealt if you're within 7 meters. This is a very nightblade themed attack because nightblades with their more "assassin-like" feeling have the option to shoot it from afar but also attack from close distance to get the full value out of it. On the other hand, Bound Armaments is a flat increase in light attack and stamina. This, just like the skill itself, goes to show its emphasis on overall sustained DPS rather than a single burst nor does it have any condition like stacking attacks for damage reduction or distance-to-target altering the skill.

Conclusion
Bound Armament change is definitely a good and interesting one. A deeper analysis of the skills shows that Relentless Focus and Bound Armaments while they share similarities are definitely skills that serve different purposes and does not diminish the "identity" of one class due to the other class having a skill that is recastable by stacking light attacks. Sharing light attack recastable stacks is about as far as the similarities go because the two skills serve a very different purpose and provides different buffs.
Edited by chrightt on September 17, 2019 2:52PM
  • Morgul667
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    Interesting
  • Tommy_The_Gun
    Tommy_The_Gun
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    So Sorcs got more or less a copy - paste of NB skill mechanics, but altered to be more of a sustained DPS rather than burst.

    I wonder when will sorc get a copy - paste nb cloak but altered in some way... :D
    Edited by Tommy_The_Gun on September 18, 2019 7:18AM
  • ThePedge
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    So Sorcs got more or less a copy - paste of NB skill mechanics, but altered to be more of a sustained DPS rather than burst.

    I wonder when will sorc get a copy - paste nb cloak but altered in some way... :D

    Why do you need cloak when you have Streak which is better?
  • chrightt
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    ThePedge wrote: »

    Why do you need cloak when you have Streak which is better?

    But streak getting nerfed U24. I call it lightning fart now :( Probably going to use ball of lightning for magsorc now and stamsorc.... current plan one build uses ball and one doesn’t include streak at all.
  • mursie
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    1. disease procs minor not major defile. read the patch notes. major defile was a bug error on description
    2. relentless focus does nothing to buff light attack dmg. thus - same gear on both sorc and blade toons would yield higher light attacks on sorc since relentless focus does nothing to buff light attacks while bound armaments does
    twitch.tv/mursieftw
    twitter: @mursieftw
  • chrightt
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    mursie wrote: »
    1. disease procs minor not major defile. read the patch notes. major defile was a bug error on description
    2. relentless focus does nothing to buff light attack dmg. thus - same gear on both sorc and blade toons would yield higher light attacks on sorc since relentless focus does nothing to buff light attacks while bound armaments does

    Sorry about the major/minor defile part, but I'm talking about sustained DPS on bound armaments precisely because its buffs are made for sustained DPS. Relentless focus decreases damage taken per light attack you do. Go read the description. The whole point I'm making is exactly your point 2 so I dunno what you're talking about. Bound Armament = more sustained damage while relentless = burst.
    Edited by chrightt on September 18, 2019 7:12PM
  • mikey_reach
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    The new bound armaments ia fairly good i agree, but its real easy to counter as soon as the enemy sees you with 4 floating daggers they will know a combo is coming up and tou can easy counter it. Unlike the spectral bow where you can try to counter it once its shot, with armaments you can prepare to counter it with more anticipation once you see the 4 floating daggers. I like the skill but its one of those things that sounds good on paper better than practice.
  • eso_lytw8
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    Looks insanely similar to be accept that nightblades get a defensive buffs while sorcs get an offensive buff. This seems to be an identity killer for nightblades. I can't believe they could not use the slightest amount of imagination and at least made the light attack counts different. This was just a slap in the face to nightblades. Its just insane that sorcs will get two offensive buffs for just slotting it while NB's main assassin skills getting nothing even after a cast. This is just another example of how badly the devs are missing the mark.

    Here is an idea, could they just have made the sorc light attacks have a 20% chance to proc the daggers. Over the long haul it would not have changed DPS a bit just added a little random factor instead. It would save them a global cool down and make the skills feel different and unique to the class.
    < Xbox NA PVE >
  • Alienoutlaw
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    so with the 28m range of bound in theory you could charge up the 4 daggers with bow light attacks from range gap close with a 2h or duel wield and fire off the 4 daggers on impact? then giving it some burst usage? or does none of that seem viable?
  • Alienoutlaw
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    The new bound armaments ia fairly good i agree, but its real easy to counter as soon as the enemy sees you with 4 floating daggers they will know a combo is coming up and tou can easy counter it. Unlike the spectral bow where you can try to counter it once its shot, with armaments you can prepare to counter it with more anticipation once you see the 4 floating daggers. I like the skill but its one of those things that sounds good on paper better than practice.

    you dont need to wait for the 4, you can light attack weave and proc 1 at a time or 2 at a time depending on your preference
  • Alienoutlaw
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    eso_lytw8 wrote: »
    Looks insanely similar to be accept that nightblades get a defensive buffs while sorcs get an offensive buff. This seems to be an identity killer for nightblades. I can't believe they could not use the slightest amount of imagination and at least made the light attack counts different. This was just a slap in the face to nightblades. Its just insane that sorcs will get two offensive buffs for just slotting it while NB's main assassin skills getting nothing even after a cast. This is just another example of how badly the devs are missing the mark.

    Here is an idea, could they just have made the sorc light attacks have a 20% chance to proc the daggers. Over the long haul it would not have changed DPS a bit just added a little random factor instead. It would save them a global cool down and make the skills feel different and unique to the class.

    then you are just giving a armour set proc to a class skill, Morkuldin already does this (but 10% chance of proc)
  • Calboy
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    I can't believe there are nightblades complaining of losing 'identity' other this skill. If people cant complain about something being overpowered it seems like this is the next best thing. Crystal blast and dizzy swing both provide burst and have a cast time, molten whip and confined weapon both offer a spammable dd. This doesn't mean identity is lost. Also f stamblade forever.
  • Royalthought
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    chrightt wrote: »

    Conclusion
    Bound Armament change is definitely a good and interesting one. A deeper analysis of the skills shows that Relentless Focus and Bound Armaments while they share similarities are definitely skills that serve different purposes and does not diminish the "identity" of one class due to the other class having a skill that is recastable by stacking light attacks. Sharing light attack recastable stacks is about as far as the similarities go because the two skills serve a very different purpose and provides different buffs.

    Personally I'm happy to see a class get some new toys. With so much disappointment baked into the patch notes, we need a plus.

    Its fine for us to enjoy it it. However it's pretty wack to downplay nightblades misfortune. The skill reads like a morph of grim focus. Just as turn evil is a great skill for many but its also like a morph of fear. Yay for sorcs. Nightblades lost more identity on top of their pile of nerfs.
  • Iskiab
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    OP is a stamsorc I take it? I still think relentless is marginally better, but not by much. Calling an ability that hits over .9 seconds a sustained damage ability is... weird.

    Sure it can be dodge rolled, but so can dizzy swing which everyone spams. Anyone else sick of all these defenses of abilities that you can ‘dodge roll them’ like you have unlimited stamina? Apparently every ability’s fine because it can be dodge rolled, too bad they’re all the abilities I’m hit with in pvp. Maybe my mistake is I stop dodge rolling and don’t have 4k stam recovery /end rant.

    You could even make the argument that bound armaments is better because it back loads the damage allowing for more burst on your next GCD.

    The heal on relentless is also double hit by battle spirit: once in damage done and again on the heal, with a range restriction making it pretty bad. The only advantage to merciless I see is the stacking mitigation.

    I think the ability looks okay mostly, but it is similar to relentless.
    Edited by Iskiab on September 19, 2019 2:00AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • NuarBlack
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    eso_lytw8 wrote: »
    Looks insanely similar to be accept that nightblades get a defensive buffs while sorcs get an offensive buff. This seems to be an identity killer for nightblades. I can't believe they could not use the slightest amount of imagination and at least made the light attack counts different. This was just a slap in the face to nightblades. Its just insane that sorcs will get two offensive buffs for just slotting it while NB's main assassin skills getting nothing even after a cast. This is just another example of how badly the devs are missing the mark.

    Here is an idea, could they just have made the sorc light attacks have a 20% chance to proc the daggers. Over the long haul it would not have changed DPS a bit just added a little random factor instead. It would save them a global cool down and make the skills feel different and unique to the class.

    This would have made it similar to mag's frag procs which would have fit. They just seem determined to fuel the sorc vs NB feud 😂
    Edited by NuarBlack on September 19, 2019 2:10AM
  • chrightt
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    Iskiab wrote: »
    OP is a stamsorc I take it? I still think relentless is marginally better, but not by much. Calling an ability that hits over .9 seconds a sustained damage ability is... weird.

    Sure it can be dodge rolled, but so can dizzy swing which everyone spams. Anyone else sick of all these defenses of abilities that you can ‘dodge roll them’ like you have unlimited stamina? Apparently every ability’s fine because it can be dodge rolled, too bad they’re all the abilities I’m hit with in pvp. Maybe my mistake is I stop dodge rolling and don’t have 4k stam recovery /end rant.

    You could even make the argument that bound armaments is better because it back loads the damage allowing for more burst on your next GCD.

    The heal on relentless is also double hit by battle spirit: once in damage done and again on the heal, with a range restriction making it pretty bad. The only advantage to merciless I see is the stacking mitigation.

    I think the ability looks okay mostly, but it is similar to relentless.

    I'm not telling you to dodge roll anything, I'm just saying it is easier to dodge roll blades vs relentless focus on purpose rather than by accident. It also does not apply as much of a burst because you can react to it much more easily. Also, I actually don't play stamsorcs currently. I'm on stamDK/stamden/stamcro for my stam classes and magblade/magsorc/magplar for my mag classes. Also, I don't think relentless focus heal double dips on Battle Spirit. It just is straight up 33% from damage dealt.

    As for those who still talk about "class identity" just because a skill is similar I can't say I relate. Just because a skill works similarly due to how they charge up does not make them "the same skill". streak is a 1 click escape option, while cloak is a 1 click escape option too. You don't call them similar because one is a displacement and one turns you invisible...... You might as well call spammables like psijic order and force shock "loss of identity for staves" or critical rush "loss of identity for nightblades" because ambush and critical rush are essentially just dashing to your enemy. Oh, toppling charge on magicka templars too. Another "loss of identity" simply because they do similar things. Bound Armaments vs Relentless Focus actually differs more than these charging abilities far more because thematically BA is sustained DPS while RF is more burst damage as illustrated. If you actually tried BA on test server (please do this) you'll see you don't get the burst you can get from Relentless Focus but it is the kind of skill you can keep spamming in duels at 3/4 stacks. Might just be me but just because a skill gets charges on light attack doesn't mean you lose your identity, but nightblades still cry about it all day. But really, if that is your criteria for loss of identity you can cry about too many other skills. It is not like it is impossible for bursty classes like sorc/NB to share a bit of similarities either. That is like saying no other classes other than DKs should get "defensive tanky moves" because that would diminish their identity. Feels more like a restriction that you MUST play DKs to be tanky which would feel even worse.
    Edited by chrightt on September 19, 2019 2:47AM
  • HowlKimchi
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    Theorycrafting a stamsorc build right now because of this skill change! Very excited to try it out. Thanks for the analysis!
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Crixus8000
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    I would trade bound armaments for relentless focus easily for pvp. Relentless has good damage while armaments does not. Armaments simply lowers my damage output so it makes the proc worthless. I have more consitent damage and burst just using my spammable.
  • chrightt
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    Crixus8000 wrote: »
    I would trade bound armaments for relentless focus easily for pvp. Relentless has good damage while armaments does not. Armaments simply lowers my damage output so it makes the proc worthless. I have more consitent damage and burst just using my spammable.

    Unless you're choosing between a spammable and bound armaments, BA definitely increases your damage. With 4 stacks it deals about twice as much damage as spammables, not to mention stam+LA dmg bonus.

    A typical rotation can look like: LA=> Poison Injection => LA => spammable => LA => spammable => LA => BA => Rinse and repeat.

    In case you worry your BA doesn't load before firing off: LA=> Poison Injection => LA => spammable => LA => spammable => LA => spammable => LA => BA => Rinse and repeat.

    Obviously, any spot with spammable is to be filled with a skill that is stronger than the spammable depending on situation.
  • Crixus8000
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    chrightt wrote: »
    Unless you're choosing between a spammable and bound armaments, BA definitely increases your damage. With 4 stacks it deals about twice as much damage as spammables, not to mention stam+LA dmg bonus.

    A typical rotation can look like: LA=> Poison Injection => LA => spammable => LA => spammable => LA => BA => Rinse and repeat.

    In case you worry your BA doesn't load before firing off: LA=> Poison Injection => LA => spammable => LA => spammable => LA => spammable => LA => BA => Rinse and repeat.

    Obviously, any spot with spammable is to be filled with a skill that is stronger than the spammable depending on situation.

    I'm talking about pvp though. And so far I am very unimpressed with the damage. My dizzy swing often hit's harder even with the damage reduction so I can't imagine why I would waste 2 gcd's on casting armaments for weaker damage.

  • chrightt
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    @Crixus8000 did you actually try it on PTS? It is only 1GCD worth of time like other instant cast skills and yes you can animation cancel it as well. 4x dagger does more damage than dizzy swing FOR SURE. This is a strictly pvp thread to begin with. Finally, no one asked you to use BA on a 2h build where LA is much less consistent than a bow build for example. Not to mention if you’re running a cast time skill it means you LA much less, but not everyone will run dizzy swing, so it might not be good for your rotation but it definitely is a worth it skill for a lot of stamsorcs. Keep in mind BA is from pet tree so slotting it gives 20% HP and stam regen bonus. I’m not saying everyone must use it, so don’t run it if you think it’s nkt worth it. My prediction is you will see more stamsorcs running BA than Clanfear.
  • Crixus8000
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    chrightt wrote: »
    @Crixus8000 did you actually try it on PTS? It is only 1GCD worth of time like other instant cast skills and yes you can animation cancel it as well. 4x dagger does more damage than dizzy swing FOR SURE. This is a strictly pvp thread to begin with. Finally, no one asked you to use BA on a 2h build where LA is much less consistent than a bow build for example. Not to mention if you’re running a cast time skill it means you LA much less, but not everyone will run dizzy swing, so it might not be good for your rotation but it definitely is a worth it skill for a lot of stamsorcs. Keep in mind BA is from pet tree so slotting it gives 20% HP and stam regen bonus. I’m not saying everyone must use it, so don’t run it if you think it’s nkt worth it. My prediction is you will see more stamsorcs running BA than Clanfear.

    Yes I have tried it on pts, that's why I don't like it. I have always used armaments for the passives, and especially since stamsorc doesn't have much choice so I always had a free slot. I just wish the proc did more damage at least.

    Building stacks isn't an issue, I just simply don't find the damage it deals worth it to even bother with. I press the skill that talkes 1gcd then press it again to fire the daggers and that's a second. Just from my fights that I had on pts I found my damage was much more consistent and bursty when I didn't use this skill.

    I still slot it just for the passives the same as before, it's just a shame because it could have been really cool, and a simple damage boost would be enough, at least making it comparable to relentless focus damage.
    Edited by Crixus8000 on September 21, 2019 3:03PM
  • Waffennacht
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    Help me understand the wording:

    It says summons a blade for 10 secs
    It says re activate for the blade to attack every .3 seconds.

    Because of the wording, shouldn't the blade be attacking every .3 seconds for the remainder of the 10 secs? So essentially 30 blade attacks?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • eso_lytw8
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    Calboy wrote: »
    I can't believe there are nightblades complaining of losing 'identity' other this skill. If people cant complain about something being overpowered it seems like this is the next best thing. Crystal blast and dizzy swing both provide burst and have a cast time, molten whip and confined weapon both offer a spammable dd. This doesn't mean identity is lost. Also f stamblade forever.

    I don't understand why people confuse identity with power/dps. They are two different things. Sure give sorcs powerful abilities, its all good, just try to do it in its own unique way or in its own unique situation. This is identify. I played NB and Sorc, I don't want class skills that are supposed to help define two different classes that do so using the same or similar mechanic. I can't believe the devs don't understand this simply concept. Stop worrying about balance every single skill. Start worrying about defining an identity and create unique skills that help create a feel of that identity.


    < Xbox NA PVE >
  • Iskiab
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    Crixus8000 wrote: »
    chrightt wrote: »
    @Crixus8000 did you actually try it on PTS? It is only 1GCD worth of time like other instant cast skills and yes you can animation cancel it as well. 4x dagger does more damage than dizzy swing FOR SURE. This is a strictly pvp thread to begin with. Finally, no one asked you to use BA on a 2h build where LA is much less consistent than a bow build for example. Not to mention if you’re running a cast time skill it means you LA much less, but not everyone will run dizzy swing, so it might not be good for your rotation but it definitely is a worth it skill for a lot of stamsorcs. Keep in mind BA is from pet tree so slotting it gives 20% HP and stam regen bonus. I’m not saying everyone must use it, so don’t run it if you think it’s nkt worth it. My prediction is you will see more stamsorcs running BA than Clanfear.

    Yes I have tried it on pts, that's why I don't like it. I have always used armaments for the passives, and especially since stamsorc doesn't have much choice so I always had a free slot. I just wish the proc did more damage at least.

    Building stacks isn't an issue, I just simply don't find the damage it deals worth it to even bother with. I press the skill that talkes 1gcd then press it again to fire the daggers and that's a second. Just from my fights that I had on pts I found my damage was much more consistent and bursty when I didn't use this skill.

    I still slot it just for the passives the same as before, it's just a shame because it could have been really cool, and a simple damage boost would be enough, at least making it comparable to relentless focus damage.

    Dizzy is a cast time ability and does it’s damage at the end of the cast time. Bound armaments is insta cast and does it’s damage at the beginning of the GCD.

    Use it the same way as you use your execute now.
    Instead of: Dizzy - LA - Execute
    Use: Dizzy - LA - Bound armaments - Execute (if alive)
    Edited by Iskiab on September 21, 2019 8:57PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • chrightt
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    Help me understand the wording:

    It says summons a blade for 10 secs
    It says re activate for the blade to attack every .3 seconds.

    Because of the wording, shouldn't the blade be attacking every .3 seconds for the remainder of the 10 secs? So essentially 30 blade attacks?

    No, each light attack gives you a “blade” that lasts up to 10s before disappearing. You can have up to 4 blades. When you click the skill again you send however many blades at your opponent at a 0.3s interval between each blade.
  • Waffennacht
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    chrightt wrote: »
    Help me understand the wording:

    It says summons a blade for 10 secs
    It says re activate for the blade to attack every .3 seconds.

    Because of the wording, shouldn't the blade be attacking every .3 seconds for the remainder of the 10 secs? So essentially 30 blade attacks?

    No, each light attack gives you a “blade” that lasts up to 10s before disappearing. You can have up to 4 blades. When you click the skill again you send however many blades at your opponent at a 0.3s interval between each blade.

    Tyler, the wording was just close to mork lol, appreciate it
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Vlad9425
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    Devs copying and pasting abilities from other classes and making them out to be achieving "identity" lol what a joke. Meanwhile Relentless focus continues to be an empty cast with a heal no one asked for and a bow proc which is easily dodgeable. What I'm seeing here is that Bound Armaments is by far the more superior skill than the one they copied from NB.
  • Crixus8000
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    Vlad9425 wrote: »
    Devs copying and pasting abilities from other classes and making them out to be achieving "identity" lol what a joke. Meanwhile Relentless focus continues to be an empty cast with a heal no one asked for and a bow proc which is easily dodgeable. What I'm seeing here is that Bound Armaments is by far the more superior skill than the one they copied from NB.

    I would trade this for relentless focus any day. Relentless might be easily dodgeable but at least it hit's hard.

  • Vlad9425
    Vlad9425
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    Crixus8000 wrote: »
    Vlad9425 wrote: »
    Devs copying and pasting abilities from other classes and making them out to be achieving "identity" lol what a joke. Meanwhile Relentless focus continues to be an empty cast with a heal no one asked for and a bow proc which is easily dodgeable. What I'm seeing here is that Bound Armaments is by far the more superior skill than the one they copied from NB.

    I would trade this for relentless focus any day. Relentless might be easily dodgeable but at least it hit's hard.

    The extra stam and the buff to light attacks on top of the new effect and the fact that you get extra weapon damage for slotting it puts Bound Armaments ahead of the Bow proc. If you're talking PVP the 10% mitigation from relentless does come in handy but if you're playing in Medium Armor it still makes NB very squishy.
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