The CP system is fine and still viable as a skill progression feature. ZOS just needs to figure out what to do with CP's beyond the current 810 cap.
I think the blame placed on CP's for power creep is overblown and misplaced. I know plenty of 810 CP players who still can't fight their way out of a paper bag. Hell vet content is beyond the capability of the vast majority of players. If CP's were as powerful as they are claimed to be by some, we'd all be walking around in perfected gear.
They introduced the champion system as progression system, to give players a reason to continue playing.
I believe it was ok for a while, but I'm pretty sure, that if you ask any player that plays this game after so many years like me, if they have interest in CP, they will answer that don't really but only to have the best you can get.
CP doesn't make the game or builds more interesting. You can only enhance your character and that's it. But is not something that makes the game more funny.
In my case I just distribute my CP points as convenient for pvp ir pve and that's it. But only because I have them there. They are not something primordial for me to do. I would do pve or pvp with or without them. They are nothing something special.
In my opinion if they would get ride of the CP system, they would give to players something better that would be make this game more a challenge.
What do you think?
The CP system is fine and still viable as a skill progression feature. ZOS just needs to figure out what to do with CP's beyond the current 810 cap.
I think the blame placed on CP's for power creep is overblown and misplaced. I know plenty of 810 CP players who still can't fight their way out of a paper bag. Hell vet content is beyond the capability of the vast majority of players. If CP's were as powerful as they are claimed to be by some, we'd all be walking around in perfected gear.
MLGProPlayer wrote: »The CP system is fine and still viable as a skill progression feature. ZOS just needs to figure out what to do with CP's beyond the current 810 cap.
I think the blame placed on CP's for power creep is overblown and misplaced. I know plenty of 810 CP players who still can't fight their way out of a paper bag. Hell vet content is beyond the capability of the vast majority of players. If CP's were as powerful as they are claimed to be by some, we'd all be walking around in perfected gear.
They just need to increase the difficulty of non-DLC content.
MLGProPlayer wrote: »They just need to increase the difficulty of non-DLC content.
martygod12 wrote: »No but increase difficulty
But is not something that makes the game more funny.
OG_Kaveman wrote: »martygod12 wrote: »No but increase difficulty
All of the dungeons they have released since imperial city are already too hard for most people. Why would you want it harder?
SirLeeMinion wrote: »MLGProPlayer wrote: »They just need to increase the difficulty of non-DLC content.
I know this is a common sentiment, but I'm in the opposite camp. The ongoing nerfs have made it less enjoyable to solo non-DLC vet dungeons. Given the choice between waiting in a queue that never pops, wading solo through trash mobs with update 23's weakened AoE and lower survivabilty, or queuing as tank or heals and hoping someone brings the DPS... well I just collect daily login rewards now and wait for something to change.
@ OP - I find CP make a critical difference in tackling more difficult content, and I like them. Despite clearing vMA a host of times on my main account, I was unable to do it on my CP100 account. I simply did too little damage and had too little damage resistance to get through the arena 5 after the 2nd ice-floe breaks. In the end, if you don't like CP, don't use them.
If you want more challenge, run overland content and normal dungeons without weapons. Start a new character on a new server with no CP, no crafted armor, no gold to buy sets, no guild, and no stock of Grand XP scrolls and tripots lying unused in your inventory - even with a good deal of game experience, you'll find it is challenging.
Nordic__Knights wrote: »Bro im an day 1 player 1330 on main with subs at 367,283 426, and a few non cp too and on any of my accounts i can do what i do daily on my main just as easy and tbh my lower subs with in game buffing for being under cp hits the same with more health and overall resource pools
SirLeeMinion wrote: »Nordic__Knights wrote: »Bro im an day 1 player 1330 on main with subs at 367,283 426, and a few non cp too and on any of my accounts i can do what i do daily on my main just as easy and tbh my lower subs with in game buffing for being under cp hits the same with more health and overall resource pools
Really? I find a significant difficulty difference when tackling a vet dungeon final boss solo on my cp 400 account versus my maxed CP account. That's just my feel for it, but in numbers, my max CP sorc pulls around 5K DPS better than my cp 700 sorc self-buffed on a 6M dummy with a very similar build. I guess ymmv?
MLGProPlayer wrote: »The CP system is fine and still viable as a skill progression feature. ZOS just needs to figure out what to do with CP's beyond the current 810 cap.
I think the blame placed on CP's for power creep is overblown and misplaced. I know plenty of 810 CP players who still can't fight their way out of a paper bag. Hell vet content is beyond the capability of the vast majority of players. If CP's were as powerful as they are claimed to be by some, we'd all be walking around in perfected gear.
They just need to increase the difficulty of non-DLC content.
It actually used to be more difficult, but the vanilla majority of the game community complained that it was too hard, so they dumbed it down to what it is today. They dumbed down much of the new dlc content as well, to give less skilled players paying customers a chance at completing content and enjoying rewards like skins.
Kalik_Gold wrote: »Add a CP Battleground and keep it the way is now. Allow CP to go to 1200 max or 1500max. 400 or 500 each tree. They can't stop at 900 due to some people already being past 900. Not sure I have seen anyone at 1500. (a few at 1200 maybe)
They should replace it with something that requires players to actually make significant and exclusive choices that result in noticeable gameplay changes when selected... sincerely someone with more cp then they could ever use