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Please Remove Movement From Assistants

Gundug
Gundug
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This topic has been brought up in the past, but as I have been particularly annoyed at assistant behavior lately, I wanted to bring it up again. Every time an assistant is summoned on open ground, they immediately walk straight through the player’s character to stand a couple meters behind them. I assume this is because assistants are seemingly programmed under the same movement behavior as pets.

I ask that assistants be made immobile. There is no need for them to follow the player around, and especially no need to move away from where player chose to summon them. When a player moves far enough away from an assistant, simply de-summon them.
  • twev
    twev
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    I like this.

    I'm so tired of chasing them around.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Thiskers
    Thiskers
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    twev wrote: »
    I like this.

    I'm so tired of chasing them around.

    I like this too.

    I am tired of them chasing ME around though. Stuga 2.0 "You know how long i've been looking for you?"
  • Raisin
    Raisin
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    New assistant price tiers:

    7k crowns -- the assistant appears next to you and stands still

    3k crowns -- ezabi cackles as she slips away the moment you press E. she circles you like a predator. now she's found a crevice to hide in that you can't reach. finally, her model has desynced from her actual position.
  • blnchk
    blnchk
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    Yes, our assistants are apparently feeling unruly again. Could've sworn that this got fixed in an earlier patch...
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    I'd like this too as it would resolve as pet peeve of mine with players who keep their assistants out while running group content and just cluttering everything up. This would allow players to unload but not block other players view as you progress through a dungeon or raid.
  • DragonRacer
    DragonRacer
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    I had a frustrating encounter with Tythis last night at the Rimmen crafting stations. Did my daily craftings up until provisioning. Stood kinda near the provisioning area and summoned Tythis so I could check and see if I already had the needed provisions pre-crafted in my bank inventory or if I'd need to craft them real quick before turning my quests in.

    He proceeds to body-dive into the group of newbie crafting instructor NPCs like a mosh pit and I ended up talking to enchanter dude and blacksmith chick three times before I finally got a hold of Tythis.

    Yes, simple answer would've been to run away so he'd eventually chase me to a more open area.

    But really, is this necessary behavior?
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • D0PAMINE
    D0PAMINE
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    My merchant ran away from me, across a bridge in Alinor and kept on going. It's annoying when they do this. Also when they teleport.
  • Ragged_Claw
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    Not my Alfiq though. I love that when I summon Ezabi she stalks off and turns her back. That's how cats are supposed to behave. But Tythis used to drive me up the wall, he'd run off, so I'd run after him, then he'd do a 360 and sprint back past me again. That's why I sacked him.
    PC EU & NA
  • Nestor
    Nestor
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    I just stand close to a wall or writ board and spawn them. They get stuck between me and the sign and don't move.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Sheezabeast
    Sheezabeast
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    I’m conflicted...I hate chasing Tythis....but one day I will own the Alfiq merchant and I want it to follow as a second pet...
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Feric51
    Feric51
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    blnchk wrote: »
    Yes, our assistants are apparently feeling unruly again. Could've sworn that this got fixed in an earlier patch...

    I noticed Tythis doing this immediately after the Elsweyr patch. Usually I'm quick enough I can interact with him before he passes me, but if I'm anywhere near anything else interactable I'm hosed.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • BomblePants
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    Haha.... Ezabi is a bit annoying as she stalks off and has her back to you.... but it’s kinda funny too...
  • redspecter23
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    Agreed. I hate that the very first thing my assistants do after they are summoned is walk around behind me so I have to rotate as I interact with them. Why do they even have to move at all if I'm standing still?
  • Hrolthar
    Hrolthar
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    It started again straight after Elsweyr for me as well on Xbox.

    I summon them, wait for them to walk past me, unsummon them and then summon them again! I'm not moving for them! The second time you summon them they start from further out so it is easy to select them before they walk straight through you or past you.



  • de_la_Dude
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    I object! I find it too amusing seeing the banker and merchant wandering around during boss fights all lost like the Travolta meme from pulp fiction. Let them wander free, they are happier that way.
  • jainiadral
    jainiadral
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    Agreed. I hate that the very first thing my assistants do after they are summoned is walk around behind me so I have to rotate as I interact with them. Why do they even have to move at all if I'm standing still?

    Even funnier is when you summon the other assistant. I'll summon Fezez, who shows up on one side, then Ezabi, who automatically walks to the opposite side :D

    Ezabi also likes to become one with cliffs, buildings, wayshrines... I guess ESO needed Cheshire Alfiqs.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Assistants are what they are : assistants. Like trainees and apprentices. Always behind your back but never around when you need them :-)
  • Dusk_Coven
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    You haven't had them teleport on you?
    Sometimes when their landing zone is somehow invalid, they immediately break off dialog because they blink-port to a valid destination.

    The assistants I want are D&D throwbacks -- Bag of Holding (banker) and Bag of Devouring (merchant). Don't even call up an assistant npc -- just open the appropriate interface.
  • Hamfast
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    I expect the old Assistants know their place, 2 paces behind and to the left of their master, the new ones know who the real master is...

    Personally I would expect the old ones to kneel to me when I summon them and asking to serve me... but then the new ones would be asking when I was going to feed them.
    Of all the things I have lost, I miss my mind the most...
  • Shawn_PT
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    1. Summon banker.
    2. Banker spawns in front of character.
    3. Hit interact, open the inventory.
    4. Kicked out of menu because that fugly mofo decided to walk elsewhere instead of just doing his job. Walks right through me and a few meters beyond reach.
    5. I turn around and give two steps to interact again. Banker follows my running motion by running straight through me again, placing himself behind my back.
    6. I manage to interact while he's moving. Now my character is running towards the banker while the banker is running elsewhere and they both go around for a bit until finally the menu opens.
    7. Hope it doesn't go back to step 4.
    Edited by Shawn_PT on July 18, 2019 10:33PM
  • Gnortranermara
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    Good idea.

    Alternative: automatically despawn them when entering combat.
  • twev
    twev
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    Hrolthar wrote: »
    It started again straight after Elsweyr for me as well on Xbox.

    I summon them, wait for them to walk past me, unsummon them and then summon them again! I'm not moving for them! The second time you summon them they start from further out so it is easy to select them before they walk straight through you or past you.



    Agreed.
    But I shouldn't have to work that hard, or press the summons button several times to get the sumbish to stand f'n still.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • GenjiraX
    GenjiraX
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    I just hit interact as the assistant spawns so he or she doesn’t get chance to walk through me.
  • Jaimeh
    Jaimeh
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    On the one hand it's annoying when Tythis seems to have his leg day when I summon him, on the other hand, if the assistants were still, it might feel weird--I like that they are animated and lively, despite having to chase them around from time to time.
  • twev
    twev
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    Dusk_Coven wrote: »
    You haven't had them teleport on you?
    Sometimes when their landing zone is somehow invalid, they immediately break off dialog because they blink-port to a valid destination.

    The assistants I want are D&D throwbacks -- Bag of Holding (banker) and Bag of Devouring (merchant). Don't even call up an assistant npc -- just open the appropriate interface.

    I HATE when they play hard-to-get.

    Invalid landing zone not required, this frequently happens anywhere near the writboards in Summerset, but happens other places, too, (to be clear - it happens in the middle of the floor, not near obstructions):
    1. Summon the banker/trader
    2. Hit the interact key
    3. Banker/trader teleports 10 to 15 feet behind me over one of my shoulders, so I have to turn around, look to see which side, and go to HIM/HER.
    4. On occasion - I can't figure out where they ended up
    5. And to add to the mirth/merriment: It's especially fun with lag so I have to summon/resummon, and lag adds the spawn/despawn/spawn stutter while I'm trying to figure out whether the command went through or not.

    I'd fire the lot of them, and start interviewing new assistants.


    Edited by twev on July 21, 2019 7:05PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Ri_Khan
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    This definitely started with Elsweyr. I'm assuming the addition of the new Khajiit assistants broke the old ones and now they're annoying af. For something that cost's $50 in crowns, it's unacceptable.
  • KerinKor
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    Gundug wrote: »
    I ask that assistants be made immobile. There is no need for them to follow the player around,
    No, YOU may have no need for their moving, others do .. I agree with your complaint about their immediate walking past you, especially if you've already started to interact with them, but making them immobile is not a solution.
  • Reverb
    Reverb
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    I had a standoff with Tythis last night. He was standing several yards away from me, perfectly still, writing in his book. I stood there for 2 min hoping he would come closer to me because I was afraid to go to him, knowing what would happen.

    Finally I broke down and took a few steps towards him. What did he do? Did he stay put? Did he come to me, or even meet me halfway? Nope, he sprinted past me to go where I had been standing before I moved. So I turned around and he ran past me again, still out of reach. I was finally able to open the menu as he zipped by, but the he keeps moving and the window closed. I’m on the verge of believing that they coded this behavior intentionally, so we would be willing to drop another 5k crowns on a new banker. This something so sketchy about that skinny dunmer.
    Edited by Reverb on July 22, 2019 12:42PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Jaimeh
    Jaimeh
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    Reverb wrote: »
    I had a standoff with Tythis last night. He was standing several yards away from me, perfectly still, writing in his book. I stood there for 2 min hoping he would come closer to me because I was afraid to go to him, knowing what would happen.

    Finally I broke down and took a few steps towards him. What did he do? Did he stay put? Did he come to me, or even meet me halfway? Nope, he sprinted past me to go where I had been standing before I moved. So I turned around and he ran past me again, still out of reach. I was finally able to open the menu as he zipped by, but the he keeps moving and the window closed. I’m on the verge of believing that they coded this behavior intentionally, so we would be willing to drop another 5k crowns on a new banker. This something so sketchy about that skinny dunmer.

    giphy.gif
  • Marginis
    Marginis
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    I see no downside to this. We know at least some kind of version of this exists, as simply putting the pet rock movement behavior on assistants would be an improvement.
    Dusk_Coven wrote: »
    You haven't had them teleport on you?
    Sometimes when their landing zone is somehow invalid, they immediately break off dialog because they blink-port to a valid destination.

    The assistants I want are D&D throwbacks -- Bag of Holding (banker) and Bag of Devouring (merchant). Don't even call up an assistant npc -- just open the appropriate interface.

    As beautiful as that would be, it wouldn't allow for group members to use your mobile bank/merchant without having to purchase their own.
    Edited by Marginis on July 22, 2019 1:22PM
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
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