Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of April 20:
• [COMPLETE] NA megaservers for patch maintenance – April 20, 3:00AM EDT (7:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] EU megaservers for patch maintenance – April 20, 7:00 UTC (3:00AM EDT) - 17:00 UTC (12:00PM EDT)

Best Patch Ever

  • geonsocal
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    Fr4ctalz wrote: »
    So i ask those on the dev team that may happen to read this, please drop the hammer, this is your game, listen but please don't let this community ever truly dictate where this game goes. This is an amazing patch. Thank you.

    giphy.gif
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • ShimmerDoll
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    This patch is sad AF. It's awful. Luckily this fall and winter more than 15 actual good games are coming out to save me from playing this mmo and wasting any more money.
  • Heelie
    Heelie
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    The best players in the game can all band together and collectively argue why the changes are bad in several threads.

    But there will always be this one random guy who just tosses it aside without any backing, like his opinion matters as much as theirs....

    that argument for the best patch ever can be made for Homestead and Dragon Bones.

    Some real Dunning Kruger effect going on in this thread. It seems to be a collective tumor in the eso community to toss expert player opinions aside as elitism, or something else.
    Most OwOrated healer of all time
  • Elwendryll
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    "Healers are useless in dungeons, DDs have enough self heal to cover that, it's faster to just stack damage".

    ...
    "What?!! I can't heal 4k hps anymore? How dare they?!"


    On a more serious note. People are reacting to deep gameplay changes. I just want to quickly quote this part of the patch notes:

    "This being said, we also want to make it clear that our standards are not unflinching, and just because we've done a pass of abilities with the audit, it doesn't mean we'll never return to them or make adjustments. The goal of standardization we’ve had with Update 21 and 22 is not done under the guise that our standards are perfect, but rather the focus on consistency and order. The concept of balance is highly contextual, so we've taken the stance of reigning in the varied behaviors of our incredibly dynamic game so we can do a better job moving forward addressing abilities that fall out of line."

    They've done a huge standardization pass to have a solid base. They pulled out of uselessness the active abilities like soul trap, the fire rune, etc... They're going to adjust for context later. Keep giving constructive feedback.

    I trust the direction they are taking. And I liked every single update they did over the last year. Minus the desync bug, that was bad.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • gypsysonb14_ESO
    gypsysonb14_ESO
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    Ah the old, you-don't-agree-with-my-clearly superior-opinion-so-you're-not-looking-at-it-correctly, approach. Nice.

    For me, as one example, I don't like the pet nerfs. Plenty of people hate the pet Sorc build, which I understand for PvP. But it wasn't out damaging all the other classes in PvE, but that was okay since it provided survivability.

    And as mentioned, classes have too little to set them apart now. A Stam is a Stam, mag is a mag, with the slightest of tweaks, but all look too near the same so far when checking out the better builds.
    Edited by gypsysonb14_ESO on August 14, 2019 10:30PM
  • therift
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    "Expert player opinions" made me chuckle.
  • MashmalloMan
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    I actually like the patch and am overall happy to see where it leads to.. you know, when looking at the bigger picture ;) .

    But yeah, kinda sucks to realize the 3-4 Golded Out Ravager/Veiled Heritance set's I had aren't useful anymore. Seventh Legion is now pretty meh for Stam Sorc, etc.

    I've put off farming AY since it was next to identical in operation as Veiled, but Tooth is just too good to pass now.. I don't think I have the capacity anymore to farm trials/gold/transmute crystals like I use to so I understand people's qualms, really I do.

    Tried making Medium Armor work in pvp, still feels very underwhelming and Elude is still mediocre sadly, Shuffle received a much needed buff. Heavy still outpaces in survivabilty and combined sustain with little loss to healing, damage, and movement speed in comparison to Medium, so I don't see much point to using MA.

    Power Surge complainers have some valid concerns, many people including myself pointed out how it's weird that they chose to redo it as a healing morph.. there is still no good way for a Healer to offer Minor Prophecy, if they were redesigning something, it could of easily been for the Dark Magic skill tree instead. It is just a passive and may be reworked in the next passive audit so who knows.

    That being said, I do like the change to Power Surge since it was previously just a nerfed Crit Surge, but the 3s is too long and they didn't update Crit Surge to be useful to Mag Sorcs with Major Sorcery included. Sure there is easy workarounds, but it's an easy QOL change that has full merit to exist. It helps enable build diversity in a class so tight for bar space so although it's nothing to cry about, I think we should remain vocal so ZOS sees how important it is. I fully believe if Power Surge was released Patch 5.1.0 that they would of had enough time to fix Crit Surge, but it was slipped in a week before launch and ZOS very rarely updates anything at that point. Looks like it may be another 3 month wait :/

    Overall, still happy with the direction, if things remained the same as a year ago with little sign of interest in changing fundamentals of the game, I would of most likely quit. There's only so long someone can play the same rotations in a new skin of content, just trying to keep up with the meta. You start to realize it doesn't matter much unless you're score pushing, older content remains the same while we continue to get stronger. So these last 3 patches are good signs to me at least. Some of the changes are questionable, but over all, look good.

    How many posts about 10+ abilities and morphs being completely useless and unused. Now that they're strong enough to slot and make a choice on, we complain? If classes and class skills are being pushed out, I have faith they'll address it in the next patch, but the standardization makes complete sense as a whole and I don't see it as homogenization.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Matthew_Galvanus
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    Fr4ctalz wrote: »
    Fr4ctalz wrote: »
    Fr4ctalz wrote: »
    Fr4ctalz wrote: »
    Fr4ctalz wrote: »
    no offense, but there are a fair number of changes this patch that are not ideal, and to say that we don't have any real right to voice our concerns or frustrations is brazen to the say the least.

    lets talk about the change to Power Surge as our example.

    can you explain the logic in taking an ability that was, from its implementation into the game, intended to be a sorcerer class ability that not only provided a self heal, but a source of Major Sorcery, and making it an aoe heal that only procs off heal crits once every 3 seconds?

    It is a bizarre change, particularly because they decided to half ass it and now its a useless ability that will never be used.

    Mathew, if you refer to my statement above about little nerfs, this change also applies. look at the bigger picture. healing was buffed and frankly if you still healed on critical dmg, you would be way over healing, you have access to so many heals. why are you bent out of shape that they changed an ability for the sake of balance?

    Lol? it was a solo heal that was intended for Sorcerer's to have that would allow self sustain without sacrificing their damage output. despite the "buffs" to healing, it wasn't overtly powerful, but it was a necessity. right now the new meta is critical surge because its the only form of self sustain that sorcerers have now, but they lose the Major Sorcery buff because that was only part of Power Surge and now have to get the buff through potions or another skill line.

    going the route of potions means that Sorcerer's have to sacrifice tri-restore pots, thereby losing extra dodges or blocks just to keep up damage.

    they can go the route of adding another ability that adds Major Sorcery, but no skill lasts as long as Power Surge does, plus it means taking another skill out, resulting in less damage.


    You are just another halfwit who thinks he can tell me why i don't have the right to be irritated when my class gets slapped with a nerf hard enough to force the meta to change completely. You probably don't even play Sorcerer, so do me a favor and bugger off.

    I actually do have a magsorc and like any half decent one, based on the changes to dots would have swapped to entropy and back bared healing ward and rapid regen. do yourself and this thread a favor and stop dusting your keyboard with Cheeto dust and come up with an decent argument.

    except:

    Entropy's heal only lasts for as long as the enemy is alive, plus the fact that the heal only sticks around for 10 seconds whereas power surge had a duration of about 30 seconds with a 1 second cd when its heal proc'ed

    and are you seriously telling me to drop Maelstrom off the back bar for a restoration staff? Lmfao, are you actually this dumb?

    you tell me to "come up with a decent argument' and yet you haven't provided a single decent counterpoint to anything i brought up. You are just regurgitating what you said in the first post and acting like its enough to win the argument when in fact all it does is show to everyone that you are an ignoramus who doesn't know the first thing about the class.

    you have dark conversion, you have matriarch, you have wards, one of which GIVES you sustain on ANY dmg. you are legit clueless. take your toxic cry baby attitude to another thread because im done with your unproductive insults. if you arent good, git gud and stop attacking people who can manage where you cant.

    oh Dark conversion, you mean that ability that wastes a slot you could use for a damage ability, the ability that costs stamina to use (which mag sorcs lack) and it forces you to take a hit which might one-shot you because you dont have the stamina to dodge or block.

    Twilight Matriarch, that summon which just recently had its damage reduced by approximately 69% on Monday, sure lets take that instead of a skill that is actually useful, im sure its gutted damage and tiny heal will come in handy in end game content./s

    Hardened/Conjured ward, oh those glorious shields... wait, didn't they also get nerfed on Monday? Their shield value was reduced and the cost to use it was increased. While the shield isn't without use, being able to use it in conjunction with a versatile ability like Power Surge was crucial, especially when Sorcerers want to run solo content like Maelstrom Arena on Veteran difficulty.

    you tell me to 'git gid', but that would imply that i don't know how to play the class (spoiler alert, I do). I am good enough to recognize that the meta for sorcerers isn't as effective as it was prior to the update and to pretend otherwise is just you kissing Zos' ass for whatever reason.

    the point of shifting the meta is so that players will adapt and learn to play better than they were before with a new style, not adapt to play slightly worse than before, but still passable.

    if some of the best players in the game are saying that the new meta is performing worse than the older meta, then that is a problem.

    first of all, the way the game is intended to preform is up to the dev team, so wither you or anyone you consider that better or worse than before is irrelevant. find a way like many others have and you will see the game is much better than before in most aspects. myself and those i know are having much more fun both in pve as well in pvp mainly vet dungeons, trials, and small group pvp. the whole point of change is difference. if the world changed and told you to start writing in pencil and you are still writing in pen then thats on you.

    The fact you are actually going to run with the "the developers decide how this game performs and you have no say" argument says that you are nothing more than a troll who is trying to cause problems for the sake of chaos.

    when there are players out there who are researching the new content carefully and are coming to conclusion that things are now performing worse than they were before, that is a problem.

    the developers may make the game, but the players are the ones who decide whether or not to continue playing. If the developers continue this pattern of forcing sweeping changes across the game that not only dilute the quality of content, but force a change in the meta by destroying the old one, do you expect people are going to continue enjoying the game?

    you say that im creating chaos to troll, but as my original posting is just an opinion and a thanks to the developers, while you go off like a loose cannon over power surge and talk non-sense for the sake of having an opinion, name calling, and slandering me creating exactly what you are whistle blowing about. i am forced to call bull. either talk about the forum posting or shut up.

    right because its nonsense when im discussing the changes they made to the various sorcerer skills that annihilated the old meta and forced the start of a new one, one that is a little worse off than the previous.

    and you say you aren't a troll? give me a break. this thread is about as flame baiting as it comes. You create a thread proclaiming u23 the "best" update ever, telling people that our opinions account for jack all and that we should continue to be ignored because apparently we are too stupid to make informed decisions about whether or not a change was wise.

    you are flagrantly kissing Zos' rear and pretending like everything is perfectly fine, but it isn't. this kind of behavior where they alter skills and make weird unwanted changes that mess with an entire rotation and meta for a class, that is not okay.

    Did you honestly expect people to not get in your face or get irritated with you?
    Edited by Matthew_Galvanus on August 14, 2019 10:33PM
  • MashmalloMan
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    Elwendryll wrote: »
    "This being said, we also want to make it clear that our standards are not unflinching, and just because we've done a pass of abilities with the audit, it doesn't mean we'll never return to them or make adjustments. The goal of standardization we’ve had with Update 21 and 22 is not done under the guise that our standards are perfect, but rather the focus on consistency and order. The concept of balance is highly contextual, so we've taken the stance of reigning in the varied behaviors of our incredibly dynamic game so we can do a better job moving forward addressing abilities that fall out of line."

    In other words.. Spell Crafting may finally be possible and much easier to balance ;)

    ESO Chapter 2020?
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Abhaya
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    This patch is sad AF. It's awful. Luckily this fall and winter more than 15 actual good games are coming out to save me from playing this mmo and wasting any more money.

    @ShimmerDoll mind messaging me that list? 🙂 I haven’t been looking at upcoming games but I’m always open to trying new titles.
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • marius_buys
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    Fr4ctalz wrote: »
    no offense, but there are a fair number of changes this patch that are not ideal, and to say that we don't have any real right to voice our concerns or frustrations is brazen to the say the least.

    lets talk about the change to Power Surge as our example.

    can you explain the logic in taking an ability that was, from its implementation into the game, intended to be a sorcerer class ability that not only provided a self heal, but a source of Major Sorcery, and making it an aoe heal that only procs off heal crits once every 3 seconds?

    It is a bizarre change, particularly because they decided to half ass it and now its a useless ability that will never be used.

    Mathew, if you refer to my statement above about little nerfs, this change also applies. look at the bigger picture. healing was buffed and frankly if you still healed on critical dmg, you would be way over healing, you have access to so many heals. why are you bent out of shape that they changed an ability for the sake of balance?

    u no unnerstand sorc :smile:
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • Eraldus
    Eraldus
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    The best part of this patch, is that some players managed to get the Necro for free, and I'm very happy for them, and I'm not petty to ask for them to get banned or have their Necro deleted/locked.

    Too bad I missed this opportunity, though! :D
  • JumpmanLane
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    A lot of classes were crutching and they know it, like sorcs with pets. Sorcs campaigned to get MagDk’s wings clipped and were OVERJOYED with THAT particular nerf.

    This patch (as nerf-happy as ZOS was with it) IS closer to actual balance than last 2 patches were. Adapt or play something else. Everyone and his granny rolled a magsorc last patch and any long-time Sorc would tell you that crap was ez mode.
  • marius_buys
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    Abhaya wrote: »
    Skwor wrote: »
    OP I share you views on this change.

    As do I. I am enjoying my medium build more than I have in a while despite the consensus that medium is "dead." Kneejerk reactions are not healthy for anything and we need more time with the patch before we decide what changes are good and what changes may need further adjustments.

    Says a stamsorc with zero impact on critsurge rtofl!
    Golden Clover AD PvP on PC EU (since 2017) Guildex https://eso.guildex.org/view-guild/17669 Facebook https://www.facebook.com/groups/131211320795196
  • therift
    therift
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    Elwendryll wrote: »
    "This being said, we also want to make it clear that our standards are not unflinching, and just because we've done a pass of abilities with the audit, it doesn't mean we'll never return to them or make adjustments. The goal of standardization we’ve had with Update 21 and 22 is not done under the guise that our standards are perfect, but rather the focus on consistency and order. The concept of balance is highly contextual, so we've taken the stance of reigning in the varied behaviors of our incredibly dynamic game so we can do a better job moving forward addressing abilities that fall out of line."

    In other words.. Spell Crafting may finally be possible and much easier to balance ;)

    ESO Chapter 2020?

    I pooh-poohed spell crafting when all the speculation about the Wrathstone tablet claimed we were getting it with the 2019 Chapter, I now think that the year-long audit and application of rulesets now makes spell crafting a distinct possibility.

    Perhaps spell crafting could work to modify abilities, much like an Arena weapon, or perhaps enhance gear, much like Perfected items.

    I remain confident the Combat Team is on the correct path, and the present hardship is temporary.
    Edited by therift on August 14, 2019 10:40PM
  • Abhaya
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    Abhaya wrote: »
    Skwor wrote: »
    OP I share you views on this change.

    As do I. I am enjoying my medium build more than I have in a while despite the consensus that medium is "dead." Kneejerk reactions are not healthy for anything and we need more time with the patch before we decide what changes are good and what changes may need further adjustments.

    Says a stamsorc with zero impact on critsurge rtofl!

    It actually got buffed. RTOFL!
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • buttaface
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    Heelie wrote: »
    The best players in the game can all band together and collectively argue why the changes are bad in several threads...Some real Dunning Kruger

    Following up an appeal to authority fallacy with a reference to Dunning Kruger might not have been the best idea.

    To the actual topic, didn't like patch. Now after seeing seabeds full of salt from LOSers it's starting to grow on me. Starting to look like this patch nerfed LOS nonplay more than anything else.

  • Zacuel
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    Hope you're wearing a helmet.
  • Heelie
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    buttaface wrote: »
    Heelie wrote: »
    The best players in the game can all band together and collectively argue why the changes are bad in several threads...Some real Dunning Kruger

    Following up an appeal to authority fallacy with a reference to Dunning Kruger might not have been the best idea.

    To the actual topic, didn't like patch. Now after seeing seabeds full of salt from LOSers it's starting to grow on me. Starting to look like this patch nerfed LOS nonplay more than anything else.

    I think the Dunning Kruger argument matches perfectly, you might think everyone who dissagrees with you is just a cry baby and I am not going to give into the baiting. But seeing Hodor disband in the past week and the raiding scene literally dying along with dwindling Cyrodill population numbers might wake up the dev team.

    You have still not shown any backing for any of your claims in terms of it being a positive patch.
    Most OwOrated healer of all time
  • Chicharron
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    aa0.png
  • Ankaridan
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    Heelie wrote: »
    seeing Hodor disband in the past week and the raiding scene literally dying

    I have run vet Blackrose Prison three times since the patch, two different healers. Not any harder than before.

    I have run vet Sunspire once since the patch. Just as smoothly as it did before, only 3 or 4 deaths.

    I have run nCR+3 once since the patch. Still just as easy as ever.

    The raiding scene is dying as quickly as the sky is falling.

    I agree that this patch is one of the best that I've seen in a long time. This patch finally fixed some of my biggest irritations.

    Thread take-away #1: The first to complain / argue in the thread is a sorc.

    Thread take-away #2: The loudest complainants are also frequent complainants, judging from post histories.

    Thread take-away #3: Given the choice between accountability and victimization, most people choose the latter.

    OP has a point about the big picture. Maybe you should stop and consider that all these nerfs are in fact a first step to reaching a 'ground floor' for implementing whatever will be replacing the Champion system?

    Just because you can't see ZOS' plan doesn't mean they don't have one. Can't see the forest for the trees is an apt description of forum outrage.
  • Nemesis7884
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    so looking at polls....80% of people dissliking the patch obviously means 80% of the people are wrong...

    And secondly, if you want people on a forum to seriously consider your statement, maybe dont torture them with a wall of text.

    PVP dont like this patch because
    1. reduces skill
    2. strenghtens heavy armor meta that people didint want anymore EVEN MORE

    PVE dont like the patch because
    1. lessens need for healer / group play
    2. makes pve rotations more boring
    3. reduces class variety and distinction - one of the major complaints - EVEN MORE

    So zos adresses 2 of the long time major complaints for pvp and pve by making them WORSE - how tone deaf as a developper do you have to be...

    The longer it feels as if they actively want people to stop playing...
    Edited by Nemesis7884 on August 14, 2019 11:46PM
  • Nemesis7884
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    NOW I REMEBER where i have seen OP the mast time...

    Werent you the guy screaming amd cheering in the first row at bethesdas e3 presentation???????
  • Fr4ctalz
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    Ankaridan wrote: »
    Heelie wrote: »
    seeing Hodor disband in the past week and the raiding scene literally dying

    I have run vet Blackrose Prison three times since the patch, two different healers. Not any harder than before.

    I have run vet Sunspire once since the patch. Just as smoothly as it did before, only 3 or 4 deaths.

    I have run nCR+3 once since the patch. Still just as easy as ever.

    The raiding scene is dying as quickly as the sky is falling.

    I agree that this patch is one of the best that I've seen in a long time. This patch finally fixed some of my biggest irritations.

    Thread take-away #1: The first to complain / argue in the thread is a sorc.

    Thread take-away #2: The loudest complainants are also frequent complainants, judging from post histories.

    Thread take-away #3: Given the choice between accountability and victimization, most people choose the latter.

    OP has a point about the big picture. Maybe you should stop and consider that all these nerfs are in fact a first step to reaching a 'ground floor' for implementing whatever will be replacing the Champion system?

    Just because you can't see ZOS' plan doesn't mean they don't have one. Can't see the forest for the trees is an apt description of forum outrage.

    beautifully said, thank you.
  • therift
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    so looking at polls....80% of people dissliking the patch obviously means 80% of the people are wrong...

    This type of misunderstanding of data, polling, and statistical analysis lead to the Chicago Tribune publishing the infamous "Dewey Defeats Truman" edition the morning that Truman won the Presidency.

    I suppose if you're going to argue for the sake of arguing, that reliance on skewed data is just fine. Who needs facts anyway, right?
  • Nemesis7884
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    Ankaridan wrote: »
    Heelie wrote: »
    seeing Hodor disband in the past week and the raiding scene literally dying

    I have run vet Blackrose Prison three times since the patch, two different healers. Not any harder than before.

    I have run vet Sunspire once since the patch. Just as smoothly as it did before, only 3 or 4 deaths.

    I have run nCR+3 once since the patch. Still just as easy as ever.

    The raiding scene is dying as quickly as the sky is falling.

    I agree that this patch is one of the best that I've seen in a long time. This patch finally fixed some of my biggest irritations.

    Thread take-away #1: The first to complain / argue in the thread is a sorc.

    Thread take-away #2: The loudest complainants are also frequent complainants, judging from post histories.

    Thread take-away #3: Given the choice between accountability and victimization, most people choose the latter.

    OP has a point about the big picture. Maybe you should stop and consider that all these nerfs are in fact a first step to reaching a 'ground floor' for implementing whatever will be replacing the Champion system?

    Just because you can't see ZOS' plan doesn't mean they don't have one. Can't see the forest for the trees is an apt description of forum outrage.

    maybe... but if you dont communicate this plan and vision properly you cannot expect people to follow you.
  • Ozazz
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    Fr4ctalz wrote: »
    Hello, ESO community

    I know some of you are, as usual acting like someone shook your bee hive in regards to the new patch. However I among many people think this is possibly the best patch ever to go live and I would like to explain why. With the buff to dmg and self healing paired with the nerf to group healing and overall "tankyness". we are seeing our lovely dev team actually promote smart game-play which as you might have overlooked in your quarterly rage, but it is a very healthy change. Yes, I can agree that some dots need a nerf, but not to the over all dmg but to the stack-ability of *** abilities (Consuming trap). I think that most of you aren't considering the over all picture here and just look at you little nerfs and your little buffs here and there. May I suggest taking in a birds eye view of the situation and realizing that just because things are different, and you aren't familiar, that these changes, with a tiny bit of tweaking are actually better than they have been in a long time. The one thing I fear more than anything is that all of your complaining will push our devs into trying to yet again appease those of you who franky are just incapable of handling change. So i ask those on the dev team that may happen to read this, please drop the hammer, this is your game, listen but please don't let this community ever truly dictate where this game goes. This is an amazing patch. Thank you.

    I don't understand how anyone can say this is the best patch ever when you have literally 0% counter play to templar's at the moment and magik dot's that shouldn't be in game!
    also time cast to ultimate one of the worst decision's to ever make it live!
    appreciate the optimism would have to strongly disagree!
  • Heelie
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    Ankaridan wrote: »
    Heelie wrote: »
    seeing Hodor disband in the past week and the raiding scene literally dying

    I have run vet Blackrose Prison three times since the patch, two different healers. Not any harder than before.

    I have run vet Sunspire once since the patch. Just as smoothly as it did before, only 3 or 4 deaths.

    I have run nCR+3 once since the patch. Still just as easy as ever.

    The raiding scene is dying as quickly as the sky is falling.

    I agree that this patch is one of the best that I've seen in a long time. This patch finally fixed some of my biggest irritations.

    Thread take-away #1: The first to complain / argue in the thread is a sorc.

    Thread take-away #2: The loudest complainants are also frequent complainants, judging from post histories.

    Thread take-away #3: Given the choice between accountability and victimization, most people choose the latter.

    OP has a point about the big picture. Maybe you should stop and consider that all these nerfs are in fact a first step to reaching a 'ground floor' for implementing whatever will be replacing the Champion system?

    Just because you can't see ZOS' plan doesn't mean they don't have one. Can't see the forest for the trees is an apt description of forum outrage.

    None of the content you listed really makes you an expert on the subject of balance, it's really not challenging healer content, which is what i think you were trying to comment on. I did an Immortal Redeemer carry run earlier today so obviously content is doable.

    This is not about playing the victim, read anything from Nefas, Code or some of the other top pve players you will start to understand the issues in terms of balance. I am not really taking the side with the people crying over minor changes such as the sorc nerfs, or even the orb change. But look through Liko's dps test videos and you will see 1 or 2 class skills on his bars and you will start to understand why the current approach is killing Class identity. As for the healer changes this patch there was a serious issue in terms of self healing contra group healing. ZOS pretty much addressed this on the PTS reverting most of the vigor buff. Healers still aren't in a great spot.

    But the raiding scene among the most established guilds have taken a major step back. By this time last year an arguably harder trial in vCR +3 had been done no death speed run almost 8 times by wolfhunter, only 23 people have done the same in Sunspire. PvE is still the most popular content but the end scene is dying.
    Most OwOrated healer of all time
  • Ankaridan
    Ankaridan
    ✭✭✭
    Heelie wrote: »
    None of the content you listed really makes you an expert on the subject of balance,

    I'm sorry, where did I say that I was? An ad hominem statement.
    Heelie wrote: »
    This is not about playing the victim,

    Then we are not reading the same posts.
    Heelie wrote: »
    read anything from Nefas, Code or some of the other top pve players you will start to understand....
    Heelie wrote: »
    look through Liko's dps test videos... you will start to understand...
    Heelie wrote: »
    this patch there was a serious issue in terms of self healing

    I will start to understand? Thank you for assuming I am incapable of separating legitimate criticism from forum babies. I never would have known healers thought there was a problem. Thank you for explaining that to me, it makes so much more sense now
    Heelie wrote: »
    But the raiding scene among the most established guilds have taken a major step back.

    When blocking had its overhaul with stam regen, I had one of my raid guilds disband because they claimed endgame content was dead and nothing would ever be clearable.

    When Morrowind hit, "established" players whined about how endgame was dead. Come on, even 'that guy' held a streamed funeral for his templar because he was going to be replaced by warden healers.

    When Mukmire dropped, how many Sorcs claimed their class was dead and could never be used in endgame again because shields were gone?

    On one of my discords yesterday, a raid leader was talking about parsing the run. He stated that healers complained non-stop and about how much harder it was, but the HPS was up almost 40% from previous and nobody died, leading him to conclude that people actually just love to complain. I would post an image/link to his statement, but discord is blocked at work.

    My point being: Everyone is being overly dramatic.

    There are legitimate concerns buried in the noise - DK class identity has piecemeal stripped away for a long time - but I re-iterate my previous message. Just because you can't see the plan, doesn't mean there isn't one. This isn't Wrobel days anymore.
  • Ozby
    Ozby
    ✭✭✭✭✭
    This patch is trash
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
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