Destructive Touch and Morph's UNDERVALUED in Skill Audit.

MashmalloMan
MashmalloMan
✭✭✭✭✭
✭✭✭✭✭
I just wanted to remind ZOS how undervalued Destructive Touch and morphs are based on direct comparisons to abilities already present after their audit.

Destructive Touch VS Poison Arrow
  • 2700 Cost vs 2700 Cost
  • Direct Damage + 10s DOT vs Direct Damage + 10s DOT
  • 15m range vs 28m range

Destructive Touch as a base morph is identical to Poison Arrow, but has lower range for seemingly no reason.

Destructive Reach VS Poison Injection
  • 2430 Cost (morph) vs 2700 Cost
  • Direct Damage + 10s DOT vs Direct Damage + 10s DOT
  • 15m range vs 28m range
  • Morph: 28m range and -10% cost vs +100% Execute Damage when -50% hp

Destructive Reach now gains back the 28m Poison Arrow had in the original skill with no additional effect other than a small cost reduction. Why? Destructive reach needs more.

Destructive Clench (flame) VS Draining Shot
  • 2700 Cost vs 3780 Cost
  • Direct Damage vs Direct Damage
  • 15m range vs 22m range
  • _m? Knockback vs 8m Knockback/ 1.5s Stun + Heal (morph)

I won’t touch on frost or shock Destructive Clench as I don’t have a strong opinion about them, the range on these abilities is what is most important and a clear issue between all the abilities. There is no reason mag can’t have a 28m dot, it should not be a unique morph effect. A 15m knockback is pretty laughable and I don’t even play Mag in PVP, but I can see how this is an extreme oversight.

If anyone has suggestions for an added bonus to Reach, what would it be? Execute damage would be kind of perfect since there is no universal Execute available for Magicka, but it would make it identical to Poison Injection. Do you agree that 15m is too short?



Edited by MashmalloMan on August 8, 2019 10:48PM
@MashmalloMan - PC NA

PC Beta - 2400+ CP
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not many people are talking about this issue anymore and we have 4 days left before we wait another 3 months for anything remotely meaningful.
    Edited by MashmalloMan on August 8, 2019 10:19PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • techprince
    techprince
    ✭✭✭✭✭
    They nerfed it because of Master Staff.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    techprince wrote: »
    They nerfed it because of Master Staff.

    It's dumb, it's like "we should nerf all stamina DPS because of relequen". Skill can't be nerfed because there is one item that can make it slightly better than average skill.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    techprince wrote: »
    They nerfed it because of Master Staff.

    I know why the skill was changed, that wasn't really the point of my post. Also it wasn't strictly that set. A 28m range cc spammable is too strong in PvP where the range is increased. 22m makes much more sense.

    My post is about them being consistent with their skill audit. It is completely undervalued but almost identical in function to 2 bow abilities.

    The set should have no bearing on the function of an ability, the set and many other ability altering sets need reworks anyway.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • No_Division
    No_Division
    ✭✭✭
    techprince wrote: »
    They nerfed it because of Master Staff.

    I know why the skill was changed, that wasn't really the point of my post. Also it wasn't strictly that set. A 28m range cc spammable is too strong in PvP where the range is increased. 22m makes much more sense.

    My post is about them being consistent with their skill audit. It is completely undervalued but almost identical in function to 2 bow abilities.

    The set should have no bearing on the function of an ability, the set and many other ability altering sets need reworks anyway.

    They should nerf poison arrow because master bow gives 400+ WD ;)
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    techprince wrote: »
    They nerfed it because of Master Staff.

    I know why the skill was changed, that wasn't really the point of my post. Also it wasn't strictly that set. A 28m range cc spammable is too strong in PvP where the range is increased. 22m makes much more sense.

    My post is about them being consistent with their skill audit. It is completely undervalued but almost identical in function to 2 bow abilities.

    The set should have no bearing on the function of an ability, the set and many other ability altering sets need reworks anyway.

    They should nerf poison arrow because master bow gives 400+ WD ;)

    300, but I like the joke lol.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
Sign In or Register to comment.