There are other threads discussing how bad the new Power Surge changes are so I'm not going to discuss how good or bad it is here.
But the timing of it.... this really annoys me. Why leave this change till the very end of the test cycle?
We all know that nothing will change from this PTS patch when it goes live. What's here is here to stay until next DLC at best.
So why drop such a significant change at this point?
Either ;
- you don't really care about our feedback
- you knew it was not going to be liked and so didn't want to listen to feedback (not much different to above!)
- Or this was decided on last minute
If it is the latter, then how could you possible stand over this as a well thought out direction for this skill? It just smacks of people sitting in a room throwing darts at a wall with little or no thought or planning. You promised us vision for where you were taking combat but now it seems its back to last minute swinging changes with little forethought!
Lady_Sleepless wrote: »This just stinks of ZOS trying to sell the Mages Guild skill line by nerfing sorcs. It's the only reason I can see as to why they did it.

Lady_Sleepless wrote: »This just stinks of ZOS trying to sell the Mages Guild skill line by nerfing sorcs. It's the only reason I can see as to why they did it.
Tbh my impression was that they listened to player feedback regarding how classes needed aoe hots with the nerfs to grand healing and energy orbs, and surge was their solution for sorcs. It doesn’t look to be a very successful one, but it was rushed in towards the end because of responding to player feedback, at least.
Marshall1289 wrote: »Tbh my impression was that they listened to player feedback regarding how classes needed aoe hots with the nerfs to grand healing and energy orbs, and surge was their solution for sorcs. It doesn’t look to be a very successful one, but it was rushed in towards the end because of responding to player feedback, at least.
Wow, logic. Nice to meet you, haven't seen you in a while.
From the 2nd week.
- "Sorcerers currently lack an ability they can utilize to heal their allies with supplemental power, such as a Heal over Time. We have some adjustments to the Power Surge morph of Surge in a future Update to help grant them such a tool!"
3rd week bugged, everyone shouts "Mag DD can just slot it and does too much for 33s passive healing!!"
4th week fixed, ZOS listened to feedback from the week before and hit it with a hammer, only procs on Crit Healing (good), 3s CD to reduce potency and keep it in line with other aoe hots (bad), lastly because it was so last minute, no thought given to Crit Surge for Major Sorcery w/ dynamic scaling as the dedicated "Self Heal" morph.
Did they hit the mark, no, that 3s cd doesn't line up with any hot in the game, but it is technically similar to other aoe hots.
So small tweaks are needed, the question is, will they listen and is it too late for the final release of the DLC, because I seriously don't want to wait another 3 months.