Ravager
OLD: When you deal melee damage, you have an 8% chance to increase your Weapon Damage by 645 for 10 seconds. This effect can occur once every 10 seconds.
NEW: Each time you attempt to reduce the target’s Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon Damage by 125. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
*cough*razorcaltrops*cough*
*cough* Fury also got changed *cough*
Truth is 450 wpn damage which you will realistically have 90%+ uptime on in CP-PvP.
Fury/Hundings medium is sounding kind of strong for heals/damage. Might run Ravagers until I find all the Fury jewels.
If youre fighting outnumbered you will have such uptimes.
Ofc if youre a zergling the set is useless.
Proccing off Balance has no cd in pvp and if youre fighting 2-3 people I can guarantee you that truth is gonna be close to 100% up.
But zerglings wont understand that.
If youre fighting outnumbered you will have such uptimes.
Ofc if youre a zergling the set is useless.
Proccing off Balance has no cd in pvp and if youre fighting 2-3 people I can guarantee you that truth is gonna be close to 100% up.
But zerglings wont understand that.
Chilly-McFreeze wrote: »
If youre fighting outnumbered you will have such uptimes.
Ofc if youre a zergling the set is useless.
Proccing off Balance has no cd in pvp and if youre fighting 2-3 people I can guarantee you that truth is gonna be close to 100% up.
But zerglings wont understand that.
That's less of an "Zergling" issue and more of an "it only works with your CP setup" one. But then again, if you decide to run Truth, you'd probably allocate CP in that way anyway.
Chilly-McFreeze wrote: »
If youre fighting outnumbered you will have such uptimes.
Ofc if youre a zergling the set is useless.
Proccing off Balance has no cd in pvp and if youre fighting 2-3 people I can guarantee you that truth is gonna be close to 100% up.
But zerglings wont understand that.
That's less of an "Zergling" issue and more of an "it only works with your CP setup" one. But then again, if you decide to run Truth, you'd probably allocate CP in that way anyway.
well, if i run truth jewel/weapon perhaps, yes. but truth is heavy only, no?
why would i'd be roll-dodging with heavy armor?
Chilly-McFreeze wrote: »
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
If youre fighting outnumbered you will have such uptimes.
Ofc if youre a zergling the set is useless.
Proccing off Balance has no cd in pvp and if youre fighting 2-3 people I can guarantee you that truth is gonna be close to 100% up.
But zerglings wont understand that.
That's less of an "Zergling" issue and more of an "it only works with your CP setup" one. But then again, if you decide to run Truth, you'd probably allocate CP in that way anyway.
well, if i run truth jewel/weapon perhaps, yes. but truth is heavy only, no?
why would i'd be roll-dodging with heavy armor?
Put it on your jewels, weapons, chest and legs.... you've got the idea.
Fury/Hundings medium is sounding kind of strong for heals/damage. Might run Ravagers until I find all the Fury jewels.
yeah, nah. i tried Fury, and it took too long to get a decent buildup.
but also tried Ravager and yes i can proc with Nox breath, but they HAVE TO HIT before it register (in comparison, Seething Fury i can just spam Nox to build up) so Ravager is not really reliable source.
i'm sticking to Deadly Strike for now coz my green claw's DoT is at 23k lol.... but trying out Spriggan coz chances are Onslaught may still miss so the uptime is kinda slow. Spriggan is an all-around pen bonus.
Fury/Hundings medium is sounding kind of strong for heals/damage. Might run Ravagers until I find all the Fury jewels.
yeah, nah. i tried Fury, and it took too long to get a decent buildup.
but also tried Ravager and yes i can proc with Nox breath, but they HAVE TO HIT before it register (in comparison, Seething Fury i can just spam Nox to build up) so Ravager is not really reliable source.
i'm sticking to Deadly Strike for now coz my green claw's DoT is at 23k lol.... but trying out Spriggan coz chances are Onslaught may still miss so the uptime is kinda slow. Spriggan is an all-around pen bonus.
Both those are good but I like the extra healing and crit heals are life on a Stam DK
Fury/Hundings medium is sounding kind of strong for heals/damage. Might run Ravagers until I find all the Fury jewels.
yeah, nah. i tried Fury, and it took too long to get a decent buildup.
but also tried Ravager and yes i can proc with Nox breath, but they HAVE TO HIT before it register (in comparison, Seething Fury i can just spam Nox to build up) so Ravager is not really reliable source.
i'm sticking to Deadly Strike for now coz my green claw's DoT is at 23k lol.... but trying out Spriggan coz chances are Onslaught may still miss so the uptime is kinda slow. Spriggan is an all-around pen bonus.
Both those are good but I like the extra healing and crit heals are life on a Stam DK
u talking about 7th? deadly, Spriggan, Fury doesn't have heals, doesn't it?
Fury/Hundings medium is sounding kind of strong for heals/damage. Might run Ravagers until I find all the Fury jewels.
yeah, nah. i tried Fury, and it took too long to get a decent buildup.
but also tried Ravager and yes i can proc with Nox breath, but they HAVE TO HIT before it register (in comparison, Seething Fury i can just spam Nox to build up) so Ravager is not really reliable source.
i'm sticking to Deadly Strike for now coz my green claw's DoT is at 23k lol.... but trying out Spriggan coz chances are Onslaught may still miss so the uptime is kinda slow. Spriggan is an all-around pen bonus.
Both those are good but I like the extra healing and crit heals are life on a Stam DK
u talking about 7th? deadly, Spriggan, Fury doesn't have heals, doesn't it?
The direct damage increase from Sprig/Deadly is real nice but Hundings gives alot of crit and pure WD for heals. Pairing it with Fury/Ravager/7th is good because you can leave jewelry healthy and run lava foot food and transmute 1 infused WD. Fury has the best set bonuses (imo) and a real strong weapon damage boost for great heals (that crit, alot) and a decently long kill combo window.
Nothing new here, easy to figure out, just vigor is so strong previously that getting a few crits helped but wasn't exactly necessary. Now with DoTs pacing almost equally or faster then a non crit vigor you could now consider it to be.
Never really understood why people think 5%ish damage reduction between heavy/medium was such a big deal. It more then makes up for it with recovery/WD if you stack it and what's the big difference between a 10k smack vs a 10.5k smack.