So i ask those on the dev team that may happen to read this, please drop the hammer, this is your game, listen but please don't let this community ever truly dictate where this game goes. This is an amazing patch. Thank you.
Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »Matthew_Galvanus wrote: »no offense, but there are a fair number of changes this patch that are not ideal, and to say that we don't have any real right to voice our concerns or frustrations is brazen to the say the least.
lets talk about the change to Power Surge as our example.
can you explain the logic in taking an ability that was, from its implementation into the game, intended to be a sorcerer class ability that not only provided a self heal, but a source of Major Sorcery, and making it an aoe heal that only procs off heal crits once every 3 seconds?
It is a bizarre change, particularly because they decided to half ass it and now its a useless ability that will never be used.
Mathew, if you refer to my statement above about little nerfs, this change also applies. look at the bigger picture. healing was buffed and frankly if you still healed on critical dmg, you would be way over healing, you have access to so many heals. why are you bent out of shape that they changed an ability for the sake of balance?
Lol? it was a solo heal that was intended for Sorcerer's to have that would allow self sustain without sacrificing their damage output. despite the "buffs" to healing, it wasn't overtly powerful, but it was a necessity. right now the new meta is critical surge because its the only form of self sustain that sorcerers have now, but they lose the Major Sorcery buff because that was only part of Power Surge and now have to get the buff through potions or another skill line.
going the route of potions means that Sorcerer's have to sacrifice tri-restore pots, thereby losing extra dodges or blocks just to keep up damage.
they can go the route of adding another ability that adds Major Sorcery, but no skill lasts as long as Power Surge does, plus it means taking another skill out, resulting in less damage.
You are just another halfwit who thinks he can tell me why i don't have the right to be irritated when my class gets slapped with a nerf hard enough to force the meta to change completely. You probably don't even play Sorcerer, so do me a favor and bugger off.
I actually do have a magsorc and like any half decent one, based on the changes to dots would have swapped to entropy and back bared healing ward and rapid regen. do yourself and this thread a favor and stop dusting your keyboard with Cheeto dust and come up with an decent argument.
except:
Entropy's heal only lasts for as long as the enemy is alive, plus the fact that the heal only sticks around for 10 seconds whereas power surge had a duration of about 30 seconds with a 1 second cd when its heal proc'ed
and are you seriously telling me to drop Maelstrom off the back bar for a restoration staff? Lmfao, are you actually this dumb?
you tell me to "come up with a decent argument' and yet you haven't provided a single decent counterpoint to anything i brought up. You are just regurgitating what you said in the first post and acting like its enough to win the argument when in fact all it does is show to everyone that you are an ignoramus who doesn't know the first thing about the class.
you have dark conversion, you have matriarch, you have wards, one of which GIVES you sustain on ANY dmg. you are legit clueless. take your toxic cry baby attitude to another thread because im done with your unproductive insults. if you arent good, git gud and stop attacking people who can manage where you cant.
oh Dark conversion, you mean that ability that wastes a slot you could use for a damage ability, the ability that costs stamina to use (which mag sorcs lack) and it forces you to take a hit which might one-shot you because you dont have the stamina to dodge or block.
Twilight Matriarch, that summon which just recently had its damage reduced by approximately 69% on Monday, sure lets take that instead of a skill that is actually useful, im sure its gutted damage and tiny heal will come in handy in end game content./s
Hardened/Conjured ward, oh those glorious shields... wait, didn't they also get nerfed on Monday? Their shield value was reduced and the cost to use it was increased. While the shield isn't without use, being able to use it in conjunction with a versatile ability like Power Surge was crucial, especially when Sorcerers want to run solo content like Maelstrom Arena on Veteran difficulty.
you tell me to 'git gid', but that would imply that i don't know how to play the class (spoiler alert, I do). I am good enough to recognize that the meta for sorcerers isn't as effective as it was prior to the update and to pretend otherwise is just you kissing Zos' ass for whatever reason.
the point of shifting the meta is so that players will adapt and learn to play better than they were before with a new style, not adapt to play slightly worse than before, but still passable.
if some of the best players in the game are saying that the new meta is performing worse than the older meta, then that is a problem.
first of all, the way the game is intended to preform is up to the dev team, so wither you or anyone you consider that better or worse than before is irrelevant. find a way like many others have and you will see the game is much better than before in most aspects. myself and those i know are having much more fun both in pve as well in pvp mainly vet dungeons, trials, and small group pvp. the whole point of change is difference. if the world changed and told you to start writing in pencil and you are still writing in pen then thats on you.
The fact you are actually going to run with the "the developers decide how this game performs and you have no say" argument says that you are nothing more than a troll who is trying to cause problems for the sake of chaos.
when there are players out there who are researching the new content carefully and are coming to conclusion that things are now performing worse than they were before, that is a problem.
the developers may make the game, but the players are the ones who decide whether or not to continue playing. If the developers continue this pattern of forcing sweeping changes across the game that not only dilute the quality of content, but force a change in the meta by destroying the old one, do you expect people are going to continue enjoying the game?
you say that im creating chaos to troll, but as my original posting is just an opinion and a thanks to the developers, while you go off like a loose cannon over power surge and talk non-sense for the sake of having an opinion, name calling, and slandering me creating exactly what you are whistle blowing about. i am forced to call bull. either talk about the forum posting or shut up.
Elwendryll wrote: »"This being said, we also want to make it clear that our standards are not unflinching, and just because we've done a pass of abilities with the audit, it doesn't mean we'll never return to them or make adjustments. The goal of standardization we’ve had with Update 21 and 22 is not done under the guise that our standards are perfect, but rather the focus on consistency and order. The concept of balance is highly contextual, so we've taken the stance of reigning in the varied behaviors of our incredibly dynamic game so we can do a better job moving forward addressing abilities that fall out of line."
ShimmerDoll wrote: »This patch is sad AF. It's awful. Luckily this fall and winter more than 15 actual good games are coming out to save me from playing this mmo and wasting any more money.
Matthew_Galvanus wrote: »no offense, but there are a fair number of changes this patch that are not ideal, and to say that we don't have any real right to voice our concerns or frustrations is brazen to the say the least.
lets talk about the change to Power Surge as our example.
can you explain the logic in taking an ability that was, from its implementation into the game, intended to be a sorcerer class ability that not only provided a self heal, but a source of Major Sorcery, and making it an aoe heal that only procs off heal crits once every 3 seconds?
It is a bizarre change, particularly because they decided to half ass it and now its a useless ability that will never be used.
Mathew, if you refer to my statement above about little nerfs, this change also applies. look at the bigger picture. healing was buffed and frankly if you still healed on critical dmg, you would be way over healing, you have access to so many heals. why are you bent out of shape that they changed an ability for the sake of balance?
OP I share you views on this change.
As do I. I am enjoying my medium build more than I have in a while despite the consensus that medium is "dead." Kneejerk reactions are not healthy for anything and we need more time with the patch before we decide what changes are good and what changes may need further adjustments.
MashmalloMan wrote: »Elwendryll wrote: »"This being said, we also want to make it clear that our standards are not unflinching, and just because we've done a pass of abilities with the audit, it doesn't mean we'll never return to them or make adjustments. The goal of standardization we’ve had with Update 21 and 22 is not done under the guise that our standards are perfect, but rather the focus on consistency and order. The concept of balance is highly contextual, so we've taken the stance of reigning in the varied behaviors of our incredibly dynamic game so we can do a better job moving forward addressing abilities that fall out of line."
In other words.. Spell Crafting may finally be possible and much easier to balance
ESO Chapter 2020?
marius_buys wrote: »OP I share you views on this change.
As do I. I am enjoying my medium build more than I have in a while despite the consensus that medium is "dead." Kneejerk reactions are not healthy for anything and we need more time with the patch before we decide what changes are good and what changes may need further adjustments.
Says a stamsorc with zero impact on critsurge rtofl!
The best players in the game can all band together and collectively argue why the changes are bad in several threads...Some real Dunning Kruger
The best players in the game can all band together and collectively argue why the changes are bad in several threads...Some real Dunning Kruger
Following up an appeal to authority fallacy with a reference to Dunning Kruger might not have been the best idea.
To the actual topic, didn't like patch. Now after seeing seabeds full of salt from LOSers it's starting to grow on me. Starting to look like this patch nerfed LOS nonplay more than anything else.
seeing Hodor disband in the past week and the raiding scene literally dying
seeing Hodor disband in the past week and the raiding scene literally dying
I have run vet Blackrose Prison three times since the patch, two different healers. Not any harder than before.
I have run vet Sunspire once since the patch. Just as smoothly as it did before, only 3 or 4 deaths.
I have run nCR+3 once since the patch. Still just as easy as ever.
The raiding scene is dying as quickly as the sky is falling.
I agree that this patch is one of the best that I've seen in a long time. This patch finally fixed some of my biggest irritations.
Thread take-away #1: The first to complain / argue in the thread is a sorc.
Thread take-away #2: The loudest complainants are also frequent complainants, judging from post histories.
Thread take-away #3: Given the choice between accountability and victimization, most people choose the latter.
OP has a point about the big picture. Maybe you should stop and consider that all these nerfs are in fact a first step to reaching a 'ground floor' for implementing whatever will be replacing the Champion system?
Just because you can't see ZOS' plan doesn't mean they don't have one. Can't see the forest for the trees is an apt description of forum outrage.
Nemesis7884 wrote: »so looking at polls....80% of people dissliking the patch obviously means 80% of the people are wrong...
seeing Hodor disband in the past week and the raiding scene literally dying
I have run vet Blackrose Prison three times since the patch, two different healers. Not any harder than before.
I have run vet Sunspire once since the patch. Just as smoothly as it did before, only 3 or 4 deaths.
I have run nCR+3 once since the patch. Still just as easy as ever.
The raiding scene is dying as quickly as the sky is falling.
I agree that this patch is one of the best that I've seen in a long time. This patch finally fixed some of my biggest irritations.
Thread take-away #1: The first to complain / argue in the thread is a sorc.
Thread take-away #2: The loudest complainants are also frequent complainants, judging from post histories.
Thread take-away #3: Given the choice between accountability and victimization, most people choose the latter.
OP has a point about the big picture. Maybe you should stop and consider that all these nerfs are in fact a first step to reaching a 'ground floor' for implementing whatever will be replacing the Champion system?
Just because you can't see ZOS' plan doesn't mean they don't have one. Can't see the forest for the trees is an apt description of forum outrage.
Hello, ESO community
I know some of you are, as usual acting like someone shook your bee hive in regards to the new patch. However I among many people think this is possibly the best patch ever to go live and I would like to explain why. With the buff to dmg and self healing paired with the nerf to group healing and overall "tankyness". we are seeing our lovely dev team actually promote smart game-play which as you might have overlooked in your quarterly rage, but it is a very healthy change. Yes, I can agree that some dots need a nerf, but not to the over all dmg but to the stack-ability of *** abilities (Consuming trap). I think that most of you aren't considering the over all picture here and just look at you little nerfs and your little buffs here and there. May I suggest taking in a birds eye view of the situation and realizing that just because things are different, and you aren't familiar, that these changes, with a tiny bit of tweaking are actually better than they have been in a long time. The one thing I fear more than anything is that all of your complaining will push our devs into trying to yet again appease those of you who franky are just incapable of handling change. So i ask those on the dev team that may happen to read this, please drop the hammer, this is your game, listen but please don't let this community ever truly dictate where this game goes. This is an amazing patch. Thank you.
seeing Hodor disband in the past week and the raiding scene literally dying
I have run vet Blackrose Prison three times since the patch, two different healers. Not any harder than before.
I have run vet Sunspire once since the patch. Just as smoothly as it did before, only 3 or 4 deaths.
I have run nCR+3 once since the patch. Still just as easy as ever.
The raiding scene is dying as quickly as the sky is falling.
I agree that this patch is one of the best that I've seen in a long time. This patch finally fixed some of my biggest irritations.
Thread take-away #1: The first to complain / argue in the thread is a sorc.
Thread take-away #2: The loudest complainants are also frequent complainants, judging from post histories.
Thread take-away #3: Given the choice between accountability and victimization, most people choose the latter.
OP has a point about the big picture. Maybe you should stop and consider that all these nerfs are in fact a first step to reaching a 'ground floor' for implementing whatever will be replacing the Champion system?
Just because you can't see ZOS' plan doesn't mean they don't have one. Can't see the forest for the trees is an apt description of forum outrage.
None of the content you listed really makes you an expert on the subject of balance,
This is not about playing the victim,
read anything from Nefas, Code or some of the other top pve players you will start to understand....
look through Liko's dps test videos... you will start to understand...
this patch there was a serious issue in terms of self healing
But the raiding scene among the most established guilds have taken a major step back.