daniolio90 wrote: ». . .and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone. . .
nafensoriel wrote: »Considering nonconsensual PVP is rapidly on its way out the game design door I highly doubt anyone will do this.
Even consensual PVP/PVE hybrids are so poorly populated next to pure PVE environments. The money just isn't there for PVP worlds in a PVE based game.
Kiralyn2000 wrote: »daniolio90 wrote: ». . .and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone. . .
Don't have to imagine it, FFA PvP games have existed in the past - and they've all been cesspools of ganking/trolling/griefing, for budding sociopaths who enjoy bullying people without any real consequence. (they've also almost all been massively pay-to-win f2p games with cash shops full of 'optional' boosters that ended up being absolutely required if you wanted to step more than 10 feet outside a city.)
daniolio90 wrote: »daniolio90 wrote: »daniolio90 wrote: »Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it ?
It would be very stupid. You'd just have "criminal" gangs running around slaughtering lone individuals while they are questing and exploring. That's drama I suppose, but not the "good" kind. Eventually the players being unfairly killed in stupid and boring battles would rightly say "to hell with this" and find better ways to spend their time.
typed this a few times now, wish people actually read the thread and discussions ^^ .. Sigh* But this is why u can have either, PvP realms, /Pve Realms, OR bind it to zones that way u dont have to create realms for it, Wow Project ascension makes it work, and tackles all of these problems. (look it up, project ascension season 4,) U can turn on pvp high risk mode, or turn it off in cities, Works fine, and it phases u out. In a zone based game would work perfect, Not just cyrodill ^^ And this would make guilds more active and meaningfull, PvP in any zones makes the game Alive!
The way you described it in your post gives the impression you can turn on criminal and kill anyone.
If there is a way to opt out of it I don't really have a problem with it. But as I added in my previous post - I don't understand what makes you think it would get you a different result than what Cyrodil or Imperial City already offer you. It's not as if there aren't quests in those zones (because there are). So if you intend to lure lone adventurers out in the open to slaughter for enjoyment and drama with quests it won't work. They'll simply opt out or avoid your server all together. So not sure what you hope to accomplish.
Imagane farming with your guild on a spot. You can call it your guilds spot, Someone else comes to farm there, U get sick of that person, and warn him " Fella, dont farm here, its our terretory" He doesnt give in, You kill him. And keep farming, He in turn brings his guild 5 - 8 other members, And that zone becomes a war zone, It's awsome! Better pvp guild will win and keep that zone :P Dominate, Thats just one of the exmaples u get out of this.
daniolio90 wrote: »daniolio90 wrote: »daniolio90 wrote: »Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it ?
It would be very stupid. You'd just have "criminal" gangs running around slaughtering lone individuals while they are questing and exploring. That's drama I suppose, but not the "good" kind. Eventually the players being unfairly killed in stupid and boring battles would rightly say "to hell with this" and find better ways to spend their time.
typed this a few times now, wish people actually read the thread and discussions ^^ .. Sigh* But this is why u can have either, PvP realms, /Pve Realms, OR bind it to zones that way u dont have to create realms for it, Wow Project ascension makes it work, and tackles all of these problems. (look it up, project ascension season 4,) U can turn on pvp high risk mode, or turn it off in cities, Works fine, and it phases u out. In a zone based game would work perfect, Not just cyrodill ^^ And this would make guilds more active and meaningfull, PvP in any zones makes the game Alive!
The way you described it in your post gives the impression you can turn on criminal and kill anyone.
If there is a way to opt out of it I don't really have a problem with it. But as I added in my previous post - I don't understand what makes you think it would get you a different result than what Cyrodil or Imperial City already offer you. It's not as if there aren't quests in those zones (because there are). So if you intend to lure lone adventurers out in the open to slaughter for enjoyment and drama with quests it won't work. They'll simply opt out or avoid your server all together. So not sure what you hope to accomplish.
Imagane farming with your guild on a spot. You can call it your guilds spot, Someone else comes to farm there, U get sick of that person, and warn him " Fella, dont farm here, its our terretory" He doesnt give in, You kill him. And keep farming, He in turn brings his guild 5 - 8 other members, And that zone becomes a war zone, It's awsome! Better pvp guild will win and keep that zone :P Dominate, Thats just one of the exmaples u get out of this.
daniolio90 wrote: »Bouldercleave wrote: »daniolio90 wrote: »Bouldercleave wrote: »daniolio90 wrote: »Bouldercleave wrote: »zParallaxz wrote: »Give me a option to fight other players and if you die you drop you the loot in your inventory, regardless if it’s bound.
This is exactly why it DOESN'T work. Every game that I have played like this is just rife with Gankers and Griefers preying on people just trying to enjoy the game.
If that is what you want, this is not the game for you. You need a game like the old Shadowbane style game. Low story content game that is based mostly off PvP. Unfortunately those games don't typically last very long.
I almost posted this to everyone, and everyone comes back with an, aha, Go check Project ascension "high risk" out. Works perfectly well in WoW, and they tackled every one of these concearns.
It's quite possible that we don't want this game to turn into WoW project Elder Scrolls.
We are you speaking on terms of your own opinion or actuall staff , (refearing to "We") Cuz i do have a playerbase that actually agrees with this. Come with facts, not opinions.
Ok the FACT is that we don't have the active playerbase, server capacity, server PERFORMANCE, development team, etc to make your wish of ganking noobs for their stuff come true.
I don't give 2 *** what WoW does - It will NOT work here.
FACT.
That's not fact. Fact is that they where about to impliment this already into the game, They backed off because of complains, (this had never been done before, ofc theyre scared) But another game did make this work, Now it's facts that this does indeed work. They are a billion dollar company, the player base is way bigger then current retail and ff14 a realm reborn, I hope u know that :P And that u checked your "Facts" before u came with your argue. Also, they do have dev teams, legal teams, and tech teams, Read their postings and eula xD Get facts mate before u talk bs. This would work perfectly fine. ps, no one gives a sht what you care or not care about, thats irelevant to this matter.
redspecter23 wrote: »daniolio90 wrote: »daniolio90 wrote: »daniolio90 wrote: »Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it ?
It would be very stupid. You'd just have "criminal" gangs running around slaughtering lone individuals while they are questing and exploring. That's drama I suppose, but not the "good" kind. Eventually the players being unfairly killed in stupid and boring battles would rightly say "to hell with this" and find better ways to spend their time.
typed this a few times now, wish people actually read the thread and discussions ^^ .. Sigh* But this is why u can have either, PvP realms, /Pve Realms, OR bind it to zones that way u dont have to create realms for it, Wow Project ascension makes it work, and tackles all of these problems. (look it up, project ascension season 4,) U can turn on pvp high risk mode, or turn it off in cities, Works fine, and it phases u out. In a zone based game would work perfect, Not just cyrodill ^^ And this would make guilds more active and meaningfull, PvP in any zones makes the game Alive!
The way you described it in your post gives the impression you can turn on criminal and kill anyone.
If there is a way to opt out of it I don't really have a problem with it. But as I added in my previous post - I don't understand what makes you think it would get you a different result than what Cyrodil or Imperial City already offer you. It's not as if there aren't quests in those zones (because there are). So if you intend to lure lone adventurers out in the open to slaughter for enjoyment and drama with quests it won't work. They'll simply opt out or avoid your server all together. So not sure what you hope to accomplish.
Imagane farming with your guild on a spot. You can call it your guilds spot, Someone else comes to farm there, U get sick of that person, and warn him " Fella, dont farm here, its our terretory" He doesnt give in, You kill him. And keep farming, He in turn brings his guild 5 - 8 other members, And that zone becomes a war zone, It's awsome! Better pvp guild will win and keep that zone :P Dominate, Thats just one of the exmaples u get out of this.
Or those guys just "opt out" and stay in the area. You suggest a change, then changes to address issues brought up, but then go and create a scenario that your own changes don't address properly.
I think you're getting an answer from the people responding in this thread. It's just not the one you were hoping to read.
I think the game you're looking for is this wow Project Ascension you're going on about. Seems to be exactly what you're looking for.
daniolio90 wrote: »nafensoriel wrote: »Considering nonconsensual PVP is rapidly on its way out the game design door I highly doubt anyone will do this.
Even consensual PVP/PVE hybrids are so poorly populated next to pure PVE environments. The money just isn't there for PVP worlds in a PVE based game.
But it is, they already have a working model :P Read first, facts people !! then come with ideas or conservitive critics.
daniolio90 wrote: »daniolio90 wrote: »daniolio90 wrote: »Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it ?
It would be very stupid. You'd just have "criminal" gangs running around slaughtering lone individuals while they are questing and exploring. That's drama I suppose, but not the "good" kind. Eventually the players being unfairly killed in stupid and boring battles would rightly say "to hell with this" and find better ways to spend their time.
typed this a few times now, wish people actually read the thread and discussions ^^ .. Sigh* But this is why u can have either, PvP realms, /Pve Realms, OR bind it to zones that way u dont have to create realms for it, Wow Project ascension makes it work, and tackles all of these problems. (look it up, project ascension season 4,) U can turn on pvp high risk mode, or turn it off in cities, Works fine, and it phases u out. In a zone based game would work perfect, Not just cyrodill ^^ And this would make guilds more active and meaningfull, PvP in any zones makes the game Alive!
The way you described it in your post gives the impression you can turn on criminal and kill anyone.
If there is a way to opt out of it I don't really have a problem with it. But as I added in my previous post - I don't understand what makes you think it would get you a different result than what Cyrodil or Imperial City already offer you. It's not as if there aren't quests in those zones (because there are). So if you intend to lure lone adventurers out in the open to slaughter for enjoyment and drama with quests it won't work. They'll simply opt out or avoid your server all together. So not sure what you hope to accomplish.
Imagane farming with your guild on a spot. You can call it your guilds spot, Someone else comes to farm there, U get sick of that person, and warn him " Fella, dont farm here, its our terretory" He doesnt give in, You kill him. And keep farming, He in turn brings his guild 5 - 8 other members, And that zone becomes a war zone, It's awsome! Better pvp guild will win and keep that zone :P Dominate, Thats just one of the exmaples u get out of this.
daniolio90 wrote: »redspecter23 wrote: »daniolio90 wrote: »daniolio90 wrote: »daniolio90 wrote: »Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it ?
It would be very stupid. You'd just have "criminal" gangs running around slaughtering lone individuals while they are questing and exploring. That's drama I suppose, but not the "good" kind. Eventually the players being unfairly killed in stupid and boring battles would rightly say "to hell with this" and find better ways to spend their time.
typed this a few times now, wish people actually read the thread and discussions ^^ .. Sigh* But this is why u can have either, PvP realms, /Pve Realms, OR bind it to zones that way u dont have to create realms for it, Wow Project ascension makes it work, and tackles all of these problems. (look it up, project ascension season 4,) U can turn on pvp high risk mode, or turn it off in cities, Works fine, and it phases u out. In a zone based game would work perfect, Not just cyrodill ^^ And this would make guilds more active and meaningfull, PvP in any zones makes the game Alive!
The way you described it in your post gives the impression you can turn on criminal and kill anyone.
If there is a way to opt out of it I don't really have a problem with it. But as I added in my previous post - I don't understand what makes you think it would get you a different result than what Cyrodil or Imperial City already offer you. It's not as if there aren't quests in those zones (because there are). So if you intend to lure lone adventurers out in the open to slaughter for enjoyment and drama with quests it won't work. They'll simply opt out or avoid your server all together. So not sure what you hope to accomplish.
Imagane farming with your guild on a spot. You can call it your guilds spot, Someone else comes to farm there, U get sick of that person, and warn him " Fella, dont farm here, its our terretory" He doesnt give in, You kill him. And keep farming, He in turn brings his guild 5 - 8 other members, And that zone becomes a war zone, It's awsome! Better pvp guild will win and keep that zone :P Dominate, Thats just one of the exmaples u get out of this.
Or those guys just "opt out" and stay in the area. You suggest a change, then changes to address issues brought up, but then go and create a scenario that your own changes don't address properly.
I think you're getting an answer from the people responding in this thread. It's just not the one you were hoping to read.
I think the game you're looking for is this wow Project Ascension you're going on about. Seems to be exactly what you're looking for.
Yes it does, everything ive said is a comparetion with wow project ascension. I havnt argued myself, all same cause. Go check project ascension season 4 up, You'll uynderstand what i mean. And in that scenario btw, if they "opt and go" well then u won, thats the point. And i do get responses that i want, people already agreed with me, and i have a hudge playerbase suporting this outside of the forum.
nafensoriel wrote: »daniolio90 wrote: »nafensoriel wrote: »Considering nonconsensual PVP is rapidly on its way out the game design door I highly doubt anyone will do this.
Even consensual PVP/PVE hybrids are so poorly populated next to pure PVE environments. The money just isn't there for PVP worlds in a PVE based game.
But it is, they already have a working model :P Read first, facts people !! then come with ideas or conservitive critics.
Models? Yes, there is an entire graveyard filled with PVP/PVE hybrids and MMOs that cut PVP servers due to low population.
The issue isn't that the models don't work in theory.. its that they have never worked in practice. In practice, every single hybrid PVE/PVP title has devolved into ganking and toxicity. This is because the best way to win those games is to be an unmitigated arse.
The only model that has any semblance of success was EVE online and it only works because it is not a hybrid. It's a PVP game with PVP economics. It has seriously limited their player base numbers compared to traditional MMOs and is a model that really won't work for most game concepts.
The statistical data is mountainous. PVP/PVE hybrids are and will always be a failure because they reward toxic and punish loyalty by inevitable design.
daniolio90 wrote: »redspecter23 wrote: »daniolio90 wrote: »daniolio90 wrote: »daniolio90 wrote: »Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it ?
It would be very stupid. You'd just have "criminal" gangs running around slaughtering lone individuals while they are questing and exploring. That's drama I suppose, but not the "good" kind. Eventually the players being unfairly killed in stupid and boring battles would rightly say "to hell with this" and find better ways to spend their time.
typed this a few times now, wish people actually read the thread and discussions ^^ .. Sigh* But this is why u can have either, PvP realms, /Pve Realms, OR bind it to zones that way u dont have to create realms for it, Wow Project ascension makes it work, and tackles all of these problems. (look it up, project ascension season 4,) U can turn on pvp high risk mode, or turn it off in cities, Works fine, and it phases u out. In a zone based game would work perfect, Not just cyrodill ^^ And this would make guilds more active and meaningfull, PvP in any zones makes the game Alive!
The way you described it in your post gives the impression you can turn on criminal and kill anyone.
If there is a way to opt out of it I don't really have a problem with it. But as I added in my previous post - I don't understand what makes you think it would get you a different result than what Cyrodil or Imperial City already offer you. It's not as if there aren't quests in those zones (because there are). So if you intend to lure lone adventurers out in the open to slaughter for enjoyment and drama with quests it won't work. They'll simply opt out or avoid your server all together. So not sure what you hope to accomplish.
Imagane farming with your guild on a spot. You can call it your guilds spot, Someone else comes to farm there, U get sick of that person, and warn him " Fella, dont farm here, its our terretory" He doesnt give in, You kill him. And keep farming, He in turn brings his guild 5 - 8 other members, And that zone becomes a war zone, It's awsome! Better pvp guild will win and keep that zone :P Dominate, Thats just one of the exmaples u get out of this.
Or those guys just "opt out" and stay in the area. You suggest a change, then changes to address issues brought up, but then go and create a scenario that your own changes don't address properly.
I think you're getting an answer from the people responding in this thread. It's just not the one you were hoping to read.
I think the game you're looking for is this wow Project Ascension you're going on about. Seems to be exactly what you're looking for.
Yes it does, everything ive said is a comparetion with wow project ascension. I havnt argued myself, all same cause. Go check project ascension season 4 up, You'll uynderstand what i mean. And in that scenario btw, if they "opt and go" well then u won, thats the point. And i do get responses that i want, people already agreed with me, and i have a hudge playerbase suporting this outside of the forum.
How did you win? Because your guild is sitting in one area in a race with one another to see who can one shot the mob first when it appears? It's hard for me to think of something more boring to do. So I doubt anyone would want to transfer to this server to experience that.
You're better off going to Cyrodil with your guild and PvPing doors and NPCs. That would even be more fun then what you are describing here.
Sounds like you kinda just want to play WoW.
You should.
A huge portion of ESO's player base wants nothing to do with griefer-haven PvPing at all.
That is not this game. Not all games have to be cookie cutters of another.
I for one, hope it stays that way.
daniolio90 wrote: »nafensoriel wrote: »daniolio90 wrote: »nafensoriel wrote: »Considering nonconsensual PVP is rapidly on its way out the game design door I highly doubt anyone will do this.
Even consensual PVP/PVE hybrids are so poorly populated next to pure PVE environments. The money just isn't there for PVP worlds in a PVE based game.
But it is, they already have a working model :P Read first, facts people !! then come with ideas or conservitive critics.
Models? Yes, there is an entire graveyard filled with PVP/PVE hybrids and MMOs that cut PVP servers due to low population.
The issue isn't that the models don't work in theory.. its that they have never worked in practice. In practice, every single hybrid PVE/PVP title has devolved into ganking and toxicity. This is because the best way to win those games is to be an unmitigated arse.
The only model that has any semblance of success was EVE online and it only works because it is not a hybrid. It's a PVP game with PVP economics. It has seriously limited their player base numbers compared to traditional MMOs and is a model that really won't work for most game concepts.
The statistical data is mountainous. PVP/PVE hybrids are and will always be a failure because they reward toxic and punish loyalty by inevitable design.
Ok, so what about world of warcraft ? Horde can fight alliance in any zone. And to take that a step further, what about wow project ascension ? that has a criminal system that works perfectly fine. Eve , yes its a fully pvp game. Not what im talking about, U can create an option where you as a player can choose weather it will be a highrisk (pvp) zone , or No risk (not pvp) zone, for example in a big city, like talking to an npc that gives u the option to phase out and/or into it. Why would this Destroy the game? Makes no sence, it adds an option ontop of the current game, Not retracts a mechanic that already exsists. If you check Project ascension season 4 out, u will understand what i mean.
daniolio90 wrote: »Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it ?
Read all of the thread before posting, i can almost assure u that i covered every argue there is.
All of the problems below people are arguing are already solved. Before any opinions or before coming with "what about this and that, wouldnt work" Please take a look at **Wow Project ascension season 4 highrisk** They make it work perfectly fine and they tackle all of below problems !
daniolio90 wrote: »daniolio90 wrote: »redspecter23 wrote: »daniolio90 wrote: »daniolio90 wrote: »daniolio90 wrote: »Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it ?
It would be very stupid. You'd just have "criminal" gangs running around slaughtering lone individuals while they are questing and exploring. That's drama I suppose, but not the "good" kind. Eventually the players being unfairly killed in stupid and boring battles would rightly say "to hell with this" and find better ways to spend their time.
typed this a few times now, wish people actually read the thread and discussions ^^ .. Sigh* But this is why u can have either, PvP realms, /Pve Realms, OR bind it to zones that way u dont have to create realms for it, Wow Project ascension makes it work, and tackles all of these problems. (look it up, project ascension season 4,) U can turn on pvp high risk mode, or turn it off in cities, Works fine, and it phases u out. In a zone based game would work perfect, Not just cyrodill ^^ And this would make guilds more active and meaningfull, PvP in any zones makes the game Alive!
The way you described it in your post gives the impression you can turn on criminal and kill anyone.
If there is a way to opt out of it I don't really have a problem with it. But as I added in my previous post - I don't understand what makes you think it would get you a different result than what Cyrodil or Imperial City already offer you. It's not as if there aren't quests in those zones (because there are). So if you intend to lure lone adventurers out in the open to slaughter for enjoyment and drama with quests it won't work. They'll simply opt out or avoid your server all together. So not sure what you hope to accomplish.
Imagane farming with your guild on a spot. You can call it your guilds spot, Someone else comes to farm there, U get sick of that person, and warn him " Fella, dont farm here, its our terretory" He doesnt give in, You kill him. And keep farming, He in turn brings his guild 5 - 8 other members, And that zone becomes a war zone, It's awsome! Better pvp guild will win and keep that zone :P Dominate, Thats just one of the exmaples u get out of this.
Or those guys just "opt out" and stay in the area. You suggest a change, then changes to address issues brought up, but then go and create a scenario that your own changes don't address properly.
I think you're getting an answer from the people responding in this thread. It's just not the one you were hoping to read.
I think the game you're looking for is this wow Project Ascension you're going on about. Seems to be exactly what you're looking for.
Yes it does, everything ive said is a comparetion with wow project ascension. I havnt argued myself, all same cause. Go check project ascension season 4 up, You'll uynderstand what i mean. And in that scenario btw, if they "opt and go" well then u won, thats the point. And i do get responses that i want, people already agreed with me, and i have a hudge playerbase suporting this outside of the forum.
How did you win? Because your guild is sitting in one area in a race with one another to see who can one shot the mob first when it appears? It's hard for me to think of something more boring to do. So I doubt anyone would want to transfer to this server to experience that.
You're better off going to Cyrodil with your guild and PvPing doors and NPCs. That would even be more fun then what you are describing here.
You're talking out of no experience, Can't really compare to what you dont know, i understand that. If you however would of played something like Project ascension, i promise u, you would have a more insight opinion then you got right now. "Fun" is also a matter of personal opinion, gotta keep an open mind and perspective and not be closed into your own ignorance x)
InvictusApollo wrote: »daniolio90 wrote: »Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it ?
Read all of the thread before posting, i can almost assure u that i covered every argue there is.
All of the problems below people are arguing are already solved. Before any opinions or before coming with "what about this and that, wouldnt work" Please take a look at **Wow Project ascension season 4 highrisk** They make it work perfectly fine and they tackle all of below problems !
Black Desert Online has something like this.