Finedaible wrote: »Malevolent Offering scales with magicka stats afaik, so who tf even knows tbh... It should scale with max stats since it costs health.
Finedaible wrote: »Malevolent Offering scales with magicka stats afaik, so who tf even knows tbh... It should scale with max stats since it costs health.
Dagoth_Rac wrote: »Finedaible wrote: »Malevolent Offering scales with magicka stats afaik, so who tf even knows tbh... It should scale with max stats since it costs health.
Malevolent Offering is not a major/minor buff. It gives your ally a heal, not a buff. It is the fact that Blood Altar gives a buff that makes it not scale off stats. Minor Force gives 10% crit damage regardless of whether from Acceleration (magicka skill) or Beast Trap (stamina skill) or what your stats are. Major Ward/Resolve give 5280 resistance, regardless of whether from Balance (health skill) or Immovable (stamina skill) or what your stats are. Minor Lifesteal works same way.
The difference between a skill that heals and skill that gives a buff that heals seems like splitting hairs, but ESO's combat engine splits hairs with stuff like this, so we have to.
Finedaible wrote: »Dagoth_Rac wrote: »Finedaible wrote: »Malevolent Offering scales with magicka stats afaik, so who tf even knows tbh... It should scale with max stats since it costs health.
Malevolent Offering is not a major/minor buff. It gives your ally a heal, not a buff. It is the fact that Blood Altar gives a buff that makes it not scale off stats. Minor Force gives 10% crit damage regardless of whether from Acceleration (magicka skill) or Beast Trap (stamina skill) or what your stats are. Major Ward/Resolve give 5280 resistance, regardless of whether from Balance (health skill) or Immovable (stamina skill) or what your stats are. Minor Lifesteal works same way.
The difference between a skill that heals and skill that gives a buff that heals seems like splitting hairs, but ESO's combat engine splits hairs with stuff like this, so we have to.
The point I attempted to make is that there's still no consistency on how skills scale or which stats they scale with using the information ZoS gives us in-game or here on the forums, especially the skills which cost health. Unless someone data-mines or finds a way to read the internal mechanics, it's confusing for most players. Back when they reworked Agony into the current Malevolent Offering, I assumed it would scale with either stamina or magicka (and CPs) depending on the build, but I was disappointed to find out it was actually magicka-biased internally. It's just a frustrating that we can't build effectively based off in-game information or tooltips.