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Magicka Sorcerers Growing Hate @ PVP

  • ThePedge
    ThePedge
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    Streak is a joke, the fact they have the cheek to compare it to roll dodge is insane.

    2 streaks in a row, which all can do even with the cost now, and you're out of the fight, GG. Regen and then go back.

    Meanwhile I need to roll dodge every 1.5 seconds, still being in range for CCs and damage, not getting out of the fight.

    Pet BALANCE is great, refuse to call it a nerf.

    Shields need to be unstackable, light armour magsorcs essentially have 40k health.
  • MincVinyl
    MincVinyl
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    I mean it would be boring as *** if sorc's just stood still and took it. If a sorc streaks just gap close, and if you decide to solely rely on dodge roll in your build for mobility that is the consequence. If you want dodge to work as a "breakaway" mechanic slot a bow, there is already a passive for that.

    Roll dodge isn't a substitute obviously, zos just did this to set clear precedents for future cost increases(hopefully not). Considering streak is the only cost increased ability in the game I wouldn't complain, without it you really wouldn't like streak.

    There were no problems with pets before, sorc in general is forced to run atleast one pet to get buffs just look at the class tree (flawed design, Stamsorc is worse). Sorc's running pets is easy mode right? Try using them in combat yourself, in keeps, towers, open field, rocks you will think they have the worst pathing out of any game you've played.

    Why shouldn't shields stack? There are no problems with fighting shield sorc's and I play on a dizzy build. Easiest counterplay is just stunning them and running dots/bleeds if you are really having trouble, there is even a cp dedicated to % based damage against shields if you have problems. Sorc's have little healing in general compared to every other class, the playstyle choice of shield stacking is based around walking on a tightrope. All of their tankiness comes actively not passively. If they stop casting for a second or cast the wrong ward they die. A skilled player will be hard to kill, otherwise they will just flop over.

  • Derra
    Derra
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    Lokey0024 wrote: »
    Lokey0024 wrote: »
    Aedaryl wrote: »
    Lokey0024 wrote: »
    Derra wrote: »
    Lokey0024 wrote: »

    Spaaaaz.

    You asked if that combo was OP. I gave a scenario in which it would be. Not my fault it's applicable on another class in discussion.

    You do understand that the point about dk was to have two dots running + land the rest of the dmg unavoidable yeah?
    The same as the sorc landing dmg of curse meteor streak unavoidable.

    The dmg in the scenario you give does not match the condition which is discussed - being unavoidable.

    Just think, you can do the same now. Curse will hit, basically the entirety of an embers burn in a single hit, while 2 dots tick and a meteor. Don't forget that fury will proc if you land everything right. And you're a streak distance away chainsaw weaving a spamable/LA if they haven't melted yet. And this procs another Cfrag with a 16k tooltip. My sympathy for you plight.

    You still don't get it.

    You cannot make Fury + frag + Curse + meteor + Streak all hitting is a single uncounterable global cooldown.

    This is not rune cage.

    When you Streak, by the time you finish the animation and does a 180° rotation to land the LA + Frag the ennemi already CC break and is ready to counter + heal back.

    You will touch 100% with meteor streak and curse. If the ennemy is below 20%, then fury will proc. But you cannot secure the frag.

    Thought you could ani-cancel a proced frag into streak. Was able before they nerfed streak. Might be different now

    No. But that would be great if you could. You might be able to Streak after tossing a CAST Frag, which would be really fun to pull off :)

    You sure? The combo that made me slot mist was curse meteor fury Cfrag streak (and i think proxy) and all landed 100-0

    You could never land an unblocked/dodged procced frag with a frag=>streak combo.
    When that happened the person that got hit did not dodge or block and simply ate the frag without trying to mitigate it´s dmg.
    The ideal circumstance is not animation canceling the frag procc then going into an animation canceled streak - which still leaves a 300ms window between the frag hitting before the streak on absolute max range (15m) - the closer you get the longer the window between the two abilities.
    Edited by Derra on July 22, 2019 6:14AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Galarthor
    Galarthor
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    ThePedge wrote: »
    Streak is a joke, the fact they have the cheek to compare it to roll dodge is insane.

    2 streaks in a row, which all can do even with the cost now, and you're out of the fight, GG. Regen and then go back.

    Meanwhile I need to roll dodge every 1.5 seconds, still being in range for CCs and damage, not getting out of the fight.

    Pet BALANCE is great, refuse to call it a nerf.

    Shields need to be unstackable, light armour magsorcs essentially have 40k health.

    Yeah it is a joke.
    • Dodge roll gets you out of pretty much any situation
    • mitigates 100% of the damage of most "dangerous" abilities
    • makes you de facto immune to many CCs
    • can have its cost reduced via armor traits
    • can have its cost reduced via CP
    • does not need an action bar slot
    • is not affected by lag, whereas streak is pretty much the most lag-sensitive mechanic in the game
    • dodge roll does not fail fail half the time, while still billing your the stam cost

    Steak can easily be counter by a gap closer and by sprinting + speed buff. And if you don't bring a gap closer as a melee, then you don't deserve to catch that sorc anyway, same as a sorc without streak does not deserve to get away from you.

    But the matter of the fact is, many melees don't want to slot a gap closer but still got the attitude that they should be handed ranged builds with a gap opener on a silver platter ... . Just look at the arrogance here. If a ranged build does not slot a gap opener, nobody would expect it to get away from a melee with a gap closer. But ofc asking for the opposite is totally legit ...
  • Lord_Eomer
    Lord_Eomer
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    So shields are buff now :D
    Edited by Lord_Eomer on July 22, 2019 2:21PM
  • Derra
    Derra
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    Lord_Eomer wrote: »
    So shields are buff now :D

    If you´d know anything about sorc templates you would realize that people do not reach the HP cap in pvp.

    You need ~48k magica to reach the old cap on a 22k hp build that spent 12% in bastion(which nobody really has anymore in pvp).

    On something with only 25k hp you would need 55k magica + 12% bastion to get an additional 128 shield points out of the change made.

    But you don´t know what you´re talking about so you´ll probably continue to spew forth obvious nonsense.
    Edited by Derra on July 22, 2019 2:31PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • UppGRAYxDD
    UppGRAYxDD
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    Ohh my, shield buffs!!! Better equip my tinfoil hat, the forums are about to be triggered...
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Vortigaunt
    Vortigaunt
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    Master_Kas wrote: »
    Gnozo wrote: »
    Shields already have a cap.

    Streak stun duration doesnt really matter cause every good player instantly breaks a CC.

    Healing ward and rapid regen will give sorc now a valid heal outside of pet heal. Not everyone likes to play with a zoo....

    Remove what stun?

    Think he means to remove the stun from the atronach ultimate. :trollface: Lul

    ... remove frags stun!
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