I've been testing a lot of new abilities and skills in PTS recently and some of the skills just don't make sense to me.
There is so many similar abilities that outperform the other. For example the new Steadfast Ward buff is just insane, it healed me for 15k while having the full strength of the shield and using Black Rose resto staff, you can be almost immortal with shield stacking/streak/Dark Exchange, it outperforms a lot of burst heal skills. This puts builds that don't have enough damage burst in such a bad spot.
One of the skill combination I personally dislike the most is Streak/Dark Exchange combo, as there is no counter play to it, especially when you get the Ball of Lightning morph. Once I've fought a stamsorc on my magickacsorc and we could not kill each other, because i would use the OP Ward shield and he would just streak away when he was low HP and dark deal couple times and get back to full again, and i could not do anything about it cause all of my single target abilities would hit the lightning ball he left behind while streaking. The fight was going in circles and it was frustrating so we gave up after 30 mins.
Entropy outperforms surge and other major sorcery buffs, it give such a huge DoT its insane. 30k tooltip on PTS and almost 3k damage per sec, + other dots and its over, without having Cleansing Ritual or Cleanse that cost tons of mag its a lot of pressure.
Destructive Clench morph is also pretty useless, for 15 meter range it has, you must be in the guys face to hit him, playing in cyrodiil was terrible as i could not hit anyone on the keep walls or from them, I've stood there useless until they breached the gate. As most of the gap closers having 22 meter range it would be fair if they buffed the numbers on Destructive Clench to 22meters even tho its not a gap closer.
Pirate Skeleton nerf also unnecessary, personally never had a problem against someone who is using it. Main problem here is CP, as I play nonCP campaigns the set is perfect for extra tankiness while also not over performing, whilst in CP campaign its a Huge problem cause you can already set so many CP points into being more tanky.
Its also depends on players them self, I balance my build and try to find a caunter play towards everything and find the weaknesses of the build and fixing them. "Its not the car, its the driver"
And sometimes is not someone else's fault, maybe its yours.
Balance is an even distribution, but ZOS either destroys the abilities or makes them so good that its hard to believe, and then of course nerfs them after realizing what they have done, but this is up to them. I gave you my opinion on couple of the skills and etc. Tell me what you think?