Not really, they indicated at the outset that it was a provisional plan, and when they got down to its implementation they realised that there was no way of implementing it without it being exploited. They also had the experience of Imperial City which demonstrated here and elsewhere that there was massive opposition to locking PvE content behind PvP.
That was then, and the only thing that has changed since has been the introduction of dueling which has removed most of the original case for adding a way of having one-on-one combat in open world zones because dueling now provides that. Moreover, PvPers who were arguing for the Justice System because it would provide new content for them also now have additional content in the form of Battlegrounds.
This was the announcement of the dropping of PvP content in the Justice System. It was made in January 2016 and you will see that it refers to many caveats having been expressed as long ago as 2014. Scroll down to General Status Updates for the relevant bit:
https://www.elderscrollsonline.com/en-gb/news/post/25563
VaranisArano wrote: »The PVP bounty system was removed because ZOS couldn't figure out how to prevent it from being used to grief players, and without that, PVE players justifiably panned it.
So unless ZOS has figured out how to prevent bounties from becoming griefing, it ain't happening.
VaranisArano wrote: »The PVP bounty system was removed because ZOS couldn't figure out how to prevent it from being used to grief players, and without that, PVE players justifiably panned it.
So unless ZOS has figured out how to prevent bounties from becoming griefing, it ain't happening.
I don't think it was just griefing players they were concerned about. Imagine the scenario where you and I are friends in the game. Tonight I play the criminal and you play the Enforcer, tomorrow night we swap roles. Each time we collude with each other and we both get cheap experience, loot and Justice skill advancements through what is essentially exploitation of the system. There'd be no way to prevent that, and ZOS knew it.
VaranisArano wrote: »The PVP bounty system was removed because ZOS couldn't figure out how to prevent it from being used to grief players, and without that, PVE players justifiably panned it.
So unless ZOS has figured out how to prevent bounties from becoming griefing, it ain't happening.
I don't think it was just griefing players they were concerned about. Imagine the scenario where you and I are friends in the game. Tonight I play the criminal and you play the Enforcer, tomorrow night we swap roles. Each time we collude with each other and we both get cheap experience, loot and Justice skill advancements through what is essentially exploitation of the system. There'd be no way to prevent that, and ZOS knew it.
rfennell_ESO wrote: »Is there really a demand for being able to kill that doofus with 3 guards chasing him?
mayasunrising wrote: »VaranisArano wrote: »The PVP bounty system was removed because ZOS couldn't figure out how to prevent it from being used to grief players, and without that, PVE players justifiably panned it.
So unless ZOS has figured out how to prevent bounties from becoming griefing, it ain't happening.
I don't think it was just griefing players they were concerned about. Imagine the scenario where you and I are friends in the game. Tonight I play the criminal and you play the Enforcer, tomorrow night we swap roles. Each time we collude with each other and we both get cheap experience, loot and Justice skill advancements through what is essentially exploitation of the system. There'd be no way to prevent that, and ZOS knew it.
I agree. It's a shame too, because the justice system has a lot of potential, but it's just kinda...meh. As a player that love to RP nefarious characters, I wish there was more risk involved in thieving, skullduggery and murder. It's like, all I need is a invis potion and I don't have to fear anything. Or I just select the "Clemency! Not it! Nyah!" option. haha
The moment they implement PvP into clearly PvE content, I will unsub and delete the game. Not a single dollar from me for ZOS from then on.
I am pretty certain ZOS is aware of the fact that this attitude is shared by many of the people who provide a steady revenue stream to ZOS, resulting in such idea to be buried deep undeground. Permanently, unless ZOS wants to kill ESO.
Here are updates on some of the features and issues that the community has been asking about:
We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
unclesheosnephew wrote: »They also said there will never be dragons in eso and look how that turned out
unclesheosnephew wrote: »They also said there will never be dragons in eso and look how that turned out