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Rapid Regeneration?

Icarus42
Icarus42
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Been hearing a lot about rapid regen only healing one ally of lowest health, which means you may occasionally not get your own heal. I do not have pts and was curious if this is true or not. The way I read it on the p notes was you still get a self heal and only one other player healed, instead of two other players (like it was before). I would appreciate some feedback on this before I get too excited for this new "magic vigor" because this ability would solve a lot of problems for non pet sorcs. Thank you and I appreciate your attention.
Ebonheart Pact - PC NA - Magicka Sorcerer
  • Seraphayel
    Seraphayel
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    Where do you get the self heal part? Rapid Regeneration and Mutagen never (edit: specifically/with priority) targeted the caster. And in U23 they’ll only target one player, that might be the caster or any other ally in range.

    Same for Healing Ward. Good luck getting those heals on yourself.
    Edited by Seraphayel on July 18, 2019 7:35AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    It's the same as healing ward,the one with lpwer hp get the heal.

    I don't see this as negative since you can heal other player aswell.

    Sometime vigor will be better since is a reliable heal on the caster,other time the ability to heal someone with rapid will be better.

    Unless they changed the how the " priority" work on live i have no problem with healing ward.
    Yes sometime you get trolled and die but most of time it save me or someone from dying.
  • Icarus42
    Icarus42
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    Ok thanks for your input much appreciated!
    Ebonheart Pact - PC NA - Magicka Sorcerer
  • Kadoozy
    Kadoozy
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    Seraphayel wrote: »
    Where do you get the self heal part? Rapid Regeneration and Mutagen never targeted the caster. And in U23 they’ll only target one player, that might be the caster or any other ally in range.

    Same for Healing Ward. Good luck getting those heals on yourself.

    What do you mean? Mutagen most definitely heals the caster on live. That's why people run maelstrom resto for solo play.
  • Most_Awesome
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    Kadoozy wrote: »
    Seraphayel wrote: »
    Where do you get the self heal part? Rapid Regeneration and Mutagen never targeted the caster. And in U23 they’ll only target one player, that might be the caster or any other ally in range.

    Same for Healing Ward. Good luck getting those heals on yourself.

    What do you mean? Mutagen most definitely heals the caster on live. That's why people run maelstrom resto for solo play.

    Nope if you have 3 players and one of them casts mutagen/rapids any 2 of the three will get healed. If you running solo then of course you dont have that problem. Next patch it only heals 1 person though, but most people just spam it anyway :D
  • md3788
    md3788
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    Seraphayel wrote: »
    Where do you get the self heal part? Rapid Regeneration and Mutagen never targeted the caster. And in U23 they’ll only target one player, that might be the caster or any other ally in range.

    Same for Healing Ward. Good luck getting those heals on yourself.

    This is false
    vFG1 HM
  • Mayrael
    Mayrael
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    Regen and morphs should heal always the caster and GROUP member with lowest health. It's dedicated healing weapon, it should do a bit more than vigor.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    Mayrael wrote: »
    Regen and morphs should heal always the caster and GROUP member with lowest health. It's dedicated healing weapon, it should do a bit more than vigor.

    Healing two people is more than a bit tbh,some change to make it better/reliable are fine but make it vigor on steroid is not.

    Remember that stamina lost the healing tick from rally(the only other heal they got)and the burst heal is a bit weaker and still require a weapon(and still needed),magika got some class skill to use.

    I said it in another thread but let it heal two people but split the heal 50%on the caster and 50% on the friendly target.

    But personally im fine the way it is.
  • Anyron
    Anyron
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    Just make rapid regen work as it is now (self or ally) and mutagen self heal only.. Done, no problem
    Edited by Anyron on July 18, 2019 3:37AM
  • ProzTh3Almighty
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    Why cant we just have targeted healing for skills like that? If you target an ally they will receive the heal if no ally is targeted the heal is yours? Seems it would make for more skilled gameplay that way
  • ProzTh3Almighty
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    And to go the conspiracy theory route wouldnt it take less server calculations to target these kinda heals than have to calculate; allies in range, health of said allies, yad yada VS hey heal that dude in my crosshair broserverus
  • WeyounTM
    WeyounTM
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    @ZOS_Gilliam Any plans to adjust the Maelstrom Resto staff? It might not even be worth the decon material if this change goes live like this? And it was only ever a little bit useful in PvP to begin with. The BRP resto would then be the be all end all for the forseeable future this one believes.
    And while we are at it: this one is still fond of using Spell Power Cure instead of the Olo-thingymajiggy set. Mostly because it fits better to my personal healer build. I am okay with the changes to the potential overhealing in ESO....yet the set relies on your target being at full health and then only has a 50% chance. So maybe....just maybe take a look at that as well.

    Miss your streams man B)
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  • Icarus42
    Icarus42
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    Kadoozy wrote: »
    Seraphayel wrote: »
    Where do you get the self heal part? Rapid Regeneration and Mutagen never targeted the caster. And in U23 they’ll only target one player, that might be the caster or any other ally in range.

    Same for Healing Ward. Good luck getting those heals on yourself.

    What do you mean? Mutagen most definitely heals the caster on live. That's why people run maelstrom resto for solo play.

    Thank you, you are correct. I was under the impression that it could still heal you and one other person but alas it is only one person in total that will receive a heal. Seems a little lack luster especially if you are in trouble in pvp and the heal goes to the guy or gal next to you.. Again thank you for the info :)
    Ebonheart Pact - PC NA - Magicka Sorcerer
  • Seraphayel
    Seraphayel
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    md3788 wrote: »
    Seraphayel wrote: »
    Where do you get the self heal part? Rapid Regeneration and Mutagen never targeted the caster. And in U23 they’ll only target one player, that might be the caster or any other ally in range.

    Same for Healing Ward. Good luck getting those heals on yourself.

    This is false

    What exactly?

    There never was priority targeting for the caster for Rapid Regeneration or Mutagen = “never targeted the caster“ (I should have added something like with priority or whatever - sure you can cast it on yourself but if there are 20 player around... good luck on that)

    In U23 Mutagen/Rapid Regeneration only applies to one target per cast = caster itself or any of your allies around

    Healing Ward is the same as the new RR/Mutagen

    So what exactly is false?
    Edited by Seraphayel on July 18, 2019 6:50AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Seraphayel
    Seraphayel
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    Why cant we just have targeted healing for skills like that? If you target an ally they will receive the heal if no ally is targeted the heal is yours? Seems it would make for more skilled gameplay that way


    From a healer POV: this is a very bad idea. Targeted single target healing in this game is a major pita and should be reduced to a bare minimum. Good luck finding the target you really want to heal in a trial, battleground or Cyrodiil.
    Edited by Seraphayel on July 18, 2019 7:36AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Seraphayel
    Seraphayel
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    Kadoozy wrote: »
    Seraphayel wrote: »
    Where do you get the self heal part? Rapid Regeneration and Mutagen never targeted the caster. And in U23 they’ll only target one player, that might be the caster or any other ally in range.

    Same for Healing Ward. Good luck getting those heals on yourself.

    What do you mean? Mutagen most definitely heals the caster on live. That's why people run maelstrom resto for solo play.

    As I said, the caster is just one of the possible targets. There is no priority targeting for the caster. So if you have 20 allies around you it’s not very likely that you’ll get the HoT on yourself unless you cast it several times.

    That’s why I added the Healing Ward comparison as it functions exactly as the new Regeneration.
    Edited by Seraphayel on July 18, 2019 7:37AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Maulkin
    Maulkin
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    @Seraphayel is right. Neither rapid nor mutagen prioritise the caster on live.

    When you cast the skill and see 2 beams extending out to teammates (instead of one) then you (the caster) are not getting the HoT. When you see one or none beams, then you’re getting the HoT.
    EU | PC | AD
  • Derra
    Derra
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    Seraphayel wrote: »
    Why cant we just have targeted healing for skills like that? If you target an ally they will receive the heal if no ally is targeted the heal is yours? Seems it would make for more skilled gameplay that way


    From a healer POV: this is a very bad idea. Targeted single target healing in this game is a major pita and should be reduced to a bare minimum. Good luck finding the target you really want to heal in a trial, battleground or Cyrodiil.

    Atleast they could make it los based so it offers a tiny bit of control.

    I can relatively reliably heal myself or my desired target with templar hotd - because it´s a frontal cone.
    Healing ward or RR are however 22m 360° which gives you absolutely no option apart from spam and pray.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Iskiab
    Iskiab
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    I think if one of the morphs was self only or prioritized the casting player it should be rapid regen.

    From a healer’s perspective dps will use rapid regen and the hot can’t be stacked infinite times. Better to have rapid regen be a self heal so healers can use mutagen without worrying about stacking issues.
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  • Nevolent
    Nevolent
    Soul Shriven
    I totally agree with the guy above!
  • Seraphayel
    Seraphayel
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    Mutagen: hits caster plus 2 allies

    Rapid Regeneration: hits caster (plus one ally)

    It’s quite simple honestly.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Mayrael
    Mayrael
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    ... or can we have at least "selfish switch" so if I'm not a healer I will actually heal my self not some random guy that decided to jump of a cliff 30m away?
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • delichon
    delichon
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    I believe they should make vigor use highest resource and scale it from highest resource either. As it is for Soul Trap next patch. And let rapid regen and mutagen be AoE skills for healers, like they are in current patch.
  • Deathlord92
    Deathlord92
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    Mayrael wrote: »
    Regen and morphs should heal always the caster and GROUP member with lowest health. It's dedicated healing weapon, it should do a bit more than vigor.
    Completely agree I have already asked for this myself.
  • FrancisCrawford
    FrancisCrawford
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    WeyounTM wrote: »
    @ZOS_Gilliam Any plans to adjust the Maelstrom Resto staff? It might not even be worth the decon material if this change goes live like this? And it was only ever a little bit useful in PvP to begin with. The BRP resto would then be the be all end all for the forseeable future this one believes.
    And while we are at it: this one is still fond of using Spell Power Cure instead of the Olo-thingymajiggy set. Mostly because it fits better to my personal healer build. I am okay with the changes to the potential overhealing in ESO....yet the set relies on your target being at full health and then only has a 50% chance. So maybe....just maybe take a look at that as well.

    Miss your streams man B)

    Come Update 23, SPC should still work well:
    • In boss fights ...
    • ... where it's OK to use Force Siphon over Elemental Drain, which will likely be true if and only if ...
    • ... the tank kindly forgoes the Minor Protection from Ransack and uses the more traditonal Pierce Armor morph instead, which the tank should be more than happy to do ...
    • ... if s/he is a warden.

    Further, templars, wardens and nightblades have AoE HoTs covering somewhat reasonable areas in their class skill lines.

    ::sigh::
  • Mayrael
    Mayrael
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    delichon wrote: »
    I believe they should make vigor use highest resource and scale it from highest resource either. As it is for Soul Trap next patch. And let rapid regen and mutagen be AoE skills for healers, like they are in current patch.

    Thats pretty awesome idea.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
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