Suggestion, Highly sought after. Please Hear me out!

  • Kiralyn2000
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    daniolio90 wrote: »
    . . .and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone. . .

    Don't have to imagine it, FFA PvP games have existed in the past - and they've all been cesspools of ganking/trolling/griefing, for budding sociopaths who enjoy bullying people without any real consequence. (they've also almost all been massively pay-to-win f2p games with cash shops full of 'optional' boosters that ended up being absolutely required if you wanted to step more than 10 feet outside a city.)


    edit: and even more limited open-world pvp games (like WoW's pvp servers back when I played) were griefer's paradises, with high-level players gleefully screwing with low level players, spawn-camping, bragging on the pvp forums how miserable they made someone's day, etc. (heck, even the PvE servers had aspects of that, with high-level griefers slaughtering all the lowbie-zone NPCs and questgivers, lurking near PvE quests that accidentally flagged players for PvP so they could ambush them, setting traps in cross-faction NPC areas to get people to accidentally flag and get slaughtered by the guards, etc.)
    Edited by Kiralyn2000 on September 3, 2019 6:48PM
  • daniolio90
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    Considering nonconsensual PVP is rapidly on its way out the game design door I highly doubt anyone will do this.
    Even consensual PVP/PVE hybrids are so poorly populated next to pure PVE environments. The money just isn't there for PVP worlds in a PVE based game.

    But it is, they already have a working model :P Read first, facts people !! then come with ideas or conservitive critics.
  • daniolio90
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    daniolio90 wrote: »
    . . .and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone. . .

    Don't have to imagine it, FFA PvP games have existed in the past - and they've all been cesspools of ganking/trolling/griefing, for budding sociopaths who enjoy bullying people without any real consequence. (they've also almost all been massively pay-to-win f2p games with cash shops full of 'optional' boosters that ended up being absolutely required if you wanted to step more than 10 feet outside a city.)

    Ok, look up wow Project ascension season 4, Then come back with an opinion.
    Second of all; You can choose not to be in "high risk pvp mode" if it's zone based, No problem, (just like in project ascension fyi) works perfectly fine, u never have to be bullied :P Read all the thread, i covered every argue there is ^^
  • redspecter23
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    daniolio90 wrote: »
    Jeremy wrote: »
    daniolio90 wrote: »
    Jeremy wrote: »
    daniolio90 wrote: »
    Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it :) ?

    It would be very stupid. You'd just have "criminal" gangs running around slaughtering lone individuals while they are questing and exploring. That's drama I suppose, but not the "good" kind. Eventually the players being unfairly killed in stupid and boring battles would rightly say "to hell with this" and find better ways to spend their time.

    typed this a few times now, wish people actually read the thread and discussions ^^ .. Sigh* But this is why u can have either, PvP realms, /Pve Realms, OR bind it to zones that way u dont have to create realms for it, Wow Project ascension makes it work, and tackles all of these problems. (look it up, project ascension season 4,) U can turn on pvp high risk mode, or turn it off in cities, Works fine, and it phases u out. In a zone based game would work perfect, Not just cyrodill ^^ And this would make guilds more active and meaningfull, PvP in any zones makes the game Alive!

    The way you described it in your post gives the impression you can turn on criminal and kill anyone.

    If there is a way to opt out of it I don't really have a problem with it. But as I added in my previous post - I don't understand what makes you think it would get you a different result than what Cyrodil or Imperial City already offer you. It's not as if there aren't quests in those zones (because there are). So if you intend to lure lone adventurers out in the open to slaughter for enjoyment and drama with quests it won't work. They'll simply opt out or avoid your server all together. So not sure what you hope to accomplish.

    Imagane farming with your guild on a spot. You can call it your guilds spot, Someone else comes to farm there, U get sick of that person, and warn him " Fella, dont farm here, its our terretory" He doesnt give in, You kill him. And keep farming, He in turn brings his guild 5 - 8 other members, And that zone becomes a war zone, It's awsome! Better pvp guild will win and keep that zone :P Dominate, Thats just one of the exmaples u get out of this.

    Or those guys just "opt out" and stay in the area. You suggest a change, then changes to address issues brought up, but then go and create a scenario that your own changes don't address properly.

    I think you're getting an answer from the people responding in this thread. It's just not the one you were hoping to read.

    I think the game you're looking for is this wow Project Ascension you're going on about. Seems to be exactly what you're looking for.

    Edited by redspecter23 on September 3, 2019 6:56PM
  • Jeremy
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    daniolio90 wrote: »
    Jeremy wrote: »
    daniolio90 wrote: »
    Jeremy wrote: »
    daniolio90 wrote: »
    Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it :) ?

    It would be very stupid. You'd just have "criminal" gangs running around slaughtering lone individuals while they are questing and exploring. That's drama I suppose, but not the "good" kind. Eventually the players being unfairly killed in stupid and boring battles would rightly say "to hell with this" and find better ways to spend their time.

    typed this a few times now, wish people actually read the thread and discussions ^^ .. Sigh* But this is why u can have either, PvP realms, /Pve Realms, OR bind it to zones that way u dont have to create realms for it, Wow Project ascension makes it work, and tackles all of these problems. (look it up, project ascension season 4,) U can turn on pvp high risk mode, or turn it off in cities, Works fine, and it phases u out. In a zone based game would work perfect, Not just cyrodill ^^ And this would make guilds more active and meaningfull, PvP in any zones makes the game Alive!

    The way you described it in your post gives the impression you can turn on criminal and kill anyone.

    If there is a way to opt out of it I don't really have a problem with it. But as I added in my previous post - I don't understand what makes you think it would get you a different result than what Cyrodil or Imperial City already offer you. It's not as if there aren't quests in those zones (because there are). So if you intend to lure lone adventurers out in the open to slaughter for enjoyment and drama with quests it won't work. They'll simply opt out or avoid your server all together. So not sure what you hope to accomplish.

    Imagane farming with your guild on a spot. You can call it your guilds spot, Someone else comes to farm there, U get sick of that person, and warn him " Fella, dont farm here, its our terretory" He doesnt give in, You kill him. And keep farming, He in turn brings his guild 5 - 8 other members, And that zone becomes a war zone, It's awsome! Better pvp guild will win and keep that zone :P Dominate, Thats just one of the exmaples u get out of this.

    But I thought you just said players could opt out of the system? So how would you kill this person who encroached on your guild's so-called territory?

    Not to mention farming in this game as a guild would be incredibly boring. One person can nearly one shot the mobs already - so most of the guild would likely just be sitting there twiddling their thumbs while watching things die. I don't really see people being that bored to actually do that.
    Edited by Jeremy on September 3, 2019 6:59PM
  • Bouldercleave
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    daniolio90 wrote: »
    daniolio90 wrote: »
    daniolio90 wrote: »
    zParallaxz wrote: »
    Give me a option to fight other players and if you die you drop you the loot in your inventory, regardless if it’s bound.


    This is exactly why it DOESN'T work. Every game that I have played like this is just rife with Gankers and Griefers preying on people just trying to enjoy the game.

    If that is what you want, this is not the game for you. You need a game like the old Shadowbane style game. Low story content game that is based mostly off PvP. Unfortunately those games don't typically last very long.

    I almost posted this to everyone, and everyone comes back with an, aha, Go check Project ascension "high risk" out. Works perfectly well in WoW, and they tackled every one of these concearns.

    It's quite possible that we don't want this game to turn into WoW project Elder Scrolls.

    We are you speaking on terms of your own opinion or actuall staff , (refearing to "We") Cuz i do have a playerbase that actually agrees with this. Come with facts, not opinions.

    Ok the FACT is that we don't have the active playerbase, server capacity, server PERFORMANCE, development team, etc to make your wish of ganking noobs for their stuff come true.

    I don't give 2 *** what WoW does - It will NOT work here.


    FACT.

    That's not fact. Fact is that they where about to impliment this already into the game, They backed off because of complains, (this had never been done before, ofc theyre scared) But another game did make this work, Now it's facts that this does indeed work. They are a billion dollar company, the player base is way bigger then current retail and ff14 a realm reborn, I hope u know that :P And that u checked your "Facts" before u came with your argue. Also, they do have dev teams, legal teams, and tech teams, Read their postings and eula xD Get facts mate before u talk bs. This would work perfectly fine. ps, no one gives a sht what you care or not care about, thats irelevant to this matter.

    They can't even fix lag in the small scale single zone they currently have. You can't possibly believe that they can implement a system that they abandoned because *gasp* people didn't want it and complained (Your own words)

    People don't want this. At least not enough to make it a valid proposal. Gank elsewhere.
  • daniolio90
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    daniolio90 wrote: »
    Jeremy wrote: »
    daniolio90 wrote: »
    Jeremy wrote: »
    daniolio90 wrote: »
    Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it :) ?

    It would be very stupid. You'd just have "criminal" gangs running around slaughtering lone individuals while they are questing and exploring. That's drama I suppose, but not the "good" kind. Eventually the players being unfairly killed in stupid and boring battles would rightly say "to hell with this" and find better ways to spend their time.

    typed this a few times now, wish people actually read the thread and discussions ^^ .. Sigh* But this is why u can have either, PvP realms, /Pve Realms, OR bind it to zones that way u dont have to create realms for it, Wow Project ascension makes it work, and tackles all of these problems. (look it up, project ascension season 4,) U can turn on pvp high risk mode, or turn it off in cities, Works fine, and it phases u out. In a zone based game would work perfect, Not just cyrodill ^^ And this would make guilds more active and meaningfull, PvP in any zones makes the game Alive!

    The way you described it in your post gives the impression you can turn on criminal and kill anyone.

    If there is a way to opt out of it I don't really have a problem with it. But as I added in my previous post - I don't understand what makes you think it would get you a different result than what Cyrodil or Imperial City already offer you. It's not as if there aren't quests in those zones (because there are). So if you intend to lure lone adventurers out in the open to slaughter for enjoyment and drama with quests it won't work. They'll simply opt out or avoid your server all together. So not sure what you hope to accomplish.

    Imagane farming with your guild on a spot. You can call it your guilds spot, Someone else comes to farm there, U get sick of that person, and warn him " Fella, dont farm here, its our terretory" He doesnt give in, You kill him. And keep farming, He in turn brings his guild 5 - 8 other members, And that zone becomes a war zone, It's awsome! Better pvp guild will win and keep that zone :P Dominate, Thats just one of the exmaples u get out of this.

    Or those guys just "opt out" and stay in the area. You suggest a change, then changes to address issues brought up, but then go and create a scenario that your own changes don't address properly.

    I think you're getting an answer from the people responding in this thread. It's just not the one you were hoping to read.

    I think the game you're looking for is this wow Project Ascension you're going on about. Seems to be exactly what you're looking for.

    Yes it does, everything ive said is a comparetion with wow project ascension. I havnt argued myself, all same cause. Go check project ascension season 4 up, You'll uynderstand what i mean. And in that scenario btw, if they "opt and go" well then u won, thats the point. And i do get responses that i want, people already agreed with me, and i have a hudge playerbase suporting this outside of the forum.
  • nafensoriel
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    daniolio90 wrote: »
    Considering nonconsensual PVP is rapidly on its way out the game design door I highly doubt anyone will do this.
    Even consensual PVP/PVE hybrids are so poorly populated next to pure PVE environments. The money just isn't there for PVP worlds in a PVE based game.

    But it is, they already have a working model :P Read first, facts people !! then come with ideas or conservitive critics.

    Models? Yes, there is an entire graveyard filled with PVP/PVE hybrids and MMOs that cut PVP servers due to low population.
    The issue isn't that the models don't work in theory.. its that they have never worked in practice. In practice, every single hybrid PVE/PVP title has devolved into ganking and toxicity. This is because the best way to win those games is to be an unmitigated arse.

    The only model that has any semblance of success was EVE online and it only works because it is not a hybrid. It's a PVP game with PVP economics. It has seriously limited their player base numbers compared to traditional MMOs and is a model that really won't work for most game concepts.

    The statistical data is mountainous. PVP/PVE hybrids are and will always be a failure because they reward toxic and punish loyalty by inevitable design.
  • Bouldercleave
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    daniolio90 wrote: »
    Jeremy wrote: »
    daniolio90 wrote: »
    Jeremy wrote: »
    daniolio90 wrote: »
    Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it :) ?

    It would be very stupid. You'd just have "criminal" gangs running around slaughtering lone individuals while they are questing and exploring. That's drama I suppose, but not the "good" kind. Eventually the players being unfairly killed in stupid and boring battles would rightly say "to hell with this" and find better ways to spend their time.

    typed this a few times now, wish people actually read the thread and discussions ^^ .. Sigh* But this is why u can have either, PvP realms, /Pve Realms, OR bind it to zones that way u dont have to create realms for it, Wow Project ascension makes it work, and tackles all of these problems. (look it up, project ascension season 4,) U can turn on pvp high risk mode, or turn it off in cities, Works fine, and it phases u out. In a zone based game would work perfect, Not just cyrodill ^^ And this would make guilds more active and meaningfull, PvP in any zones makes the game Alive!

    The way you described it in your post gives the impression you can turn on criminal and kill anyone.

    If there is a way to opt out of it I don't really have a problem with it. But as I added in my previous post - I don't understand what makes you think it would get you a different result than what Cyrodil or Imperial City already offer you. It's not as if there aren't quests in those zones (because there are). So if you intend to lure lone adventurers out in the open to slaughter for enjoyment and drama with quests it won't work. They'll simply opt out or avoid your server all together. So not sure what you hope to accomplish.

    Imagane farming with your guild on a spot. You can call it your guilds spot, Someone else comes to farm there, U get sick of that person, and warn him " Fella, dont farm here, its our terretory" He doesnt give in, You kill him. And keep farming, He in turn brings his guild 5 - 8 other members, And that zone becomes a war zone, It's awsome! Better pvp guild will win and keep that zone :P Dominate, Thats just one of the exmaples u get out of this.

    Your idea becomes worse the more you explain it.... You just described literally every FFA PvP game that has ever failed.
  • JahneeO
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    Sounds like you kinda just want to play WoW.

    You should.

    A huge portion of ESO's player base wants nothing to do with griefer-haven PvPing at all.
    That is not this game. Not all games have to be cookie cutters of another.

    I for one, hope it stays that way.
  • Jeremy
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    daniolio90 wrote: »
    daniolio90 wrote: »
    Jeremy wrote: »
    daniolio90 wrote: »
    Jeremy wrote: »
    daniolio90 wrote: »
    Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it :) ?

    It would be very stupid. You'd just have "criminal" gangs running around slaughtering lone individuals while they are questing and exploring. That's drama I suppose, but not the "good" kind. Eventually the players being unfairly killed in stupid and boring battles would rightly say "to hell with this" and find better ways to spend their time.

    typed this a few times now, wish people actually read the thread and discussions ^^ .. Sigh* But this is why u can have either, PvP realms, /Pve Realms, OR bind it to zones that way u dont have to create realms for it, Wow Project ascension makes it work, and tackles all of these problems. (look it up, project ascension season 4,) U can turn on pvp high risk mode, or turn it off in cities, Works fine, and it phases u out. In a zone based game would work perfect, Not just cyrodill ^^ And this would make guilds more active and meaningfull, PvP in any zones makes the game Alive!

    The way you described it in your post gives the impression you can turn on criminal and kill anyone.

    If there is a way to opt out of it I don't really have a problem with it. But as I added in my previous post - I don't understand what makes you think it would get you a different result than what Cyrodil or Imperial City already offer you. It's not as if there aren't quests in those zones (because there are). So if you intend to lure lone adventurers out in the open to slaughter for enjoyment and drama with quests it won't work. They'll simply opt out or avoid your server all together. So not sure what you hope to accomplish.

    Imagane farming with your guild on a spot. You can call it your guilds spot, Someone else comes to farm there, U get sick of that person, and warn him " Fella, dont farm here, its our terretory" He doesnt give in, You kill him. And keep farming, He in turn brings his guild 5 - 8 other members, And that zone becomes a war zone, It's awsome! Better pvp guild will win and keep that zone :P Dominate, Thats just one of the exmaples u get out of this.

    Or those guys just "opt out" and stay in the area. You suggest a change, then changes to address issues brought up, but then go and create a scenario that your own changes don't address properly.

    I think you're getting an answer from the people responding in this thread. It's just not the one you were hoping to read.

    I think the game you're looking for is this wow Project Ascension you're going on about. Seems to be exactly what you're looking for.

    Yes it does, everything ive said is a comparetion with wow project ascension. I havnt argued myself, all same cause. Go check project ascension season 4 up, You'll uynderstand what i mean. And in that scenario btw, if they "opt and go" well then u won, thats the point. And i do get responses that i want, people already agreed with me, and i have a hudge playerbase suporting this outside of the forum.

    How did you win? Because your guild is sitting in one area in a race with one another to see who can one shot the mob first when it appears? It's hard for me to think of something more boring to do. So I doubt anyone would want to transfer to this server to experience that.

    You're better off going to Cyrodil with your guild and PvPing doors and NPCs. That would even be more fun then what you are describing here.

  • daniolio90
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    daniolio90 wrote: »
    Considering nonconsensual PVP is rapidly on its way out the game design door I highly doubt anyone will do this.
    Even consensual PVP/PVE hybrids are so poorly populated next to pure PVE environments. The money just isn't there for PVP worlds in a PVE based game.

    But it is, they already have a working model :P Read first, facts people !! then come with ideas or conservitive critics.

    Models? Yes, there is an entire graveyard filled with PVP/PVE hybrids and MMOs that cut PVP servers due to low population.
    The issue isn't that the models don't work in theory.. its that they have never worked in practice. In practice, every single hybrid PVE/PVP title has devolved into ganking and toxicity. This is because the best way to win those games is to be an unmitigated arse.

    The only model that has any semblance of success was EVE online and it only works because it is not a hybrid. It's a PVP game with PVP economics. It has seriously limited their player base numbers compared to traditional MMOs and is a model that really won't work for most game concepts.

    The statistical data is mountainous. PVP/PVE hybrids are and will always be a failure because they reward toxic and punish loyalty by inevitable design.

    Ok, so what about world of warcraft ? Horde can fight alliance in any zone. And to take that a step further, what about wow project ascension ? that has a criminal system that works perfectly fine. Eve , yes its a fully pvp game. Not what im talking about, U can create an option where you as a player can choose weather it will be a highrisk (pvp) zone , or No risk (not pvp) zone, for example in a big city, like talking to an npc that gives u the option to phase out and/or into it. Why would this Destroy the game? Makes no sence, it adds an option ontop of the current game, Not retracts a mechanic that already exsists. If you check Project ascension season 4 out, u will understand what i mean.
  • daniolio90
    daniolio90
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    Jeremy wrote: »
    daniolio90 wrote: »
    daniolio90 wrote: »
    Jeremy wrote: »
    daniolio90 wrote: »
    Jeremy wrote: »
    daniolio90 wrote: »
    Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it :) ?

    It would be very stupid. You'd just have "criminal" gangs running around slaughtering lone individuals while they are questing and exploring. That's drama I suppose, but not the "good" kind. Eventually the players being unfairly killed in stupid and boring battles would rightly say "to hell with this" and find better ways to spend their time.

    typed this a few times now, wish people actually read the thread and discussions ^^ .. Sigh* But this is why u can have either, PvP realms, /Pve Realms, OR bind it to zones that way u dont have to create realms for it, Wow Project ascension makes it work, and tackles all of these problems. (look it up, project ascension season 4,) U can turn on pvp high risk mode, or turn it off in cities, Works fine, and it phases u out. In a zone based game would work perfect, Not just cyrodill ^^ And this would make guilds more active and meaningfull, PvP in any zones makes the game Alive!

    The way you described it in your post gives the impression you can turn on criminal and kill anyone.

    If there is a way to opt out of it I don't really have a problem with it. But as I added in my previous post - I don't understand what makes you think it would get you a different result than what Cyrodil or Imperial City already offer you. It's not as if there aren't quests in those zones (because there are). So if you intend to lure lone adventurers out in the open to slaughter for enjoyment and drama with quests it won't work. They'll simply opt out or avoid your server all together. So not sure what you hope to accomplish.

    Imagane farming with your guild on a spot. You can call it your guilds spot, Someone else comes to farm there, U get sick of that person, and warn him " Fella, dont farm here, its our terretory" He doesnt give in, You kill him. And keep farming, He in turn brings his guild 5 - 8 other members, And that zone becomes a war zone, It's awsome! Better pvp guild will win and keep that zone :P Dominate, Thats just one of the exmaples u get out of this.

    Or those guys just "opt out" and stay in the area. You suggest a change, then changes to address issues brought up, but then go and create a scenario that your own changes don't address properly.

    I think you're getting an answer from the people responding in this thread. It's just not the one you were hoping to read.

    I think the game you're looking for is this wow Project Ascension you're going on about. Seems to be exactly what you're looking for.

    Yes it does, everything ive said is a comparetion with wow project ascension. I havnt argued myself, all same cause. Go check project ascension season 4 up, You'll uynderstand what i mean. And in that scenario btw, if they "opt and go" well then u won, thats the point. And i do get responses that i want, people already agreed with me, and i have a hudge playerbase suporting this outside of the forum.

    How did you win? Because your guild is sitting in one area in a race with one another to see who can one shot the mob first when it appears? It's hard for me to think of something more boring to do. So I doubt anyone would want to transfer to this server to experience that.

    You're better off going to Cyrodil with your guild and PvPing doors and NPCs. That would even be more fun then what you are describing here.

    You're talking out of no experience, Can't really compare to what you dont know, i understand that. If you however would of played something like Project ascension, i promise u, you would have a more insight opinion then you got right now. "Fun" is also a matter of personal opinion, gotta keep an open mind and perspective and not be closed into your own ignorance x)
  • Jeremy
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    JahneeO wrote: »
    Sounds like you kinda just want to play WoW.

    You should.

    A huge portion of ESO's player base wants nothing to do with griefer-haven PvPing at all.
    That is not this game. Not all games have to be cookie cutters of another.

    I for one, hope it stays that way.

    Wow also has a cool-down based combat system with a lot of escape moves designed for players to counter being ganked. ESO doesn't. Their combat systems couldn't be any more different. So while it might be mildly entertaining on a game like WoW to deal with the occasional ganker or war party - on ESO it's really not.
    Edited by Jeremy on September 3, 2019 7:15PM
  • nafensoriel
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    daniolio90 wrote: »
    daniolio90 wrote: »
    Considering nonconsensual PVP is rapidly on its way out the game design door I highly doubt anyone will do this.
    Even consensual PVP/PVE hybrids are so poorly populated next to pure PVE environments. The money just isn't there for PVP worlds in a PVE based game.

    But it is, they already have a working model :P Read first, facts people !! then come with ideas or conservitive critics.

    Models? Yes, there is an entire graveyard filled with PVP/PVE hybrids and MMOs that cut PVP servers due to low population.
    The issue isn't that the models don't work in theory.. its that they have never worked in practice. In practice, every single hybrid PVE/PVP title has devolved into ganking and toxicity. This is because the best way to win those games is to be an unmitigated arse.

    The only model that has any semblance of success was EVE online and it only works because it is not a hybrid. It's a PVP game with PVP economics. It has seriously limited their player base numbers compared to traditional MMOs and is a model that really won't work for most game concepts.

    The statistical data is mountainous. PVP/PVE hybrids are and will always be a failure because they reward toxic and punish loyalty by inevitable design.

    Ok, so what about world of warcraft ? Horde can fight alliance in any zone. And to take that a step further, what about wow project ascension ? that has a criminal system that works perfectly fine. Eve , yes its a fully pvp game. Not what im talking about, U can create an option where you as a player can choose weather it will be a highrisk (pvp) zone , or No risk (not pvp) zone, for example in a big city, like talking to an npc that gives u the option to phase out and/or into it. Why would this Destroy the game? Makes no sence, it adds an option ontop of the current game, Not retracts a mechanic that already exsists. If you check Project ascension season 4 out, u will understand what i mean.

    WoWs PVP to PVE population has always been god awful and will always be god awful.
    Also, you seem to forget in 2017 when they removed PVP servers. They removed them because of low population and made a crappy system that allowed optional PVP in PvE realms.

    The instant you make PVP entirely consensual you give exactly ZERO reasons to PVP in an open world. In every possible situation, you will gain more than you lose by simply being PVE and PVPing in a battleground.

    Nonconsensual PVP in a PVE environment is dead. It's been dead for two decades but people still somehow randomly think its the next coming of Jesus despite the mountain of evidence that says otherwise.
  • InvictusApollo
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    daniolio90 wrote: »
    Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it :) ?

    Read all of the thread before posting, i can almost assure u that i covered every argue there is.

    All of the problems below people are arguing are already solved. Before any opinions or before coming with "what about this and that, wouldnt work" Please take a look at **Wow Project ascension season 4 highrisk** They make it work perfectly fine and they tackle all of below problems :) !

    Black Desert Online has something like this.
  • Jeremy
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    daniolio90 wrote: »
    Jeremy wrote: »
    daniolio90 wrote: »
    daniolio90 wrote: »
    Jeremy wrote: »
    daniolio90 wrote: »
    Jeremy wrote: »
    daniolio90 wrote: »
    Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it :) ?

    It would be very stupid. You'd just have "criminal" gangs running around slaughtering lone individuals while they are questing and exploring. That's drama I suppose, but not the "good" kind. Eventually the players being unfairly killed in stupid and boring battles would rightly say "to hell with this" and find better ways to spend their time.

    typed this a few times now, wish people actually read the thread and discussions ^^ .. Sigh* But this is why u can have either, PvP realms, /Pve Realms, OR bind it to zones that way u dont have to create realms for it, Wow Project ascension makes it work, and tackles all of these problems. (look it up, project ascension season 4,) U can turn on pvp high risk mode, or turn it off in cities, Works fine, and it phases u out. In a zone based game would work perfect, Not just cyrodill ^^ And this would make guilds more active and meaningfull, PvP in any zones makes the game Alive!

    The way you described it in your post gives the impression you can turn on criminal and kill anyone.

    If there is a way to opt out of it I don't really have a problem with it. But as I added in my previous post - I don't understand what makes you think it would get you a different result than what Cyrodil or Imperial City already offer you. It's not as if there aren't quests in those zones (because there are). So if you intend to lure lone adventurers out in the open to slaughter for enjoyment and drama with quests it won't work. They'll simply opt out or avoid your server all together. So not sure what you hope to accomplish.

    Imagane farming with your guild on a spot. You can call it your guilds spot, Someone else comes to farm there, U get sick of that person, and warn him " Fella, dont farm here, its our terretory" He doesnt give in, You kill him. And keep farming, He in turn brings his guild 5 - 8 other members, And that zone becomes a war zone, It's awsome! Better pvp guild will win and keep that zone :P Dominate, Thats just one of the exmaples u get out of this.

    Or those guys just "opt out" and stay in the area. You suggest a change, then changes to address issues brought up, but then go and create a scenario that your own changes don't address properly.

    I think you're getting an answer from the people responding in this thread. It's just not the one you were hoping to read.

    I think the game you're looking for is this wow Project Ascension you're going on about. Seems to be exactly what you're looking for.

    Yes it does, everything ive said is a comparetion with wow project ascension. I havnt argued myself, all same cause. Go check project ascension season 4 up, You'll uynderstand what i mean. And in that scenario btw, if they "opt and go" well then u won, thats the point. And i do get responses that i want, people already agreed with me, and i have a hudge playerbase suporting this outside of the forum.

    How did you win? Because your guild is sitting in one area in a race with one another to see who can one shot the mob first when it appears? It's hard for me to think of something more boring to do. So I doubt anyone would want to transfer to this server to experience that.

    You're better off going to Cyrodil with your guild and PvPing doors and NPCs. That would even be more fun then what you are describing here.

    You're talking out of no experience, Can't really compare to what you dont know, i understand that. If you however would of played something like Project ascension, i promise u, you would have a more insight opinion then you got right now. "Fun" is also a matter of personal opinion, gotta keep an open mind and perspective and not be closed into your own ignorance x)

    I have plenty of experience in PvP/PvE games. So if that's your counter argument I'm not impressed.

    And if it's so much fun for guilds to camp monsters on this game, why have I never seen them doing it? Frankly it sounds so boring I doubt I could even stay awake. No guild is going to go camp lizards somewhere hoping someone opts in to fight them over pointless territory. It's a ridiculous expectation. Show me one other person - besides you - who would be interested in doing that? Just one.
    Edited by Jeremy on September 3, 2019 7:29PM
  • Jeremy
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    daniolio90 wrote: »
    Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it :) ?

    Read all of the thread before posting, i can almost assure u that i covered every argue there is.

    All of the problems below people are arguing are already solved. Before any opinions or before coming with "what about this and that, wouldnt work" Please take a look at **Wow Project ascension season 4 highrisk** They make it work perfectly fine and they tackle all of below problems :) !

    Black Desert Online has something like this.

    It does. And it sucks. Easily the lamest part about that game.
    Edited by Jeremy on September 3, 2019 7:19PM
  • ZOS_FalcoYamaoka
    Greetings,
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