TheNightflame wrote: »Here is my thing, the damage changes will fix A LOT of content, I the damage reduction. But think of who is most affected by these changes.
The best players already have all the achievements they want, and have cleared all the hardmodes they want.
With these changes content will get substantially more difficult.
Players with clears will likely not want to join in on runs of content which may be, now, less enjoyable for them, so the quality of players running content/progging will be all around lower.
The people who couldn't, or didn't clear certain content before these changes, are the ones who now have to prog in these worse conditions.
Everyone who got a trifecta achievement already, good job! Everyone who didn't, good luck trying if you ever want to.
luizpaulom17 wrote: »I loved the reductions... dps is broken right now... I wish they would increase the HP for some bosses of old content too.
And the hard content is not that hard, unless if U going for scores and achievments.
Tell that to any groups trying to learn vMoL or vHoF (or vBRP for 4-man content) for the first time. It's still wipe after wipe after wipe... it may be easy for a small percentage of the player base, but that's to be expected when you've cleared everything time and again. So I would disagree that simply getting a clear for the first time for literally everything in the game is "easy as heck". For normal dungeons, trials, and arenas, sure, but for their veteran counterparts, the vast majority of the player base who even attempts veteran content needs to put in a significant amount of effort for their first clears.TheNightflame wrote: »Literally everything that is not an achievement for more than just a clear is easy as heck.
KingZeldaMaster wrote: »I wouldn't have as much of a problem with the damage reductions if the costs of certain abilities that are receiving nerfs weren't doubly nerfed with massive cost increases. If you want to nerf Wall of Elements by 33% damage, fine, but don't also attach to that a 40% resource cost increase. It honestly makes the skill borderline non-viable.