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A couple class identity problems

citats
citats
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So from a PvP perspective here's a couple issues I have with the PTS changes.

Stamina Sorcerer:

This class is meant to use minor expedition to it's advantage and kite until their ultimate is up, and then quickly take advantage of an opportunity to kill an enemy.
The suggested pts clannfear pet doesn't help at all with this because the pet is too slow/distractable to act as a shield while kiting, and the pet's damage likely won't focus on the opportune target (which is unknown until the kill opportunity arises).

A possible suggestion to improve the pet for stamina playstyle would be to have this pet always follow behind the summoner much more closely so that it can be used to help kiting (don't let it get distracted and leave by aggroing enemies).
Have the pet's special ability then deal a strong and large aoe burst on a 1 second cooldown to give stamina sorcerer an actual burst.
It could even provide a small aoe heal in it's vicinity to add some flavour and synergy (to help proc powersurge).

Magicka Warden:

I understand the nerf to crystallized shield damage return, to avoid the case where an enemy light attack + projectile happening at the same time would proc this damage return twice, creating too much burst potential. I think this is a good change.
However, this nerf should not also be applied to the magicka return. This change would mainly punish outnumbered play because 3 players each landing a projectile on the shield at the same time will only return magicka once instead of 3 times. Honestly this kind of change is the opposite of what the game needs, zos should be supporting ways to deal with outnumbered situations instead of helping to make zergs even stronger. It should also be considered that the magicka return will always be less now because a light attack weaved ability (which literally everyone should be doing) uses up two shields but only returns magicka once. So even fighting one player, the magicka return of this ability has been functionally nerfed by 33%, and this nerf increases with the more players you're fighting.

And as a side note, the new synergy with warden's permafrost/arctic frost/wall of elements combo doesn't really seem like a problem to me because CC break + dodge-roll or CC break + snare-removal will get you out of it which is basically the same as a DK's fossilize already forces players to do.
  • citats
    citats
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    Update: Looks like stamsorc got a new somewhat bursty ability with the bound armaments change. Unfortunately though it doesnt look like this burst will stack with other bursts, I would still welcome a delayed burst ability to stack a larger burst like its magicka counterpart can already do. In fact, I think every class should have high burst potential and high healing potential to make the pvp exciting and reactive.
  • Olupajmibanan
    Olupajmibanan
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    Stamina Curse would solve a lot. Simply give base ability and both morphs this "your pets deal 40% more damage to the cursed target". That way, we could just leave Haunting Curse as it is and make Daedric Prey a stamina morph. Magicka sorcs wouldn't loose anything, including PvP and PvE, and stamina sorcerer could finaly get proper PvP burst tool and a buffer for Clanfear and Attro for PvE dps.
    Edited by Olupajmibanan on September 26, 2019 9:48AM
  • Chilly-McFreeze
    Chilly-McFreeze
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    +1
    That would also pacify the nerf-crowed that already chants how overloaded the proccable Bound Armor is. Simply change the former block mititgation to something else, a (group) buff or debuff at best because that's what stamsorcs are lacking, add stam curse and we're good to go on the active part.
  • Mayrael
    Mayrael
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    Stamina Curse would solve a lot. Simply give base ability and both morphs this "your pets deal 40% more damage to the cursed target". That way, we could just leave Haunting Curse as it is and make Daedric Prey a stamina morph. Magicka sorcs wouldn't loose anything, including PvP and PvE, and stamina sorcerer could finaly get proper PvP burst tool and a buffer for Clanfear and Attro for PvE dps.

    This would overload both morphs, as it would be simply implementing strengths of both morphs into one and giving it both stam and magicka sorc, not very balanced if you ask me.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
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  • Chilly-McFreeze
    Chilly-McFreeze
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    Mayrael wrote: »
    Stamina Curse would solve a lot. Simply give base ability and both morphs this "your pets deal 40% more damage to the cursed target". That way, we could just leave Haunting Curse as it is and make Daedric Prey a stamina morph. Magicka sorcs wouldn't loose anything, including PvP and PvE, and stamina sorcerer could finaly get proper PvP burst tool and a buffer for Clanfear and Attro for PvE dps.

    This would overload both morphs, as it would be simply implementing strengths of both morphs into one and giving it both stam and magicka sorc, not very balanced if you ask me.

    Not if they tweak it a bit. For example if they mash Haunting Curse with the pet boon. If they let the buff drop off after the first proc the sorc would either have a choice to recast early for higher pet buff uptime or to save ressources and wait for the second explosion. Also I doubt it would make it overloaded. Other burst skills have side effects too and numbers are always tweakable.

    They could also play around with the AoE component etc. Beside that, clannfear damage is so horrible right now...
    Edited by Chilly-McFreeze on September 26, 2019 1:48PM
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