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Suggestion for Quick Slot Improvement (Emotes, Mementos, Quickslot Items, Misc)

Cathexis
Cathexis
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(1) Amalgamate Emotes/Mementos/Etc into a separate system.

-It would be nice to see emotes/mementos just be one system, separate from the quickslot; if you look at the addons available there are a lot of really interesting ways to incorporate emotes into the UI.
-Mementos in most cases don't function any different from emotes, other than that they cannot be used in pvp areas (which has always been kind of silly, with the exception of a few that provide certain assets or visual obnoxiousness)
-One simple way to incorporate emotes and mementos might be to have a passive slot for them that triggers them while standing still with customized cool-downs, and an active slot that is invisible to the active gameplay ui, but can be triggered by a hotkey.
-This would give a lot more character to characters who for example are just maybe resting in a city and standing around, everybody would essentially be doing things and would create a very immersive effect.

(2) Allow the assignment of hotkeys to arm different quickslot items. There are times mid combat for example where your food drops or you need a different potion, and flipping quickslots by the standard system is... tasking.

(3) Allow us to slot siege in combat
-It's just silly to prevent this; when you get to a keep, you are 75% of the time in combat, you may not be intending to participate in a siege and then suddenly be in one and need to place siege. It's just a whole rigmarole that prevents participation.
-I would even argue that you should make a dedicated siege slot outside of the quickslot system, in addition to allowing them to be quickslot, so that you always have at least one siege. It would promote players to actively carry one siege.
Edited by Cathexis on August 9, 2019 4:30PM
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  • MartiniDaniels
    MartiniDaniels
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    Agree, now persons who use add-ons have huge advantage over persons without them. Such things like hotkeys for consumables are must have.
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