brandonv516 wrote: »Now that these two ultimates are on par with one another, Rapid Fire should have the same 2s rule with preventing Cloak as Soul Strike has.
It should not be able to completely negate Cloak for it's entire duration.
Let's keep this homogeny going!
brandonv516 wrote: »Now that these two ultimates are on par with one another, Rapid Fire should have the same 2s rule with preventing Cloak as Soul Strike has.
It should not be able to completely negate Cloak for it's entire duration.
Let's keep this homogeny going!
That would in no way make these abilities homogenous, and theres really no need to make abilities homogenous if they don't fall into a stam/mag or class category split. These are ults, they are available to everyone, if you want to use soul strike, use soul strike, if you want to use rapid fire, use rapid fire. There is nothing stopping you.
brandonv516 wrote: »brandonv516 wrote: »Now that these two ultimates are on par with one another, Rapid Fire should have the same 2s rule with preventing Cloak as Soul Strike has.
It should not be able to completely negate Cloak for it's entire duration.
Let's keep this homogeny going!
That would in no way make these abilities homogenous, and theres really no need to make abilities homogenous if they don't fall into a stam/mag or class category split. These are ults, they are available to everyone, if you want to use soul strike, use soul strike, if you want to use rapid fire, use rapid fire. There is nothing stopping you.
There was a valid argument against Rapid Fire preventing Cloak for the full duration when it costed almost double that of Soul Strike.
They are DoTs which are supposed to be negated by Cloak - not the other way around. The 2s rule of negating Cloak is fair but should be applied to Rapid Fire as well.
brandonv516 wrote: »brandonv516 wrote: »Now that these two ultimates are on par with one another, Rapid Fire should have the same 2s rule with preventing Cloak as Soul Strike has.
It should not be able to completely negate Cloak for it's entire duration.
Let's keep this homogeny going!
That would in no way make these abilities homogenous, and theres really no need to make abilities homogenous if they don't fall into a stam/mag or class category split. These are ults, they are available to everyone, if you want to use soul strike, use soul strike, if you want to use rapid fire, use rapid fire. There is nothing stopping you.
There was a valid argument against Rapid Fire preventing Cloak for the full duration when it costed almost double that of Soul Strike.
They are DoTs which are supposed to be negated by Cloak - not the other way around. The 2s rule of negating Cloak is fair but should be applied to Rapid Fire as well.
It is not a dot, its a channel.
And categorically they are unique abilities with equal availability, they dont need to be homogenized.
Rapid fire simply does different things.
brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »Now that these two ultimates are on par with one another, Rapid Fire should have the same 2s rule with preventing Cloak as Soul Strike has.
It should not be able to completely negate Cloak for it's entire duration.
Let's keep this homogeny going!
That would in no way make these abilities homogenous, and theres really no need to make abilities homogenous if they don't fall into a stam/mag or class category split. These are ults, they are available to everyone, if you want to use soul strike, use soul strike, if you want to use rapid fire, use rapid fire. There is nothing stopping you.
There was a valid argument against Rapid Fire preventing Cloak for the full duration when it costed almost double that of Soul Strike.
They are DoTs which are supposed to be negated by Cloak - not the other way around. The 2s rule of negating Cloak is fair but should be applied to Rapid Fire as well.
It is not a dot, its a channel.
And categorically they are unique abilities with equal availability, they dont need to be homogenized.
Rapid fire simply does different things.
And Soul Strike is not? A channel still does damage over time, just not passively.
Availability is not an issue, there's an issue of consistency in mechanics.
brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »Now that these two ultimates are on par with one another, Rapid Fire should have the same 2s rule with preventing Cloak as Soul Strike has.
It should not be able to completely negate Cloak for it's entire duration.
Let's keep this homogeny going!
That would in no way make these abilities homogenous, and theres really no need to make abilities homogenous if they don't fall into a stam/mag or class category split. These are ults, they are available to everyone, if you want to use soul strike, use soul strike, if you want to use rapid fire, use rapid fire. There is nothing stopping you.
There was a valid argument against Rapid Fire preventing Cloak for the full duration when it costed almost double that of Soul Strike.
They are DoTs which are supposed to be negated by Cloak - not the other way around. The 2s rule of negating Cloak is fair but should be applied to Rapid Fire as well.
It is not a dot, its a channel.
And categorically they are unique abilities with equal availability, they dont need to be homogenized.
Rapid fire simply does different things.
And Soul Strike is not? A channel still does damage over time, just not passively.
Availability is not an issue, there's an issue of consistency in mechanics.
There is consistency. The consistency is everyone has access to both abilities. If you want your channel ult to reveal cloak, you must use soulstrike.
brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »Now that these two ultimates are on par with one another, Rapid Fire should have the same 2s rule with preventing Cloak as Soul Strike has.
It should not be able to completely negate Cloak for it's entire duration.
Let's keep this homogeny going!
That would in no way make these abilities homogenous, and theres really no need to make abilities homogenous if they don't fall into a stam/mag or class category split. These are ults, they are available to everyone, if you want to use soul strike, use soul strike, if you want to use rapid fire, use rapid fire. There is nothing stopping you.
There was a valid argument against Rapid Fire preventing Cloak for the full duration when it costed almost double that of Soul Strike.
They are DoTs which are supposed to be negated by Cloak - not the other way around. The 2s rule of negating Cloak is fair but should be applied to Rapid Fire as well.
It is not a dot, its a channel.
And categorically they are unique abilities with equal availability, they dont need to be homogenized.
Rapid fire simply does different things.
And Soul Strike is not? A channel still does damage over time, just not passively.
Availability is not an issue, there's an issue of consistency in mechanics.
There is consistency. The consistency is everyone has access to both abilities. If you want your channel ult to reveal cloak, you must use soulstrike.
The abilities should behave consistently. I apologize that I didn't word it like that.
I don't use either channel. I am seeking this homogenization to balance combat for my Nightblade using Cloak.
Thanks for your input.
brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »Now that these two ultimates are on par with one another, Rapid Fire should have the same 2s rule with preventing Cloak as Soul Strike has.
It should not be able to completely negate Cloak for it's entire duration.
Let's keep this homogeny going!
That would in no way make these abilities homogenous, and theres really no need to make abilities homogenous if they don't fall into a stam/mag or class category split. These are ults, they are available to everyone, if you want to use soul strike, use soul strike, if you want to use rapid fire, use rapid fire. There is nothing stopping you.
There was a valid argument against Rapid Fire preventing Cloak for the full duration when it costed almost double that of Soul Strike.
They are DoTs which are supposed to be negated by Cloak - not the other way around. The 2s rule of negating Cloak is fair but should be applied to Rapid Fire as well.
It is not a dot, its a channel.
And categorically they are unique abilities with equal availability, they dont need to be homogenized.
Rapid fire simply does different things.
And Soul Strike is not? A channel still does damage over time, just not passively.
Availability is not an issue, there's an issue of consistency in mechanics.
There is consistency. The consistency is everyone has access to both abilities. If you want your channel ult to reveal cloak, you must use soulstrike.
The abilities should behave consistently. I apologize that I didn't word it like that.
I don't use either channel. I am seeking this homogenization to balance combat for my Nightblade using Cloak.
Thanks for your input.
I can perhaps see the argument that they have in the past set a standard that ultimates should not be hard countered, and in that regard a nightblade should not be able to cloak out of an ultimate, just as meteors can't be reflected, etc etc.
However, personally I believe ultimates should be able to be hard countered with abilities where applicable, and that soul strike's ability to break cloak should be inherently unique to that ability.
So in that regard I guess this is a personal perspective, as this is the same problem I have with overload being reflect-able.
I am a traditional player so I don't see the ultimates being not hard counterable as being a practical rule, and I forget that they did balance around it. And if it were a real rule, then overload attacks wouldn't be reflectable.
brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »Now that these two ultimates are on par with one another, Rapid Fire should have the same 2s rule with preventing Cloak as Soul Strike has.
It should not be able to completely negate Cloak for it's entire duration.
Let's keep this homogeny going!
That would in no way make these abilities homogenous, and theres really no need to make abilities homogenous if they don't fall into a stam/mag or class category split. These are ults, they are available to everyone, if you want to use soul strike, use soul strike, if you want to use rapid fire, use rapid fire. There is nothing stopping you.
There was a valid argument against Rapid Fire preventing Cloak for the full duration when it costed almost double that of Soul Strike.
They are DoTs which are supposed to be negated by Cloak - not the other way around. The 2s rule of negating Cloak is fair but should be applied to Rapid Fire as well.
It is not a dot, its a channel.
And categorically they are unique abilities with equal availability, they dont need to be homogenized.
Rapid fire simply does different things.
And Soul Strike is not? A channel still does damage over time, just not passively.
Availability is not an issue, there's an issue of consistency in mechanics.
There is consistency. The consistency is everyone has access to both abilities. If you want your channel ult to reveal cloak, you must use soulstrike.
The abilities should behave consistently. I apologize that I didn't word it like that.
I don't use either channel. I am seeking this homogenization to balance combat for my Nightblade using Cloak.
Thanks for your input.
I can perhaps see the argument that they have in the past set a standard that ultimates should not be hard countered, and in that regard a nightblade should not be able to cloak out of an ultimate, just as meteors can't be reflected, etc etc.
However, personally I believe ultimates should be able to be hard countered with abilities where applicable, and that soul strike's ability to break cloak should be inherently unique to that ability.
So in that regard I guess this is a personal perspective, as this is the same problem I have with overload being reflect-able.
I am a traditional player so I don't see the ultimates being not hard counterable as being a practical rule, and I forget that they did balance around it. And if it were a real rule, then overload attacks wouldn't be reflectable.
But it's not unique right now...
Soul Strike prevents Cloak for 2s.
Rapid Fire prevents Cloak for full duration.
If by unique you mean weaker and easier to counter then yes it definitely is.
brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »Now that these two ultimates are on par with one another, Rapid Fire should have the same 2s rule with preventing Cloak as Soul Strike has.
It should not be able to completely negate Cloak for it's entire duration.
Let's keep this homogeny going!
That would in no way make these abilities homogenous, and theres really no need to make abilities homogenous if they don't fall into a stam/mag or class category split. These are ults, they are available to everyone, if you want to use soul strike, use soul strike, if you want to use rapid fire, use rapid fire. There is nothing stopping you.
There was a valid argument against Rapid Fire preventing Cloak for the full duration when it costed almost double that of Soul Strike.
They are DoTs which are supposed to be negated by Cloak - not the other way around. The 2s rule of negating Cloak is fair but should be applied to Rapid Fire as well.
It is not a dot, its a channel.
And categorically they are unique abilities with equal availability, they dont need to be homogenized.
Rapid fire simply does different things.
And Soul Strike is not? A channel still does damage over time, just not passively.
Availability is not an issue, there's an issue of consistency in mechanics.
Rapid Fire
Ballista (morph): Fixed an issue where this ability could continuously break the caster’s invisibility.