Dagoth_Rac wrote: »These new coffers feel even worse than the old chests. I don't necessarily mean that the odds feel worse. Too small of a sample set right now. It probably is 50/50 after you open 10,000 of them. But repeatedly not getting the shoulder you want when it is an 8.33% chance does not feel as bad as repeatedly not getting the shoulder you want when it is a 50% chance.
Also, a 1 in 12 chance with a cost of 1 key means an average of 12 keys to get what you want. A 1 in 2 chance with a cost of 5 keys means an average of 10 keys to get what you want. The odds are not really improved all that much.
Congrats to ZOS for creating an "improvement" that only slightly improves odds while making RNG feel even more cruel and capricious.
Darkmage1337 wrote: »Dagoth_Rac wrote: »These new coffers feel even worse than the old chests. I don't necessarily mean that the odds feel worse. Too small of a sample set right now. It probably is 50/50 after you open 10,000 of them. But repeatedly not getting the shoulder you want when it is an 8.33% chance does not feel as bad as repeatedly not getting the shoulder you want when it is a 50% chance.
Also, a 1 in 12 chance with a cost of 1 key means an average of 12 keys to get what you want. A 1 in 2 chance with a cost of 5 keys means an average of 10 keys to get what you want. The odds are not really improved all that much.
Congrats to ZOS for creating an "improvement" that only slightly improves odds while making RNG feel even more cruel and capricious.
It's not even a 50% chance, more like a 16% chance because you can't change the shoulder's weight.
5 keys gives a chance for 2 different shoulders, but each shoulder has 3 weights. The trait doesn't matter because of transmutation.
For example, I received 4 Balorgh Shoulders, they are all in Heavy weight, even though I wanted a Medium and/or even a Light version...
RNG? Or conspiracy?
For 5 keys --- You should get the exact one you want in Blue
10 keys for Purple
This would keep the run to get keys and eliminate the RNG side.
Darkmage1337 wrote: »For 5 keys --- You should get the exact one you want in Blue
10 keys for Purple
This would keep the run to get keys and eliminate the RNG side.
Nah, the difference between Blue and Purple quality is so marginal and it is so easy to go from Blue to Purple. Lol.
No one would buy the purple one for 10 keys when they can just use 4 purple mats to upgrade the blue one for free, or for like 500 gold.
Darkmage1337 wrote: »For 5 keys --- You should get the exact one you want in Blue
10 keys for Purple
This would keep the run to get keys and eliminate the RNG side.
Nah, the difference between Blue and Purple quality is so marginal and it is so easy to go from Blue to Purple. Lol.
No one would buy the purple one for 10 keys when they can just use 4 purple mats to upgrade the blue one for free, or for like 500 gold.
Nordic__Knights wrote: »
I assume you wanted Velidreth, and stopped when you got it. Otherwise, why spend all those keys on the same chest?
And all the players who got what they wanted the first time, aren't going to tell us here.
Luigi_Vampa wrote: »It's like running vMA on a Stam character to trick them into giving you an inferno staff. I love all the conspiracy theories that pop up in this game.
Hazurko_RaShan wrote: »I got the chokethorn when i wanted it, the first try in the material i wanted
Darkmage1337 wrote: »Dagoth_Rac wrote: »These new coffers feel even worse than the old chests. I don't necessarily mean that the odds feel worse. Too small of a sample set right now. It probably is 50/50 after you open 10,000 of them. But repeatedly not getting the shoulder you want when it is an 8.33% chance does not feel as bad as repeatedly not getting the shoulder you want when it is a 50% chance.
Also, a 1 in 12 chance with a cost of 1 key means an average of 12 keys to get what you want. A 1 in 2 chance with a cost of 5 keys means an average of 10 keys to get what you want. The odds are not really improved all that much.
Congrats to ZOS for creating an "improvement" that only slightly improves odds while making RNG feel even more cruel and capricious.
It's not even a 50% chance, more like a 16% chance because you can't change the shoulder's weight.
5 keys gives a chance for 2 different shoulders, but each shoulder has 3 weights. The trait doesn't matter because of transmutation.
For example, I received 4 Balorgh Shoulders, they are all in Heavy weight, even though I wanted a Medium and/or even a Light version...
RNG? Or conspiracy?
Berserkerkitten wrote: »You'd think they'd simply introduce some sort of token system, which allows players to save up and directly pick what they want, but I guess that'd be too convenient and user-friendly. Let's gamble instead.
I mean, why even have any RNG in there at all? To what end? So the player has to "earn it"? For pride and accomplishment? Farming these same dungeons over and over again isn't even challenging, it's just tedious. It's not like there was some sense of achievement attached to it, just let people get the stuff they want.
Canned_Apples wrote: »
I have three vMA inferno staves, but what I want is an ice staff....
Canned_Apples wrote: »yup... yet another chuudan. I think the drop rate for velidreth is 0.01%
zos really stacked the odds against decent sets.