berzerkdethb14_ESO1 wrote: »Since in my last thread most people seem to have completely missed the point (I forget most people now only read article titles), stam users have a damage ability to get minor force, magicka users have to take accelerate or use rearming trap which scales horribly.
From a PvE perspective, it would help close the gap on magicka and stamina DPS if we had a damaging ability that scaled from magicka which gives this buff OR potions could provide it.
Channeled Accelerate gives no damage benefit and has a cast time, most people who care about their damage numbers use the rearming trap because at least it does something.
Wouldn't it make sense for the magicka version of the "trap" to grant minor force as well?
I read the thread, not just the title, and it was pretty obvious that you were coming from a PvE-only mindset (and Trials-only, at that). The proposed changed would have been ruinous for some classes in PvP, and also had a significant negative impact on slightly more casual PvE.berzerkdethb14_ESO1 wrote: »Since in my last thread most people seem to have completely missed the point (I forget most people now only read article titles, and I failed to disclose I am coming from a PvE mindset), stam users have a damage ability to get minor force, magicka users have to take accelerate or use rearming trap which scales horribly.
From a PvE perspective, it would help close the gap on magicka and stamina DPS if we had a damaging ability that scaled from magicka which gives this buff OR potions could provide it.
Channeled Accelerate gives no damage benefit and has a cast time, most people who care about their damage numbers use the rearming trap because at least it does something.
Wouldn't it make sense for the magicka version of the "trap" to grant minor force as well?
I read the thread, not just the title, and it was pretty obvious that you were coming from a PvE-only mindset (and Trials-only, at that). The proposed changed would have been ruinous for some classes in PvP, and also had a significant negative impact on slightly more casual PvE.berzerkdethb14_ESO1 wrote: »Since in my last thread most people seem to have completely missed the point (I forget most people now only read article titles, and I failed to disclose I am coming from a PvE mindset), stam users have a damage ability to get minor force, magicka users have to take accelerate or use rearming trap which scales horribly.
From a PvE perspective, it would help close the gap on magicka and stamina DPS if we had a damaging ability that scaled from magicka which gives this buff OR potions could provide it.
Channeled Accelerate gives no damage benefit and has a cast time, most people who care about their damage numbers use the rearming trap because at least it does something.
Wouldn't it make sense for the magicka version of the "trap" to grant minor force as well?
Adding Minor Force to the Fire Rune would be fine, and could help close the gap in PvE Trials. The only time that spell is ever used in PvP is for "trolling" people near opposing team spawn points in Battlegrounds, where knocking them in the air will cause death due to "Environmental damage." I suppose it could see occasional PvP use after the damage and cost changes, but I don't see many people finding the bar space for it. Adding Minor Force wouldn't really make much difference in that decision making process for PvP, and could help out somewhat in PvE; this suggestion is far better than the first one.
Basically all of my PvP is done in Battlegrounds, rather than Cyrodiil, but primetime Cyrodiil is definitely quite laggy (to the point of essentially being unplayable if you're anywhere near a zerg group).berzerkdethb14_ESO1 wrote: »My entire point was that it's silly that magicka users have to use a stamina ability to get this with a damage component.
Honestly, I completely forgot people even pvp in this game anymore. My pvp guild died and all my pvp friends have long moved on. Is it still a lag fest in cyrodil?
Basically all of my PvP is done in Battlegrounds, rather than Cyrodiil, but primetime Cyrodiil is definitely quite laggy (to the point of essentially being unplayable if you're anywhere near a zerg group).berzerkdethb14_ESO1 wrote: »My entire point was that it's silly that magicka users have to use a stamina ability to get this with a damage component.
Honestly, I completely forgot people even pvp in this game anymore. My pvp guild died and all my pvp friends have long moved on. Is it still a lag fest in cyrodil?
And yes, the Scalding Rune morph and the Trap Beast skill/morphs essentially do the same thing now, except that the Rune doesn't provide Minor Force (maybe the damage scaling on the ability itself is better? though I doubt that makes it comparable in PvE).
berzerkdethb14_ESO1 wrote: »Stam users have a damage ability to get minor force, magicka users have to take accelerate or use rearming trap which scales horribly.
From a PvE perspective, it would help close the gap on magicka and stamina DPS if we had a damaging ability that scaled from magicka which gives this buff OR potions could provide it.
Channeled Accelerate gives no damage benefit and has a cast time, most people who care about their damage numbers use the rearming trap because at least it does something.
Wouldn't it make sense for the magicka version of the "trap" to grant minor force as well? Trap for trap. It just makes good sense.
berzerkdethb14_ESO1 wrote: »ZoS, Stamina is still pulling approximately 15ish% higher +/- 5% (depending on the class) to their magicka version. While this is better than it is on live, this change wouldn't even begin to seal the gap, but would be a great start.
BrokenGameMechanics wrote: »berzerkdethb14_ESO1 wrote: »ZoS, Stamina is still pulling approximately 15ish% higher +/- 5% (depending on the class) to their magicka version. While this is better than it is on live, this change wouldn't even begin to seal the gap, but would be a great start.
Damage against a dummy should be equal when all other things are equal.
For example, distance from target. Compare you favorite DPS stam build with a DPS Mag build at 20 meters from dummy. If you are asking that a Mag build at 15-20 meters from target should do the exact same DPS as a Stam build at 5 meters from the target ... why should this be the case?
That said I agree with the OP's suggestion in principle.
OP’s thoughts on the mater are very flawed. The difference between stam and magicka is not the damage from rearming trap. That should be obvious.
Red_Feather wrote: »Does anyone use scalding rune. Either the tooltip is broken or it looks like garbage to me.
berzerkdethb14_ESO1 wrote: »Red_Feather wrote: »Does anyone use scalding rune. Either the tooltip is broken or it looks like garbage to me.
It's completely worthless, even with it's buffs on the PTS. Another reason I'm suggesting a further tweak to it so that it will have it's purpose in pve at least. There may be some uses as-is with one of the new set bonuses which add dps per dot you use, but even that is debatable because there exist better dot options to max it out.
Red_Feather wrote: »berzerkdethb14_ESO1 wrote: »Red_Feather wrote: »Does anyone use scalding rune. Either the tooltip is broken or it looks like garbage to me.
It's completely worthless, even with it's buffs on the PTS. Another reason I'm suggesting a further tweak to it so that it will have it's purpose in pve at least. There may be some uses as-is with one of the new set bonuses which add dps per dot you use, but even that is debatable because there exist better dot options to max it out.
Okay. I look at the tooltip and think someone forgot to type a '1' in a spreadsheet? It takes 2 seconds to arm and does less damage than everything else in the game. I actually can't think of a less damaging skill that does 'just damage' like scalding rune.