Going to directly compare Medium to Light since Heavy isn't as easily comparable and I feel the passives are in a good place for Heavy. There are other things at play that may or may not support a Heavy Meta in PVP.
Sneak Cost -7% and Sneak Detection Range -5% per piece.
VS
363 Spell Resist per piece.
- Move the Sneak passive to Thieves guild for everyone, preferably tied to a line of passive "Morphs" so people have the option of more sneak or something else like more healing as just an example, if EVERYONE had the same passive active 24/7 then you might as well redo sneaking without passives.
- Replace Sneak with Crit Resistance as I've seen some suggest, something low like 100 per piece which means LA and HA can get some use out the passive.
- MA offers Higher Resistance within each piece, the LA passive merely helps bridge that gap, while still providing less Physical Resistance than MA. Makes sense themetically between the two.
- Edit: LA should offer more than only Half of the same HA passive, fits the theme of LA and helps propel the Spell Resistance past MA. Maybe 500 per piece.
About 1.5% weapon crit per piece. (7.5% [5], 9% [6], 10.5% [7])
VS
10% Spell Crit in 5 pieces.
- LA offers more crit for less pieces, rewarding 5/1/1 and cutting off spell crit from MA and HA. Why doesn't MA do the same? I'll happily drop 0.5% crit only applicable in PVE, for +2.5% crit in any combination of armor.
Stam Reg +4% and Stam Cost -2% per MA piece
VS
Mag Reg +4% and Mag Cost -2% per LA piece
- HA: Stam Regen requires stat investment, no benefits to Mag Regen used for most of our utility skills, this is what makes HA with Constitution very strong in comparison.
- LA: Stam Regen is not 100% active during combat due to mechanics like block/dodge roll/sprint. Please rethink this mechanic, maybe 50% stam regen in those states, adjust block cost accordingly. This would be a slight buff to LA that relies on basic Stam Regen to do these basic maneuvers with a small pool.
- Stamina skills by design have -15% cost reduction applied in calculation either through a passive or in the skill itself. With the change to cost reduction being multiplicative instead of additive this patch, cost reduction for MA has quicker diminishing returns and every MA build takes a small sustain hit here.
Sprint Speed +3% and Roll Dodge Cost -4% per piece.
VS
Sprint Cost -3% and Snare Effectiveness -4% per piece.
- 3% Sprint Speed should be changed to 2% Movement speed. Sprint does not help in active combat and is easily capped. This would further support MA relying on mobility, LOS and Dodge Roll as their defense. LA and HA can earn 2/4% movement speed from this passive.
- Sprint Cost and Snare Effectiveness are undervalued for the sake of matching numbers. Snare Effectiveness should be changed to additive instead of multiplicative. It currently works as 50% * 0.8 = 40%. I would propose a change to 50% - 20% = 30%. Do the same for the Warden passive.
- Sprint Cost Reduction could be increased in value to 4 or 5%, Mag builds have lesser pools, allowing them to run a little longer won't hurt anyone.
- Edit: LA could use -4% Break Free cost per piece, once again helps manage their pool better.
15% Weapon Damage in 5 pieces.
VS
4884 Spell Penetration in 5 pieces.
- I think for the most part, this is pretty balanced between the 2. MA is rewarded by stacking WPD, requires investment, but can scale. Spell Penetration is nice because it opens up build diversity.
- Using Mundus Stones as a scale here: LA has Spell Pen which is 1.775 times stronger than Lover, 238 Weapon Damage from Warrior multiplied by 1.775 = 422. For 15% to equal 422, you need 2813 Weapon Damage BEFORE any multipliers. I have yet to test how easy that is to reach, but I'm assuming 3 Jewelry, Gold Weapon, 1 Damage Set and Infused Damage Enchant would go above this milestone, but I could be wrong. The 12% before definitely felt undervalued and it's now in a good place.
Edited by MashmalloMan on July 30, 2019 1:42AM PC Beta - 1900+ CP
Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit
Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit