They introduced the champion system as progression system, to give players a reason to continue playing.
Op, they should have it be like this:
So if you go to max in one area you can’t in another area. Right now most of cp is distributed with everyone being a 4 in everything.
Now imagine that would happen if they simply removed CP.MLGProPlayer wrote: »The CP system is fine and still viable as a skill progression feature. ZOS just needs to figure out what to do with CP's beyond the current 810 cap.
I think the blame placed on CP's for power creep is overblown and misplaced. I know plenty of 810 CP players who still can't fight their way out of a paper bag. Hell vet content is beyond the capability of the vast majority of players. If CP's were as powerful as they are claimed to be by some, we'd all be walking around in perfected gear.
They just need to increase the difficulty of non-DLC content.
It actually used to be more difficult, but the vanilla majority of the game community complained that it was too hard, so they dumbed it down to what it is today. They dumbed down much of the new dlc content as well, to give less skilled players paying customers a chance at completing content and enjoying rewards like skins.
Ftfy.
Master_Kas wrote: »NO! Unless they do a full rollback to 1.5 or before.
Before they took magicka/stamina/health and crit from us and added it to the CP system.
Yes they actually did this, if any newer players doesn't know. On top of nerfing skills and passives thanks to the CP system
I refuse to play a gimped version of nocp..
Wow seriously big issue. You would think this game is being ran by professionals. How about leave CP and make player to choose one of 3 trees : tank, DD, heal. In the perfect world each class would have additionally different tree.
I would disagree.They introduced the champion system as progression system, to give players a reason to continue playing.
I think the CP system is great in a "no expee left behind" way.What do you think?
...yes. That.MLGProPlayer wrote: »ZOS confirmed they will be completely reworking the system. That's why they froze CP.
The CP system is fine and still viable as a skill progression feature. ZOS just needs to figure out what to do with CP's beyond the current 810 cap.
I think the blame placed on CP's for power creep is overblown and misplaced. I know plenty of 810 CP players who still can't fight their way out of a paper bag. Hell vet content is beyond the capability of the vast majority of players. If CP's were as powerful as they are claimed to be by some, we'd all be walking around in perfected gear.
vivisectvib16_ESO wrote: »Hell no. I've invested a lot of time getting those points and I want the perks that come with them.
The point is that ZOS is reworking it already so I would rather keep current system with more specialized perks than remove it or nerf it into oblivion.Wow seriously big issue. You would think this game is being ran by professionals. How about leave CP and make player to choose one of 3 trees : tank, DD, heal. In the perfect world each class would have additionally different tree.
Why do people like you try to implement features of other mmo's into this game?! If you like that system, then go play Perfect World. If all the games would have the same features, wouldn't that be boring af?! XD
I like the way things are right now. And I'd hate to see another great game to get screwed over by some of these suggestions mentioned above (like for example making it more difficult/challenging or any other crazy stuff). Minor changes are maybe okay, but don't overdo it.
BringerOfOmens wrote: »I personally hate caps of any kind in game. It is an anti-motivator for players that want to earn everything in the game. CP being blamed for power creep is just silly. If we cant progress our toons and get more powerful as time goes on, what is the point?
Note that hybrids still has an issue with spell / weapon damage and crit.starkerealm wrote: »Master_Kas wrote: »NO! Unless they do a full rollback to 1.5 or before.
Before they took magicka/stamina/health and crit from us and added it to the CP system.
Yes they actually did this, if any newer players doesn't know. On top of nerfing skills and passives thanks to the CP system
I refuse to play a gimped version of nocp..
Also, don't forget soft caps. That was a major function back then, where you could overspecialize in a single stat, but you got harsh diminishing returns, so the goal was to spread points around. Hell, there used to be viable, end game, Stam/Mag hybrids. Those are just a distant memory now.