In Scalebreaker:
Poison Arrow
Increased the cost to 2700 from 2430 on all morphs.
Decreased the initial hit damage by approximately 17% on all morphs.
Increased the damage over time portion on all morphs by approximately 78% per tick.
Poison Injection (morph): Reduced the total execute multiplier of this morph to 100% from 260%.
Now Poison Arrow's DoT damage is being nerfed by 63% without any other kind of changes to the ability, like Destructive Reach.
On live, DoT only abilities do 25% more damage over time than instant dmg+DoT abilities' DoT component, like Poison Injection. With these PTS changes, DoT only abilities will do 69% more DoT damage.
This definitely has to be addressed. Value needs to be added back to these abilities.
Ragnaroek93 wrote: »Master Bow seems kinda useless too now with how hard Poison Injection got nerfed
OwN_Reflex wrote: »I still run the Masters Inferno from time to time on my sorc when I run clench as a CC, it definitely isn’t as good as it was by no means, BUT it does actually allow you to get SOME extra dps with your stun
InvictusApollo wrote: »We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.
JusticeSouldier wrote: »InvictusApollo wrote: »We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.
why not 100 meters?
maybe u want it also to make oneshot on everyone no matter max health and mitigations?
and to heal u every second for 100k healing with max resists provided.
And to be immune for same clench from another players who decided to turn it against u?
Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
In general patch was freaking broken garbage, but this change was Quality of life change.
Please stop to ask that trash back.
And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u personally (pretty sure u died from others with this 10 times more frequently).
InvictusApollo wrote: »JusticeSouldier wrote: »InvictusApollo wrote: »We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.
why not 100 meters?
maybe u want it also to make oneshot on everyone no matter max health and mitigations?
and to heal u every second for 100k healing with max resists provided.
And to be immune for same clench from another players who decided to turn it against u?
Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
In general patch was freaking broken garbage, but this change was Quality of life change.
Please stop to ask that trash back.
And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u personally (pretty sure u died from others with this 10 times more frequently).
You sound like the 90% of noCP population. The 90% that got deleted every time I used my burst combo with ranged knockback. The 90% that couldn't bother themselves to block an extremely slow projectile. The 90% that needs to l2p
JusticeSouldier wrote: »InvictusApollo wrote: »We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.
why not 100 meters?
Also to make in unblockable and undodgeable.
maybe u want it also to make oneshot on everyone no matter max health and mitigations?
and to heal u every second for 100k healing with max resists provided.
And to be immune for same clench from another players who decided to turn it against u?
With a warning text showing for them with this "How u dare to attack me mortal? Die rat!" and immediate loggin them off when they push the Button "accept" at this warning.
Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
In general patch was freaking broken garbage, but this change was real Quality of life change.
Please stop to ask that trash back.
And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u think is tasty like personally (but I'm pretty sure u died from others with this 10 times more frequently).
JusticeSouldier wrote: »InvictusApollo wrote: »We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.
why not 100 meters?
Also to make in unblockable and undodgeable.
maybe u want it also to make oneshot on everyone no matter max health and mitigations?
and to heal u every second for 100k healing with max resists provided.
And to be immune for same clench from another players who decided to turn it against u?
With a warning text showing for them with this "How u dare to attack me mortal? Die rat!" and immediate loggin them off when they push the Button "accept" at this warning.
Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
In general patch was freaking broken garbage, but this change was real Quality of life change.
Please stop to ask that trash back.
And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u think is tasty like personally (but I'm pretty sure u died from others with this 10 times more frequently).
Pure range builds need a truly range CC, why do you think nobody use these skills anymore, a 15m range cc is simply not viable to combo with a Burst Range Attack. You basically have to be in melee range everytime you want to use your ''Range Burst Combo''... They killed Range CCs overall...
And as a MagBlade if I have to be in Melee Range to CC my targets, I rather use Fear than Flame Clench because Fear is unblockable and undodgeable, and Sorcs rather use Streak because of the same reasons... There's actualy not a single benefit from using Clench over other CCs right now. The 28m Range was the advantange of the skill.
Im 100% sure that at some point they will realize they killed this skill. They go back and forth with every change anyway...
JusticeSouldier wrote: »JusticeSouldier wrote: »InvictusApollo wrote: »We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.
why not 100 meters?
Also to make in unblockable and undodgeable.
maybe u want it also to make oneshot on everyone no matter max health and mitigations?
and to heal u every second for 100k healing with max resists provided.
And to be immune for same clench from another players who decided to turn it against u?
With a warning text showing for them with this "How u dare to attack me mortal? Die rat!" and immediate loggin them off when they push the Button "accept" at this warning.
Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
In general patch was freaking broken garbage, but this change was real Quality of life change.
Please stop to ask that trash back.
And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u think is tasty like personally (but I'm pretty sure u died from others with this 10 times more frequently).
Pure range builds need a truly range CC, why do you think nobody use these skills anymore, a 15m range cc is simply not viable to combo with a Burst Range Attack. You basically have to be in melee range everytime you want to use your ''Range Burst Combo''... They killed Range CCs overall...
And as a MagBlade if I have to be in Melee Range to CC my targets, I rather use Fear than Flame Clench because Fear is unblockable and undodgeable, and Sorcs rather use Streak because of the same reasons... There's actualy not a single benefit from using Clench over other CCs right now. The 28m Range was the advantange of the skill.
Im 100% sure that at some point they will realize they killed this skill. They go back and forth with every change anyway...
Both drain shot and clench with middle range are effective now.
Ofc less than when it was like 28-40 meters of no risky cc enyone.
And users as usual were hiding behind zerglings around with a goal to not kill u with own efforts but to cc to give than zerg slaughter u.
Or to wait when u fight with somene at a bridge above the lava and knock u from it at a right moment... Or at a right moment during that fight to cc u (without any risk) and give tyour opponent to execute u...
Thats how it was usual.
And it was dumb
Now it's balanced, more defensive than offensive (but pretty effectuive as offencive if u work with a line of sight as a smart person) option
JusticeSouldier wrote: »JusticeSouldier wrote: »InvictusApollo wrote: »We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.
why not 100 meters?
Also to make in unblockable and undodgeable.
maybe u want it also to make oneshot on everyone no matter max health and mitigations?
and to heal u every second for 100k healing with max resists provided.
And to be immune for same clench from another players who decided to turn it against u?
With a warning text showing for them with this "How u dare to attack me mortal? Die rat!" and immediate loggin them off when they push the Button "accept" at this warning.
Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
In general patch was freaking broken garbage, but this change was real Quality of life change.
Please stop to ask that trash back.
And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u think is tasty like personally (but I'm pretty sure u died from others with this 10 times more frequently).
Pure range builds need a truly range CC, why do you think nobody use these skills anymore, a 15m range cc is simply not viable to combo with a Burst Range Attack. You basically have to be in melee range everytime you want to use your ''Range Burst Combo''... They killed Range CCs overall...
And as a MagBlade if I have to be in Melee Range to CC my targets, I rather use Fear than Flame Clench because Fear is unblockable and undodgeable, and Sorcs rather use Streak because of the same reasons... There's actualy not a single benefit from using Clench over other CCs right now. The 28m Range was the advantange of the skill.
Im 100% sure that at some point they will realize they killed this skill. They go back and forth with every change anyway...
Both drain shot and clench with middle range are effective now.
Ofc less than when it was like 28-40 meters of no risky cc enyone.
And users as usual were hiding behind zerglings around with a goal to not kill u with own efforts but to cc to give than zerg slaughter u.
Or to wait when u fight with somene at a bridge above the lava and knock u from it at a right moment... Or at a right moment during that fight to cc u (without any risk) and give tyour opponent to execute u...
Thats how it was usual.
And it was dumb
Now it's balanced, more defensive than offensive (but pretty effectuive as offencive if u work with a line of sight as a smart person) option
InvictusApollo wrote: »JusticeSouldier wrote: »JusticeSouldier wrote: »InvictusApollo wrote: »We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.
why not 100 meters?
Also to make in unblockable and undodgeable.
maybe u want it also to make oneshot on everyone no matter max health and mitigations?
and to heal u every second for 100k healing with max resists provided.
And to be immune for same clench from another players who decided to turn it against u?
With a warning text showing for them with this "How u dare to attack me mortal? Die rat!" and immediate loggin them off when they push the Button "accept" at this warning.
Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
In general patch was freaking broken garbage, but this change was real Quality of life change.
Please stop to ask that trash back.
And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u think is tasty like personally (but I'm pretty sure u died from others with this 10 times more frequently).
Pure range builds need a truly range CC, why do you think nobody use these skills anymore, a 15m range cc is simply not viable to combo with a Burst Range Attack. You basically have to be in melee range everytime you want to use your ''Range Burst Combo''... They killed Range CCs overall...
And as a MagBlade if I have to be in Melee Range to CC my targets, I rather use Fear than Flame Clench because Fear is unblockable and undodgeable, and Sorcs rather use Streak because of the same reasons... There's actualy not a single benefit from using Clench over other CCs right now. The 28m Range was the advantange of the skill.
Im 100% sure that at some point they will realize they killed this skill. They go back and forth with every change anyway...
Both drain shot and clench with middle range are effective now.
Ofc less than when it was like 28-40 meters of no risky cc enyone.
And users as usual were hiding behind zerglings around with a goal to not kill u with own efforts but to cc to give than zerg slaughter u.
Or to wait when u fight with somene at a bridge above the lava and knock u from it at a right moment... Or at a right moment during that fight to cc u (without any risk) and give tyour opponent to execute u...
Thats how it was usual.
And it was dumb
Now it's balanced, more defensive than offensive (but pretty effectuive as offencive if u work with a line of sight as a smart person) option
No. That was your lack of skills:
> no positioning skills
> not using any CC immunity potions at crucial moments.
And 12m isn't "middle range".
Long range is everything with range over 28 meters as is stated in Reach passive.
Middle range is around 22m to 28m.
Close range is 18m to 22m.
12m is borderline melee range especially since everyone is so fast now.
Just increase the bonus on Master Destro by 20-25% or so, so that Clench can once again do comparable damage to other spammables. Problem solved.
OG_Kaveman wrote: »Just increase the bonus on Master Destro by 20-25% or so, so that Clench can once again do comparable damage to other spammables. Problem solved.
it would have to be a lot more than 25%, that would only add 500 damage to the 2k, for an additional 2500 damage added. this would bring the damage from ~4k to at best like 7.5k, an actual spammable is like 9-11k, at least on my builds.
regardless, i look at the staff and the extra damage is not really important for a cc like the fire staff and frost staffs clenches, does everyone forget that you get a whopping 30% cost reduction on the skill? that takes around 600 magic off on my builds.
JusticeSouldier wrote: »InvictusApollo wrote: »JusticeSouldier wrote: »JusticeSouldier wrote: »InvictusApollo wrote: »We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.
why not 100 meters?
Also to make in unblockable and undodgeable.
maybe u want it also to make oneshot on everyone no matter max health and mitigations?
and to heal u every second for 100k healing with max resists provided.
And to be immune for same clench from another players who decided to turn it against u?
With a warning text showing for them with this "How u dare to attack me mortal? Die rat!" and immediate loggin them off when they push the Button "accept" at this warning.
Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
In general patch was freaking broken garbage, but this change was real Quality of life change.
Please stop to ask that trash back.
And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u think is tasty like personally (but I'm pretty sure u died from others with this 10 times more frequently).
Pure range builds need a truly range CC, why do you think nobody use these skills anymore, a 15m range cc is simply not viable to combo with a Burst Range Attack. You basically have to be in melee range everytime you want to use your ''Range Burst Combo''... They killed Range CCs overall...
And as a MagBlade if I have to be in Melee Range to CC my targets, I rather use Fear than Flame Clench because Fear is unblockable and undodgeable, and Sorcs rather use Streak because of the same reasons... There's actualy not a single benefit from using Clench over other CCs right now. The 28m Range was the advantange of the skill.
Im 100% sure that at some point they will realize they killed this skill. They go back and forth with every change anyway...
Both drain shot and clench with middle range are effective now.
Ofc less than when it was like 28-40 meters of no risky cc enyone.
And users as usual were hiding behind zerglings around with a goal to not kill u with own efforts but to cc to give than zerg slaughter u.
Or to wait when u fight with somene at a bridge above the lava and knock u from it at a right moment... Or at a right moment during that fight to cc u (without any risk) and give tyour opponent to execute u...
Thats how it was usual.
And it was dumb
Now it's balanced, more defensive than offensive (but pretty effectuive as offencive if u work with a line of sight as a smart person) option
No. That was your lack of skills:
> no positioning skills
> not using any CC immunity potions at crucial moments.
And 12m isn't "middle range".
Long range is everything with range over 28 meters as is stated in Reach passive.
Middle range is around 22m to 28m.
Close range is 18m to 22m.
12m is borderline melee range especially since everyone is so fast now.
if current distance is not enouch for u dear friend, sorry, it's your lack of skills.
esp funny to hear about destructive clench from sorcs (with unblockable 28m Rune cage and unblockable and undodgeable Streak as an options)
l2p please.
JusticeSouldier wrote: »InvictusApollo wrote: »JusticeSouldier wrote: »JusticeSouldier wrote: »InvictusApollo wrote: »We NEEEEED proper ranged CC! Either Flame Reach should have it's CC back, or Flame Clench should have it's range buffed to 28m. This is the basis of the most enjoyable gamestyle: line up a burst combo and then use ranged CC to prevent enemy from reacting. If he blocks then he has enough skill to survive. Ranged CC is also paramount for chasing down escaping enemies or even defending against gap closing melee builds.
why not 100 meters?
Also to make in unblockable and undodgeable.
maybe u want it also to make oneshot on everyone no matter max health and mitigations?
and to heal u every second for 100k healing with max resists provided.
And to be immune for same clench from another players who decided to turn it against u?
With a warning text showing for them with this "How u dare to attack me mortal? Die rat!" and immediate loggin them off when they push the Button "accept" at this warning.
Decreasing of distance for these ccs to middle range are the most ok fix in Scalebreaker for eso combat.
In general patch was freaking broken garbage, but this change was real Quality of life change.
Please stop to ask that trash back.
And l2p to be enouch skillfull to understand why things need balance instead of "cheese" for u think is tasty like personally (but I'm pretty sure u died from others with this 10 times more frequently).
Pure range builds need a truly range CC, why do you think nobody use these skills anymore, a 15m range cc is simply not viable to combo with a Burst Range Attack. You basically have to be in melee range everytime you want to use your ''Range Burst Combo''... They killed Range CCs overall...
And as a MagBlade if I have to be in Melee Range to CC my targets, I rather use Fear than Flame Clench because Fear is unblockable and undodgeable, and Sorcs rather use Streak because of the same reasons... There's actualy not a single benefit from using Clench over other CCs right now. The 28m Range was the advantange of the skill.
Im 100% sure that at some point they will realize they killed this skill. They go back and forth with every change anyway...
Both drain shot and clench with middle range are effective now.
Ofc less than when it was like 28-40 meters of no risky cc enyone.
And users as usual were hiding behind zerglings around with a goal to not kill u with own efforts but to cc to give than zerg slaughter u.
Or to wait when u fight with somene at a bridge above the lava and knock u from it at a right moment... Or at a right moment during that fight to cc u (without any risk) and give tyour opponent to execute u...
Thats how it was usual.
And it was dumb
Now it's balanced, more defensive than offensive (but pretty effectuive as offencive if u work with a line of sight as a smart person) option
No. That was your lack of skills:
> no positioning skills
> not using any CC immunity potions at crucial moments.
And 12m isn't "middle range".
Long range is everything with range over 28 meters as is stated in Reach passive.
Middle range is around 22m to 28m.
Close range is 18m to 22m.
12m is borderline melee range especially since everyone is so fast now.
if current distance is not enouch for u dear friend, sorry, it's your lack of skills.
esp funny to hear about destructive clench from sorcs (with unblockable 28m Rune cage and unblockable and undodgeable Streak as an options)
l2p please.
The current clech is Melee... Basically it have no place in a full Range build because there are other Melee CCs that are 100% better.
The real issue is that right now there's not a single reason to use Clech instead of Streak or Fear... So Devs killed the skill...