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Can Dk’s get their old wings back since sorcs.....

irstarkey57
irstarkey57
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Basically what title says. Can we have our old wings back to fight against ranged since a magdk will never ever catch a sorc even with chains. We also had nearly all of our skills increase in cost as well and they still have *** strong shields. (I also play magsorc)
  • xeNNNNN
    xeNNNNN
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    I would like wings back to the way they were tbh. The reflect was fair af and people could easily play around it. I hate pushing now on magdk its incredibly boring and almost ends up always the same burst projectiles nuke me down even with 50% mitigation before I can even activate dragon blood or smth.

    I doubt it will happen though, I am going back to bombblade next patch either way because its the only fun I can have in PvP right now.
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  • GeorgeBlack
    GeorgeBlack
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    Once again Ill point out how Zos set out to nerf shields but with every PTS week back in nerfmire they did less and less about doing so.

    Yet Wings were destroyed in a single PTS week, no descussions what so ever

    Here we are again with Sorc needing a nerf to pets but Zos cant seem to do just that. They have to restore shields in compensation.


    How about restoring our wings Zos? With increased cost per cast in a small timespace?
    Or arent DK important enough to give them consideration?
    You took an iconic ability and made it into a very boring resistance buff that nobody bother sloting firstly because it is meh... secondly it's so disheartening seeing no impact when we use that awsome animation. It beame just another rotation buff.
  • Cathexis
    Cathexis
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    xeNNNNN wrote: »
    I would like wings back to the way they were tbh. The reflect was fair af and people could easily play around it. I hate pushing now on magdk its incredibly boring and almost ends up always the same burst projectiles nuke me down even with 50% mitigation before I can even activate dragon blood or smth.

    I doubt it will happen though, I am going back to bombblade next patch either way because its the only fun I can have in PvP right now.

    Lol they were horribly broken.
    They basically cut any ability from pvp that was reflectable, which was the majority of projectiles in the game...because why would you use anything that was just going to be immediately reflected back at you continually.
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  • Galarthor
    Galarthor
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    Yeah, revert wings. At least back in the days DKs were killable with certain ranged builds. Nowadays they are unkillable with any ranged build . Sure we might no longer take our own projectiles back in the face 24/7, but it's not like the DKs are taking any damage these days either. At least back in the days you could slot Force Pulse and at least dealt some damage.

    Don't get me wrong. They were OP af, but the current situation is not much better and in some regards even worse ...
    Edited by Galarthor on July 22, 2019 10:19PM
  • Cathexis
    Cathexis
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    Galarthor wrote: »
    Yeah, revert wings. At least back in the days DKs were killable with certain ranged builds. Nowadays they are unkillable with any ranged build . Sure we might no longer take our own projectiles back in the face 24/7, but it's not like the DKs are taking any damage these days either. At least back in the days you could slot Force Pulse and at least dealt some damage.

    Don't get me wrong. They were OP af, but the current situation is not much better and in some regards even worse ...

    Yes well that's a problem in general and is not just limited to dks.
    Putting wings back is not a sound plan though, functionally it severely narrowed build diversity. It hard countered like half the abilities. Removing them as a hard counter fixes a ton of problems across the entire spectrum of classes and abilities. It's not that dks necessarily deserved that nerf, as much as it just made the quality of pvp choices significantly improved, and by extension the quality of life for players.

    And don't get me wrong like... I loved the way a lot of the old balance was but wings was of the old balance, where players could counterplay mass attacks. That's not allowed anymore.
    Edited by Cathexis on July 23, 2019 7:09AM
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  • Aedaryl
    Aedaryl
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    Can you guyz l2p ?
  • WuffyCerulei
    WuffyCerulei
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    DAMN IT!!
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • MartiniDaniels
    MartiniDaniels
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    Reflect was OP, but new wings are too weak for the cost. I understand that devs can't reduce cost or increase duration because DK will start moving in permawings. But there must be additional utility to this skill to make it more appealing. Maybe minor expedition for 12 seconds after casting or something like that.
  • WoppaBoem
    WoppaBoem
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    Wings are history move on. Liking my DK very much, did took me some time to adapt and love it but I recon its is better than it was before.

    And yes wings are now just gone. The devs should look at making the skill not reflect but attractive to use as it is not on the moment not worth the bar slot. Using shield and roll dodge to close gaps plus some nice major expedition from RAT is all I need to get into the faces of casters. Moving in with leap is the nicest :)
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  • Rake
    Rake
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    sorc shield s went up 10% so give wings 10% more damage reduction
  • Derra
    Derra
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    Basically what title says. Can we have our old wings back to fight against ranged since a magdk will never ever catch a sorc even with chains. We also had nearly all of our skills increase in cost as well and they still have *** strong shields. (I also play magsorc)

    I don´t believe you play a sorc bc a dk on pts is well equipped to murder a sorc that ever decides to fight them - if you care i´d gladly log my dk on pts and show you what i mean.
    Edited by Derra on July 23, 2019 8:30AM
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  • Galarthor
    Galarthor
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    Reflect was OP, but new wings are too weak for the cost. I understand that devs can't reduce cost or increase duration because DK will start moving in permawings. But there must be additional utility to this skill to make it more appealing. Maybe minor expedition for 12 seconds after casting or something like that.

    Lol? You get 50% mitigation on top of all your other mitigation. How much more do you want? How can you still be complaining about ranged builds, when you literally take no damage from them?

    I wonder how you survive melee builds where you don't have that additional 50% mitigation.

    If anything wings need to be reworked so that they only work at a certain range, since they are only meant to protect the DK while they themselves are not in range for gap closers. Yet, the wings protect the DK at any range, making ranged builds completely unviable against winged DKs.
  • Derra
    Derra
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    Rake wrote: »
    sorc shield s went up 10% so give wings 10% more damage reduction

    Sorcs shields did not go up by 10%. Theoretically they can offer up to 10% more shield strengh.
    Practically no pvp build will reach the magica needed to gain anything from the change.
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  • Luigi_Vampa
    Luigi_Vampa
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    I don't play an DK anymore but I support this proposal. I like hard counters. It makes fights dynamic imo.
    PC/EU DC
  • Baphomet
    Baphomet
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    Old wings weren’t OP just because the meta NBs and sorcs had problems with them.

    Only players who wouldn’t adapt had issues with them.

    Now we’ve tried the new ones, and even though they aren’t as horrible as many suspected, the old ones were better balanced and fitting for the most immobile and cost-expensive magicka class to play.
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  • Xarc
    Xarc
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    90% stamDK stopped pvp since wings have been nerfed.
    GJ zenimax.

    As a DCplayer, fighting tons of Aldmeri MAGES all projectiles builds is a pain. and AD are 80% mages.

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  • rothtwinsdad
    rothtwinsdad
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    Cant you just ask to have them reverted without asking for a nerf to something else that is in no way related to what you're asking for???? Enough with the nerfs !!! Do you think DK's are the only ones who can't catch a mobile player?
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  • Emma_Overload
    Emma_Overload
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    50% damage reduction isn't enough for you?

    The best CCs and roots in the game aren't enough for you?

    One of the hardest hitting ults in the game isn't enough for you?

    Maybe you should roll Nightblade so you can be even more spoiled than you are now ;)
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  • xylena_lazarow
    xylena_lazarow
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    Galarthor wrote: »
    How can you still be complaining about ranged builds, when you literally take no damage from them?

    Most of the ranged damage on my death recaps is from abilities that aren't considered "projectiles" such as Daedric Curse, Radiant Destruction, or the DoT component of Poison Injection. Wings has no effect on these abilities, nor does it defend against ranged stuns or roots as it once did. The six seconds of narrow-scope mitigation is no longer worth the bar slot or Magicka cost when I could instead be using that opportunity to cast Frag Shield on SDK or Harness Magicka on MDK. The Protective Plate morph has been rendered obsolete by Race Against Time.
    PC/NA || CP/Cyro || RIP soft caps
  • Derra
    Derra
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    I don't play an DK anymore but I support this proposal. I like hard counters. It makes fights dynamic imo.

    I think i just had a stroke reading thisasdfbölweapoiwe :dizzy:
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  • Derra
    Derra
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    Galarthor wrote: »
    How can you still be complaining about ranged builds, when you literally take no damage from them?

    Most of the ranged damage on my death recaps is from abilities that aren't considered "projectiles" such as Daedric Curse, Radiant Destruction, or the DoT component of Poison Injection. Wings has no effect on these abilities, nor does it defend against ranged stuns or roots as it once did. The six seconds of narrow-scope mitigation is no longer worth the bar slot or Magicka cost when I could instead be using that opportunity to cast Frag Shield on SDK or Harness Magicka on MDK. The Protective Plate morph has been rendered obsolete by Race Against Time.

    Maybe this comes from playing medium armor - which by their primary defense has less issues with classic projectiles anyway?

    On my magDK there is a noticeable difference between RAT and protective plate in open world combat and i personally prefer wings bc i slot a gapcloser.
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  • Xarc
    Xarc
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    50% damage reduction isn't enough for you?

    the 50% dmg reduction is totally useless.
    The thing about the wings, is it avoid to be cc and to go down. Once down, we die. Even as a tanky build.
    We have no cloak or TP to escape.
    We have no purge ability like templar (as a class skill)
    We have no speed ability like warden (as a class skill)


    DK died the day they nerfed wings
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  • Sanguinor2
    Sanguinor2
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    Galarthor wrote: »

    Lol? You get 50% mitigation on top of all your other mitigation. How much more do you want? How can you still be complaining about ranged builds, when you literally take no damage from them?

    I wonder how you survive melee builds where you don't have that additional 50% mitigation.

    If anything wings need to be reworked so that they only work at a certain range, since they are only meant to protect the DK while they themselves are not in range for gap closers. Yet, the wings protect the DK at any range, making ranged builds completely unviable against winged DKs.

    Your "rework" was proposed by many dks back when they changed wings, care to guess what sorcs and nbs reaction to it was? Thats Right, they screamed About not being able to pew pew from 41 m range.
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  • Anyron
    Anyron
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    Galarthor wrote: »
    How can you still be complaining about ranged builds, when you literally take no damage from them?

    Most of the ranged damage on my death recaps is from abilities that aren't considered "projectiles" such as Daedric Curse, Radiant Destruction, or the DoT component of Poison Injection. Wings has no effect on these abilities, nor does it defend against ranged stuns or roots as it once did. The six seconds of narrow-scope mitigation is no longer worth the bar slot or Magicka cost when I could instead be using that opportunity to cast Frag Shield on SDK or Harness Magicka on MDK. The Protective Plate morph has been rendered obsolete by Race Against Time.

    you know that is like this always ? even when you have !only! 50% dmg mitigation most ranged players are using skills you cannot mitigate because why do 50% less dmg ? in pvp you cannot expext to fight with player who use normal skills you can mitigate...
    and thats magic of pvp.. some players think you know
  • xylena_lazarow
    xylena_lazarow
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    Derra wrote: »
    On my magDK there is a noticeable difference between RAT and protective plate in open world combat and i personally prefer wings bc i slot a gapcloser.

    Harness Magicka defends my light armor MDK against curses, beams, dots, etc, in addition to official ZOS-defined "projectiles." RaT allows me to create distance between myself and the zerg, and effectively use LoS defense. Wings would have to grant mitigation against all ranged damage sources, or add an additional effect like Minor Expedition as others have suggested, in order for it to seem worth it to me.
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  • Joy_Division
    Joy_Division
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    Xarcus wrote: »
    90% stamDK stopped pvp since wings have been nerfed.
    GJ zenimax.

    As a DCplayer, fighting tons of Aldmeri MAGES all projectiles builds is a pain. and AD are 80% mages.
    1. Stam DKs are very strong atm.
    2. 80% of AD are stealth Legolas wannabes
    3. It was a GJ by Zenimax because broken skills aren't fun. I'd like my blinding flashes back too you know.
  • Malada
    Malada
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    No real reason to nerf wings. I doubt they'll listen.

    I've killed so many DKs flapping their wings at me it was silly.

    Only instance where I could not was ppl who knew what they was doing however that should not require a nerf.
  • Malada
    Malada
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    Xarcus wrote: »
    50% damage reduction isn't enough for you?

    the 50% dmg reduction is totally useless.
    The thing about the wings, is it avoid to be cc and to go down. Once down, we die. Even as a tanky build.
    We have no cloak or TP to escape.
    We have no purge ability like templar (as a class skill)
    We have no speed ability like warden (as a class skill)


    DK died the day they nerfed wings

    I don't disagree however the sad thing is it's not dead yet. Some DKs out there are still very dangerous esp to NBs.

    NB as a class is dead. You can still play one however the class is mostly junk with a few things that are helpful. DK for now as a class still has some good stuff, not so sure of that after next patch however.
  • Derra
    Derra
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    Derra wrote: »
    On my magDK there is a noticeable difference between RAT and protective plate in open world combat and i personally prefer wings bc i slot a gapcloser.

    Harness Magicka defends my light armor MDK against curses, beams, dots, etc, in addition to official ZOS-defined "projectiles." RaT allows me to create distance between myself and the zerg, and effectively use LoS defense. Wings would have to grant mitigation against all ranged damage sources, or add an additional effect like Minor Expedition as others have suggested, in order for it to seem worth it to me.

    but those are two slots you´re using ._. hardly comparable.

    also harness is no bueno vs stam - which is the majority of opponents i have on EU anyway for some reason.
    Edited by Derra on July 23, 2019 2:53PM
    <Noricum>
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  • kalunte
    kalunte
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    NO!

    thanks for asking.
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