Last time I did this fight, light attacks were devastating to the boss when I was turned to a skeleton. Problem is the adds.
Lol, just read one of my earlier posts, where everything is explained in detail. Many of your tips are quite inaccurate, or even flat out wrong - such as the "tip" about using a resto staff, which will NOT work (in skele form you can only use the "special" skele attack).Tommy_The_Gun wrote: »Yep. As far as I remember, you can not use skills when in skeleton form. I am not sure about potions and if your recurse recoveries are affected by this, but if not, then:
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Solo? I'd LOVE to see that.MehrunesFlagon wrote: »Couldn't you just nuke him before he has a chance to do that.
Sorry for double post, but here's a bunch more insight to chew on, based on the results of further testing.
Ladies and gentlemen, WE HAVE A WINNER!
And the winner is... LEECHING PLATE!
More specifically: Leeching Plate (5x body), RotH (jewelry + lightning staff).
I used Shadowrend for monster set, but it doesn't matter too much.
Pop potions of HINDRANCE + lingering health on cooldown. Crit Surge on cooldown.
SirLeeMinion wrote: »
Secondly, I wonder about the application of leeching plate to AFK leveling (with a modified build removing the hindrance potion and replacing the hist set).
Speaking of positioning: the Leeching Plate strat will only work well in cases where you can get the trashmobs to stack up nicely in one place, so that the LP proc will hit a lot of them, giving you massive healing.SirLeeMinion wrote: »Your strategy might make this soloable on non-pet classes. Though the time involved would be a hindrance.
Well, those are GROUP dungeons, designed for 4 player groups... so technically they don't HAVE to be soloable. As it happens, most of them are.Usually i get very angry when hitting useless dps checks combined with those solo preventing mechanics. I dont like angry and stop before killing my screen
Companies should play their own dungeons with a god mode buffed char to see if it is soloable in a distant future. If not, the content has a design flaw.
In fact, you can use RotH just fine... all you need is to farm some mobs which frequently apply snares, so that you are perma-snared for maximum RotH uptime.SirLeeMinion wrote: »Secondly, I wonder about the application of leeching plate to AFK leveling (with a modified build removing the hindrance potion and replacing the hist set).
The only snag would be that you would still be subject to the AFK logout timer.
Based on where the boss died, it looks like your positioning was suboptimal.
To get the best result, you really need to stand in the very corner - this forces all the ranged adds to stack in 1 spot.
If you do that, it's possible that Crit Surge wouldn't be needed (edit: I mean, on Normal!), although I have not tested that.
Positioning is absolutely crucial with this approach, because the adds appear to spawn in without limit.
If ALL of the ranged adds aren't standing in the same spot to die in the Leeching Plate proc, you will eventually get overwhelmed and die.
As I have alluded to in my last post, I'm pretty sure that on Normal you could do just fine without utilizing Crit Surge at all, just by using RotH + Leeching - which means that it should be doable by any class, not just Sorc.
So you were relying on Leeching to proc under the archers and Bahraha's proccing under the melee adds, is that correct?
When I tried using Bahraha's + RotH (again, one of the early attempts), I tried to kite the boss + melee adds while attacking the archers, but that did not work even on Normal.
As for other classes on vet, this could be tough - Crit Surge is a massive "free" heal with a very long duration, in fact it can outlast the skele form debuff.
Off the top of my head, can't think of any other class ability (from the other classes) which could match Crit Surge in that regard - they are all either much too short lasting, or don't provide nearly enough healing (or both!).
Have you tried Malubeth for monster set? LP + BC + Malubeth = so much juicy heals, and damage to boot! This set combo never leaves my inventory - it's great for pugging dungeons, world bosses, etc.
I'm 100% certain that LP and BC can only have ONE area proc per cooldown that lasts for 5 seconds. That's why it's important to group as many enemies into the areas as possible, because the heals from the procs is increased per damage done. More enemies being damaged = more heals!
RotH is nice (I actually use this set sometimes in PvP because Elder Snares Online...) but the heal is a fixed amount AND you must have a snare/etc on you. But the heals from LP and BC can be waaay more if the procs hit multiple enemies and doesn't require any negative effect on you.
Take these sets into Skyreach and pull all the mobs and then just stand there and see if they even come close to killing you. lmao
I'm 100% certain that LP and BC can only have ONE area proc per cooldown that lasts for 5 seconds. That's why it's important to group as many enemies into the areas as possible, because the heals from the procs is increased per damage done. More enemies being damaged = more heals!
StytchFingal wrote: »
Bahraha's Curse proccing in more than one spot:
In PvE, RotH can be somewhat safely procced on demand using a potion of hindrance with 100% uptime.RotH is nice (I actually use this set sometimes in PvP because Elder Snares Online...) but the heal is a fixed amount AND you must have a snare/etc on you. But the heals from LP and BC can be waaay more if the procs hit multiple enemies and doesn't require any negative effect on you.