it's really convenient to respond to the first part and not the second. there is a reason ranged magicka dd's don't use sweep, but it isn't because it does less damage than ele weapon, it's because it's melee and has a very high cost.
Confirmed, you haven't looked at vSS at all. on All fights you can go meelee-DPS 24/7 and when using sweeps sustain is even better than it is with ele-weapon. so people don't use sweeps bc doesn't provide any dps increase over a ranged-spammable...Please excuse the shamefully low numbers, I never bother to practice parsing and was too lazy to dig out actual parse gear.
Full ele weapon parse with direct damage cp and inferno frontbar:
88 uses of the skill totaled 2.02m damage and 6.9k dps
Full sweeps parse with dot cp and lightning frontbar:
~63 uses of the skill totaled 2.57m damage and 8.8 dps.
Even with the slightly higher crit ratio on sweeps, I think we can agree that the damage per cast considerably exceeds that of ele weapon.
Also note that the burning light procs on the sweeps parse were nearly double that of the ele weapon parse, which I don't think we can attribute entirely to the random proc chance.
I did miss a fair amount of light attacks on the sweeps parse, but CMX indicated that most of those missed were on my backbar and thus not a factor of sweeps weaving. I had four fewer fb light attacks on the sweeps parse compared to the ele weapon parse.
Usability against moving targets? Viability in a full build? Still fair questions imo, and more so where consideration of "actual combat anything" comes into play. But if we're talking pure damage of spammables, yes, sweeps is higher (I believe highest, but I'm not dedicated/invested enough to bother replicating builds and testing across characters to try to prove this).
This post shows the problem perfectly...even though sweeps does a more DPS itself, it doesn't increase your overall dps (even on a stationary dummy)...
Agreed on the second part, which I think is due in large part to it benefitting from aoe and dot damage modifiers which is weird for your spammable to do and also cuts away from other very important sources of magplar dps (namely light attacks and jbeam). Though take the overall numbers with a grain of salt. As noted, I’m not practiced in this sort of thing and a better optimized sweeps build might result in marginally higher damage.OnThaLoose wrote: »last time i checked sweep/jabs was the highest damage spammable ability in the entire game
lol
Have you used surprise attack?!? Surprise attack does DIRECT damage, all of it, up front- instantly. Oh and it actually does MORE damage than jabs. And if you flank, it reduces their armor by 5% increasing its damage further.
As far as "last time you checked" - you may want to check again, pal.
More forum logic. You people make my head hurt.
Ok, let’s look at surprise attack.
Optimized parse from Liko for the live patch using SA:
47 uses of the skill totaled 1.68m damage and 7.5k dps.
Vs my trash setup+parse from the live patch using sweeps, where ~63 uses of the skill totaled 2.57m damage and 8.8 dps.
The comparison here isn’t as clear because I used more sweeps than he used SAs, so let’s look at actual damage per cast:
SA: average 35.8k damage per cast
Sweeps: average 10.3k damage * 4 per cast (41.2k)
Adjusting for the ~11% higher crit ratio I scored for sweeps would make it around 39k damage per cast. Or even just discount a full 11% of the damage per cast of my sweeps and it averages ~37k per cast, still higher than SA on a highly optimized build used by a parse wizard.
Again, I’m not saying that sweeps doesn’t have drawbacks in its usability or viability. But I still tend to agree with @ecru that its raw damage potential is higher than most other options if not all of them.
it's really convenient to respond to the first part and not the second. there is a reason ranged magicka dd's don't use sweep, but it isn't because it does less damage than ele weapon, it's because it's melee and has a very high cost.
Confirmed, you haven't looked at vSS at all. on All fights you can go meelee-DPS 24/7 and when using sweeps sustain is even better than it is with ele-weapon. so people don't use sweeps bc doesn't provide any dps increase over a ranged-spammable...Please excuse the shamefully low numbers, I never bother to practice parsing and was too lazy to dig out actual parse gear.
Full ele weapon parse with direct damage cp and inferno frontbar:
88 uses of the skill totaled 2.02m damage and 6.9k dps
Full sweeps parse with dot cp and lightning frontbar:
~63 uses of the skill totaled 2.57m damage and 8.8 dps.
Even with the slightly higher crit ratio on sweeps, I think we can agree that the damage per cast considerably exceeds that of ele weapon.
Also note that the burning light procs on the sweeps parse were nearly double that of the ele weapon parse, which I don't think we can attribute entirely to the random proc chance.
I did miss a fair amount of light attacks on the sweeps parse, but CMX indicated that most of those missed were on my backbar and thus not a factor of sweeps weaving. I had four fewer fb light attacks on the sweeps parse compared to the ele weapon parse.
Usability against moving targets? Viability in a full build? Still fair questions imo, and more so where consideration of "actual combat anything" comes into play. But if we're talking pure damage of spammables, yes, sweeps is higher (I believe highest, but I'm not dedicated/invested enough to bother replicating builds and testing across characters to try to prove this).
This post shows the problem perfectly...even though sweeps does a more DPS itself, it doesn't increase your overall dps (even on a stationary dummy)...
Agreed on the second part, which I think is due in large part to it benefitting from aoe and dot damage modifiers which is weird for your spammable to do and also cuts away from other very important sources of magplar dps (namely light attacks and jbeam). Though take the overall numbers with a grain of salt. As noted, I’m not practiced in this sort of thing and a better optimized sweeps build might result in marginally higher damage.
EtTuBrutus wrote: »
it's really convenient to respond to the first part and not the second. there is a reason ranged magicka dd's don't use sweep, but it isn't because it does less damage than ele weapon, it's because it's melee and has a very high cost.
Confirmed, you haven't looked at vSS at all. on All fights you can go meelee-DPS 24/7 and when using sweeps sustain is even better than it is with ele-weapon. so people don't use sweeps bc doesn't provide any dps increase over a ranged-spammable...Please excuse the shamefully low numbers, I never bother to practice parsing and was too lazy to dig out actual parse gear.
Full ele weapon parse with direct damage cp and inferno frontbar:
88 uses of the skill totaled 2.02m damage and 6.9k dps
Full sweeps parse with dot cp and lightning frontbar:
~63 uses of the skill totaled 2.57m damage and 8.8 dps.
Even with the slightly higher crit ratio on sweeps, I think we can agree that the damage per cast considerably exceeds that of ele weapon.
Also note that the burning light procs on the sweeps parse were nearly double that of the ele weapon parse, which I don't think we can attribute entirely to the random proc chance.
I did miss a fair amount of light attacks on the sweeps parse, but CMX indicated that most of those missed were on my backbar and thus not a factor of sweeps weaving. I had four fewer fb light attacks on the sweeps parse compared to the ele weapon parse.
Usability against moving targets? Viability in a full build? Still fair questions imo, and more so where consideration of "actual combat anything" comes into play. But if we're talking pure damage of spammables, yes, sweeps is higher (I believe highest, but I'm not dedicated/invested enough to bother replicating builds and testing across characters to try to prove this).
This post shows the problem perfectly...even though sweeps does a more DPS itself, it doesn't increase your overall dps (even on a stationary dummy)...
Agreed on the second part, which I think is due in large part to it benefitting from aoe and dot damage modifiers which is weird for your spammable to do and also cuts away from other very important sources of magplar dps (namely light attacks and jbeam). Though take the overall numbers with a grain of salt. As noted, I’m not practiced in this sort of thing and a better optimized sweeps build might result in marginally higher damage.OnThaLoose wrote: »last time i checked sweep/jabs was the highest damage spammable ability in the entire game
lol
Have you used surprise attack?!? Surprise attack does DIRECT damage, all of it, up front- instantly. Oh and it actually does MORE damage than jabs. And if you flank, it reduces their armor by 5% increasing its damage further.
As far as "last time you checked" - you may want to check again, pal.
More forum logic. You people make my head hurt.
Ok, let’s look at surprise attack.
Optimized parse from Liko for the live patch using SA:
47 uses of the skill totaled 1.68m damage and 7.5k dps.
Vs my trash setup+parse from the live patch using sweeps, where ~63 uses of the skill totaled 2.57m damage and 8.8 dps.
The comparison here isn’t as clear because I used more sweeps than he used SAs, so let’s look at actual damage per cast:
SA: average 35.8k damage per cast
Sweeps: average 10.3k damage * 4 per cast (41.2k)
Adjusting for the ~11% higher crit ratio I scored for sweeps would make it around 39k damage per cast. Or even just discount a full 11% of the damage per cast of my sweeps and it averages ~37k per cast, still higher than SA on a highly optimized build used by a parse wizard.
Again, I’m not saying that sweeps doesn’t have drawbacks in its usability or viability. But I still tend to agree with @ecru that its raw damage potential is higher than most other options if not all of them.
There's no denying it's tooltip. The game isn't 1 big tooltip comparison. Opportunity cost, counters, ease of use (range, switching targets, for example).
it's really convenient to respond to the first part and not the second. there is a reason ranged magicka dd's don't use sweep, but it isn't because it does less damage than ele weapon, it's because it's melee and has a very high cost.
Confirmed, you haven't looked at vSS at all. on All fights you can go meelee-DPS 24/7 and when using sweeps sustain is even better than it is with ele-weapon. so people don't use sweeps bc doesn't provide any dps increase over a ranged-spammable...Please excuse the shamefully low numbers, I never bother to practice parsing and was too lazy to dig out actual parse gear.
Full ele weapon parse with direct damage cp and inferno frontbar:
88 uses of the skill totaled 2.02m damage and 6.9k dps
Full sweeps parse with dot cp and lightning frontbar:
~63 uses of the skill totaled 2.57m damage and 8.8 dps.
Even with the slightly higher crit ratio on sweeps, I think we can agree that the damage per cast considerably exceeds that of ele weapon.
Also note that the burning light procs on the sweeps parse were nearly double that of the ele weapon parse, which I don't think we can attribute entirely to the random proc chance.
I did miss a fair amount of light attacks on the sweeps parse, but CMX indicated that most of those missed were on my backbar and thus not a factor of sweeps weaving. I had four fewer fb light attacks on the sweeps parse compared to the ele weapon parse.
Usability against moving targets? Viability in a full build? Still fair questions imo, and more so where consideration of "actual combat anything" comes into play. But if we're talking pure damage of spammables, yes, sweeps is higher (I believe highest, but I'm not dedicated/invested enough to bother replicating builds and testing across characters to try to prove this).
This post shows the problem perfectly...even though sweeps does a more DPS itself, it doesn't increase your overall dps (even on a stationary dummy)...
Agreed on the second part, which I think is due in large part to it benefitting from aoe and dot damage modifiers which is weird for your spammable to do and also cuts away from other very important sources of magplar dps (namely light attacks and jbeam). Though take the overall numbers with a grain of salt. As noted, I’m not practiced in this sort of thing and a better optimized sweeps build might result in marginally higher damage.
Believe me, i tried for nearly 2 months to make sweeps work in sunspire (where it is easy to play meelee...), it just doesn't work. i always ended up doing more/the same dps with elemental weapon while getting more flexibility in terms of positioning.
problem is, you can't really optimize for sweeps without loosing out on dps on other skills...
changing sweeps to a single-target skill with splash-damage (like force pulse) would be a nice change imo. getting rid of cast-times would be another nice addition aswell. i really enjoy playing with instant-skills, makes the rotation a lot smoother and easier to play especially in fights where you have to react/reposition/block etc.
it's really convenient to respond to the first part and not the second. there is a reason ranged magicka dd's don't use sweep, but it isn't because it does less damage than ele weapon, it's because it's melee and has a very high cost.
Confirmed, you haven't looked at vSS at all. on All fights you can go meelee-DPS 24/7 and when using sweeps sustain is even better than it is with ele-weapon. so people don't use sweeps bc doesn't provide any dps increase over a ranged-spammable...Please excuse the shamefully low numbers, I never bother to practice parsing and was too lazy to dig out actual parse gear.
Full ele weapon parse with direct damage cp and inferno frontbar:
88 uses of the skill totaled 2.02m damage and 6.9k dps
Full sweeps parse with dot cp and lightning frontbar:
~63 uses of the skill totaled 2.57m damage and 8.8 dps.
Even with the slightly higher crit ratio on sweeps, I think we can agree that the damage per cast considerably exceeds that of ele weapon.
Also note that the burning light procs on the sweeps parse were nearly double that of the ele weapon parse, which I don't think we can attribute entirely to the random proc chance.
I did miss a fair amount of light attacks on the sweeps parse, but CMX indicated that most of those missed were on my backbar and thus not a factor of sweeps weaving. I had four fewer fb light attacks on the sweeps parse compared to the ele weapon parse.
Usability against moving targets? Viability in a full build? Still fair questions imo, and more so where consideration of "actual combat anything" comes into play. But if we're talking pure damage of spammables, yes, sweeps is higher (I believe highest, but I'm not dedicated/invested enough to bother replicating builds and testing across characters to try to prove this).
This post shows the problem perfectly...even though sweeps does a more DPS itself, it doesn't increase your overall dps (even on a stationary dummy)...
Agreed on the second part, which I think is due in large part to it benefitting from aoe and dot damage modifiers which is weird for your spammable to do and also cuts away from other very important sources of magplar dps (namely light attacks and jbeam). Though take the overall numbers with a grain of salt. As noted, I’m not practiced in this sort of thing and a better optimized sweeps build might result in marginally higher damage.
Believe me, i tried for nearly 2 months to make sweeps work in sunspire (where it is easy to play meelee...), it just doesn't work. i always ended up doing more/the same dps with elemental weapon while getting more flexibility in terms of positioning.
problem is, you can't really optimize for sweeps without loosing out on dps on other skills...
changing sweeps to a single-target skill with splash-damage (like force pulse) would be a nice change imo. getting rid of cast-times would be another nice addition aswell. i really enjoy playing with instant-skills, makes the rotation a lot smoother and easier to play especially in fights where you have to react/reposition/block etc.
it's really convenient to respond to the first part and not the second. there is a reason ranged magicka dd's don't use sweep, but it isn't because it does less damage than ele weapon, it's because it's melee and has a very high cost.
Confirmed, you haven't looked at vSS at all. on All fights you can go meelee-DPS 24/7 and when using sweeps sustain is even better than it is with ele-weapon. so people don't use sweeps bc doesn't provide any dps increase over a ranged-spammable...Please excuse the shamefully low numbers, I never bother to practice parsing and was too lazy to dig out actual parse gear.
Full ele weapon parse with direct damage cp and inferno frontbar:
88 uses of the skill totaled 2.02m damage and 6.9k dps
Full sweeps parse with dot cp and lightning frontbar:
~63 uses of the skill totaled 2.57m damage and 8.8 dps.
Even with the slightly higher crit ratio on sweeps, I think we can agree that the damage per cast considerably exceeds that of ele weapon.
Also note that the burning light procs on the sweeps parse were nearly double that of the ele weapon parse, which I don't think we can attribute entirely to the random proc chance.
I did miss a fair amount of light attacks on the sweeps parse, but CMX indicated that most of those missed were on my backbar and thus not a factor of sweeps weaving. I had four fewer fb light attacks on the sweeps parse compared to the ele weapon parse.
Usability against moving targets? Viability in a full build? Still fair questions imo, and more so where consideration of "actual combat anything" comes into play. But if we're talking pure damage of spammables, yes, sweeps is higher (I believe highest, but I'm not dedicated/invested enough to bother replicating builds and testing across characters to try to prove this).
This post shows the problem perfectly...even though sweeps does a more DPS itself, it doesn't increase your overall dps (even on a stationary dummy)...
Agreed on the second part, which I think is due in large part to it benefitting from aoe and dot damage modifiers which is weird for your spammable to do and also cuts away from other very important sources of magplar dps (namely light attacks and jbeam). Though take the overall numbers with a grain of salt. As noted, I’m not practiced in this sort of thing and a better optimized sweeps build might result in marginally higher damage.
Believe me, i tried for nearly 2 months to make sweeps work in sunspire (where it is easy to play meelee...), it just doesn't work. i always ended up doing more/the same dps with elemental weapon while getting more flexibility in terms of positioning.
problem is, you can't really optimize for sweeps without loosing out on dps on other skills...
changing sweeps to a single-target skill with splash-damage (like force pulse) would be a nice change imo. getting rid of cast-times would be another nice addition aswell. i really enjoy playing with instant-skills, makes the rotation a lot smoother and easier to play especially in fights where you have to react/reposition/block etc.
Agree here. It really doesn't make a significant difference in a rotation. And even simply spamming the skill may show a marginal increase vs other spammables, not a substantial 40% as previously claimed in this thread (and still not proven in a straight spam parse). In addition, the spamming was just to show that it doesn't do as much damage as it's tooltip may suggest and not relevant in actual playing the game, very few people spam one skill over and over. But even if it had slightly increased damage, it's balanced out with the drawbacks of the skill. It's balanced well against elemental weapon and a good option for those who don't want to do the psijic grind.
it's really convenient to respond to the first part and not the second. there is a reason ranged magicka dd's don't use sweep, but it isn't because it does less damage than ele weapon, it's because it's melee and has a very high cost.
Confirmed, you haven't looked at vSS at all. on All fights you can go meelee-DPS 24/7 and when using sweeps sustain is even better than it is with ele-weapon. so people don't use sweeps bc doesn't provide any dps increase over a ranged-spammable...Please excuse the shamefully low numbers, I never bother to practice parsing and was too lazy to dig out actual parse gear.
Full ele weapon parse with direct damage cp and inferno frontbar:
88 uses of the skill totaled 2.02m damage and 6.9k dps
Full sweeps parse with dot cp and lightning frontbar:
~63 uses of the skill totaled 2.57m damage and 8.8 dps.
Even with the slightly higher crit ratio on sweeps, I think we can agree that the damage per cast considerably exceeds that of ele weapon.
Also note that the burning light procs on the sweeps parse were nearly double that of the ele weapon parse, which I don't think we can attribute entirely to the random proc chance.
I did miss a fair amount of light attacks on the sweeps parse, but CMX indicated that most of those missed were on my backbar and thus not a factor of sweeps weaving. I had four fewer fb light attacks on the sweeps parse compared to the ele weapon parse.
Usability against moving targets? Viability in a full build? Still fair questions imo, and more so where consideration of "actual combat anything" comes into play. But if we're talking pure damage of spammables, yes, sweeps is higher (I believe highest, but I'm not dedicated/invested enough to bother replicating builds and testing across characters to try to prove this).
This post shows the problem perfectly...even though sweeps does a more DPS itself, it doesn't increase your overall dps (even on a stationary dummy)...
Agreed on the second part, which I think is due in large part to it benefitting from aoe and dot damage modifiers which is weird for your spammable to do and also cuts away from other very important sources of magplar dps (namely light attacks and jbeam). Though take the overall numbers with a grain of salt. As noted, I’m not practiced in this sort of thing and a better optimized sweeps build might result in marginally higher damage.
Believe me, i tried for nearly 2 months to make sweeps work in sunspire (where it is easy to play meelee...), it just doesn't work. i always ended up doing more/the same dps with elemental weapon while getting more flexibility in terms of positioning.
problem is, you can't really optimize for sweeps without loosing out on dps on other skills...
changing sweeps to a single-target skill with splash-damage (like force pulse) would be a nice change imo. getting rid of cast-times would be another nice addition aswell. i really enjoy playing with instant-skills, makes the rotation a lot smoother and easier to play especially in fights where you have to react/reposition/block etc.
Agree here. It really doesn't make a significant difference in a rotation. And even simply spamming the skill may show a marginal increase vs other spammables, not a substantial 40% as previously claimed in this thread (and still not proven in a straight spam parse). In addition, the spamming was just to show that it doesn't do as much damage as it's tooltip may suggest and not relevant in actual playing the game, very few people spam one skill over and over. But even if it had slightly increased damage, it's balanced out with the drawbacks of the skill. It's balanced well against elemental weapon and a good option for those who don't want to do the psijic grind.
only if you fight the dummy or bosses where you can be meelee all the time, otherwise i'd suggest force pulse which does the same but from range and has an instant cast with destro-passives and better scaling with fire destro ^^
it's really convenient to respond to the first part and not the second. there is a reason ranged magicka dd's don't use sweep, but it isn't because it does less damage than ele weapon, it's because it's melee and has a very high cost.
Confirmed, you haven't looked at vSS at all. on All fights you can go meelee-DPS 24/7 and when using sweeps sustain is even better than it is with ele-weapon. so people don't use sweeps bc doesn't provide any dps increase over a ranged-spammable...Please excuse the shamefully low numbers, I never bother to practice parsing and was too lazy to dig out actual parse gear.
Full ele weapon parse with direct damage cp and inferno frontbar:
88 uses of the skill totaled 2.02m damage and 6.9k dps
Full sweeps parse with dot cp and lightning frontbar:
~63 uses of the skill totaled 2.57m damage and 8.8 dps.
Even with the slightly higher crit ratio on sweeps, I think we can agree that the damage per cast considerably exceeds that of ele weapon.
Also note that the burning light procs on the sweeps parse were nearly double that of the ele weapon parse, which I don't think we can attribute entirely to the random proc chance.
I did miss a fair amount of light attacks on the sweeps parse, but CMX indicated that most of those missed were on my backbar and thus not a factor of sweeps weaving. I had four fewer fb light attacks on the sweeps parse compared to the ele weapon parse.
Usability against moving targets? Viability in a full build? Still fair questions imo, and more so where consideration of "actual combat anything" comes into play. But if we're talking pure damage of spammables, yes, sweeps is higher (I believe highest, but I'm not dedicated/invested enough to bother replicating builds and testing across characters to try to prove this).
This post shows the problem perfectly...even though sweeps does a more DPS itself, it doesn't increase your overall dps (even on a stationary dummy)...
Agreed on the second part, which I think is due in large part to it benefitting from aoe and dot damage modifiers which is weird for your spammable to do and also cuts away from other very important sources of magplar dps (namely light attacks and jbeam). Though take the overall numbers with a grain of salt. As noted, I’m not practiced in this sort of thing and a better optimized sweeps build might result in marginally higher damage.
Believe me, i tried for nearly 2 months to make sweeps work in sunspire (where it is easy to play meelee...), it just doesn't work. i always ended up doing more/the same dps with elemental weapon while getting more flexibility in terms of positioning.
problem is, you can't really optimize for sweeps without loosing out on dps on other skills...
changing sweeps to a single-target skill with splash-damage (like force pulse) would be a nice change imo. getting rid of cast-times would be another nice addition aswell. i really enjoy playing with instant-skills, makes the rotation a lot smoother and easier to play especially in fights where you have to react/reposition/block etc.
Agree here. It really doesn't make a significant difference in a rotation. And even simply spamming the skill may show a marginal increase vs other spammables, not a substantial 40% as previously claimed in this thread (and still not proven in a straight spam parse). In addition, the spamming was just to show that it doesn't do as much damage as it's tooltip may suggest and not relevant in actual playing the game, very few people spam one skill over and over. But even if it had slightly increased damage, it's balanced out with the drawbacks of the skill. It's balanced well against elemental weapon and a good option for those who don't want to do the psijic grind.
it's really convenient to respond to the first part and not the second. there is a reason ranged magicka dd's don't use sweep, but it isn't because it does less damage than ele weapon, it's because it's melee and has a very high cost.
Confirmed, you haven't looked at vSS at all. on All fights you can go meelee-DPS 24/7 and when using sweeps sustain is even better than it is with ele-weapon. so people don't use sweeps bc doesn't provide any dps increase over a ranged-spammable...Please excuse the shamefully low numbers, I never bother to practice parsing and was too lazy to dig out actual parse gear.
Full ele weapon parse with direct damage cp and inferno frontbar:
88 uses of the skill totaled 2.02m damage and 6.9k dps
Full sweeps parse with dot cp and lightning frontbar:
~63 uses of the skill totaled 2.57m damage and 8.8 dps
Even with the slightly higher crit ratio on sweeps, I think we can agree that the damage per cast considerably exceeds that of ele weapon.
Also note that the burning light procs on the sweeps parse were nearly double that of the ele weapon parse, which I don't think we can attribute entirely to the random proc chance.
I did miss a fair amount of light attacks on the sweeps parse, but CMX indicated that most of those missed were on my backbar and thus not a factor of sweeps weaving. I had four fewer fb light attacks on the sweeps parse compared to the ele weapon parse.
Usability against moving targets? Viability in a full build? Still fair questions imo, and more so where consideration of "actual combat anything" comes into play. But if we're talking pure damage of spammables, yes, sweeps is higher (I believe highest, but I'm not dedicated/invested enough to bother replicating builds and testing across characters to try to prove this).
This post shows the problem perfectly...even though sweeps does a more DPS itself, it doesn't increase your overall dps (even on a stationary dummy)...
it's really convenient to respond to the first part and not the second. there is a reason ranged magicka dd's don't use sweep, but it isn't because it does less damage than ele weapon, it's because it's melee and has a very high cost.
Confirmed, you haven't looked at vSS at all. on All fights you can go meelee-DPS 24/7 and when using sweeps sustain is even better than it is with ele-weapon. so people don't use sweeps bc doesn't provide any dps increase over a ranged-spammable...Please excuse the shamefully low numbers, I never bother to practice parsing and was too lazy to dig out actual parse gear.
Full ele weapon parse with direct damage cp and inferno frontbar:
88 uses of the skill totaled 2.02m damage and 6.9k dps
Full sweeps parse with dot cp and lightning frontbar:
~63 uses of the skill totaled 2.57m damage and 8.8 dps
Even with the slightly higher crit ratio on sweeps, I think we can agree that the damage per cast considerably exceeds that of ele weapon.
Also note that the burning light procs on the sweeps parse were nearly double that of the ele weapon parse, which I don't think we can attribute entirely to the random proc chance.
I did miss a fair amount of light attacks on the sweeps parse, but CMX indicated that most of those missed were on my backbar and thus not a factor of sweeps weaving. I had four fewer fb light attacks on the sweeps parse compared to the ele weapon parse.
Usability against moving targets? Viability in a full build? Still fair questions imo, and more so where consideration of "actual combat anything" comes into play. But if we're talking pure damage of spammables, yes, sweeps is higher (I believe highest, but I'm not dedicated/invested enough to bother replicating builds and testing across characters to try to prove this).
This post shows the problem perfectly...even though sweeps does a more DPS itself, it doesn't increase your overall dps (even on a stationary dummy)...
cleared vSS HM months ago. you can't have 100% melee uptime on everything all the time, as nice as that'd be.
it's really convenient to respond to the first part and not the second. there is a reason ranged magicka dd's don't use sweep, but it isn't because it does less damage than ele weapon, it's because it's melee and has a very high cost.
Confirmed, you haven't looked at vSS at all. on All fights you can go meelee-DPS 24/7 and when using sweeps sustain is even better than it is with ele-weapon. so people don't use sweeps bc doesn't provide any dps increase over a ranged-spammable...Please excuse the shamefully low numbers, I never bother to practice parsing and was too lazy to dig out actual parse gear.
Full ele weapon parse with direct damage cp and inferno frontbar:
88 uses of the skill totaled 2.02m damage and 6.9k dps
Full sweeps parse with dot cp and lightning frontbar:
~63 uses of the skill totaled 2.57m damage and 8.8 dps
Even with the slightly higher crit ratio on sweeps, I think we can agree that the damage per cast considerably exceeds that of ele weapon.
Also note that the burning light procs on the sweeps parse were nearly double that of the ele weapon parse, which I don't think we can attribute entirely to the random proc chance.
I did miss a fair amount of light attacks on the sweeps parse, but CMX indicated that most of those missed were on my backbar and thus not a factor of sweeps weaving. I had four fewer fb light attacks on the sweeps parse compared to the ele weapon parse.
Usability against moving targets? Viability in a full build? Still fair questions imo, and more so where consideration of "actual combat anything" comes into play. But if we're talking pure damage of spammables, yes, sweeps is higher (I believe highest, but I'm not dedicated/invested enough to bother replicating builds and testing across characters to try to prove this).
This post shows the problem perfectly...even though sweeps does a more DPS itself, it doesn't increase your overall dps (even on a stationary dummy)...
cleared vSS HM months ago. you can't have 100% melee uptime on everything all the time, as nice as that'd be.
it's still one of the most meelee-friendly trials...so where to use sweeps if not in sunspire?
UppGRAYxDD wrote: »So are Jabs and Sweeps gonna proc major expedition on enemies running Elude(shuffle morph)? If so, then ZoS needs to add the 70% snare to the first jab/sweep just so we can land maybe more then two.
Sweeps are just noobs 1st spammable skill when playing under level 50.
Only noobs use them for high cp, ì agree that this skill is a waste of slot as there many better weapon and guild spammables.
Nerf or delete sweeps it doesn't matter anymore as this skill is only useful against coward nightblade when they stealth
Sweeps are just noobs 1st spammable skill when playing under level 50.
Only noobs use them for high cp, ì agree that this skill is a waste of slot as there many better weapon and guild spammables.
Nerf or delete sweeps it doesn't matter anymore as this skill is only useful against coward nightblade when they stealth
No_Division wrote: »Most Templars are going fire staff force pulse next patch. 3k each hit plus another 10k burst that isn't reduced by Evasion. 19k that you can do while dodging lol. ZoS doesn't play their game
No_Division wrote: »Most Templars are going fire staff force pulse next patch. 3k each hit plus another 10k burst that isn't reduced by Evasion. 19k that you can do while dodging lol. ZoS doesn't play their game
No_Division wrote: »Most Templars are going fire staff force pulse next patch. 3k each hit plus another 10k burst that isn't reduced by Evasion. 19k that you can do while dodging lol. ZoS doesn't play their game
Nirnroot420 wrote: »No_Division wrote: »Most Templars are going fire staff force pulse next patch. 3k each hit plus another 10k burst that isn't reduced by Evasion. 19k that you can do while dodging lol. ZoS doesn't play their game
For PvP? If they're hardset on destroying Sweeps with the camera change, sure, we won't really have a choice then. But, if they get a brief moment of lucidity and keep the fixes they put into its targeting for Murkmire, I cant see how force pulse would outperform sweeps in pvp without the burning light proc and other Aedric Spear passives. Throwing down Blazing Spear is fine but just isn't the same, especially in more mobile fights.
Besides, Force Pulse feels worse. I switch to it whenever cyrodiil gets laggy and sweeps become unreliable, but I just *feel* like half a templar.