@kalunte a long range, high healing spammable skill with decent damage that also has a knock back would just be too OP. I use Draining Shot on my stamDK and while I’d love it to be more powerful, I understand that it needs to be balanced. restoring its long range would be making it more unbalanced.
Absolutely not, Scatter Shot never needed the range increase in the first place, and only got it because ZOS needed to sell Murkmire. SS and its morphs should have their range reduced back to original value, or 8 meters, whichever is lower.
@Marcus684 i was saying the dmg-only morph should have its range increased to 28m, not the healing one. it is already absurd enough with toolpits for heal somehow twice higher than the dmg (in no cp pvp, i've often got 3509 dmg and 7251 heal...)
@Marcus684 i was saying the dmg-only morph should have its range increased to 28m, not the healing one. it is already absurd enough with toolpits for heal somehow twice higher than the dmg (in no cp pvp, i've often got 3509 dmg and 7251 heal...)
Bow builds already have a good long-range damage skill with Poison Arrow and its morphs. Not sure why they need a second one. Scatter shot and its morphs are used for the utility they bring beyond pure damage.
The amount of healing from Draining Shot is a different conversation, on which I have no opinion as of yet, since I can’t even PvP these days due to terrible game performance.
@Marcus684 i was saying the dmg-only morph should have its range increased to 28m, not the healing one. it is already absurd enough with toolpits for heal somehow twice higher than the dmg (in no cp pvp, i've often got 3509 dmg and 7251 heal...)
Bow builds already have a good long-range damage skill with Poison Arrow and its morphs. Not sure why they need a second one. Scatter shot and its morphs are used for the utility they bring beyond pure damage.
The amount of healing from Draining Shot is a different conversation, on which I have no opinion as of yet, since I can’t even PvP these days due to terrible game performance.
Bow builds only need 1 range damage skill. The rest should be melee
Because the skill was always intended as a way to put some distance between you and your target in the event they got in your face. The range increase simply turned it into a stamina version of flame reach that brain-dead lemmings started spamming in Cyrodiil. It's a utility skill first and foremost, and should be treated as such.@Heatnix90 may you tell me why?
People used it before Murkmire, just because a skill isn't borderline OP doesn't mean that it's useless.Absolutely not, Scatter Shot never needed the range increase in the first place, and only got it because ZOS needed to sell Murkmire. SS and its morphs should have their range reduced back to original value, or 8 meters, whichever is lower.
Such eloquent way to say you want the skill to not be used and liked how bad it was before Murkmire
@Heatnix90 well, you can push someone once, then he gets cc immunity and can spam gapclosers. unless it can bump ppl 23m away, it's basically useless the way you want it to be.
do you think the same melee range treatment should be applied to piercing javelin and stone fist?
@Koolio : why? tell me the point of using a bow if it is melee? it'd be much more logical to have a minimum range for bows (like hunters had to deal with in early WoW). this is so impossible in teso that i wont talk about this more
Because the skill was always intended as a way to put some distance between you and your target in the event they got in your face. The range increase simply turned it into a stamina version of flame reach that brain-dead lemmings started spamming in Cyrodiil. It's a utility skill first and foremost, and should be treated as such.@Heatnix90 may you tell me why?People used it before Murkmire, just because a skill isn't borderline OP doesn't mean that it's useless.Absolutely not, Scatter Shot never needed the range increase in the first place, and only got it because ZOS needed to sell Murkmire. SS and its morphs should have their range reduced back to original value, or 8 meters, whichever is lower.
Such eloquent way to say you want the skill to not be used and liked how bad it was before Murkmire
Absolutely not, Scatter Shot never needed the range increase in the first place, and only got it because ZOS needed to sell Murkmire. SS and its morphs should have their range reduced back to original value, or 8 meters, whichever is lower.
Such eloquent way to say you want the skill to not be used and liked how bad it was before Murkmire
Absolutely not, Scatter Shot never needed the range increase in the first place, and only got it because ZOS needed to sell Murkmire. SS and its morphs should have their range reduced back to original value, or 8 meters, whichever is lower.
Such eloquent way to say you want the skill to not be used and liked how bad it was before Murkmire
If you can eloquently make an argument why flame clench should be 15m range while magnum shot should be 28m range you´ll convince me.
Otherwise yes i´d like the game to be somewhat consistent and either have all these skills (ranged spammable stuns) be crap or all be good.