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Blood Altar

Ahtu
Ahtu
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Can someone please post a screenshot of the tooltip for Blood Altar on a stamina character? Currently the Minor Lifesteal only heals for 800 per second on live. I'd like to see if it scales off of stamina instead of magicka now that it uses health.
Edited by Ahtu on July 19, 2019 4:58PM
  • SeaUnicorn
    SeaUnicorn
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    I don't think that life/mag steal scale at all. It's just flat 800/300.
  • kylewwefan
    kylewwefan
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    Major/minor buffs are fixed numbers. Won’t change by stats.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    minor lifesteal is 600 heal per second at base. minor lifesteal does not scale with max stats, eg max magic/stam or spell/weapon damage. it does scale with percent modifyers, eg healing done, healing taken and healing received all amp it. the debuff does crit, the crit chance and crit hit damage is based off of the caster, not the person being healed. meaning if the person that casted blood altar has a crit chance of 39% and you have a crit chance of 60%, the minor lifesteal will only crit at 39% of the time.

    lastly, it seems that whoever has the highest amount of buffs to healing will be the one to heal you too, meaning that if the tank, who has 10% into healing done, casts blood altar and a healer, who has 25% into healing done, casts blood altar too, the debuff takes the healer value to heal the person. at least that is my experience with it, if anyone else has seen otherwise, please let me know.

    Edited by Lightspeedflashb14_ESO on July 19, 2019 5:22PM
  • Yakidafi
    Yakidafi
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    Minor/major buffs are just that, they do not scale. Then you ask "if it scale of magicka/stamina when it use HEALTH" I guess if it could, it would be of health. Sorry if I came of as rude.
    Moons and sands shall be your guide and path.
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  • Ahtu
    Ahtu
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    All right thanks for the information I thought that it scaled from magicka like other magicka skills.
  • Finedaible
    Finedaible
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    Malevolent Offering scales with magicka stats afaik, so who tf even knows tbh... It should scale with max stats since it costs health.
  • Iskiab
    Iskiab
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    Finedaible wrote: »
    Malevolent Offering scales with magicka stats afaik, so who tf even knows tbh... It should scale with max stats since it costs health.

    Unless they changed it MO scales with magicka, spell power, +healing and can crit. The health dot scales only from magicka and spell power and cannot crit.

    In pvp I usually try stacking +healing, crit and recovery to minimize the self dot.

    If MO scaled from the highest stat I’d totally make a stamblade healer dw/bow, that would be awesome.
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  • Dagoth_Rac
    Dagoth_Rac
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    Finedaible wrote: »
    Malevolent Offering scales with magicka stats afaik, so who tf even knows tbh... It should scale with max stats since it costs health.

    Malevolent Offering is not a major/minor buff. It gives your ally a heal, not a buff. It is the fact that Blood Altar gives a buff that makes it not scale off stats. Minor Force gives 10% crit damage regardless of whether from Acceleration (magicka skill) or Beast Trap (stamina skill) or what your stats are. Major Ward/Resolve give 5280 resistance, regardless of whether from Balance (health skill) or Immovable (stamina skill) or what your stats are. Minor Lifesteal works same way.

    The difference between a skill that heals and skill that gives a buff that heals seems like splitting hairs, but ESO's combat engine splits hairs with stuff like this, so we have to.
    Edited by Dagoth_Rac on July 20, 2019 12:53AM
  • Finedaible
    Finedaible
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    Dagoth_Rac wrote: »
    Finedaible wrote: »
    Malevolent Offering scales with magicka stats afaik, so who tf even knows tbh... It should scale with max stats since it costs health.

    Malevolent Offering is not a major/minor buff. It gives your ally a heal, not a buff. It is the fact that Blood Altar gives a buff that makes it not scale off stats. Minor Force gives 10% crit damage regardless of whether from Acceleration (magicka skill) or Beast Trap (stamina skill) or what your stats are. Major Ward/Resolve give 5280 resistance, regardless of whether from Balance (health skill) or Immovable (stamina skill) or what your stats are. Minor Lifesteal works same way.

    The difference between a skill that heals and skill that gives a buff that heals seems like splitting hairs, but ESO's combat engine splits hairs with stuff like this, so we have to.

    The point I attempted to make is that there's still no consistency on how skills scale or which stats they scale with using the information ZoS gives us in-game or here on the forums, especially the skills which cost health. Unless someone data-mines or finds a way to read the internal mechanics, it's confusing for most players. Back when they reworked Agony into the current Malevolent Offering, I assumed it would scale with either stamina or magicka (and CPs) depending on the build, but I was dissapointed to find out it was actually magicka-biased internally. It's just a frustrating that we can't build effectively based off in-game information or tooltips.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Finedaible wrote: »
    Dagoth_Rac wrote: »
    Finedaible wrote: »
    Malevolent Offering scales with magicka stats afaik, so who tf even knows tbh... It should scale with max stats since it costs health.

    Malevolent Offering is not a major/minor buff. It gives your ally a heal, not a buff. It is the fact that Blood Altar gives a buff that makes it not scale off stats. Minor Force gives 10% crit damage regardless of whether from Acceleration (magicka skill) or Beast Trap (stamina skill) or what your stats are. Major Ward/Resolve give 5280 resistance, regardless of whether from Balance (health skill) or Immovable (stamina skill) or what your stats are. Minor Lifesteal works same way.

    The difference between a skill that heals and skill that gives a buff that heals seems like splitting hairs, but ESO's combat engine splits hairs with stuff like this, so we have to.

    The point I attempted to make is that there's still no consistency on how skills scale or which stats they scale with using the information ZoS gives us in-game or here on the forums, especially the skills which cost health. Unless someone data-mines or finds a way to read the internal mechanics, it's confusing for most players. Back when they reworked Agony into the current Malevolent Offering, I assumed it would scale with either stamina or magicka (and CPs) depending on the build, but I was disappointed to find out it was actually magicka-biased internally. It's just a frustrating that we can't build effectively based off in-game information or tooltips.

    there is consistency. just not complete consistency, most skills that use magic to cast, scale with magic stats. most skills that use stam, scale with stam. you can build your toon with this in mind and the game will mostly make sense. just not 100%, as with most things in life. yes, you have to test things out for yourself or ask other people but that is the fun of theory crafting.
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