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Colossus!

MinaevNaKone
MinaevNaKone
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The reason the debuff was carried over to the last hit is clear. But why reduce the debuff time, if you can reduce its value? We have no choice! On the panels will be exclusively Ballista and Elemental Rage. Remove 10-15% of the Major Vulnerability effect and increase the time to 7 seconds. It will be more convenient for everyone! Do not kill the class!

@ZOS_GinaBruno
Edited by MinaevNaKone on September 17, 2019 8:01AM
My archer channel (Bow/bow builds from RU):
https://www.youtube.com/channel/UCYfZNUUi8n678a-yMqgfERA
  • Zalathorm
    Zalathorm
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    What they have done is make stacking necros MORE NECCESSARY to get major vuln.

    They achieved the OPPOSITE of adding variation. Instead of average guilds getting away with 2-3 necros, now they'll need more.

    They needed to make mobs IMMUNE to major invuln for X seconds after it was used once. This way, you could only use 2-3 necros and adding more would not give you more uptime.

    Here is what colossus should do:
    - Applies major invuln on last hit, it lasts for 5 seconds, or 7 seconds, or whatever.
    - Enemies afflicted with major invuln cannot be afflicted again for the next 10 seconds, or 15 seconds

    The seconds of uptime vs immunity would balance eachother. Longer duration = longer immunity.
  • Luckylancer
    Luckylancer
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    @Zalathorm when a thing nerfed in game, community's firts reaction is compansating it by cutting from other places. But this way you increase what is weak in your strategy. We shall wait and see in PTS rotations.
  • Zalathorm
    Zalathorm
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    @Zalathorm when a thing nerfed in game, community's firts reaction is compansating it by cutting from other places. But this way you increase what is weak in your strategy. We shall wait and see in PTS rotations.

    Please tell me what is better than 8 stamcros x 3 seconds major invlun = 24 seconds of major invuln for one ult use each in a raid setting.

    Edited by Zalathorm on September 17, 2019 11:59AM
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