A predownload option would be nice, too. Allow us to download like a week before the patch rolls out, placing the game in a separate folder, so those of us with slow connections can still continue playing while we leave it downloading overnight.
@ZOS_GinaBruno @ZOS_JessicaFolsom Might be worth maybe passing up the grape vine?
luton0watford4 wrote: »As I understand it, we are all going to to effectively reinstall the game with update 25.
Q1 2020: Update 25
Patching overhaul
Big changes to the way ESO is downloaded, patched, and stored on local hard drives. We need to refresh ESO’s patching and file manifest data to remove duplicate files and older data that is no longer needed. This will result in a major reduction of space taken up by the client on the player’s local hard drive. Console players will see a significantly larger impact compared to PC, because of the way those patching systems work
User Experience: Major improvement in load times, streaming of assets, and reliability of asset loads, especially on consoles
NOTE: Every ESO player, on every platform, will have to re-download the game client when this change happens, probably with the launch of Update 25
RaddlemanNumber7 wrote: »The info is in the blog article:
https://www.elderscrollsonline.com/en-us/news/post/56681Q1 2020: Update 25
Patching overhaul
Big changes to the way ESO is downloaded, patched, and stored on local hard drives. We need to refresh ESO’s patching and file manifest data to remove duplicate files and older data that is no longer needed. This will result in a major reduction of space taken up by the client on the player’s local hard drive. Console players will see a significantly larger impact compared to PC, because of the way those patching systems work
User Experience: Major improvement in load times, streaming of assets, and reliability of asset loads, especially on consoles
NOTE: Every ESO player, on every platform, will have to re-download the game client when this change happens, probably with the launch of Update 25
RaddlemanNumber7 wrote: »The info is in the blog article:
https://www.elderscrollsonline.com/en-us/news/post/56681Q1 2020: Update 25
Patching overhaul
Big changes to the way ESO is downloaded, patched, and stored on local hard drives. We need to refresh ESO’s patching and file manifest data to remove duplicate files and older data that is no longer needed. This will result in a major reduction of space taken up by the client on the player’s local hard drive. Console players will see a significantly larger impact compared to PC, because of the way those patching systems work
User Experience: Major improvement in load times, streaming of assets, and reliability of asset loads, especially on consoles
NOTE: Every ESO player, on every platform, will have to re-download the game client when this change happens, probably with the launch of Update 25
That says re-download the client, not the game. That's not that big a deal.
MCBIZZLE300 wrote: »If it improves performance I have no objection.
itsfatbass wrote: »RaddlemanNumber7 wrote: »The info is in the blog article:
https://www.elderscrollsonline.com/en-us/news/post/56681Q1 2020: Update 25
Patching overhaul
Big changes to the way ESO is downloaded, patched, and stored on local hard drives. We need to refresh ESO’s patching and file manifest data to remove duplicate files and older data that is no longer needed. This will result in a major reduction of space taken up by the client on the player’s local hard drive. Console players will see a significantly larger impact compared to PC, because of the way those patching systems work
User Experience: Major improvement in load times, streaming of assets, and reliability of asset loads, especially on consoles
NOTE: Every ESO player, on every platform, will have to re-download the game client when this change happens, probably with the launch of Update 25
That says re-download the client, not the game. That's not that big a deal.
The client IS THE game lulz. Client refers to the version of the game installed on OUR (the user) end
itsfatbass wrote: »RaddlemanNumber7 wrote: »The info is in the blog article:
https://www.elderscrollsonline.com/en-us/news/post/56681Q1 2020: Update 25
Patching overhaul
Big changes to the way ESO is downloaded, patched, and stored on local hard drives. We need to refresh ESO’s patching and file manifest data to remove duplicate files and older data that is no longer needed. This will result in a major reduction of space taken up by the client on the player’s local hard drive. Console players will see a significantly larger impact compared to PC, because of the way those patching systems work
User Experience: Major improvement in load times, streaming of assets, and reliability of asset loads, especially on consoles
NOTE: Every ESO player, on every platform, will have to re-download the game client when this change happens, probably with the launch of Update 25
That says re-download the client, not the game. That's not that big a deal.
The client IS THE game lulz. Client refers to the version of the game installed on OUR (the user) end
Lulz?
Fair enough it is a big download then. I assumed that client meant the launcher. No need to be an arse about it.
OP realize they are removing unused assets in the code that has never been taken out, just abandoned. This is why they are saying it is best to uninstall and then install the new download. If it's done as a patch it is possible that it would not do it correctly.
This said, it would be good if they allow to have the new download done prior in the background the proceeding week. They could have it password locked, then on the day of install switch give us password to unlock. If anything was changed from the install of the actual server, then a update could be pushed to send out the changes to the pre-install. At least the bulk of the info would have already been done. This probably would entail a longer down time if they needed to push an update.
OP realize they are removing unused assets in the code that has never been taken out, just abandoned. This is why they are saying it is best to uninstall and then install the new download. If it's done as a patch it is possible that it would not do it correctly.
This said, it would be good if they allow to have the new download done prior in the background the proceeding week. They could have it password locked, then on the day of install switch give us password to unlock. If anything was changed from the install of the actual server, then a update could be pushed to send out the changes to the pre-install. At least the bulk of the info would have already been done. This probably would entail a longer down time if they needed to push an update.
Source on the recommendation to uninstall and re-download? I'd assume the patcher would check every folder and purge what is no longer needed, or even start with a full wipe.
The reason why they wouldn't (at least automatically) pre-download the new version of the game in the background is the sheer size of having 2 versions of the game, albeit if one is smaller than the other. For something that is going to be a one time thing, it is probably not worth the effort to over complicate it anyway.