I tried a PvP server when I played Rift. Kind of fun and exciting at first but quickly died off. Sometimes you actually want to quest undisturbed. And the problem with PvP and PvE combined is the massive amount of stealth ganking players. It just doesn't work. In the end you are left with groups only and stealth solo players only.
zParallaxz wrote: »
I honestly can’t stand the easy vanilla overland quest or the empty rewards from pvp. Give me a option to fight other players and if you die you drop you the loot in your inventory, regardless if it’s bound.
redspecter23 wrote: »zParallaxz wrote: »
I honestly can’t stand the easy vanilla overland quest or the empty rewards from pvp. Give me a option to fight other players and if you die you drop you the loot in your inventory, regardless if it’s bound.
That is a ridiculously broken system. It basically allows transfer of bound items, which within seconds of being implemented on live servers would lead to a new economy and market with people dealing in perfected gear and maelstrom weapons all without the security of a two way safe trade system. And that's just off the top of my head.
zParallaxz wrote: »Give me a option to fight other players and if you die you drop you the loot in your inventory, regardless if it’s bound.
zParallaxz wrote: »redspecter23 wrote: »zParallaxz wrote: »
I honestly can’t stand the easy vanilla overland quest or the empty rewards from pvp. Give me a option to fight other players and if you die you drop you the loot in your inventory, regardless if it’s bound.
That is a ridiculously broken system. It basically allows transfer of bound items, which within seconds of being implemented on live servers would lead to a new economy and market with people dealing in perfected gear and maelstrom weapons all without the security of a two way safe trade system. And that's just off the top of my head.
It was a rough unedited idea, even still I believe they can make implementations that will prevent people boosting items to other people. I still believe fights that have you drop your loot if you die will make the average person reconsider a lot of the actions they do now.
redspecter23 wrote: »You could do it, but the world isn't built for it. What I mean is that the change in format would force a metagame shift. Who would bother with casual questing in such a server? How would leveling work? I'd metagame the system and do everything possible in instanced areas if I don't want to be fought then roam the (empty) land when I'm looking for fights. Smart players would afk in homes or dungeons.
Point is, as fun as it sounds on the surface, I suspect you'd have a ghost town of gankers with nobody to gank. Like a nude beach full of naked dudes with not a female in sight.
I think your proposed form of game would work better for an open world MMORPG. With ESO being heavily instanced I don’t think this will work particularly well. How are unkillable guards going to play a role in main cities now? Pretty much the whole server supposedly will have various criminal records so heinous that it is pretty much unclearable. Just duel or BG if you want to fight your faction mates.
I tried a PvP server when I played Rift. Kind of fun and exciting at first but quickly died off. Sometimes you actually want to quest undisturbed. And the problem with PvP and PvE combined is the massive amount of stealth ganking players. It just doesn't work. In the end you are left with groups only and stealth solo players only.
redspecter23 wrote: »zParallaxz wrote: »
I honestly can’t stand the easy vanilla overland quest or the empty rewards from pvp. Give me a option to fight other players and if you die you drop you the loot in your inventory, regardless if it’s bound.
That is a ridiculously broken system. It basically allows transfer of bound items, which within seconds of being implemented on live servers would lead to a new economy and market with people dealing in perfected gear and maelstrom weapons all without the security of a two way safe trade system. And that's just off the top of my head.
1. a PvP server would still be faction based.
2. It is not economically feasible to double number of servers to 12 from 6. Think about it, a AUS/NZ server would probably make more sense to start with.
3. Few players from the existing servers would move to this new server. They have friends they game with that would not be very interested. After all, if they were that interested in a PvP game they would be playing a PvP game.
Bouldercleave wrote: »zParallaxz wrote: »Give me a option to fight other players and if you die you drop you the loot in your inventory, regardless if it’s bound.
This is exactly why it DOESN'T work. Every game that I have played like this is just rife with Gankers and Griefers preying on people just trying to enjoy the game.
If that is what you want, this is not the game for you. You need a game like the old Shadowbane style game. Low story content game that is based mostly off PvP. Unfortunately those games don't typically last very long.
The reason that people still complain even if it's suggested as a toggled option is that we'd still be exposed to it, and it would still be a constant, noisy, disruptive presence interrupting overland play. Having people duel on top of bankers and crafting areas is just a minor example and it's already incredibly annoying. It would that times a thousand. Game would only appeal to PvPers, PvEers would leave.
daniolio90 wrote: »Bouldercleave wrote: »zParallaxz wrote: »Give me a option to fight other players and if you die you drop you the loot in your inventory, regardless if it’s bound.
This is exactly why it DOESN'T work. Every game that I have played like this is just rife with Gankers and Griefers preying on people just trying to enjoy the game.
If that is what you want, this is not the game for you. You need a game like the old Shadowbane style game. Low story content game that is based mostly off PvP. Unfortunately those games don't typically last very long.
I almost posted this to everyone, and everyone comes back with an, aha, Go check Project ascension "high risk" out. Works perfectly well in WoW, and they tackled every one of these concearns.
daniolio90 wrote: »Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it ?
daniolio90 wrote: »Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it ?
It would be very stupid. You'd just have "criminal" gangs running around slaughtering lone individuals while they are questing and exploring. That's drama I suppose, but not the "good" kind. Eventually the players being unfairly killed in stupid and boring battles would rightly say "to hell with this" and find better ways to spend their time.
Bouldercleave wrote: »daniolio90 wrote: »Bouldercleave wrote: »zParallaxz wrote: »Give me a option to fight other players and if you die you drop you the loot in your inventory, regardless if it’s bound.
This is exactly why it DOESN'T work. Every game that I have played like this is just rife with Gankers and Griefers preying on people just trying to enjoy the game.
If that is what you want, this is not the game for you. You need a game like the old Shadowbane style game. Low story content game that is based mostly off PvP. Unfortunately those games don't typically last very long.
I almost posted this to everyone, and everyone comes back with an, aha, Go check Project ascension "high risk" out. Works perfectly well in WoW, and they tackled every one of these concearns.
It's quite possible that we don't want this game to turn into WoW project Elder Scrolls.
daniolio90 wrote: »Bouldercleave wrote: »daniolio90 wrote: »Bouldercleave wrote: »zParallaxz wrote: »Give me a option to fight other players and if you die you drop you the loot in your inventory, regardless if it’s bound.
This is exactly why it DOESN'T work. Every game that I have played like this is just rife with Gankers and Griefers preying on people just trying to enjoy the game.
If that is what you want, this is not the game for you. You need a game like the old Shadowbane style game. Low story content game that is based mostly off PvP. Unfortunately those games don't typically last very long.
I almost posted this to everyone, and everyone comes back with an, aha, Go check Project ascension "high risk" out. Works perfectly well in WoW, and they tackled every one of these concearns.
It's quite possible that we don't want this game to turn into WoW project Elder Scrolls.
We are you speaking on terms of your own opinion or actuall staff , (refearing to "We") Cuz i do have a playerbase that actually agrees with this. Come with facts, not opinions.
daniolio90 wrote: »daniolio90 wrote: »Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it ?
It would be very stupid. You'd just have "criminal" gangs running around slaughtering lone individuals while they are questing and exploring. That's drama I suppose, but not the "good" kind. Eventually the players being unfairly killed in stupid and boring battles would rightly say "to hell with this" and find better ways to spend their time.
typed this a few times now, wish people actually read the thread and discussions ^^ .. Sigh* But this is why u can have either, PvP realms, /Pve Realms, OR bind it to zones that way u dont have to create realms for it, Wow Project ascension makes it work, and tackles all of these problems. (look it up, project ascension season 4,) U can turn on pvp high risk mode, or turn it off in cities, Works fine, and it phases u out. In a zone based game would work perfect, Not just cyrodill ^^ And this would make guilds more active and meaningfull, PvP in any zones makes the game Alive!
Bouldercleave wrote: »daniolio90 wrote: »Bouldercleave wrote: »daniolio90 wrote: »Bouldercleave wrote: »zParallaxz wrote: »Give me a option to fight other players and if you die you drop you the loot in your inventory, regardless if it’s bound.
This is exactly why it DOESN'T work. Every game that I have played like this is just rife with Gankers and Griefers preying on people just trying to enjoy the game.
If that is what you want, this is not the game for you. You need a game like the old Shadowbane style game. Low story content game that is based mostly off PvP. Unfortunately those games don't typically last very long.
I almost posted this to everyone, and everyone comes back with an, aha, Go check Project ascension "high risk" out. Works perfectly well in WoW, and they tackled every one of these concearns.
It's quite possible that we don't want this game to turn into WoW project Elder Scrolls.
We are you speaking on terms of your own opinion or actuall staff , (refearing to "We") Cuz i do have a playerbase that actually agrees with this. Come with facts, not opinions.
Ok the FACT is that we don't have the active playerbase, server capacity, server PERFORMANCE, development team, etc to make your wish of ganking noobs for their stuff come true.
I don't give 2 *** what WoW does - It will NOT work here.
FACT.
daniolio90 wrote: »daniolio90 wrote: »Would it be impossible to add a highrisk /PvP server, or Zones, or what not to the game ? Only cyrodil is dull, and you cant kill your own faction which is lame to. Imagane a high risk mode, where u can put criminal on and fight anyone, over zones, quest zones, farm /grind zones, Would be way more open world interaction, and more good drama ! Guilds would matter more then they do right now, rn it's trade guild, trail guild, or cyrodill/bg.. its dull ! Yes dueling exsists and its good. But im sure PvP / PvE servers would increase peoples intresst in the game. Even WoW has good world pvp. Why does not Eso have it ?
It would be very stupid. You'd just have "criminal" gangs running around slaughtering lone individuals while they are questing and exploring. That's drama I suppose, but not the "good" kind. Eventually the players being unfairly killed in stupid and boring battles would rightly say "to hell with this" and find better ways to spend their time.
typed this a few times now, wish people actually read the thread and discussions ^^ .. Sigh* But this is why u can have either, PvP realms, /Pve Realms, OR bind it to zones that way u dont have to create realms for it, Wow Project ascension makes it work, and tackles all of these problems. (look it up, project ascension season 4,) U can turn on pvp high risk mode, or turn it off in cities, Works fine, and it phases u out. In a zone based game would work perfect, Not just cyrodill ^^ And this would make guilds more active and meaningfull, PvP in any zones makes the game Alive!
The way you described it in your post gives the impression you can turn on criminal and kill anyone.
If there is a way to opt out of it I don't really have a problem with it. But as I added in my previous post - I don't understand what makes you think it would get you a different result than what Cyrodil or Imperial City already offer you. It's not as if there aren't quests in those zones (because there are). So if you intend to lure lone adventurers out in the open to slaughter for enjoyment and drama with quests it won't work. They'll simply opt out or avoid your server all together. So not sure what you hope to accomplish.