This patch is already a burst damage meta, where have you been...?
Not really. Burst has always been fairly integral to ESO PvP combat but thats different from it being a meta. Aside from a few really burst specific classes like Warden and also Stam Sorcs which just dont have much choice it has been a fairly good balance. Just a few DoTs were sneaking there way in there. As a Stamplar I could sneak in Soul Trap and the difference in pressure was highly tangible. But whatever, trying to explain the finer points of combat to most people in this game is futile. Let the nerfs roll in. Now that DoTs are dead direct damage is next patch and then the only way to kill people will be 10v1 and then FINALLY all of you will feel the game is fair and balanced.
Not really. Burst has always been fairly integral to ESO PvP combat but thats different from it being a meta. Aside from a few really burst specific classes like Warden and also Stam Sorcs which just dont have much choice it has been a fairly good balance. Just a few DoTs were sneaking there way in there. As a Stamplar I could sneak in Soul Trap and the difference in pressure was highly tangible. But whatever, trying to explain the finer points of combat to most people in this game is futile. Let the nerfs roll in. Now that DoTs are dead direct damage is next patch and then the only way to kill people will be 10v1 and then FINALLY all of you will feel the game is fair and balanced.
Stamsorc a burst class? From what skill might I ask? Dizzy and onslaught? Thats every stam right now. Hurricane is an attrition skill and streak was their CC. Outside that they used exchange and crit surge the rest were weapon and guild skills. This alone draws your game knowledge into question.
Yes burst is king. Onslaught + dizzy was the way more efficient meta even under the dot apocalypse. But excluding that templars were using jabs/sweeps + ult when pol went off, burst combo. Nightblade lands bow +ult, burst combo. Warden dizzy+Beatles for stam or spammable + Beatles for mag, burst combo. Magsorc curse + frags + wrath, burst combo.
Dk might of been the only class considered a dot class prior to scalebreaker but will now be even worse if the proposed nerfs go live. But even before scalebreaker embers was used for the heal more than the dot pressure and claw wasn't even used cause bleeds outperformed claw before the scale breaker buffs. Now dot pressure will be irrelevant in pvp and not worth the slot unless the utility is a must.
I do agree people won't be dying except to onslaught combos now and they probably will nerf direct damage soon cause that will be all that's left to cry about.
And inb4 I'm not saying the benefits of dots wasn't intangible. That exactly what I'm saying is that they were finally tangible enough to slot. And all that was need was more counter play, make them have a dodgeable projectile. Add more cleansing abilities, etc. Then see before this knee jerk nerf.
This honestly only makes sense from a "making pve more challenging" standpoint than it making any sense at all on the pvp side.
This patch is already a burst damage meta, where have you been...?
This patch is already a burst damage meta, where have you been...?
Seriously, I was starting to wonder if I was in the twilight zone. Over half of all the damage I take in BGs is from dizzy swing. Dots rarely show up on my death recaps. I was starting to wonder if a lot of people who post on the forums even play the game.
This patch is already a burst damage meta, where have you been...?
Seriously, I was starting to wonder if I was in the twilight zone. Over half of all the damage I take in BGs is from dizzy swing. Dots rarely show up on my death recaps. I was starting to wonder if a lot of people who post on the forums even play the game.
If you were dying from dizzy swings that means you were getting farmed by good stam players lol.
Dots have been worth slotting for a long time. Not sure what you're talking about as finally being worth it.
Dots have been worth slotting for a long time. Not sure what you're talking about as finally being worth it.
Prior to scale breaker which ones besides bleeds and poison inject? Any others were for utility and not the damage or pressure. Embers was for the heal, entropy for those classes who didn't have major sorcery access, DK breath for major fracture, and some NB, and I mean some, ran cripple for the snare. Not for the damage.
Inb4 spamables buffed by thaum don't count.
Dots have been worth slotting for a long time. Not sure what you're talking about as finally being worth it.
Prior to scale breaker which ones besides bleeds and poison inject? Any others were for utility and not the damage or pressure. Embers was for the heal, entropy for those classes who didn't have major sorcery access, DK breath for major fracture, and some NB, and I mean some, ran cripple for the snare. Not for the damage.
Inb4 spamables buffed by thaum don't count.
Why dont bleeds and poison injection count most physical dots are bleeds so that is a bit biased to say they dont count? But for others, vamps bane, both morphs of searing strikes, various mag warden dots both single target and AoE, and Im sure im missing some. And also you say most were run for the utility not damage, but thats still worth slotting. Thats like when people say that the heal on Entropy is worthless but its not. Just because something isn't dealing or healing for a large tooltip doesn't mean its worthless or that its not worth slotting. Every little bit helps and wiser players than I have always said that the most effective builds in ESO arent necessarily about producing the largest tooltips on a few skills but about knowing how things stack up and all those little effectives that on their own mean nothing but when put together are very significant.
When you say dots were not worth slotting previously it makes me think that you really dont think too critically about this game and how it works. This is why we end up with such screwed up nerfs/buffs to things. People just look at the largest tooltips or look at a skill like entropy and think the heal is worthless and it was garbage before having a 24k dot. But that couldn't be further from the truth unless your idea of combat is pushing two buttons in every situation.
Dots have been worth slotting for a long time. Not sure what you're talking about as finally being worth it.
Prior to scale breaker which ones besides bleeds and poison inject? Any others were for utility and not the damage or pressure. Embers was for the heal, entropy for those classes who didn't have major sorcery access, DK breath for major fracture, and some NB, and I mean some, ran cripple for the snare. Not for the damage.
Inb4 spamables buffed by thaum don't count.
Why dont bleeds and poison injection count most physical dots are bleeds so that is a bit biased to say they dont count? But for others, vamps bane, both morphs of searing strikes, various mag warden dots both single target and AoE, and Im sure im missing some. And also you say most were run for the utility not damage, but thats still worth slotting. Thats like when people say that the heal on Entropy is worthless but its not. Just because something isn't dealing or healing for a large tooltip doesn't mean its worthless or that its not worth slotting. Every little bit helps and wiser players than I have always said that the most effective builds in ESO arent necessarily about producing the largest tooltips on a few skills but about knowing how things stack up and all those little effectives that on their own mean nothing but when put together are very significant.
When you say dots were not worth slotting previously it makes me think that you really dont think too critically about this game and how it works. This is why we end up with such screwed up nerfs/buffs to things. People just look at the largest tooltips or look at a skill like entropy and think the heal is worthless and it was garbage before having a 24k dot. But that couldn't be further from the truth unless your idea of combat is pushing two buttons in every situation.
Entropy was a less optimal option prior to scale breaker period. No class ran it that had decent access to another source. You can sit here and pontificate about critical thinking and this or that but at the end of the day no magsorc slotted entropy over surge prior to buff and the surge nerf. No magden did over betty. In most cases it was better to get major sorcery from a pot than run entropy. This was the case for most all dots. It is you that lacks critical thinking. It isn't that objectively dots were bad just that they were always less optimal than other options for your bar slots and globals.
Also I never saw vamp bane or venemous claw used significantly prior to scalebreaker. They were a waste of slot and globals. Vamp bane used to be a go to back when BSW was the go to templar set but that's been awhile. I already covered embers being for the heal. Now that heal might not even be worth it after the nerf. You are also muddling pve with pvp. Aoe and ST Dots have always played a big part in damage parses but with most pvp fights not even lasting the full duration of most dots they have never played that big of a role in pvp. AOE dots just get moved out of so you bringing them up is laughable. I say Just bleeds cause they bypassed resistance and poison inject for the execute factor so they actually mattered. Bleeds no longer do that and poison inject had its execute damage nerfed.
For example. I play lots of magden. Swarm never could be justified prior to scalebreaker in pvp. Now during scale breaker I swapped reach for it. If the nerfs go live swarm will be dropped for more defensive and healing skills because they offer more bang for my buck. A Double swing towards tanky meta. And many classes will do similar. They won't drop the nerfed dot for another damage skill cause there isn't another one worth slotting. Everyone already has their damage skills slotted. Templar might be the exception if this ridiculous full pen piercing javelin change goes through then spamming javelins starts to look appealing. But outside that everyone will go back to spammable + delayed burst skill+ ult. Any dots will have been forced onto their bars because of utility and be suboptimal to classes that gain that utility via another skill that doesn't need a global in combat.
BaiterOfZergs wrote: »A lot random information in this thread but I just wanted to say dots have been useful for awhile, scalebreaker made them overturned. Before scalebreaker of course no one was meant to die to dots but they added pressure and taxed resources.
To be frank scalebreaker is a mix of both dots and burst, you don’t need burst to kill people this update and that’s the issue many people have with dots this patch. While if you have a combination of both people are going to be in for a treat.
And I will say in small scale it’s not the burst that kills me it’s the dots from several people pussyfooting around instead of engaging.
BaiterOfZergs wrote: »A lot random information in this thread but I just wanted to say dots have been useful for awhile, scalebreaker made them overturned. Before scalebreaker of course no one was meant to die to dots but they added pressure and taxed resources.
To be frank scalebreaker is a mix of both dots and burst, you don’t need burst to kill people this update and that’s the issue many people have with dots this patch. While if you have a combination of both people are going to be in for a treat.
And I will say in small scale it’s not the burst that kills me it’s the dots from several people pussyfooting around instead of engaging.
Thank you for summing up my ramblings into a few short sentences.
DoTs got hit sooooo hard! This is wack. 62% off twin slashes! That’s it’s only function! It’s now going to do about 10-12k damage over 10 seconds before battle spirit and resists. We’re all gonna be standing around emoting lol. Too early to tell I know but this seems steep.
thankyourat wrote: »I thought you wanted the DOTs to be nerfed
thankyourat wrote: »I thought you wanted the DOTs to be nerfed
I said Entropy and maybe soul trap needed some adjustment. Don’t be thick.
FearlessOne_2014 wrote: »thankyourat wrote: »I thought you wanted the DOTs to be nerfed
I said Entropy and maybe soul trap needed some adjustment. Don’t be thick.
So you only wanted to nerf magicka DoTs than some of the stamina DoTs was doing the same or more damage. Mhmm Oookkaay than.
As much as I don't take joy in the destruction of the three DoT classes in the game. I'm glad ZOS nerfed both magicka and stamina DoTs and not just Magicka DoTs.