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Remove CP yes or no?

teladoy
teladoy
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They introduced the champion system as progression system, to give players a reason to continue playing.

I believe it was ok for a while, but I'm pretty sure, that if you ask any player that plays this game after so many years like me, if they have interest in CP, they will answer that don't really but only to have the best you can get.

CP doesn't make the game or builds more interesting. You can only enhance your character and that's it. But is not something that makes the game more fun.

In my case I just distribute my CP points as convenient for pvp ir pve and that's it. But only because I have them there. They are not something primordial for me to do. I would do pve or pvp with or without them. They are nothing something special.

In my opinion if they would get ride of the CP system, they would give to players something better that would be make this game more a challenge.

What do you think?

EDIT

I would like to try to refute a thing that many comments have in common. The people say that with CP you can do different builds, you can modify your character for a specific role and etc.

And now I would like to say: it is really like that?
You have a lot of CP that after distribute around 40 points in a skill doesn't make a big difference anymore. And everyone has enough points to distribute them very well in every relevant skill of every tree. In other words depending your class and your role everyone has the same as you.

CP are not special, are not new, are not original they can be used to do pve or break your character in pvp.

Edited by teladoy on September 15, 2019 9:03PM
  • Runkorko
    Runkorko
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    No. Why for ?
    CP allows you to build your character in so many uniq ways. To fit sets, rolles, solo or grp play. I see no reason of removing it.
    Vet dungeons and trials as ranked pvp is more than a chalange.
    Most ppl have no idea what to do even ....
    Why you want ZoS to add more "chalanges" to the game ? To be inmposible to compleat trail or dlc dungeon with randoms ?
    Edited by Runkorko on September 15, 2019 6:03PM
  • MLGProPlayer
    MLGProPlayer
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    ZOS confirmed they will be completely reworking the system. That's why they froze CP.
    Edited by MLGProPlayer on September 15, 2019 6:17PM
  • Rohamad_Ali
    Rohamad_Ali
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    This will be the third time endgame levels get changed . Originally we had VR before CP .

    https://m.youtube.com/watch?v=QHKXwhQ_twM

    Change scares this one every time . More grinding ? Might as well be BDO if so . Hoping for the best though .
    Edited by Rohamad_Ali on September 15, 2019 6:24PM
  • martygod12
    martygod12
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    No but increase difficulty
  • Shantu
    Shantu
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    The CP system is fine and still viable as a skill progression feature. ZOS just needs to figure out what to do with CP's beyond the current 810 cap.

    I think the blame placed on CP's for power creep is overblown and misplaced. I know plenty of 810 CP players who still can't fight their way out of a paper bag. Hell vet content is beyond the capability of the vast majority of players. If CP's were as powerful as they are claimed to be by some, we'd all be walking around in perfected gear. :/
  • Nordic__Knights
    Nordic__Knights
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    Shantu wrote: »
    The CP system is fine and still viable as a skill progression feature. ZOS just needs to figure out what to do with CP's beyond the current 810 cap.

    I think the blame placed on CP's for power creep is overblown and misplaced. I know plenty of 810 CP players who still can't fight their way out of a paper bag. Hell vet content is beyond the capability of the vast majority of players. If CP's were as powerful as they are claimed to be by some, we'd all be walking around in perfected gear. :/

    Get group's to run vet anything on ps4 is one of the hardest things to find others willing to do so its not our cp that keeps it from happening its others willingness to run vet more then once
  • Aliyavana
    Aliyavana
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    delete cp, keep it as a visual representation of time spent
  • Wifeaggro13
    Wifeaggro13
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    teladoy wrote: »
    They introduced the champion system as progression system, to give players a reason to continue playing.

    I believe it was ok for a while, but I'm pretty sure, that if you ask any player that plays this game after so many years like me, if they have interest in CP, they will answer that don't really but only to have the best you can get.

    CP doesn't make the game or builds more interesting. You can only enhance your character and that's it. But is not something that makes the game more funny.

    In my case I just distribute my CP points as convenient for pvp ir pve and that's it. But only because I have them there. They are not something primordial for me to do. I would do pve or pvp with or without them. They are nothing something special.

    In my opinion if they would get ride of the CP system, they would give to players something better that would be make this game more a challenge.

    What do you think?

    No just frigging fix the damn thing make it a real alternate advancement system instead of a broken half finished thought. 5 years in MMOs with smaller budgets were able to maintain vertical lvl progression with new abilities and layer their alternate advancement with active with role and class defining stuff
  • MLGProPlayer
    MLGProPlayer
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    Shantu wrote: »
    The CP system is fine and still viable as a skill progression feature. ZOS just needs to figure out what to do with CP's beyond the current 810 cap.

    I think the blame placed on CP's for power creep is overblown and misplaced. I know plenty of 810 CP players who still can't fight their way out of a paper bag. Hell vet content is beyond the capability of the vast majority of players. If CP's were as powerful as they are claimed to be by some, we'd all be walking around in perfected gear. :/

    They just need to increase the difficulty of non-DLC content.
  • Nirntrotter
    Nirntrotter
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    I'm not really fond of the CP system. For casual alts I don't even distribute them, and I definitely prefer NO CP PVP over CP. Would love to have something more, uh, flavourful implemented - more along the lines of the Master Gatherer and Treasure Seeker perks etc.
    Grand Warlord Arodel, Gryphon Heart
    <Serenity>
    AD MagDK, *2014, PC-EU | 49k+ achievement points
  • StormeReigns
    StormeReigns
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    Short answer: No.
    Long Answer: Nah.
  • p00tx
    p00tx
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    Shantu wrote: »
    The CP system is fine and still viable as a skill progression feature. ZOS just needs to figure out what to do with CP's beyond the current 810 cap.

    I think the blame placed on CP's for power creep is overblown and misplaced. I know plenty of 810 CP players who still can't fight their way out of a paper bag. Hell vet content is beyond the capability of the vast majority of players. If CP's were as powerful as they are claimed to be by some, we'd all be walking around in perfected gear. :/

    They just need to increase the difficulty of non-DLC content.

    It actually used to be more difficult, but the vanilla game community complained that it was too hard, so they dumbed it down to what it is today. They dumbed down much of the new dlc content as well, to give less skilled players a chance at completing content and enjoying rewards like skins.
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • SirLeeMinion
    SirLeeMinion
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    They just need to increase the difficulty of non-DLC content.

    I know this is a common sentiment, but I'm in the opposite camp. The ongoing nerfs have made it less enjoyable to solo non-DLC vet dungeons. Given the choice between waiting in a queue that never pops, wading solo through trash mobs with update 23's weakened AoE and lower survivabilty, or queuing as tank or heals and hoping someone brings the DPS... well I just collect daily login rewards now and wait for something to change.

    @ OP - I find CP make a critical difference in tackling more difficult content, and I like them. Despite clearing vMA a host of times on my main account, I was unable to do it on my CP100 account. I simply did too little damage and had too little damage resistance to get through the arena 5 after the 2nd ice-floe breaks. In the end, if you don't like CP, don't use them.

    If you want more challenge, run overland content and normal dungeons without weapons. Start a new character on a new server with no CP, no crafted armor, no gold to buy sets, no guild, and no stock of Grand XP scrolls and tripots lying unused in your inventory - even with a good deal of game experience, you'll find it is challenging.

  • OG_Kaveman
    OG_Kaveman
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    martygod12 wrote: »
    No but increase difficulty

    All of the dungeons they have released since imperial city are already too hard for most people. Why would you want it harder?
  • Danikat
    Danikat
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    I'd prefer a system where CP (or whatever they replace it with) only affects your character in areas which are balanced for it. Something like the existing option for CP and non-CP PVP campaigns.

    I currently play without CP because I find that makes the difficulty of overland content about right for me (I can solo most things, including normal bosses but can't solo world bosses or public dungeon bosses). From what everyone says, and what I've seen myself, with CP applied the areas of the game I spent most of my time in would be far too easy. But it means I can't do veteran content (I assume, I haven't actually tried) because I'd have to apply all my CP and then pay to remove them when I'm done and it's not worth the hassle (or the cost).
    teladoy wrote: »
    But is not something that makes the game more funny.

    Minor point but fun and funny actually mean two different things. (English is weird like that.) If something is funny it means it makes you laugh, not that it's fun.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Runkorko
    Runkorko
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    OG_Kaveman wrote: »
    martygod12 wrote: »
    No but increase difficulty

    All of the dungeons they have released since imperial city are already too hard for most people. Why would you want it harder?

    Because hes probaly never do this dungeons...
  • Nordic__Knights
    Nordic__Knights
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    They just need to increase the difficulty of non-DLC content.

    I know this is a common sentiment, but I'm in the opposite camp. The ongoing nerfs have made it less enjoyable to solo non-DLC vet dungeons. Given the choice between waiting in a queue that never pops, wading solo through trash mobs with update 23's weakened AoE and lower survivabilty, or queuing as tank or heals and hoping someone brings the DPS... well I just collect daily login rewards now and wait for something to change.

    @ OP - I find CP make a critical difference in tackling more difficult content, and I like them. Despite clearing vMA a host of times on my main account, I was unable to do it on my CP100 account. I simply did too little damage and had too little damage resistance to get through the arena 5 after the 2nd ice-floe breaks. In the end, if you don't like CP, don't use them.

    If you want more challenge, run overland content and normal dungeons without weapons. Start a new character on a new server with no CP, no crafted armor, no gold to buy sets, no guild, and no stock of Grand XP scrolls and tripots lying unused in your inventory - even with a good deal of game experience, you'll find it is challenging.

    Bro im an day 1 player 1330 on main with subs at 367,283 426, and a few non cp too and on any of my accounts i can do what i do daily on my main just as easy and tbh my lower subs with in game buffing for being under cp hits the same with more health and overall resource pools
  • SirLeeMinion
    SirLeeMinion
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    Bro im an day 1 player 1330 on main with subs at 367,283 426, and a few non cp too and on any of my accounts i can do what i do daily on my main just as easy and tbh my lower subs with in game buffing for being under cp hits the same with more health and overall resource pools

    Really? I find a significant difficulty difference when tackling a vet dungeon final boss solo on my cp 400 account versus my maxed CP account. That's just my feel for it, but in numbers, my max CP sorc pulls around 5K DPS better than my cp 700 sorc self-buffed on a 6M dummy with a very similar build. I guess ymmv?

  • Nordic__Knights
    Nordic__Knights
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    Bro im an day 1 player 1330 on main with subs at 367,283 426, and a few non cp too and on any of my accounts i can do what i do daily on my main just as easy and tbh my lower subs with in game buffing for being under cp hits the same with more health and overall resource pools

    Really? I find a significant difficulty difference when tackling a vet dungeon final boss solo on my cp 400 account versus my maxed CP account. That's just my feel for it, but in numbers, my max CP sorc pulls around 5K DPS better than my cp 700 sorc self-buffed on a 6M dummy with a very similar build. I guess ymmv?

    On some instances yes but for the majority of it all it's no especially if you're talkin on DPS 5k whats that 1 maybe 2 extra hits thats no real issue with better health and resource pools from games low cp buffing
  • _Ahala_
    _Ahala_
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    They should replace it with something that requires players to actually make significant and exclusive choices that result in noticeable gameplay changes when selected... sincerely someone with more cp then they could ever use
  • Drako_Ei
    Drako_Ei
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    Depends if you want to kill the game or not
  • Malnutrition
    Malnutrition
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    No.
  • Morgul667
    Morgul667
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    No thanks

    Game mechanics change and new gear impact our dps by at least as much if not more

    At least cp is free and fair
  • max_only
    max_only
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    p00tx wrote: »
    Shantu wrote: »
    The CP system is fine and still viable as a skill progression feature. ZOS just needs to figure out what to do with CP's beyond the current 810 cap.

    I think the blame placed on CP's for power creep is overblown and misplaced. I know plenty of 810 CP players who still can't fight their way out of a paper bag. Hell vet content is beyond the capability of the vast majority of players. If CP's were as powerful as they are claimed to be by some, we'd all be walking around in perfected gear. :/

    They just need to increase the difficulty of non-DLC content.

    It actually used to be more difficult, but the vanilla majority of the game community complained that it was too hard, so they dumbed it down to what it is today. They dumbed down much of the new dlc content as well, to give less skilled players paying customers a chance at completing content and enjoying rewards like skins.

    Ftfy.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • max_only
    max_only
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    Op, they should have it be like this:

    index.php?src=http%3A%2F%2Fwww.advsofteng.com%2Fdoc%2Fcdnetdoc%2Fimages%2Fsimpleradar.png&size=400x1000

    So if you go to max in one area you can’t in another area. Right now most of cp is distributed with everyone being a 4 in everything.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Kalik_Gold
    Kalik_Gold
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    Add a CP Battleground and keep it the way is now. Allow CP to go to 1200 max or 1500max. 400 or 500 each tree. They can't stop at 900 due to some people already being past 900. Not sure I have seen anyone at 1500. (a few at 1200 maybe)
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • Nordic__Knights
    Nordic__Knights
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    Kalik_Gold wrote: »
    Add a CP Battleground and keep it the way is now. Allow CP to go to 1200 max or 1500max. 400 or 500 each tree. They can't stop at 900 due to some people already being past 900. Not sure I have seen anyone at 1500. (a few at 1200 maybe)

    i have 2 different friends at 1600+ we all had started together with hopes of maxing all 3600 cp out myself i stopped long ago and am 1330 cp atm holding still since not playing anymore due to everything wrong with game
    Edited by Nordic__Knights on September 16, 2019 2:25AM
  • WuffyCerulei
    WuffyCerulei
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    No. It’s a progression system past level 50. I’m glad they stopped raising it tho. I felt the constant cap rise was becoming too daunting for newer players. But after a certain point, with the soft caps, more and more CP becomes less useful.
    Also, too much of the game’s content needs CP to be done. Aka veteran trials and DLC dungeons. Granted you don’t need 810 CP to do them, but too many mechanics would hurt too hard without the damage mitigation CP gives.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • Commancho
    Commancho
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    Wow seriously big issue. You would think this game is being ran by professionals. How about leave CP and make player to choose one of 3 trees : tank, DD, heal. In the perfect world each class would have additionally different tree.
  • Mayrael
    Mayrael
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    _Ahala_ wrote: »
    They should replace it with something that requires players to actually make significant and exclusive choices that result in noticeable gameplay changes when selected... sincerely someone with more cp then they could ever use

    This. Complete removal of CPs? Definitely not! Rework? Yeah why not. I'd really like to see some kind of tree system where you need to choose between perks so you can't have it all.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
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