Hey guys!
Please reconsider the cast times for ultis such as incap, dawnbreaker, etc. If the skills overperform or are too strong have a look at the numbers or actual counterplay. Cast times feel terrible, even in a lagfree environment. You are in the middle of a super exciting fight and mash your buttons to get heals, auto attacks and everything out... and are about to ult! You need to wait that 400-500ms until it goes out interrupting your entire fight and giving the opponent an endless amount of time to block or react to your ulti.
I don't see any skill in that being involved and it just feels super clunky. Please bear in mind this is without lag... I can't imagine how bad it will be with additional ping on this!
Please reconsider ZOS! Please don't take way the fast-paced combat system that is fun to play.
If a nerf is required.. just delay the damage but keep the animation cancel part? That's what makes it feel really strange. Being able to cancel other skills but not ultis.
That's my two cents on it, thoughts?
Edited by thomy on July 24, 2019 2:01PM