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actually nerfing the weakest class and buffing the strongest class

  • katorga
    katorga
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    wheem_ESO wrote: »
    DK is actually among the top PvP classes on live...both Mag and Stam are extremely good. My Magicka Necromancer is getting nerfed back into irrelevance, though. It was already pretty much last place for effective offense, but at least the generic DOTs and previous buff to Skeletal Mage gave it something. Now it'll be back to light attack + spammable and hoping the Blastbones actually manages to land sometimes.

    No it is not. The only top class this patch is Templar. DK may lumped in with the with other classes for number 3.

    Next patch mag and stam DK, Sorcerer and Necro will be fighting over last place.
  • scirocco2
    scirocco2
    chrightt wrote: »

    Templars are being nerfed in PvP:
    > Javelin has lesser range. It's a utility skill so it doesn't matter that much that it ignores amor resistance.
    > 10% less heal from Living Dark.
    > No root from Living Dark.
    > Less overal heal over time since Structured Entropy is losing it's viability.

    The only real buff is critical chance on Purifying Light. Other stuff are bugfixes.


    Entropy nerf applies to all mag classes. Stamplar is unaffected by this.
    Stamplar can still use onslaught jabs.
    Living Dark was WAY overtuned. Getting a nerf doesn't make them weak.
    Javelin? whatever. 90% of magplars don't even run javelin cause toppling is already a stun+off balance. Stamplars have a reason to run them now that dizzying is dead.

    Puryfing light on the other hand is on 99.9% of templar builds and already hits a truck ton without the crit (by the way critical moves count towards purifying light so this skill is sort of double dipping on crit). Genius devs.
    Puncturing strikes snaring from every hit is definitely a buff compared with a stronger snare on last hit for stamplars.
    Bugfixes means even with the bugs templars are already overperforming. A bugfix still adds improvement to current templars. Other classes more reliant on generic skills because their skill set aren't as strong as templars will suffer more than templars. Templars are still very very strong.

    Actually only meele magplars use purifying light atm, dots are better for caster ones, Its hard to get a purifying light over 3k with dots and ranged spammables to its pretty useless would rather slot bomb then, it hits for 4k or more with only 4s delay.

    Only way to play ranged after this nerf to dots is probably to slot bomb and purifying light tho, but it will still suck, we will once again be forced to keep at meele range to deliver any damage. And I played mine as a caster since level 1 so it would really suck I have other classes that is better suited for meele fighting.
    And no entropy nerf wont hit all classes as hard theyhave other sources of major sorcery magplar does not, so we will still be forced to use it even if it hits for 3k over 10s which it will since mine hit for 6k now in bg:s.
  • Neoauspex
    Neoauspex
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    Why do people react at all to PTS1. PTS3 we'll all be sorc's little &!+#3$ again it's been like that every DLC for 5 years except for maybe two.
  • SilverPaws
    SilverPaws
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    SilverPaws wrote: »
    SilverPaws wrote: »
    Zenimax said that they want to give stamdk's some "class identity" and they nerf our dots which weren't op in first place and increase they're cost on top... So where is this stamdk identity ???

    You all asked for the ooga booga stonefist spamable and you got your wish. Enjoy throwing rocks at people.

    LOL I never asked for stonefist to be our spammable.

    I mean I was making a generalization, a lot of people, including some class reps actually did push for this change without even thinking a second about how good a stonefist spammable would be in reality. The skill looks , feels and performs HORRIBLE, it has ABSOLUTELY NOTHING to do with the DK class or attrition based combat. I would have accepted this if it was a melee CC that did double damage if it does stun the target, but spamming a ranged attack 6 times to get a stun?

    This is the best meme I've seen since this game's launch. Its so good that it makes the stamina whip meme look bad.

    Yeah I agree. This whole patch is bad tho :(
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