I think people have been missing the point of the last few updates. They have been trying to bring specific types of damage in line with the same types of damage. They have been doing this so that it is easier to balance DOTs, or AOEs as a whole, rather than having to apply a 10% nerf here and a 60% nerf there to the same type of damage. To expect that type of balancing to not cause wild swings of the meta for a handful of patches is naive. Once they finish their skills audit, it would seem that we would see less wild swings and more steadied adjustments. But we just have to be patient. And it isn't like this should be coming as a surprise either, they explicitly mentioned that they were going to take a handful of patches to readjust skills and gear sets across the board.
Dottzgaming wrote: »This could not be any more true. honestly, if this keeps happening, they will continue to drive more and more players away from their game.
If you look at Elsweyr, Scalebreaker, and Dragonhold, it looks like 3 totally different games with 3 totally different intended playstyles combat wise.
They need to just pick a direction and run with it, because this constant ping ponging of intended design philosophy is exhausting and burning their player base out.
TheGreatBlackBear wrote: »Dottzgaming wrote: »This could not be any more true. honestly, if this keeps happening, they will continue to drive more and more players away from their game.
If you look at Elsweyr, Scalebreaker, and Dragonhold, it looks like 3 totally different games with 3 totally different intended playstyles combat wise.
They need to just pick a direction and run with it, because this constant ping ponging of intended design philosophy is exhausting and burning their player base out.
@Dottzgaming Honestly I blame you. The devs saw your stamdk pvp videos and how OP they were and decided that enough was enough. So everything got gutted.
TheGreatBlackBear wrote: »Dottzgaming wrote: »This could not be any more true. honestly, if this keeps happening, they will continue to drive more and more players away from their game.
If you look at Elsweyr, Scalebreaker, and Dragonhold, it looks like 3 totally different games with 3 totally different intended playstyles combat wise.
They need to just pick a direction and run with it, because this constant ping ponging of intended design philosophy is exhausting and burning their player base out.
@Dottzgaming Honestly I blame you. The devs saw your stamdk pvp videos and how OP they were and decided that enough was enough. So everything got gutted.
I hope that you mean "firing" as in, setting them all on fire? Because that would be the correct response to the current situation.bstevenguyb14_ESO wrote: »That means firing everyone on your current "balance" team.