I would like wings back to the way they were tbh. The reflect was fair af and people could easily play around it. I hate pushing now on magdk its incredibly boring and almost ends up always the same burst projectiles nuke me down even with 50% mitigation before I can even activate dragon blood or smth.
I doubt it will happen though, I am going back to bombblade next patch either way because its the only fun I can have in PvP right now.
Yeah, revert wings. At least back in the days DKs were killable with certain ranged builds. Nowadays they are unkillable with any ranged build . Sure we might no longer take our own projectiles back in the face 24/7, but it's not like the DKs are taking any damage these days either. At least back in the days you could slot Force Pulse and at least dealt some damage.
Don't get me wrong. They were OP af, but the current situation is not much better and in some regards even worse ...
irstarkey57 wrote: »Basically what title says. Can we have our old wings back to fight against ranged since a magdk will never ever catch a sorc even with chains. We also had nearly all of our skills increase in cost as well and they still have *** strong shields. (I also play magsorc)
MartiniDaniels wrote: »Reflect was OP, but new wings are too weak for the cost. I understand that devs can't reduce cost or increase duration because DK will start moving in permawings. But there must be additional utility to this skill to make it more appealing. Maybe minor expedition for 12 seconds after casting or something like that.
sorc shield s went up 10% so give wings 10% more damage reduction
How can you still be complaining about ranged builds, when you literally take no damage from them?
Luigi_Vampa wrote: »I don't play an DK anymore but I support this proposal. I like hard counters. It makes fights dynamic imo.
xylena_lazarow wrote: »How can you still be complaining about ranged builds, when you literally take no damage from them?
Most of the ranged damage on my death recaps is from abilities that aren't considered "projectiles" such as Daedric Curse, Radiant Destruction, or the DoT component of Poison Injection. Wings has no effect on these abilities, nor does it defend against ranged stuns or roots as it once did. The six seconds of narrow-scope mitigation is no longer worth the bar slot or Magicka cost when I could instead be using that opportunity to cast Frag Shield on SDK or Harness Magicka on MDK. The Protective Plate morph has been rendered obsolete by Race Against Time.
Emma_Overload wrote: »50% damage reduction isn't enough for you?
Lol? You get 50% mitigation on top of all your other mitigation. How much more do you want? How can you still be complaining about ranged builds, when you literally take no damage from them?
I wonder how you survive melee builds where you don't have that additional 50% mitigation.
If anything wings need to be reworked so that they only work at a certain range, since they are only meant to protect the DK while they themselves are not in range for gap closers. Yet, the wings protect the DK at any range, making ranged builds completely unviable against winged DKs.
xylena_lazarow wrote: »How can you still be complaining about ranged builds, when you literally take no damage from them?
Most of the ranged damage on my death recaps is from abilities that aren't considered "projectiles" such as Daedric Curse, Radiant Destruction, or the DoT component of Poison Injection. Wings has no effect on these abilities, nor does it defend against ranged stuns or roots as it once did. The six seconds of narrow-scope mitigation is no longer worth the bar slot or Magicka cost when I could instead be using that opportunity to cast Frag Shield on SDK or Harness Magicka on MDK. The Protective Plate morph has been rendered obsolete by Race Against Time.
On my magDK there is a noticeable difference between RAT and protective plate in open world combat and i personally prefer wings bc i slot a gapcloser.
90% stamDK stopped pvp since wings have been nerfed.
GJ zenimax.
As a DCplayer, fighting tons of Aldmeri MAGES all projectiles builds is a pain. and AD are 80% mages.
Emma_Overload wrote: »50% damage reduction isn't enough for you?
the 50% dmg reduction is totally useless.
The thing about the wings, is it avoid to be cc and to go down. Once down, we die. Even as a tanky build.
We have no cloak or TP to escape.
We have no purge ability like templar (as a class skill)
We have no speed ability like warden (as a class skill)
DK died the day they nerfed wings
xylena_lazarow wrote: »On my magDK there is a noticeable difference between RAT and protective plate in open world combat and i personally prefer wings bc i slot a gapcloser.
Harness Magicka defends my light armor MDK against curses, beams, dots, etc, in addition to official ZOS-defined "projectiles." RaT allows me to create distance between myself and the zerg, and effectively use LoS defense. Wings would have to grant mitigation against all ranged damage sources, or add an additional effect like Minor Expedition as others have suggested, in order for it to seem worth it to me.