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Destructive Reach and Master staffs

olsborg
olsborg
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You nerfed the direct dmg portion of this skill in upd 24 and increased the dot part by a ton. That effectively broke the master staffs synergie with this skill. Now in upd 25 you nerf the dot part by alot, but you did nothing with the direct dmg part, wich keeps the master staff pretty much useless. Any plans to remedy this by changing either the skill itself or the way the master staff augments the skill?

PC EU
PvP only
  • Jaxaxo
    Jaxaxo
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    Kinda similar issue with maelstrom resto staffs (after lowering uptime last patch they are kinda useless), any chance to get them reworked also?
    Forum War - pro AC side

    EU PC Azura Star/Sotha Sil/Bahlokdaan/Ravenwatch
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  • Chelo
    Chelo
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    They totally destroyed this skill and morphs... They should revert all the changes to before update 24 and call it a day. I really miss the range Stun...
  • Yiko
    Yiko
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    In Scalebreaker:

    Poison Arrow
    Increased the cost to 2700 from 2430 on all morphs.
    Decreased the initial hit damage by approximately 17% on all morphs.
    Increased the damage over time portion on all morphs by approximately 78% per tick.
    Poison Injection (morph): Reduced the total execute multiplier of this morph to 100% from 260%.

    Now Poison Arrow's DoT damage is being nerfed by 63% without any other kind of changes to the ability, like Destructive Reach.

    On live, DoT only abilities do 25% more damage over time than instant dmg+DoT abilities' DoT component, like Poison Injection. With these PTS changes, DoT only abilities will do 69% more DoT damage.

    This definitely has to be addressed. Value needs to be added back to these abilities.
  • DaNnYtHePcFrEaK
    DaNnYtHePcFrEaK
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    RIP masters staff
    1200 stam over 12 secs vs 8880 stam over 12 secs spamming springs
  • olsborg
    olsborg
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    Yiko wrote: »
    In Scalebreaker:

    Poison Arrow
    Increased the cost to 2700 from 2430 on all morphs.
    Decreased the initial hit damage by approximately 17% on all morphs.
    Increased the damage over time portion on all morphs by approximately 78% per tick.
    Poison Injection (morph): Reduced the total execute multiplier of this morph to 100% from 260%.

    Now Poison Arrow's DoT damage is being nerfed by 63% without any other kind of changes to the ability, like Destructive Reach.

    On live, DoT only abilities do 25% more damage over time than instant dmg+DoT abilities' DoT component, like Poison Injection. With these PTS changes, DoT only abilities will do 69% more DoT damage.

    This definitely has to be addressed. Value needs to be added back to these abilities.

    Good point on poison injection.

    PC EU
    PvP only
  • Avrael
    Avrael
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    A few months back i got my Master Ligntning-Staff and was pretty happy. At that moment Reach was usable as a spammable with it, which i liked because i never liked Force Pulse that much.

    Last patch it became pretty much a pure Dot, so i already couldnt use it as spammable anymore, but spammables were useless anyways, so i kept it next to Entrophy and Soul Trap for pure Dot damage.

    Now they just removed EVERYTHING from that skill and by exstension, the staff, now its closer to the trashcan then ever before.
    "I mustache you a question."
    "Well shave it for later."
  • Ragnaroek93
    Ragnaroek93
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    Master Bow seems kinda useless too now with how hard Poison Injection got nerfed :/
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • olsborg
    olsborg
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    Master Bow seems kinda useless too now with how hard Poison Injection got nerfed :/

    Yea they nerfbuffed PI for update 24, but for update 25 they removed the buffed part , but kept the nerfpart. Pretty devastating nerf to the skill overall.

    PC EU
    PvP only
  • OwN_Reflex
    OwN_Reflex
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    I still run the Masters Inferno from time to time on my sorc when I run clench as a CC, it definitely isn’t as good as it was by no means, BUT it does actually allow you to get SOME extra dps with your stun
  • HowlKimchi
    HowlKimchi
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    OwN_Reflex wrote: »
    I still run the Masters Inferno from time to time on my sorc when I run clench as a CC, it definitely isn’t as good as it was by no means, BUT it does actually allow you to get SOME extra dps with your stun

    at this point using the willpower inferno staff will give more dps overall.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • InvictusApollo
    InvictusApollo
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    We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.
  • JusticeSouldier
    JusticeSouldier
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    We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.

    why not 100 meters?
    Also to make in unblockable and undodgeable.
    maybe u want it also to make oneshot on everyone no matter max health and mitigations?
    and to heal u every second for 100k healing with max resists provided.
    And to be immune for same clench from another players who decided to turn it against u?
    With a warning text showing for them with this "How u dare to attack me mortal? Die rat!" and immediate loggin them off when they push the Button "accept" at this warning.

    Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
    In general patch was freaking broken garbage, but this change was real Quality of life change.
    Please stop to ask that trash back.
    And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u think is tasty like personally (but I'm pretty sure u died from others with this 10 times more frequently).
    Edited by JusticeSouldier on September 17, 2019 7:16PM
    all classes. pc platform, dissapointed.
  • InvictusApollo
    InvictusApollo
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    We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.

    why not 100 meters?
    maybe u want it also to make oneshot on everyone no matter max health and mitigations?
    and to heal u every second for 100k healing with max resists provided.
    And to be immune for same clench from another players who decided to turn it against u?

    Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
    In general patch was freaking broken garbage, but this change was Quality of life change.
    Please stop to ask that trash back.
    And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u personally (pretty sure u died from others with this 10 times more frequently).

    You sound like the 90% of noCP population. The 90% that got deleted every time I used my burst combo with ranged knockback. The 90% that couldn't bother themselves to block an extremely slow projectile. The 90% that needs to l2p :)
  • JusticeSouldier
    JusticeSouldier
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    We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.

    why not 100 meters?
    maybe u want it also to make oneshot on everyone no matter max health and mitigations?
    and to heal u every second for 100k healing with max resists provided.
    And to be immune for same clench from another players who decided to turn it against u?

    Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
    In general patch was freaking broken garbage, but this change was Quality of life change.
    Please stop to ask that trash back.
    And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u personally (pretty sure u died from others with this 10 times more frequently).

    You sound like the 90% of noCP population. The 90% that got deleted every time I used my burst combo with ranged knockback. The 90% that couldn't bother themselves to block an extremely slow projectile. The 90% that needs to l2p :)

    i afraid to ask who is the champion of the World in all sports and categories after this:D

    I'm sure u're one of that loud guys who blow their cheeks and than loose against every exp player with a glass bottle sound.
    all classes. pc platform, dissapointed.
  • Chelo
    Chelo
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    We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.

    why not 100 meters?
    Also to make in unblockable and undodgeable.
    maybe u want it also to make oneshot on everyone no matter max health and mitigations?
    and to heal u every second for 100k healing with max resists provided.
    And to be immune for same clench from another players who decided to turn it against u?
    With a warning text showing for them with this "How u dare to attack me mortal? Die rat!" and immediate loggin them off when they push the Button "accept" at this warning.

    Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
    In general patch was freaking broken garbage, but this change was real Quality of life change.
    Please stop to ask that trash back.
    And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u think is tasty like personally (but I'm pretty sure u died from others with this 10 times more frequently).

    Pure range builds need a truly range CC, why do you think nobody use these skills anymore, a 15m range cc is simply not viable to combo with a Burst Range Attack. You basically have to be in melee range everytime you want to use your ''Range Burst Combo''... They killed Range CCs overall...

    And as a MagBlade if I have to be in Melee Range to CC my targets, I rather use Fear than Flame Clench because Fear is unblockable and undodgeable, and Sorcs rather use Streak because of the same reasons... There's actualy not a single benefit from using Clench over other CCs right now. The 28m Range was the advantange of the skill.

    Im 100% sure that at some point they will realize they killed this skill. They go back and forth with every change anyway...
  • JusticeSouldier
    JusticeSouldier
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    Chelo wrote: »
    We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.

    why not 100 meters?
    Also to make in unblockable and undodgeable.
    maybe u want it also to make oneshot on everyone no matter max health and mitigations?
    and to heal u every second for 100k healing with max resists provided.
    And to be immune for same clench from another players who decided to turn it against u?
    With a warning text showing for them with this "How u dare to attack me mortal? Die rat!" and immediate loggin them off when they push the Button "accept" at this warning.

    Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
    In general patch was freaking broken garbage, but this change was real Quality of life change.
    Please stop to ask that trash back.
    And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u think is tasty like personally (but I'm pretty sure u died from others with this 10 times more frequently).

    Pure range builds need a truly range CC, why do you think nobody use these skills anymore, a 15m range cc is simply not viable to combo with a Burst Range Attack. You basically have to be in melee range everytime you want to use your ''Range Burst Combo''... They killed Range CCs overall...

    And as a MagBlade if I have to be in Melee Range to CC my targets, I rather use Fear than Flame Clench because Fear is unblockable and undodgeable, and Sorcs rather use Streak because of the same reasons... There's actualy not a single benefit from using Clench over other CCs right now. The 28m Range was the advantange of the skill.

    Im 100% sure that at some point they will realize they killed this skill. They go back and forth with every change anyway...

    Both drain shot and clench with middle range are effective now.
    Ofc less than when it was like 28-40 meters of no risky cc enyone.
    And users as usual were hiding behind zerglings around with a goal to not kill u with own efforts but to cc to give than zerg slaughter u.
    Or to wait when u fight with somene at a bridge above the lava and knock u from it at a right moment... Or at a right moment during that fight to cc u (without any risk) and give tyour opponent to execute u...
    Thats how it was usual.
    And it was dumb
    Now it's balanced, more defensive than offensive (but pretty effectuive as offencive if u work with a line of sight as a smart person) option
    all classes. pc platform, dissapointed.
  • Chelo
    Chelo
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    Chelo wrote: »
    We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.

    why not 100 meters?
    Also to make in unblockable and undodgeable.
    maybe u want it also to make oneshot on everyone no matter max health and mitigations?
    and to heal u every second for 100k healing with max resists provided.
    And to be immune for same clench from another players who decided to turn it against u?
    With a warning text showing for them with this "How u dare to attack me mortal? Die rat!" and immediate loggin them off when they push the Button "accept" at this warning.

    Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
    In general patch was freaking broken garbage, but this change was real Quality of life change.
    Please stop to ask that trash back.
    And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u think is tasty like personally (but I'm pretty sure u died from others with this 10 times more frequently).

    Pure range builds need a truly range CC, why do you think nobody use these skills anymore, a 15m range cc is simply not viable to combo with a Burst Range Attack. You basically have to be in melee range everytime you want to use your ''Range Burst Combo''... They killed Range CCs overall...

    And as a MagBlade if I have to be in Melee Range to CC my targets, I rather use Fear than Flame Clench because Fear is unblockable and undodgeable, and Sorcs rather use Streak because of the same reasons... There's actualy not a single benefit from using Clench over other CCs right now. The 28m Range was the advantange of the skill.

    Im 100% sure that at some point they will realize they killed this skill. They go back and forth with every change anyway...

    Both drain shot and clench with middle range are effective now.
    Ofc less than when it was like 28-40 meters of no risky cc enyone.
    And users as usual were hiding behind zerglings around with a goal to not kill u with own efforts but to cc to give than zerg slaughter u.
    Or to wait when u fight with somene at a bridge above the lava and knock u from it at a right moment... Or at a right moment during that fight to cc u (without any risk) and give tyour opponent to execute u...
    Thats how it was usual.
    And it was dumb
    Now it's balanced, more defensive than offensive (but pretty effectuive as offencive if u work with a line of sight as a smart person) option

    As I said, I'm 100% sure that eventually they will revert the change because nobody is using those skills anymore... So if the goal was to kill the skills, congratulations they achieved it, but I don't think they are dumb enough to actually change skills with that goal in mind. Who in his sane mind wants to kill his own game?

    Clench and Draining Shot have no place in this meta anymore, Streak and Fear are 100% better, keeping in mind that with all of them you have be close to your target anyway, with the difference that Streak and Fear are not counterable.
  • TheYKcid
    TheYKcid
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    Just increase the bonus on Master Destro by 20-25% or so, so that Clench can once again do comparable damage to other spammables. Problem solved.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • OwN_Reflex
    OwN_Reflex
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    I mean at this point, I think they should make the special bonus give Clench 28 meter range 😂😂😂
  • InvictusApollo
    InvictusApollo
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    Chelo wrote: »
    We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.

    why not 100 meters?
    Also to make in unblockable and undodgeable.
    maybe u want it also to make oneshot on everyone no matter max health and mitigations?
    and to heal u every second for 100k healing with max resists provided.
    And to be immune for same clench from another players who decided to turn it against u?
    With a warning text showing for them with this "How u dare to attack me mortal? Die rat!" and immediate loggin them off when they push the Button "accept" at this warning.

    Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
    In general patch was freaking broken garbage, but this change was real Quality of life change.
    Please stop to ask that trash back.
    And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u think is tasty like personally (but I'm pretty sure u died from others with this 10 times more frequently).

    Pure range builds need a truly range CC, why do you think nobody use these skills anymore, a 15m range cc is simply not viable to combo with a Burst Range Attack. You basically have to be in melee range everytime you want to use your ''Range Burst Combo''... They killed Range CCs overall...

    And as a MagBlade if I have to be in Melee Range to CC my targets, I rather use Fear than Flame Clench because Fear is unblockable and undodgeable, and Sorcs rather use Streak because of the same reasons... There's actualy not a single benefit from using Clench over other CCs right now. The 28m Range was the advantange of the skill.

    Im 100% sure that at some point they will realize they killed this skill. They go back and forth with every change anyway...

    Both drain shot and clench with middle range are effective now.
    Ofc less than when it was like 28-40 meters of no risky cc enyone.
    And users as usual were hiding behind zerglings around with a goal to not kill u with own efforts but to cc to give than zerg slaughter u.
    Or to wait when u fight with somene at a bridge above the lava and knock u from it at a right moment... Or at a right moment during that fight to cc u (without any risk) and give tyour opponent to execute u...
    Thats how it was usual.
    And it was dumb
    Now it's balanced, more defensive than offensive (but pretty effectuive as offencive if u work with a line of sight as a smart person) option

    No. That was your lack of skills:
    > no positioning skills
    > not using any CC immunity potions at crucial moments.

    And 12m isn't "middle range".
    Long range is everything with range over 28 meters as is stated in Reach passive.
    Middle range is around 22m to 28m.
    Close range is 18m to 22m.
    12m is borderline melee range especially since everyone is so fast now.
  • Araxleon
    Araxleon
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    I mean
    I use master staff atm and its still very good (Magicka nb).
    I do find the changes odd, yes it used to perform better but it's not bad now.
    Personally?
    Increase the range to 22 or 20 for the stun morph
    Make the other morph do more dot damage, cuz atm it's the useless morph.
  • JusticeSouldier
    JusticeSouldier
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    Chelo wrote: »
    We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.

    why not 100 meters?
    Also to make in unblockable and undodgeable.
    maybe u want it also to make oneshot on everyone no matter max health and mitigations?
    and to heal u every second for 100k healing with max resists provided.
    And to be immune for same clench from another players who decided to turn it against u?
    With a warning text showing for them with this "How u dare to attack me mortal? Die rat!" and immediate loggin them off when they push the Button "accept" at this warning.

    Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
    In general patch was freaking broken garbage, but this change was real Quality of life change.
    Please stop to ask that trash back.
    And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u think is tasty like personally (but I'm pretty sure u died from others with this 10 times more frequently).

    Pure range builds need a truly range CC, why do you think nobody use these skills anymore, a 15m range cc is simply not viable to combo with a Burst Range Attack. You basically have to be in melee range everytime you want to use your ''Range Burst Combo''... They killed Range CCs overall...

    And as a MagBlade if I have to be in Melee Range to CC my targets, I rather use Fear than Flame Clench because Fear is unblockable and undodgeable, and Sorcs rather use Streak because of the same reasons... There's actualy not a single benefit from using Clench over other CCs right now. The 28m Range was the advantange of the skill.

    Im 100% sure that at some point they will realize they killed this skill. They go back and forth with every change anyway...

    Both drain shot and clench with middle range are effective now.
    Ofc less than when it was like 28-40 meters of no risky cc enyone.
    And users as usual were hiding behind zerglings around with a goal to not kill u with own efforts but to cc to give than zerg slaughter u.
    Or to wait when u fight with somene at a bridge above the lava and knock u from it at a right moment... Or at a right moment during that fight to cc u (without any risk) and give tyour opponent to execute u...
    Thats how it was usual.
    And it was dumb
    Now it's balanced, more defensive than offensive (but pretty effectuive as offencive if u work with a line of sight as a smart person) option

    No. That was your lack of skills:
    > no positioning skills
    > not using any CC immunity potions at crucial moments.

    And 12m isn't "middle range".
    Long range is everything with range over 28 meters as is stated in Reach passive.
    Middle range is around 22m to 28m.
    Close range is 18m to 22m.
    12m is borderline melee range especially since everyone is so fast now.

    if current distance is not enouch for u dear friend, sorry, it's your lack of skills.
    esp funny to hear about destructive clench from sorcs (with unblockable 28m Rune cage and unblockable and undodgeable Streak as an options)
    l2p please.
    all classes. pc platform, dissapointed.
  • OG_Kaveman
    OG_Kaveman
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    TheYKcid wrote: »
    Just increase the bonus on Master Destro by 20-25% or so, so that Clench can once again do comparable damage to other spammables. Problem solved.

    it would have to be a lot more than 25%, that would only add 500 damage to the 2k, for an additional 2500 damage added. this would bring the damage from ~4k to at best like 7.5k, an actual spammable is like 9-11k, at least on my builds.

    regardless, i look at the staff and the extra damage is not really important for a cc like the fire staff and frost staffs clenches, does everyone forget that you get a whopping 30% cost reduction on the skill? that takes around 600 magic off on my builds.
  • olsborg
    olsborg
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    OG_Kaveman wrote: »
    TheYKcid wrote: »
    Just increase the bonus on Master Destro by 20-25% or so, so that Clench can once again do comparable damage to other spammables. Problem solved.

    it would have to be a lot more than 25%, that would only add 500 damage to the 2k, for an additional 2500 damage added. this would bring the damage from ~4k to at best like 7.5k, an actual spammable is like 9-11k, at least on my builds.

    regardless, i look at the staff and the extra damage is not really important for a cc like the fire staff and frost staffs clenches, does everyone forget that you get a whopping 30% cost reduction on the skill? that takes around 600 magic off on my builds.

    the cost reduction is pointless. Would you use a stick over a sword just because it was easier to swing around in a fight? I doubt it.

    PC EU
    PvP only
  • Chelo
    Chelo
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    Chelo wrote: »
    We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.

    why not 100 meters?
    Also to make in unblockable and undodgeable.
    maybe u want it also to make oneshot on everyone no matter max health and mitigations?
    and to heal u every second for 100k healing with max resists provided.
    And to be immune for same clench from another players who decided to turn it against u?
    With a warning text showing for them with this "How u dare to attack me mortal? Die rat!" and immediate loggin them off when they push the Button "accept" at this warning.

    Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
    In general patch was freaking broken garbage, but this change was real Quality of life change.
    Please stop to ask that trash back.
    And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u think is tasty like personally (but I'm pretty sure u died from others with this 10 times more frequently).

    Pure range builds need a truly range CC, why do you think nobody use these skills anymore, a 15m range cc is simply not viable to combo with a Burst Range Attack. You basically have to be in melee range everytime you want to use your ''Range Burst Combo''... They killed Range CCs overall...

    And as a MagBlade if I have to be in Melee Range to CC my targets, I rather use Fear than Flame Clench because Fear is unblockable and undodgeable, and Sorcs rather use Streak because of the same reasons... There's actualy not a single benefit from using Clench over other CCs right now. The 28m Range was the advantange of the skill.

    Im 100% sure that at some point they will realize they killed this skill. They go back and forth with every change anyway...

    Both drain shot and clench with middle range are effective now.
    Ofc less than when it was like 28-40 meters of no risky cc enyone.
    And users as usual were hiding behind zerglings around with a goal to not kill u with own efforts but to cc to give than zerg slaughter u.
    Or to wait when u fight with somene at a bridge above the lava and knock u from it at a right moment... Or at a right moment during that fight to cc u (without any risk) and give tyour opponent to execute u...
    Thats how it was usual.
    And it was dumb
    Now it's balanced, more defensive than offensive (but pretty effectuive as offencive if u work with a line of sight as a smart person) option

    No. That was your lack of skills:
    > no positioning skills
    > not using any CC immunity potions at crucial moments.

    And 12m isn't "middle range".
    Long range is everything with range over 28 meters as is stated in Reach passive.
    Middle range is around 22m to 28m.
    Close range is 18m to 22m.
    12m is borderline melee range especially since everyone is so fast now.

    if current distance is not enouch for u dear friend, sorry, it's your lack of skills.
    esp funny to hear about destructive clench from sorcs (with unblockable 28m Rune cage and unblockable and undodgeable Streak as an options)
    l2p please.

    The current clech is Melee... Basically it have no place in a full Range build because there are other Melee CCs that are 100% better.

    The real issue is that right now there's not a single reason to use Clech instead of Streak or Fear... So Devs killed the skill...
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Chelo wrote: »
    Chelo wrote: »
    We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.

    why not 100 meters?
    Also to make in unblockable and undodgeable.
    maybe u want it also to make oneshot on everyone no matter max health and mitigations?
    and to heal u every second for 100k healing with max resists provided.
    And to be immune for same clench from another players who decided to turn it against u?
    With a warning text showing for them with this "How u dare to attack me mortal? Die rat!" and immediate loggin them off when they push the Button "accept" at this warning.

    Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
    In general patch was freaking broken garbage, but this change was real Quality of life change.
    Please stop to ask that trash back.
    And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u think is tasty like personally (but I'm pretty sure u died from others with this 10 times more frequently).

    Pure range builds need a truly range CC, why do you think nobody use these skills anymore, a 15m range cc is simply not viable to combo with a Burst Range Attack. You basically have to be in melee range everytime you want to use your ''Range Burst Combo''... They killed Range CCs overall...

    And as a MagBlade if I have to be in Melee Range to CC my targets, I rather use Fear than Flame Clench because Fear is unblockable and undodgeable, and Sorcs rather use Streak because of the same reasons... There's actualy not a single benefit from using Clench over other CCs right now. The 28m Range was the advantange of the skill.

    Im 100% sure that at some point they will realize they killed this skill. They go back and forth with every change anyway...

    Both drain shot and clench with middle range are effective now.
    Ofc less than when it was like 28-40 meters of no risky cc enyone.
    And users as usual were hiding behind zerglings around with a goal to not kill u with own efforts but to cc to give than zerg slaughter u.
    Or to wait when u fight with somene at a bridge above the lava and knock u from it at a right moment... Or at a right moment during that fight to cc u (without any risk) and give tyour opponent to execute u...
    Thats how it was usual.
    And it was dumb
    Now it's balanced, more defensive than offensive (but pretty effectuive as offencive if u work with a line of sight as a smart person) option

    No. That was your lack of skills:
    > no positioning skills
    > not using any CC immunity potions at crucial moments.

    And 12m isn't "middle range".
    Long range is everything with range over 28 meters as is stated in Reach passive.
    Middle range is around 22m to 28m.
    Close range is 18m to 22m.
    12m is borderline melee range especially since everyone is so fast now.

    if current distance is not enouch for u dear friend, sorry, it's your lack of skills.
    esp funny to hear about destructive clench from sorcs (with unblockable 28m Rune cage and unblockable and undodgeable Streak as an options)
    l2p please.

    The current clech is Melee... Basically it have no place in a full Range build because there are other Melee CCs that are 100% better.

    The real issue is that right now there's not a single reason to use Clech instead of Streak or Fear... So Devs killed the skill...

    i guess they will up it in a future, now it's like an defensive option. My point is - i never want to see that 28m clenches and drain shots back.
    Especially broken was battleground combat with how so big ranges combined with many terrain things there on closed general area.
    all classes. pc platform, dissapointed.
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