Telannocturne wrote: »Finally some love to PVP players, once or twice a year. This event has brought loads of fun and life into pvp. We PVP players deserve more love.
Thanks ZOS this event is excellent. Do more of them. Thank you on behalf of the underdog PVP community that's overlooked.
It's nice to see some life back in the zone again. Hope it actually sticks around to some extent after the event. Really can be an exciting environment.
It's nice to see some life back in the zone again. Hope it actually sticks around to some extent after the event. Really can be an exciting environment.
Well, they are giving away the DLC for free.
I hate PVP but have been lucky enough to get tickets in IC and the sewer without too much difficulty. Once I get my tickets, I don't mind paying a little Telvar to be transported to the exit.
Rohamad_Ali wrote: »Is it less laggy now that it is separate from Cyrodiil ?

Rohamad_Ali wrote: »Is it less laggy now that it is separate from Cyrodiil ?
Was actually good for me last night, not even just alright or acceptable, but properly good. I did have some lower frame rates than I should have, but nothing that impaired functionality.
yeah, I don't really get that vibe...fights definitely seem to end a lot quicker, and, I don't get near as dizzy
unlike fighting around keeps, outposts and resources - most of the npcs (except flag guards) are neutral...it's fun to see if you can get an enemy player to aggro the npcs while fighting them...
also pretty exciting to have a group chasing you down, but, being able to run into a building and figure out a way to sneak away with all your stones intact...
having said all that, I spend way more time in cyro than IC - but, a big part of that is just my preference for large melees (i love the chaos, and, relaxing nature of the gameplay)...
definitely hoping it draws more players in now that it's free...
hopefully at some point zos buffs some of those gear sets to draw more folks in...wouldn't hurt either to allow us to rez on any friendly alliance platform up in the districts...
plus, allow the reach passive to work again on those district platforms...it was nice to just hang out and fish for stones in peace...
Rohamad_Ali wrote: »Is it less laggy now that it is separate from Cyrodiil ?
Telannocturne wrote: »
yeah, I don't really get that vibe...fights definitely seem to end a lot quicker, and, I don't get near as dizzy
unlike fighting around keeps, outposts and resources - most of the npcs (except flag guards) are neutral...it's fun to see if you can get an enemy player to aggro the npcs while fighting them...
also pretty exciting to have a group chasing you down, but, being able to run into a building and figure out a way to sneak away with all your stones intact...
having said all that, I spend way more time in cyro than IC - but, a big part of that is just my preference for large melees (i love the chaos, and, relaxing nature of the gameplay)...
definitely hoping it draws more players in now that it's free...
hopefully at some point zos buffs some of those gear sets to draw more folks in...wouldn't hurt either to allow us to rez on any friendly alliance platform up in the districts...
plus, allow the reach passive to work again on those district platforms...it was nice to just hang out and fish for stones in peace...
If the devs are reading this post which they obviously are, I really hope they do this type of thing more regularly. The risk/reward and tense environment of IC is exactly what makes it so unique and special.