MLGProPlayer wrote: »Because the base game does a terrible job of teaching new players how to play the game. You can blow through the entire overworld story by just light attacking and spamming a single skill.
people do not want to learn and just dive straight into the deep end
Nordic__Knights wrote: »people do not want to learn and just dive straight into the deep end
No honestly I don't think normal allows for an person to actually have to learn because they could go through it so quick did they never see the mechanics that are the mechanics don't hit you hard enough to matter but once you get into that all those little aspects that you forgot to care about in normal bite you in the ass
MLGProPlayer wrote: »Nordic__Knights wrote: »people do not want to learn and just dive straight into the deep end
No honestly I don't think normal allows for an person to actually have to learn because they could go through it so quick did they never see the mechanics that are the mechanics don't hit you hard enough to matter but once you get into that all those little aspects that you forgot to care about in normal bite you in the ass
Normal when everyone in the group is below level 50 is actually a challenge. The problem is most people don't attempt dungeons until they're in the CP levels (at which point normal difficulty becomes a cakewalk), or they always end up with a high level in the group with them.
AbysmalGhul wrote: »Hard content can only prepare you for hard content.
Start early, learn early. Also, it only takes a couple of minutes to google mechanics for tougher content or watch videos on YouTube. I think people just don’t want to do the extra work
Start early, learn early. Also, it only takes a couple of minutes to google mechanics for tougher content or watch videos on YouTube. I think people just don’t want to do the extra work
Betty_Booms wrote: »There are both normal and vet dungeons that vary in difficulty.
One of the issues is the disparity in new players vs full cp. Dont expect random dungeons to be learning grounds.
I got into a vet scalecaller random vet the other day. The tank was inexperience and I was happy to stick around for the learning curve (I was the healer). More tanks gaining experience the better imo.
One of the dps left who wasnt so patient and we ended up getting a guy that didnt speak english and dint know mechanics.
Naturally I left after that.
However i would look at learning with guild members etc. Please dont queue up for vets if you have non idea wxpecting randoms to carry...
Nordic__Knights wrote: »MLGProPlayer wrote: »Nordic__Knights wrote: »people do not want to learn and just dive straight into the deep end
No honestly I don't think normal allows for an person to actually have to learn because they could go through it so quick did they never see the mechanics that are the mechanics don't hit you hard enough to matter but once you get into that all those little aspects that you forgot to care about in normal bite you in the ass
Normal when everyone in the group is below level 50 is actually a challenge. The problem is most people don't attempt dungeons until they're in the CP levels (at which point normal difficulty becomes a cakewalk), or they always end up with a high level in the group with them.
Then would balancing the Q in allowing only below 50 play together and only cp's play together in dungeons be beneficial
Nordic__Knights wrote: »Why cant people do vet content these days ? It seems everyone blows right on pass normal content but once doing vet and mobs and boss have mechanic work to do everything falls apart why . Can we get harder normals so as to force players to use mechanics even for normal to get prepared for that correctly
Grianasteri wrote: »Nordic__Knights wrote: »Why cant people do vet content these days ? It seems everyone blows right on pass normal content but once doing vet and mobs and boss have mechanic work to do everything falls apart why . Can we get harder normals so as to force players to use mechanics even for normal to get prepared for that correctly
Ive not noticed this at all. In fact the opposite, I have noticed vet content become easier with power creep, including with pugs.
MLGProPlayer wrote: »Because the overland content does a terrible job of teaching new players how to play the game. You can blow through the entire overworld story by just light attacking and spamming a single skill.
Nordic__Knights wrote: »Why cant people do vet content these days ? It seems everyone blows right on pass normal content but once doing vet and mobs and boss have mechanic work to do everything falls apart why . Can we get harder normals so as to force players to use mechanics even for normal to get prepared for that correctly
Nordic__Knights wrote: »MLGProPlayer wrote: »Because the base game does a terrible job of teaching new players how to play the game. You can blow through the entire overworld story by just light attacking and spamming a single skill.
That is very true but also at the same time I find it to be harmful to the game that players can't even progressed because they don't have knowledge because nothing forces them to gain that knowledge