Heavy attacks aren't fun? Then put more regen into your build! You have choices!
ZOS keeps trying to cut the rate of restoring resources and raise the cost of skills to reduce sustain and prevent players from constantly using abilities. The devs have previously said the trade off of the action combat without cooldowns we have is that there is a limited resource pool to keep players from continuously spamming abilities endlessly.
The problem with this, as anyone who was around for Morrowind would know, is that when resource sustain sucks people do heavy attacks.
HEAVY ATTACKS ARE NOT FUN!
People don't want to play Heavy Attacks Online again.
ZOS needs to learn that they can nerf damage, they can nerf healing, they can even nerf survivability and players will adapt. Most players will even admit that power creep has escalated in the last couple years and a lot of content can be completed with significantly less power (though you can't expect things like Godslayer that is barely achievable now to be possible after a 33% damage nerf and what is the point of it if it is literally impossible). What they can't nerf is sustain, because when people are stuck doing heavy attacks or run out of resources after 3 abilities, they aren't having fun.
They can nerf power and players will adapt, you can't nerf fun and expect people to be happy. Sustain is good when players can finish a fight using all their resources and end up with nothing, especially when that is rewarded as playing skillfully. Its bad when players are fighting their resource bar more than their enemy as it takes the focus out of combat to monitor a green/blue bar and slows down fun combat to spend 2 seconds winding up a heavy attack half the time..
tl;dr: ZOS, STOP TRYING TO FORCE US TO HEAVY ATTACK! They are fine to use occasionally as a sustain option, but when people run out of resources so fast there is nothing else they can do but hold left click IT IS NOT FUN!
ZOS keeps trying to cut the rate of restoring resources and raise the cost of skills to reduce sustain and prevent players from constantly using abilities. The devs have previously said the trade off of the action combat without cooldowns we have is that there is a limited resource pool to keep players from continuously spamming abilities endlessly.
The problem with this, as anyone who was around for Morrowind would know, is that when resource sustain sucks people do heavy attacks.
HEAVY ATTACKS ARE NOT FUN!
People don't want to play Heavy Attacks Online again.
ZOS needs to learn that they can nerf damage, they can nerf healing, they can even nerf survivability and players will adapt. Most players will even admit that power creep has escalated in the last couple years and a lot of content can be completed with significantly less power (though you can't expect things like Godslayer that is barely achievable now to be possible after a 33% damage nerf and what is the point of it if it is literally impossible). What they can't nerf is sustain, because when people are stuck doing heavy attacks or run out of resources after 3 abilities, they aren't having fun.
They can nerf power and players will adapt, you can't nerf fun and expect people to be happy. Sustain is good when players can finish a fight using all their resources and end up with nothing, especially when that is rewarded as playing skillfully. Its bad when players are fighting their resource bar more than their enemy as it takes the focus out of combat to monitor a green/blue bar and slows down fun combat to spend 2 seconds winding up a heavy attack half the time..
tl;dr: ZOS, STOP TRYING TO FORCE US TO HEAVY ATTACK! They are fine to use occasionally as a sustain option, but when people run out of resources so fast there is nothing else they can do but hold left click IT IS NOT FUN!
Heavy attacks aren't fun? Then put more regen into your build! You have choices!
What is the point with more recovery? When you are in combat recovery will be reduced until you are out of combat. That is why the in combat bug is really annoying as you will have much harder to move (slowed down) and do not regain resources at same speed as OOC.
During Scalebreaker I have used cost reduction instead both from jewels and from CP.
//RexyCat
BalticBlues wrote: »Heavy Attacking with a Staff often does not work at all.
The Staff then just shakes like mad, even if you stand right in front of a target.
This bug is in the game for years now.
ZOS FIX YOUR GAME, before making HeavyAttacks mandatory.
ZOS keeps trying to cut the rate of restoring resources and raise the cost of skills to reduce sustain and prevent players from constantly using abilities. The devs have previously said the trade off of the action combat without cooldowns we have is that there is a limited resource pool to keep players from continuously spamming abilities endlessly.
The problem with this, as anyone who was around for Morrowind would know, is that when resource sustain sucks people do heavy attacks.
HEAVY ATTACKS ARE NOT FUN!
People don't want to play Heavy Attacks Online again.
ZOS needs to learn that they can nerf damage, they can nerf healing, they can even nerf survivability and players will adapt. Most players will even admit that power creep has escalated in the last couple years and a lot of content can be completed with significantly less power (though you can't expect things like Godslayer that is barely achievable now to be possible after a 33% damage nerf and what is the point of it if it is literally impossible). What they can't nerf is sustain, because when people are stuck doing heavy attacks or run out of resources after 3 abilities, they aren't having fun.
They can nerf power and players will adapt, you can't nerf fun and expect people to be happy. Sustain is good when players can finish a fight using all their resources and end up with nothing, especially when that is rewarded as playing skillfully. Its bad when players are fighting their resource bar more than their enemy as it takes the focus out of combat to monitor a green/blue bar and slows down fun combat to spend 2 seconds winding up a heavy attack half the time..
tl;dr: ZOS, STOP TRYING TO FORCE US TO HEAVY ATTACK! They are fine to use occasionally as a sustain option, but when people run out of resources so fast there is nothing else they can do but hold left click IT IS NOT FUN!
I used heavy attacks my whole game life in larger or smaller degree, and I find it an interesting mechanic that's not used enough. Demands good timing and strat, as you can't just spam it because it's slow, and it lists back by showing you to jump back into action again. No such a thing as a free lunch. Keep that in mind...
ZOS keeps trying to cut the rate of restoring resources and raise the cost of skills to reduce sustain and prevent players from constantly using abilities. The devs have previously said the trade off of the action combat without cooldowns we have is that there is a limited resource pool to keep players from continuously spamming abilities endlessly.
The problem with this, as anyone who was around for Morrowind would know, is that when resource sustain sucks people do heavy attacks.
HEAVY ATTACKS ARE NOT FUN!
People don't want to play Heavy Attacks Online again.
ZOS needs to learn that they can nerf damage, they can nerf healing, they can even nerf survivability and players will adapt. Most players will even admit that power creep has escalated in the last couple years and a lot of content can be completed with significantly less power (though you can't expect things like Godslayer that is barely achievable now to be possible after a 33% damage nerf and what is the point of it if it is literally impossible). What they can't nerf is sustain, because when people are stuck doing heavy attacks or run out of resources after 3 abilities, they aren't having fun.
They can nerf power and players will adapt, you can't nerf fun and expect people to be happy. Sustain is good when players can finish a fight using all their resources and end up with nothing, especially when that is rewarded as playing skillfully. Its bad when players are fighting their resource bar more than their enemy as it takes the focus out of combat to monitor a green/blue bar and slows down fun combat to spend 2 seconds winding up a heavy attack half the time..
tl;dr: ZOS, STOP TRYING TO FORCE US TO HEAVY ATTACK! They are fine to use occasionally as a sustain option, but when people run out of resources so fast there is nothing else they can do but hold left click IT IS NOT FUN!
ThePedge wrote:If I go Vampire I can sustain on Bi-Stat food as Orc Nightblade