Lord_Eomer wrote: »50% damage nerf is a way overkill!
Good luck VMA dual wield, your times up even before having some good time.
It's not a 50% nerf though, is it? The way I read it, the buff can apply to multiple dots instead of just the first cast. Still not sure I like it, just saying that it should equate to less than 50% nerf?
It's not a 50% nerf though, is it? The way I read it, the buff can apply to multiple dots instead of just the first cast. Still not sure I like it, just saying that it should equate to less than 50% nerf?
It's not a 50% nerf though, is it? The way I read it, the buff can apply to multiple dots instead of just the first cast. Still not sure I like it, just saying that it should equate to less than 50% nerf?
It's not a 50% nerf though, is it? The way I read it, the buff can apply to multiple dots instead of just the first cast. Still not sure I like it, just saying that it should equate to less than 50% nerf?
It doesn't matter because you still apply the same amount of Flurry regardless.
Just instead of "Flurry -> DoT -> Flurry -> DoT -> Flurry -> DoT -> Flurry" it will be "Flurry -> DoT -> DoT -> DoT -> Flurry -> Flurry -> Flurry"
Damage wise it's 50 % nerf, the difference is that it will be easier to use it in a real trial. On a dummy on PTS vMA daggers were parsing 100k+ (on live it's 90k+), but it wasn't easy to use it in a trial. Now it will be easier.
With the new system you can keep 100% DoT, 100% trap uptime, and 90-100% archer/hurricane uptime while now having almost 100% deadly cloak uptime.
I'll need to test it but dps might increase because of the added flexibility.
Some assumptions here are wrong. People are throwing in blade cloak, hurricane, etc type dots.
It clearly says TARGET APPLIED DOTS.
So not ground based dots. Not self casted dots. It will be the same dots as before (including soul trap)
I did 2 parses with stamsorc , the first was 100k the second was 101k. Seems fine and still strong, I was getting 103k before this patch, 2k dps loss isn't a big deal and it's a lot nicer to use - (additionally I'm using the consuming trap morph of soul trap but it's showing in cmx as soul splitting trap and it's doing lower damage.. which I guess is a bug)
It's not like that. The argument about Hurricane is based on different thing. Let me explain.
Right now on Live you have to use Flurry -> DoT rinse and repeat. It's hard to squeeze Hurricane to this rotation, because Rearming Trap has higher priority and it also eats the effect from vMA from the second proc. So you need to be careful when going to back bar. So people tend to postpone Hurricane and don't cast it on cooldown.
On PTS before this update it was still hard to keep skills like Hurricane or Deadly cloak on 100% uptime, because they just had lower priority than single target DoTs.
On PTS after this update, @kaizen914 suggests that the 50% damage nerf to vMA will be somehow mitigated by the fact that you will be able to keep 100% uptime on skills like Hurricane or Deadly cloak.
The_Last_Titan wrote: »But yeah Nay, and in pvp also, if im mixing in heals/rolls/breakfrees/stuns i'm not casting that many more dots in 4 seconds than 1. two instead of three in the time span maybe. I would prefer something else.
edit: would be a little better if bleeds from dw passive did get modified too though not sure yet, haven't tested
Marshall1289 wrote: »
Well I kind of like the look of the changes, stam sorc always benefited rather nicely from Cruel Furry because it buffed Atro while you had the buff active in standby, Atro didn't consume it. Any time you consumed the buff for another ability the Atro lost the 2k damage.
With the changes. You will see close to 100% uptime on the 1k damage for Atro since it's not being swapped on and off, you can also go back to front barring Hurricane for higher uptime and an easier rotation.
I'm curious if Deadly Cloak is worth it. When I last looked, 9 ticks over 8s tooltip damage was less than most spammables in the game. Just seems useful for some extra aoe/mitigation if you can afford the bar space.
Marshall1289 wrote: »
I'm guessing they do since they're "Single Target Applied dots" as stated in the patch notes.