So since Evasion would just make FM be insane on heavy builds, and way to similar to Shuffle, why not bring back the 8 seconds of snare immunity which would make combat more fluid to work with the cast time playstyle of 2h.
Ever since the nerfmire changes to all movement in the game (because of swift jewelry problems) running 2h dizzy builds has been really tedious. As it is on live and on pts you have 4 seconds of snare immunity (really 3 seconds after the cast). This leaves maybe 2 or 3 casts of dizzy before you are snared again, which is the main reason it is hard for most newer players to use dizzy in pvp. How well Dizzy performs is pretty much directly linked to how consistent your speed and aim is, try dueling with dizzy swing against someone who is casting an aoe snare that is invisible while applying a 70% snare on you when they want.
I would also not complain about roughly doubling all sources of snare immunity in the game. I see no reason we put up with how terrible movement is in now. Nobody likes playing red light green light every 2-4 seconds(every other cast).
Edited by MincVinyl on July 17, 2019 8:21PM