Berserkerkitten wrote: »Glad I'm not the only one bothered by this. I remember taking a brand new character to Summerset and Raz greeted me like an old friend. Bit awkward.
VaranisArano wrote: »We absolutely need the choice.
If I had my way, we'd get a splash screen with something like this:
Year of the Dragon - Face the wrath of dragons in Khajiit lands in ESO's latest Chapter Elsweyr! Year of the Dragon includes: Wrathstone, Elsweyr, Scalebreaker, and Dragonhold.
Begin in Elsweyr. / Skip Tutorial
Daedric Wars - Foil the dark plots of Daedric Princes while aiding the people of Vvardenfell, Clockwork City, and Summerset! Includes: Morrowind, Clockwork City, Summerset
Begin in Morrowind. / Skip Tutorial
Begin in Summerset. / Skip Tutorial
Planemeld - Captured by the Worm Cult and your soul sacrificed to Molag Bal, embark on ESO's Main Quest to save Tamriel and regain your soul! Includes: Elder Scrolls Online (Base Game)
Begin in the Wailing Prison. / Skip Tutorial
@starkerealm
after the tutorial - a notification could appear on the player screen letting them know that they can access the latest chapter in the 'Collections' menu.
it would tell the player to open collections and show them where it all is and make sure to tell them that it is an option to activate the add on content. This would be after the player had experienced escaping Coldharbour
Berserkerkitten wrote: »Glad I'm not the only one bothered by this. I remember taking a brand new character to Summerset and Raz greeted me like an old friend. Bit awkward.
VaranisArano wrote: »We absolutely need the choice.
If I had my way, we'd get a splash screen with something like this:
Year of the Dragon - Face the wrath of dragons in Khajiit lands in ESO's latest Chapter Elsweyr! Year of the Dragon includes: Wrathstone, Elsweyr, Scalebreaker, and Dragonhold.
Begin in Elsweyr. / Skip Tutorial
Daedric Wars - Foil the dark plots of Daedric Princes while aiding the people of Vvardenfell, Clockwork City, and Summerset! Includes: Morrowind, Clockwork City, Summerset
Begin in Morrowind. / Skip Tutorial
Begin in Summerset. / Skip Tutorial
Planemeld - Captured by the Worm Cult and your soul sacrificed to Molag Bal, embark on ESO's Main Quest to save Tamriel and regain your soul! Includes: Elder Scrolls Online (Base Game)
Begin in the Wailing Prison. / Skip Tutorial
Kalik_Gold wrote: »Zone guide should try to lead you down a chronological path as best as possible.
VaranisArano wrote: »We absolutely need the choice.
If I had my way, we'd get a splash screen with something like this:
Year of the Dragon - Face the wrath of dragons in Khajiit lands in ESO's latest Chapter Elsweyr! Year of the Dragon includes: Wrathstone, Elsweyr, Scalebreaker, and Dragonhold.
Begin in Elsweyr. / Skip Tutorial
Daedric Wars - Foil the dark plots of Daedric Princes while aiding the people of Vvardenfell, Clockwork City, and Summerset! Includes: Morrowind, Clockwork City, Summerset
Begin in Morrowind. / Skip Tutorial
Begin in Summerset. / Skip Tutorial
Planemeld - Captured by the Worm Cult and your soul sacrificed to Molag Bal, embark on ESO's Main Quest to save Tamriel and regain your soul! Includes: Elder Scrolls Online (Base Game)
Begin in the Wailing Prison. / Skip Tutorial
I would argue that you don't need that seeing as how once players are out of the tutorial they can just travel to the DLC locations.
Keep it simple with one tutorial that players have the option to skip and get right to the game.
The Introduction should have great first impression while explaining the games story well enough that the player isn't confused, this cannot be rushed.Getting players into the world as fast as possible is another major choice, and one of the reasons the new tutorials are improvements over the original 2014 iteration.
Yes that is how it should work from the get-go. I agree.What it won't do is tell you that the AD storyline makes no sense if you don't dont do Khanarthi's Roost > Auridon >Grahtwood > Greenshade >Malabal Tor > Reapers March
@starkerealm
Rather than a pop-up I though more of a tutorial that makes the player open the menu and obviously point things out to them.
Like
-"Press X button to open collections" and it won't disappear until you do that
-Golden Lettering "HERE Are the Chapters"
-Highlight the Activate button, etc. Use colors like Red and Green to draw their Eye
Just like a tutorial makes sure players use the controls.
On the "First Impressions Argument"
In the short term it can be nice to be dropped off in the latest content.
In the long term we are seeing the consequences of players lacking in direction and a confusing first impression as they do the DLC then are confused about how the rest of the storyline works.
I have seen way too many New Players express frustration that they have no idea where to go or what to do - and had to ask other players or google how they should go forward. That is bad game design.
Players should start in the base game with the option to go anywhere while having a form of clear direction. Like an Elder Scrolls game
The Introduction should have great first impression while explaining the games story well enough that the player isn't confused, this cannot be rushed.Getting players into the world as fast as possible is another major choice, and one of the reasons the new tutorials are improvements over the original 2014 iteration.
If players just wanted to be rushed out into the world then they can skip the intro.
That's why the original introduction with cutscene, story, and gameplay was the best one overall.
Every intro that has come after are incredibly weak.
The Problem is that ZOS is advertising the Chapter alone and not the whole game. The Expansion pack cannot be the only appealing thing - you have to sell the product as a whole.
TheInfernalRage wrote: »THE ONLY TUTORIAL THAT I RESPECT WAS THE ORIGINAL ONE.
I don't know why they need to change the starting point whenever a new chapter is released.
The Very Original intro isn't inferior - the current iteration of that intro is a butchered and cut down version that sucks, as do all the new tutorials.So, that would be obnoxious. It would also, if used as intended, create the exact situation we have now, except new players would be pushed through the older, inferior, tutorial, only to then be directed at gunpoint to new content, disrupting the story in the exact way you're bemoaning.
Yeah that has never happened to me, always put me in the capital of my alliance if ESO+ ran out, but noted.If you try to zone a player into a map they don't have access to, the game will choke, dump them into a zone they do have access to. You can see this if you leave a character parked in a DLC zone, and then let ESO+ lapse.
This is a band aid solution at best. I have seen more people complain about it than like it. I don't speak for everyone else but I HATE IT.With that in mind, traveling to any base game zone will give you the benefactor quest, which is marked as the main quest, so they will come across this story sooner than later. At that point, following quests will put them on the path to experience the original game content.
Don't agree with you but even if that was the case - those are things that could be fixed with one revision as opposed to making New Tutorial in Every Chapter Every Single Year.Alternately, the original tutorial was a mess of padding and content the player didn't need. It diluted important lessons like attack types, with loads of narrative that, while engaging, helped lead to the swarms of players scampering around without a fundamental grasp of how to play, and left them with a feeling that the game was on rails.
As well as introduce the player to the Main Story. That has been the second major function of the intro in this game since launch. As well as every Elder Scrolls GameThe, actual, function of the tutorial is getting players up to speed on the controls so they can play the game. FULL STOP.
Yes New Players shouldn't skip a tutorial & Nor should they be rushed out too soon with barely a handle of what they are doing - which is your complaint of the current OG intro and my complaint of New intros.In point of fact, they cannot. The tutorial cannot be skipped the first time. It can be skipped when you're rolling up alts, but not on a fresh account. You may be able to see this right now, if you've never rolled up a character on EU or NA.
The problem isn't freedom - no one here has said that. The problem isIronically, what you're asking for here would be a removal of exactly what you're asking for. Instead of having the freedom to go anywhere, you're asking for players to be funneled back onto a linear themepark ride. Which was the entire design approach that One Tamriel sought to escape.
I don't mind having alternate tutorials, but we need to be able to choose the one we want, not be automatically forced into the latest one.
starkerealm wrote: »The chapters being available to new players without having to go through all the previous content is not the norm in the genre. So, by putting players in the newest content, ZOS is telling them, "yeah, you can actually run this new content you just paid for, without having to grind for ages, through all the old stuff." So, in that sense, getting that across quickly is pretty important.
@starkerealmThe Very Original intro isn't inferior - the current iteration of that intro is a butchered and cut down version that sucks, as do all the new tutorials.So, that would be obnoxious. It would also, if used as intended, create the exact situation we have now, except new players would be pushed through the older, inferior, tutorial, only to then be directed at gunpoint to new content, disrupting the story in the exact way you're bemoaning.
I even proposed a revision of the OG intro in the OP that was closer but improved of what we had.
There are other ways player could be notified or told about the expansions without extremely disrupting story flow.
Yeah that has never happened to me, always put me in the capital of my alliance if ESO+ ran out, but noted.If you try to zone a player into a map they don't have access to, the game will choke, dump them into a zone they do have access to. You can see this if you leave a character parked in a DLC zone, and then let ESO+ lapse.
Also no one said anything about forcing players into something they don't have access to.
Rather than a pop-up I though more of a tutorial that makes the player open the menu and obviously point things out to them.
Like
-"Press X button to open collections" and it won't disappear until you do that
-Golden Lettering "HERE Are the Chapters"
-Highlight the Activate button, etc. Use colors like Red and Green to draw their Eye
Just like a tutorial makes sure players use the controls.
What Most people here have been saying is that New Players should start in the base game first for clear story and direction. We understand it from a business perspective but we don't think it is player friendly, more of an instant gratification short term thing that hurts in the long run. Dropping them in the latest Chapter is a Bad Idea.
This is a band aid solution at best. I have seen more people complain about it than like it. I don't speak for everyone else but I HATE IT.With that in mind, traveling to any base game zone will give you the benefactor quest, which is marked as the main quest, so they will come across this story sooner than later. At that point, following quests will put them on the path to experience the original game content.
NOW Players HAVE to do go do Wailing prison to start the main quest and, as consequence, the Devs tried to shorten it down as much as possible so then players can just get it over with.
AND we lose that great story cutscene introduction to what is the Main Story of the game
This disrupts the story flow FAR more than the idea I put out there.
Wailing Prison should just be the Main Tutorial that we have the option to Skip.
Don't agree with you but even if that was the case - those are things that could be fixed with one revision as opposed to making New Tutorial in Every Chapter Every Single Year.Alternately, the original tutorial was a mess of padding and content the player didn't need. It diluted important lessons like attack types, with loads of narrative that, while engaging, helped lead to the swarms of players scampering around without a fundamental grasp of how to play, and left them with a feeling that the game was on rails.
As well as introduce the player to the Main Story.The, actual, function of the tutorial is getting players up to speed on the controls so they can play the game. FULL STOP.
That has been the second major function of the intro in this game since launch. As well as every Elder Scrolls Game
Yes New Players shouldn't skip a tutorial & Nor should they be rushed out too soon with barely a handle of what they are doing - which is your complaint of the current OG intro and my complaint of New intros.In point of fact, they cannot. The tutorial cannot be skipped the first time. It can be skipped when you're rolling up alts, but not on a fresh account. You may be able to see this right now, if you've never rolled up a character on EU or NA.
The problem isn't freedom - no one here has said that. The problem isIronically, what you're asking for here would be a removal of exactly what you're asking for. Instead of having the freedom to go anywhere, you're asking for players to be funneled back onto a linear themepark ride. Which was the entire design approach that One Tamriel sought to escape.
1. We all too often run into players that lack direction because the game does not do a good job of guiding them through a linear storyline, which is what it is. ESO is open world but it has always had a linear storyline.
2. The Current iteration of starting in the latest Chapters and going to the Base game breaks story pace and immersion for both Vets and New players
We aren't asking for more freedom - we are asking for better guidance for new players and a less convoluted way to start the base game.
If The Devs could give us the choice to start in Coldharbour in character creation that'd be great BUT it would make more sense to just make the Wailing Prison the only Tutorial.