So I decided to not use my Templar
Templar Circle+ Lord Warden...
and got on my other class...
I went in thinking I was Hot Stuff...
I was running a sword n board...with Non-Stealth cloak (stupid idea NEVER get the stupid healing cloak for pvp I was using it some 6 months ago or something when the heals were not nerfed.)
I went to go pull out my trusty hundings rage with Vicious Ophidian... Used some skill points for onslaught...
Since I can easy drop and get resources back via vicious ophidian and NB technique.. I will probably remove stam recov and start investing either into heavy armor or weapon damage...
I always wondered why NBs were all glass cannons.. I was already good at hiding with my crouch technique... the added cloak is even better!!!
I really love NB and the previous changes across the board because it made a complex pvp system that took skills and time in ESO and made me able to just
Bing, Bing, Stamina back, cloak, NEXT....
VO allows me to ignore all stamina recov requirements kinda like a DK with their green dragon blood.. and put it all into weapon damage... infused...
In regards to "Living Dark should be looked at"
The point of contention from my end is more so this aspect I stated in one of my prior posts:
"Living Dark is always active for a duration once it has been cast; alternatively Talons must be cast each time the immobilization effect is desired."
Living dark has a duration of 4 seconds; enhanced by 2 seconds up to 6 total after class passives I believe. The biggest difference I was trying to state (As well as where my minor annoyance stems from) is Living Dark is active on the caster and will immobilize anyone attacking them with direct damage for 3 seconds every 0.5 seconds over a 6 second period. Talons is 4 seconds on anyone in the immediate area (6m Radius) only on cast.
Talons does not heal the caster upon taking direct damage, however it is also not limited to only activating from direct damage. There is also the fact that Living Dark works at what ever your opponent's range was when they hit you with direct damage which is why I felt the immobilize should be slightly adjusted downward.
RaveRaveRaveRave wrote: »StrandedMonkey wrote: »onslaught isnt broken bud its templar
Yup, Templar is super unfair advantage in PVP right now. Nearly everyone is being one. Worst I've seen in a while. Way more Plars than there used to be Pet Sorcs....it's very sad they all think they're GodPlars together. Enjoy it while it lasts I guess.
RaveRaveRaveRave wrote: »StrandedMonkey wrote: »onslaught isnt broken bud its templar
Yup, Templar is super unfair advantage in PVP right now. Nearly everyone is being one. Worst I've seen in a while. Way more Plars than there used to be Pet Sorcs....it's very sad they all think they're GodPlars together. Enjoy it while it lasts I guess.
I run into very few Stamplar so idk what you’re talking about. I think you’re bad and dying to the few good Stamplars again and again. Also Stamplar got no buffs to damage so how could they suddenly be OP?
RaveRaveRaveRave wrote: »RaveRaveRaveRave wrote: »StrandedMonkey wrote: »onslaught isnt broken bud its templar
Yup, Templar is super unfair advantage in PVP right now. Nearly everyone is being one. Worst I've seen in a while. Way more Plars than there used to be Pet Sorcs....it's very sad they all think they're GodPlars together. Enjoy it while it lasts I guess.
I run into very few Stamplar so idk what you’re talking about. I think you’re bad and dying to the few good Stamplars again and again. Also Stamplar got no buffs to damage so how could they suddenly be OP?
I think you're bad AND oblivious. Have you played the game during this Imperial City Event? Have you been in the sewers/city? Every group is nearly ALL Plars (not necessarily Stam) with sword and board for the most part. Stop being an oblivious nerd and just reading buff notes. PLAY THE GAME and then come back to the forums. k
RaveRaveRaveRave wrote: »RaveRaveRaveRave wrote: »StrandedMonkey wrote: »onslaught isnt broken bud its templar
Yup, Templar is super unfair advantage in PVP right now. Nearly everyone is being one. Worst I've seen in a while. Way more Plars than there used to be Pet Sorcs....it's very sad they all think they're GodPlars together. Enjoy it while it lasts I guess.
I run into very few Stamplar so idk what you’re talking about. I think you’re bad and dying to the few good Stamplars again and again. Also Stamplar got no buffs to damage so how could they suddenly be OP?
I think you're bad AND oblivious. Have you played the game during this Imperial City Event? Have you been in the sewers/city? Every group is nearly ALL Plars (not necessarily Stam) with sword and board for the most part. Stop being an oblivious nerd and just reading buff notes. PLAY THE GAME and then come back to the forums. k
RaveRaveRaveRave wrote: »RaveRaveRaveRave wrote: »StrandedMonkey wrote: »onslaught isnt broken bud its templar
Yup, Templar is super unfair advantage in PVP right now. Nearly everyone is being one. Worst I've seen in a while. Way more Plars than there used to be Pet Sorcs....it's very sad they all think they're GodPlars together. Enjoy it while it lasts I guess.
I run into very few Stamplar so idk what you’re talking about. I think you’re bad and dying to the few good Stamplars again and again. Also Stamplar got no buffs to damage so how could they suddenly be OP?
I think you're bad AND oblivious. Have you played the game during this Imperial City Event? Have you been in the sewers/city? Every group is nearly ALL Plars (not necessarily Stam) with sword and board for the most part. Stop being an oblivious nerd and just reading buff notes. PLAY THE GAME and then come back to the forums. k
GallantGuardian wrote: »GallantGuardian wrote: »
In my case I was talking from a PvP standpoint. I should have clarified that in my original post. The issue I have with it is mostly the immobilize frequency coupled with the duration. Living Dark is always active for a duration once it has been cast; alternatively Talons must be cast each time the immobilization effect is desired. As I said however, it is mostly annoying and not entirely game-play altering.
When I said "It should get looked at" perhaps it could have the duration of the immobilize adjusted.
Just for comparison sake
Both talons and living dark last for 4 seconds
The immobilize on eclipse only lasts 3 seconds opposed to talons 4
You’re immune for the same amount of time til it can be applied again to you
They are both instant casts
And roughly cost the same talons being slightly less
I just don’t see how one is worst then the other
Maybe up the amount it time of eclipse to 4 seconds immobilize so they match
But otherwise I don’t see them being much different I don’t know why one should be looked at and the other shouldn’t
Honestly when living dark was first shown I honestly would rather it be a point blank aoe root with as large a radius as talons
So to me I don’t want it to work the way it’s working anyway I just worry instead of making it a point blank aoe that it will lose its immobilize all together and templar lose their only decent immobilize
Having access to cleanse is the only thing that makes Templar’s the top during this dot heavy cycle. That’s it.
GallantGuardian wrote: »GallantGuardian wrote: »
In my case I was talking from a PvP standpoint. I should have clarified that in my original post. The issue I have with it is mostly the immobilize frequency coupled with the duration. Living Dark is always active for a duration once it has been cast; alternatively Talons must be cast each time the immobilization effect is desired. As I said however, it is mostly annoying and not entirely game-play altering.
When I said "It should get looked at" perhaps it could have the duration of the immobilize adjusted.
Just for comparison sake
Both talons and living dark last for 4 seconds
The immobilize on eclipse only lasts 3 seconds opposed to talons 4
You’re immune for the same amount of time til it can be applied again to you
They are both instant casts
And roughly cost the same talons being slightly less
I just don’t see how one is worst then the other
Maybe up the amount it time of eclipse to 4 seconds immobilize so they match
But otherwise I don’t see them being much different I don’t know why one should be looked at and the other shouldn’t
Honestly when living dark was first shown I honestly would rather it be a point blank aoe root with as large a radius as talons
So to me I don’t want it to work the way it’s working anyway I just worry instead of making it a point blank aoe that it will lose its immobilize all together and templar lose their only decent immobilize
You are joking right? Living dark is incredibly cheesy. It is in no way comparable to other roots. It auto applies on ANY direct damage done while healing the user. It takes no skill, aiming or anything to use. Simply apply and anyone who wants to attack you is rooted.
Royalthought wrote: »Having access to cleanse is the only thing that makes Templar’s the top during this dot heavy cycle. That’s it.
I run magplar as well as other classes and although I tend to avoid these types of discussions for fear of nerfs, that isn't what makes Templar strong.
Whats strong when I'm on Magplar is my ability to stack counters. Being able to counter everything efficiently is what makes it so fun and effective.
If I use ritual I'm snaring, cleansing, damaging, preventing invis and healing the entire battle field and that's before I start attacking. 1 button.
From there gap close to counter range into puncture or empowering sweeps and dodgerolling is now countered. With purifying going off there's little they can do.
When pressured I've the best heals, now add living dark, RoR, RAT and I can snare, immobilize and outrun an entire zerg. It lacks nothing imo.
BaiterOfZergs wrote: »Royalthought wrote: »Having access to cleanse is the only thing that makes Templar’s the top during this dot heavy cycle. That’s it.
I run magplar as well as other classes and although I tend to avoid these types of discussions for fear of nerfs, that isn't what makes Templar strong.
Whats strong when I'm on Magplar is my ability to stack counters. Being able to counter everything efficiently is what makes it so fun and effective.
If I use ritual I'm snaring, cleansing, damaging, preventing invis and healing the entire battle field and that's before I start attacking. 1 button.
From there gap close to counter range into puncture or empowering sweeps and dodgerolling is now countered. With purifying going off there's little they can do.
When pressured I've the best heals, now add living dark, RoR, RAT and I can snare, immobilize and outrun an entire zerg. It lacks nothing imo.
Templar’s already had most of the things you see them with this update previous updates. They got an indirect buff because of zos increasing dots, although not a Templar issue. ROR is better, probably a little over tuned but a lot of people haven’t caught on. And then there’s living dark, a little annoying but I’ve killed several Magplars using it. The real difference this update is the fact living dark allows Templar’s to be on defense and offense at the same time. People are accustomed to them having to choose between offense and defense. It’s really the first time Templar’s actually have active defense in a long time.
StrandedMonkey wrote: »
Someone explain op please. I can’t tell. Are they a Nightblade? Are they a Templar? Are they getting killed by onslaught? Or are they a Nightblade who cloaks until they can use onslaught and picks the obvious mage character after all their stamina has been drained by rolling and breaking free?
Help me out here guys, this seems complex.
Someone explain op please. I can’t tell. Are they a Nightblade? Are they a Templar? Are they getting killed by onslaught? Or are they a Nightblade who cloaks until they can use onslaught and picks the obvious mage character after all their stamina has been drained by rolling and breaking free?
Help me out here guys, this seems complex.
it was very easy to understand
Bing, Bing, Stamina back, cloak, NEXT....
what part is difficult? bing? or 2nd bing? or stam back? or cloak?
very simple reallly
StrandedMonkey wrote: »
Onslaught is (part of) the issue, b/c the issue is not contained to Templars alone.
First of all, completely negating resistances for 12 second is utter design-***. The skill is so strong that it is incorporated by magicka builds for the debuff alone!
Secondly, the combo of Dizzying Swing + Onslaught + Executioner is the issue, and all of these skills are part of the issue.
1) Dizzying Swing deals too much damage. The other day I took 9.6k hits on 7.7k shields in nonCP
2) The CC of Dizzying Swing cannot be broken reliably - i.e. there is often some major delay before you actually can break free.
3) 12 seconds complete negate of any resistances + large damage of Onslaught is completely ridiculous. Unless you have percentage based mitigations such as block, dodge, protection buffs, cloak you are completely screwed.
4) Executioner itself is mostly fine, but in combination with points 1) through 3) is completely devastating.
The other day I took 9.6k hits on 7.7k shields in nonCP and that's from a spammable. That is not sustatinable from a defensive point of view. A spammable attack that deals more damage and is cheaper than a main defensive skill simply cannot work from a balance point of view.
Also dodging and/or blocking every Dizzying Swing, as some suggested, is not really viable for Magicka builds given the cost of such acitvities and the stam recovery + dodge & block cost reduction Magicka builds can afford if they want to remain viable.
This also extends to the scenario where you only dodge after you break free. As you don't know exactly after which Dizzying Swing the Onslaught will come, you will have to dodge after every single break free. That is in addition to breaking free from both stuns and roots. Again, that is something that is just not sustainable for Magicka builds.
And if you take into consideration how long it actually takes to break the CC from Dizzying Swing (both when it works properly and when it does not) then you simply cannot afford to get stunned by it at all, bringing us back the having to dodge or block every single Dizzying Swing - which is not sustainable!
The combo Dizzying Swing + Onslaught + Executioner is a one-shot combo that does not allow for any decent counterplay by magicka builds and as such is completely imbalanced!
I legitimately don't understand the "Templar is broken" thing that has come up after damage over time effects were buffed. The only things that changed about Templar were Solar barrage having its damage reduced by 33% and Vampire's bane losing some of its direct damage for slightly increased damage over time.
Living Dark is certainly annoying to fight against and should get looked at, but other than that I really don't get it; they haven't changed much since Murkmire.