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Amazing Balance!

The_DancinPanda
I've been testing a lot of new abilities and skills in PTS recently and some of the skills just don't make sense to me.
There is so many similar abilities that outperform the other. For example the new Steadfast Ward buff is just insane, it healed me for 15k while having the full strength of the shield and using Black Rose resto staff, you can be almost immortal with shield stacking/streak/Dark Exchange, it outperforms a lot of burst heal skills. This puts builds that don't have enough damage burst in such a bad spot.
One of the skill combination I personally dislike the most is Streak/Dark Exchange combo, as there is no counter play to it, especially when you get the Ball of Lightning morph. Once I've fought a stamsorc on my magickacsorc and we could not kill each other, because i would use the OP Ward shield and he would just streak away when he was low HP and dark deal couple times and get back to full again, and i could not do anything about it cause all of my single target abilities would hit the lightning ball he left behind while streaking. The fight was going in circles and it was frustrating so we gave up after 30 mins.
Entropy outperforms surge and other major sorcery buffs, it give such a huge DoT its insane. 30k tooltip on PTS and almost 3k damage per sec, + other dots and its over, without having Cleansing Ritual or Cleanse that cost tons of mag its a lot of pressure.
Destructive Clench morph is also pretty useless, for 15 meter range it has, you must be in the guys face to hit him, playing in cyrodiil was terrible as i could not hit anyone on the keep walls or from them, I've stood there useless until they breached the gate. As most of the gap closers having 22 meter range it would be fair if they buffed the numbers on Destructive Clench to 22meters even tho its not a gap closer.
Pirate Skeleton nerf also unnecessary, personally never had a problem against someone who is using it. Main problem here is CP, as I play nonCP campaigns the set is perfect for extra tankiness while also not over performing, whilst in CP campaign its a Huge problem cause you can already set so many CP points into being more tanky.
Its also depends on players them self, I balance my build and try to find a caunter play towards everything and find the weaknesses of the build and fixing them. "Its not the car, its the driver"
And sometimes is not someone else's fault, maybe its yours.
Balance is an even distribution, but ZOS either destroys the abilities or makes them so good that its hard to believe, and then of course nerfs them after realizing what they have done, but this is up to them. I gave you my opinion on couple of the skills and etc. Tell me what you think? :D
Edited by The_DancinPanda on July 21, 2019 12:39PM
  • Seraphayel
    Seraphayel
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    We already discussed the problem(s) with Healing Ward: only two classes really benefit by the buff, Sorcerers and Nightblades. Those are the only two classes that can turn immortal (Streak, Cloak) for a few seconds. Yes, Shield stacking helps too yet it’s not really efficient for most classes, maybe only Sorc in this case again.

    Balancing in this game is a problem because some class skills (that are good and make classes unique) help other skills to outperform. Whereas Healing Ward might be OP for Sorcs it’s only doing for a a MagDK or a MagCro.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Iskiab
    Iskiab
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    Yea, I hear ya. I usually build based on my intuition and tweak where needed. With all the changes I’m not sure what I’ll do, so many changes at once.

    I think most pvp feedback from PTS has been from people who never logged on. Everyone’s all gaga about vigor and Rapid Regen without realizing you can do as much damage as RR/Vigor heals with 3 dots.

    PvP in general is going to change a ton because of the patch. I’m not sure how it will end up; but with survivability down, damage up and aoe way up I’m pretty sure we’re going into a ranged meta... at least in no-CP.

    Everyone who’s upset about healing springs I think doesn’t realize that even with the old springs grouping up in a small area like that would be a death sentence. With damage up and aoe caps gone ball groups stand no chance of surviving this patch.
    Edited by Iskiab on July 21, 2019 3:17PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • TimeDazzler
    TimeDazzler
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    New healing ward should get toned down a bit 25% was too little, 100% is too much. Maybe 40-60% in a future patch.
    Edited by TimeDazzler on July 21, 2019 5:37PM
    PC NA
    Characters:
    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
  • jediodyn_ESO
    jediodyn_ESO
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    I can’t get battlegrounds to pop. Anyone else have success with no-cp testing?
  • Moonsorrow
    Moonsorrow
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    Iskiab wrote: »
    ball groups stand no chance of surviving this patch.

    All zergballs deserve to be exploded! Bigger explosions, less lag when some trains stop on same keep areas. B)
  • Iskiab
    Iskiab
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    Moonsorrow wrote: »
    Iskiab wrote: »
    ball groups stand no chance of surviving this patch.

    All zergballs deserve to be exploded! Bigger explosions, less lag when some trains stop on same keep areas. B)

    Sure, regardless what I mean is with the overall changes to damage and dots healing had to change too. Smart ranged healing will be great, heals like the old springs not so much. RR, Mutagen, MO/breath of life, stuff like that will be the main tools I think... who knows.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Ozby
    Ozby
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    Oh this is PVP? can you put that in the title next time so its not so click baity
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • Lucky28
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    it's too much at once. it's not tempered. for instance, you nerf pirate Skele and Harness in the same patch without knowing if said changes are just going to completely destroy the viability of LA or not, one at a time would be best.

    Harness is actually in a good place right now on live, nerfing it is overkill....
    Edited by Lucky28 on July 22, 2019 5:24AM
    Invictus
  • wheem_ESO
    wheem_ESO
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    Lucky28 wrote: »
    it's too much at once. it's not tempered. for instance, you nerf pirate Skele and Harness in the same patch without knowing if said changes are just going to completely destroy the viability of LA or not, one at a time would be best.

    Harness is actually in a good place right now on live, nerfing it is overkill....
    Don't forget to add in the nerf to the Protective trait for jewelry.
  • Derra
    Derra
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    Lucky28 wrote: »
    it's too much at once. it's not tempered. for instance, you nerf pirate Skele and Harness in the same patch without knowing if said changes are just going to completely destroy the viability of LA or not, one at a time would be best.

    Harness is actually in a good place right now on live, nerfing it is overkill....

    I heavily disagree with this.
    Harness on live is an abomination of an ability - no defensive ability should pay for itself and then some (yes there are scenarios where it doesn´t - but those are far and few in between).

    Not saying that i agree with the state harness (or all shields really) is in on PTS though.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Strider__Roshin
    Strider__Roshin
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    Lucky28 wrote: »
    it's too much at once. it's not tempered. for instance, you nerf pirate Skele and Harness in the same patch without knowing if said changes are just going to completely destroy the viability of LA or not, one at a time would be best.

    Harness is actually in a good place right now on live, nerfing it is overkill....

    No it's not. If it feels like too much that's a testimony to how much is wrong with the game on live.
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