Scattershot:
Draining Shot (morph): This morph no longer knocks back targets hit, but instead reduces their movement speed by 60% for 3 seconds.
Ragnaroek93 wrote: »As always, thanks for reading - hopefully something will come of this because I don't think ZOS has a full idea on how gutting Draining Shot will affect actual bow builds.
Decimus[/i]
Omg you mean you won’t have a high damage, big burst heal with long range that send people flying back and is bugged to hell?
There were no competitive bow builds in Cyrodiil this skill was just a massive zerglings tool.
Omg you mean you won’t have a high damage, big burst heal with long range that send people flying back and is bugged to hell?
There were no competitive bow builds in Cyrodiil this skill was just a massive zerglings tool.
Jimmy_The_Fixer wrote: »Glass cannon bow/bow is a gimmick build that leaned too heavily into the overloaded defensive power of draining shot.
Bow mainbar will be fine without it.
Omg you mean you won’t have a high damage, big burst heal with long range that send people flying back and is bugged to hell?
There were no competitive bow builds in Cyrodiil this skill was just a massive zerglings tool.
Omg you mean you won’t have a high damage, big burst heal with long range that send people flying back and is bugged to hell?
There were no competitive bow builds in Cyrodiil this skill was just a massive zerglings tool.
Have you tried crushing weapon Or silver shards? Hits nearly as hard as surprise attack. One also heals you and the other gives you weapon dmg
Plus scattershot and morphs had a range and dmg nerf on the live patch
Omg you mean you won’t have a high damage, big burst heal with long range that send people flying back and is bugged to hell?
There were no competitive bow builds in Cyrodiil this skill was just a massive zerglings tool.
Have you tried crushing weapon Or silver shards? Hits nearly as hard as surprise attack. One also heals you and the other gives you weapon dmg
Plus scattershot and morphs had a range and dmg nerf on the live patch
Crushing weapons is garbage in PvP and melee range. Silver shards is also garbage.
Omg you mean you won’t have a high damage, big burst heal with long range that send people flying back and is bugged to hell?
There were no competitive bow builds in Cyrodiil this skill was just a massive zerglings tool.
Have you tried crushing weapon Or silver shards? Hits nearly as hard as surprise attack. One also heals you and the other gives you weapon dmg
Plus scattershot and morphs had a range and dmg nerf on the live patch
Crushing weapons is garbage in PvP and melee range. Silver shards is also garbage.
crushing weapon is any range. It buffs your light attack and hits quite hard, just a couple hundred tooltip dmg less than surprise attack which hits really hard. You just need to l2 light attack weave. In case you havent noticed, silver shards got a damage buff and a cost reduction.
Omg you mean you won’t have a high damage, big burst heal with long range that send people flying back and is bugged to hell?
There were no competitive bow builds in Cyrodiil this skill was just a massive zerglings tool.
Have you tried crushing weapon Or silver shards? Hits nearly as hard as surprise attack. One also heals you and the other gives you weapon dmg
Plus scattershot and morphs had a range and dmg nerf on the live patch
Crushing weapons is garbage in PvP and melee range. Silver shards is also garbage.
crushing weapon is any range. It buffs your light attack and hits quite hard, just a couple hundred tooltip dmg less than surprise attack which hits really hard. You just need to l2 light attack weave. In case you havent noticed, silver shards got a damage buff and a cost reduction.
If that's true then what is the problem with the change? Tell those angry to just slot crushing!
Oh wait, we all know what the problem is: it can't be spammed like the bow ability can, doesn't have the stun, is tied to a light attack's damage, and enemies have a warning sign its coming + short buff time and the need to constantly reapply it. If anything, you're helping justify why draining needed the nerf by even bringing it up.
Omg you mean you won’t have a high damage, big burst heal with long range that send people flying back and is bugged to hell?
There were no competitive bow builds in Cyrodiil this skill was just a massive zerglings tool.
Royalthought wrote: »Omg you mean you won’t have a high damage, big burst heal with long range that send people flying back and is bugged to hell?
There were no competitive bow builds in Cyrodiil this skill was just a massive zerglings tool.
Talk about uninformed. You're confusing your inability to accomplish something as fact for others. It was only a zergling tool if you used it.
On topic, all solid points in the OP. The initial range and damage nerf used the knock back as the reason. (A la flame clench)
Yet draining shot no longer having a knock back has no reason of being a short range, low damage and No use bow skill. The dev team seems to have very little understanding of how combat is played out.
Omg you mean you won’t have a high damage, big burst heal with long range that send people flying back and is bugged to hell?
There were no competitive bow builds in Cyrodiil this skill was just a massive zerglings tool.
Have you tried crushing weapon Or silver shards? Hits nearly as hard as surprise attack. One also heals you and the other gives you weapon dmg
Plus scattershot and morphs had a range and dmg nerf on the live patch
Crushing weapons is garbage in PvP and melee range. Silver shards is also garbage.
crushing weapon is any range. It buffs your light attack and hits quite hard, just a couple hundred tooltip dmg less than surprise attack which hits really hard. You just need to l2 light attack weave. In case you havent noticed, silver shards got a damage buff and a cost reduction.
If that's true then what is the problem with the change? Tell those angry to just slot crushing!
Oh wait, we all know what the problem is: it can't be spammed like the bow ability can, doesn't have the stun, is tied to a light attack's damage, and enemies have a warning sign its coming + short buff time and the need to constantly reapply it. If anything, you're helping justify why draining needed the nerf by even bringing it up.
Omg you mean you won’t have a high damage, big burst heal with long range that send people flying back and is bugged to hell?
There were no competitive bow builds in Cyrodiil this skill was just a massive zerglings tool.
Have you tried crushing weapon Or silver shards? Hits nearly as hard as surprise attack. One also heals you and the other gives you weapon dmg
Plus scattershot and morphs had a range and dmg nerf on the live patch
Crushing weapons is garbage in PvP and melee range. Silver shards is also garbage.
crushing weapon is any range. It buffs your light attack and hits quite hard, just a couple hundred tooltip dmg less than surprise attack which hits really hard. You just need to l2 light attack weave. In case you havent noticed, silver shards got a damage buff and a cost reduction.
If that's true then what is the problem with the change? Tell those angry to just slot crushing!
Oh wait, we all know what the problem is: it can't be spammed like the bow ability can, doesn't have the stun, is tied to a light attack's damage, and enemies have a warning sign its coming + short buff time and the need to constantly reapply it. If anything, you're helping justify why draining needed the nerf by even bringing it up.
After rereading your reaponse I think you have me confused. I am not advocating for either a nerf or a buff on draining shot. I replyed to only say that bow builds that are legit will adapt
Omg you mean you won’t have a high damage, big burst heal with long range that send people flying back and is bugged to hell?
There were no competitive bow builds in Cyrodiil this skill was just a massive zerglings tool.
Have you tried crushing weapon Or silver shards? Hits nearly as hard as surprise attack. One also heals you and the other gives you weapon dmg
Plus scattershot and morphs had a range and dmg nerf on the live patch
Crushing weapons is garbage in PvP and melee range. Silver shards is also garbage.
crushing weapon is any range. It buffs your light attack and hits quite hard, just a couple hundred tooltip dmg less than surprise attack which hits really hard. You just need to l2 light attack weave. In case you havent noticed, silver shards got a damage buff and a cost reduction.
If that's true then what is the problem with the change? Tell those angry to just slot crushing!
Oh wait, we all know what the problem is: it can't be spammed like the bow ability can, doesn't have the stun, is tied to a light attack's damage, and enemies have a warning sign its coming + short buff time and the need to constantly reapply it. If anything, you're helping justify why draining needed the nerf by even bringing it up.
After rereading your reaponse I think you have me confused. I am not advocating for either a nerf or a buff on draining shot. I replyed to only say that bow builds that are legit will adapt
Yeah, but they won't want toAfter dizzy swing got changed, I would have been surprised to see the skill stay the same. ZOS saw the future with the changes
Royalthought wrote: »Omg you mean you won’t have a high damage, big burst heal with long range that send people flying back and is bugged to hell?
There were no competitive bow builds in Cyrodiil this skill was just a massive zerglings tool.
Talk about uninformed. You're confusing your inability to accomplish something as fact for others. It was only a zergling tool if you used it.
On topic, all solid points in the OP. The initial range and damage nerf used the knock back as the reason. (A la flame clench)
Yet draining shot no longer having a knock back has no reason of being a short range, low damage and No use bow skill. The dev team seems to have very little understanding of how combat is played out.
So, when they make a change you don't like this is the reason? It can't be that other builds exist, other than yours, that might be able to use the skill in a way that is problematic and broken. It can't be that the skill heals too much on certain builds, and does more damage than the forum defenders would have you believe. It can't be that the stun+heal+damage can decide a fight, and that even someone running a mag build with healing CP and slightly hybrid would use that skill to get a reliable heal and stun. No, not that. No way.
Nope. It must always be the devs have no idea what they are doing...Yeah, that's it. The dev team is clueless. That's why my build is broken from a single change.
Get real.
Royalthought wrote: »Royalthought wrote: »Omg you mean you won’t have a high damage, big burst heal with long range that send people flying back and is bugged to hell?
There were no competitive bow builds in Cyrodiil this skill was just a massive zerglings tool.
Talk about uninformed. You're confusing your inability to accomplish something as fact for others. It was only a zergling tool if you used it.
On topic, all solid points in the OP. The initial range and damage nerf used the knock back as the reason. (A la flame clench)
Yet draining shot no longer having a knock back has no reason of being a short range, low damage and No use bow skill. The dev team seems to have very little understanding of how combat is played out.
So, when they make a change you don't like this is the reason? It can't be that other builds exist, other than yours, that might be able to use the skill in a way that is problematic and broken. It can't be that the skill heals too much on certain builds, and does more damage than the forum defenders would have you believe. It can't be that the stun+heal+damage can decide a fight, and that even someone running a mag build with healing CP and slightly hybrid would use that skill to get a reliable heal and stun. No, not that. No way.
Nope. It must always be the devs have no idea what they are doing...Yeah, that's it. The dev team is clueless. That's why my build is broken from a single change.
Get real.
The fact that you look at this patch and are under the assumption that "a change" is the reason their decision making is out of touch illustrates how little authority you should speak with on the matter.
If you're struggling because your opponent is winning fights against you because of draining shot then it makes sense why you want ZoS to do the work for you.
You're rare. Like unicorns. You struggle against bow builds. Lol. YOU needed them nerfed. And have the audacity to critique someone else's build. Lol
Classic. No offense but I'm not taking you serious.