All ranged CCs with staves and bow should have the same max range, and it should be the same range as gap closers/pulls.
Just like it was way back in the day - it worked pretty well and it would also standardize this aspect of the game.
22m ftw!!
i agree that they should be at same range, but i disagree with 22m for 2reasons:
-gapcloser can be spammed
-ranged cc cant be spammed
28m would be better.
right now we have 15m for destro staff; 22m for bow; 28m for stonefist and same 28m from piercing javelin.
(ps: as a nightblade i love to see my class skills being weaker than non-class skills while templars and dks have their own put in the famous "rule breaking category"...)
i agree that they should be at same range, but i disagree with 22m for 2reasons:
-gapcloser can be spammed
-ranged cc cant be spammed
28m would be better.
right now we have 15m for destro staff; 22m for bow; 28m for stonefist and same 28m from piercing javelin.
(ps: as a nightblade i love to see my class skills being weaker than non-class skills while templars and dks have their own put in the famous "rule breaking category"...)
CambionDaemon wrote: »Ranged CC's should be longer than gap closers as the point of them is to stop enemies getting in to melee range, so if all gap closers are 22 metres then ranged CC's should be 28 metres.
Melee character should have the higher chance of winning in close combat, but they need to get in to melee range to do so. So to keep enemies at range, ranged toons need to have tools that allow that to happen, so all range attacks/stun/CC's should be longer than any gap closer.
Ranged doesn't mean no one should ever be able to touch you.
If we had collision, the tanky guys could be body blocking and meat shielding and cc'ing on the front lines. But we don't have that. Melee dps *has* to be able to reach ranged characters well before a reasonable timeframe for getting ranged nuked, or they just become target dummies.