for sure, but right now orbs are in a very better spot since you can have your entire trial group to synergize on the same orb while you'd have to throw 11spears...
not that the dot is the best in the game but well, it doesnt look fair to me to have to use a skill once (or twice i'm not sure how many peeps can synergize on orbs) and the other one have to be spamed 11times..
Damage synergies limited to 1 activation make sense. But warden's seeds, extended ritual, shards, altar should be available to all group member once. The fight for grp utility synergies in the raid never made much sense to me...
I get it, but the point was it would just increase sustain across the board something ZoS has reined in countless times.
I get it, but the point was it would just increase sustain across the board something ZoS has reined in countless times.
i get your point too, but since they are making a step in that direction, they should do the same step for a twin skill. the multi-synergy orb already "increase(s) sustain across the board".
I get it, but the point was it would just increase sustain across the board something ZoS has reined in countless times.