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· [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – August 19,  4:00AM EDT (8:00 UTC) - 8:00AM EDT (12:00 UTC)

Increase Raid Size to 36?

  • msalvia
    msalvia
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    My key question her is WHY would we do this? Is there some problem with current group sizes? In order for a proposition to be taken seriously, argue why it is needed in the first place.
  • WuffyCerulei
    WuffyCerulei
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    Can we add a definite timer to the hammer first? So AD can’t effin take everything with their 40-man healer group around the hammer wielder for 2 hours straight.
    I will kick everyone's butt, even my own.

    PC NA
    CP 1200+
    Star-Sïnger - Khajiit Magicka Sorc - EP Legate - Flawless Conqueror
    Falls-With-Stars - Argonian Magicka Templar - AD - Former Empress - Voice of Reason
    vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL/vHoF HM/vAS +2/vCR+1/vSS/vSS Yol HM
    Dragon-in-Shadows - Argonian Magicka Nightblade - Shadow Breaker
    Eossos - Khajiit Magicka Templar
    Death-Singer - Argonian Magicka Nightblade
    Dark-Star - Khajiit Magicka Dragonknight
    Ice-Dancer - Khajiit Magicka Warden
    Tsalli-ko - Khajiit Stamina Sorcerer
  • Mr_Walker
    Mr_Walker
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    Why not an even 100? Just get that super zerg going without the hammer.
  • Mr_Walker
    Mr_Walker
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    frostz417 wrote: »
    Cap group to 12. Zergs ruin PvP.

    Won't change a thing on Xbox, you'll still get groups in Xbox Party chat coordinating like that.
  • Leeched
    Leeched
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    Why not simply increase raid size to 500 since thats the amount of people that can be in a guild :lol:
    (DC) Grimsley - MagSorc || Denderan - StamPlar || Phaedon - StamBlade || Oberon - MagPlar || Leontes - StamSorc || Saroush - MagDk || Culan - StamDen || Dullahan - StamDk
    Ruvik - MagBlade || Tivil - MagDen || Juval - MagNecro || Gargrave - StamNecro
    (EP) Vicio - MagBlade || Fidele - MagPlar || Peritas - MagDen || Fedrak - MagSorc
    (AD) Maledicto - MagBlade || Voriak - StamBlade

    PC EU || Currently CP 1500+
    Azura's Star Sotha Sil
    I serve bombs ღ - retired
  • necr0o
    necr0o
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    nope. no.. no thanks.. please no
  • cabriogirl95
    cabriogirl95
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    necr0o wrote: »
    nope. no.. no thanks.. please no

    Bigger group size to bring down Bridges and mile gates. That's where the true PVP is.
    Edited by cabriogirl95 on July 29, 2019 4:14PM
  • Grimlok_S
    Grimlok_S
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    disable grouping please
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    MagDK
    StamMAGden
    Magplar
    Stamsorc
    Bow NB
    Bomb NB
  • ssewallb14_ESO
    ssewallb14_ESO
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    I'm actually surprised that in 5 years no one's made a megazerg add-on that just puts a crown on a specific player regardless of group.
  • InvictusApollo
    InvictusApollo
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    frostz417 wrote: »
    Cap group to 12. Zergs ruin PvP.

    This won't prevent zerg groups from forming. SInce instead of one group, there will be several but smaller.
    However this may decrease efficiency of ballgroups since addons won't be able to show positions of nongroup members.
  • ThePedge
    ThePedge
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    Cap at 12, make heals only heal your group.
    We may be down but we will never be out.
  • Ankaridan
    Ankaridan
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    Cap at 12.
  • BRogueNZ
    BRogueNZ
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    dtsharples wrote: »
    Loving that so many of us want group size reduced to 12

    giphy.gif

    lmao ..brutal melon

    A vote for 12 as well
    "Having lost so much for the country alliance I love, I'll be damned if I'll ever love any other" possibly misquoted civil war dude
  • Iskiab
    Iskiab
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    OP’s just asking about changing group sizes. The replies are hilarious. It’s a big ‘why get good when I can just ask to change the game to suit me’.

    When I’m solo - stop all healing
    When I’m with 4 - cap size at 4 and stop outside group healing
    When I’m with 12 - cap size at 12
    When I’m with 36 - cap size at 36

    Sounds like a bunch of people who think they’re good, yet have to ask for the game to cater to how they like to play.
    Edited by Iskiab on August 3, 2019 11:37AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    Condemned and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Dominion_Nightblade
    So as to not jump on the 12 cap bandwagon like most of you sheeple, how about we remove all caps and the game will take an interesting turn. Remove group cap, seige cap, cp cap, resist cap, etc..

    I dont play prime time so this one won't affect me, remove cap for people allowed in cyrodiil at once, hahahaha.
  • frozywozy
    frozywozy
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    Cap groups at 12 or 16. Also make larger battlegrounds that cap at 12-16.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR33
    Necrozn - Magcro - AR21
    Twitch.TV/FrozyESO
    PvP Group Builds
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Fix Rams going crazy (through door or on top of gatehouse)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Nerf the damage and the range from Heavy Overload
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring Res Sickness
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix server lag
  • jadarock
    jadarock
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    Are you trolling? Smh How long have you been playing this game OP??

  • mook-eb16_ESO
    mook-eb16_ESO
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    24 is over kill, should be limited to 12. none needs more than 12 people. 24 was probably fine when the game launched but damage/heal is so ramped it just not needed.
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